• Title/Summary/Keyword: IoT elderly

Search Result 57, Processing Time 0.023 seconds

Development of LoRa IoT Automatic Meter Reading and Meter Data Management System for Smart Water Grid (스마트워터그리드를 위한 LoRa IoT 원격검침 및 계량데이터 시스템 개발)

  • Park, Jeong-won;Park, Jae-sam
    • Journal of Advanced Navigation Technology
    • /
    • v.26 no.3
    • /
    • pp.172-178
    • /
    • 2022
  • In this paper, water meter AMR(automatic meter reading), one of the core technologies of smart water grid, using LoRa IoT network is studied. The main content of the research is to develop the network system and show the test results that one PC server receives the readings of water meters from multiple households through LoRa communication and stores them in the database, and at the same time sends the data to the web server database through internet. The system also allows users to monitor the meter readings using their smartphones. The hardware and firmware of the main board of the digital water meter are developed. For a PC server program, MDMS(meter data management system) is developed using Visual C#. The app program running on the user's smartphone is also developed using Android Studio. By connecting each developed parts, the total network system is mounted on a flow test bench in the laboratory and tested. For the fields test, 5 places around the university are selected and the transmission distances are tested. The test result show that the developed system can be applied into the real field. The developed system can be expanded to various social safety nets such as monitoring the living alone or elderly with dementia.

A study on the smart band, technologies, and case studies for the vulnerable group. - The Digital Age and the Fourth Industrial Revolution.

  • YU, Kyoungsung;SHIN, Seung-Jung
    • International Journal of Internet, Broadcasting and Communication
    • /
    • v.14 no.1
    • /
    • pp.182-187
    • /
    • 2022
  • This study aims to study non-rechargeable wrist-type smart bands for those vulnerable to the digital environment. The transition to the digital age means improving the efficiency of human life and the convenience of management. In the digital age, it can be a very convenient infrastructure for the digital generation, but otherwise, it can cause inconvenience. COVID-19 is spreading non-face-to-face culture. The reality is that the vulnerable are complaining of discomfort in non-face-to-face culture. The core of the digital environment is smartphones. Digital life is spreading around smartphones. Technology that drives the digital environment is the core technology of the Fourth Industrial Revolution. The technologies are lot, big data, Blockchain, Smart Mobility, and AI. Related technologies based on these technologies include digital ID cards, digital keys, and nfc technologies. Non-rechargeable wrist-type smart bands based on related technologies can be conceptualized. Through these technologies, blind people can easily access books and manage their ID cards conveniently and efficiently. In particular, access authentication is required wherever you go due to COVID-19, which can be used as a useful tool for the elderly who feel uncomfortable using smartphones. It can also eliminate the inconvenience of the elderly finding or losing their keys.

A Study on the Implementation of Urban Senior Multi-Carezon for the Elderly (고령화에 따른 도시형 노인 시니어 멀티 케어존 실효성에 관한연구)

  • Lee, Jong-Sik
    • Journal of the Korea Knowledge Information Technology Society
    • /
    • v.13 no.2
    • /
    • pp.273-286
    • /
    • 2018
  • Korean government has taken various population policy so far According to demographic results, The aging population is rapidly aging and it is expected to deepen in the future. However, many senior citizens are also exposed to poor economic conditions and inconsistent health care risks Most seniors suffer from mental illness and chronic diseases. seniors in traditional cities feel very alienated as they change from large family to small family. As the number of elderly people living alone grows, social problems increase. At present, the health care for the elderly who live alone is not being taken properly, and they are under a very poor management system, both physically and mentally. Every human being has to be old, and we aim to spend our old age processes physically and mentally healthy. As the basic age of the elderly increases, it is necessary to consider various aspects of the welfare policies and medical policies that are followed. In this study, 100 elderly people over the age of 65 were surveyed for economic situations and physical and mental health conditions, and specially performed study on utility of 'urban senior multi care zone' to prove the necessity of introducing the latest digital devices to resolve these problems more effectively by analyzing serious feelings of alienation, loneliness, and emotional situations. Lastly, We conducted this research to find ways to help the elderly through customized health care.

Expansion of ATSC 3.0-Based Disaster Broadcasting Service for the Visually and Hearing Impaired

  • Song, Chong-Hyun
    • Journal of Multimedia Information System
    • /
    • v.9 no.3
    • /
    • pp.227-232
    • /
    • 2022
  • Disasters are now becoming commonplace and especially the vulnerable group such as the disabled, the elderly, children and foreigners are in a state of overlapping disasters. In this situation, ATSC 3.0-based UHDTV disaster information service for the visually and hearing impaired has been developing. This study focuses on the demand data collected through in-depth interview with the impaired. The demand analysis data is very important to development process of technology. The results of the interview show that it is essential to link the UHDTV disaster signals with home-network, IoT, wearable devices, and various assistive devices for the impaired (hearing aid, smart light bulbs, warning light, etc.). In outdoor space, UHDTV disaster information must be connected to public display media, digital signage, kiosk, screens in bus or taxi. If communication aids for the visually and hearing impaired are equipped with a function that can transmit and receive disaster information, it will help to minimize disaster damage.

Multi Agent Multi Action system for AI care service for elderly living alone based on radar sensor (레이더 센서 기반 독거노인 AI 돌봄 서비스를 위한 다중 에이전트 다중 액션 시스템)

  • Chae-Byeol Lee;Kwon-Taeg Choi;Jung-HO Ahn;Kyu-Chang Jang
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2023.07a
    • /
    • pp.67-68
    • /
    • 2023
  • 본 논문에서 제안한 Multi Agent Multi Action은 기존의 대화형 시스템 방식인 Single Agent Single Action 구조에 비해 확장성을 갖춘 대화 시스템을 구현하는 방식이다. 시스템을 여러 에이전트로 분할하고, 각 에이전트가 특정 액션에 대한 처리를 담당함으로써 보다 유연하고 효율적인 대화형 시스템을 구현할 수 있으며, 다양한 작업에 특화된 에이전트를 그룹화함으로써 작업의 효율성을 극대화하고, 사용자 경험을 향상 시킬 수 있다.

  • PDF

Life-Road : Development of an Emergency Evacuation Application using Augmented Reality and Beacon (Life-Road : 증강현실과 비콘을 사용하는 긴급대피용 애플리케이션 개발)

  • Myeon-gyun Cho
    • Journal of Digital Policy
    • /
    • v.2 no.4
    • /
    • pp.11-15
    • /
    • 2023
  • Recently, a fire suddenly broke out in a crowded theater, and many people were unable to find an escape route, becoming entangled, injured, and suffocating from smoke inhalation, resulting in a large-scale fire accident. Even though most of the people were young, they were unable to evacuate. If they had been elderly, it could have resulted in greater casualties. In particular, since it is difficult to receive accurate location information from GPS indoor, there is an urgent need for location-based services using beacons and an emergency evacuation system that intuitively shows evacuation routes in augmented reality using smart-phones. In this paper, an augmented reality-based emergency evacuation smartphone app was developed based on identifying fire locations and evacuation routes using beacons and fire sensors (IoT). In the future, if the proposed system is applied to indoor spaces where people are crowded, rapid evacuation will be possible even in a sudden fire accident, minimizing human damage.

A Study on Smart Home Service System Design to Support Aging in Place (Aging in Place 지원을 위한 스마트 홈 서비스 시스템 설계에 관한 연구)

  • Sim, Sungho
    • Journal of Digital Convergence
    • /
    • v.17 no.12
    • /
    • pp.249-254
    • /
    • 2019
  • According to the recent expansion of the network environment, the spread of smart devices is continuously increasing. With the spread of smart devices such as smart phones, smart pads and wearables, changes are taking place in smart technologies and IT convergence technologies. The development of smart technology is a key element of the 4th industrial technology. The Fourth Industrial Revolution expanded the new service-based industry by adding intelligence to residential, industrial and production environments using IT convergence and smart devices. Research on providing various services using smart technologies, such as smart home, smart factory, smart farm, and smart healthcare, is being conducted in variety. In particular, There is a sharp rise in smart homes due to the proliferation of IoT devices and the growth of sensor technology, control technology, applications, data management, and cloud services. Smart home services using smart technology provide residents with convenient, beneficial services and environments. Smart home service has complemented the existing home network service, but there still are flaws to be modified. In other words, the spread of smart devices, the development of service provider-oriented services, and the interlocking of services have limitations in providing services in consideration of user environment and user state. In order to solve this problem, this study proposes a smart home service system that considers the situation of the elderly.

An Exploratory Study on Smart Wearable and Game Service Design for U-Silver Generation: U-Hospital Solution for the Induction of Interest to Carry Out Personalized Exercise Prescription (U-실버세대를 위한 스마트 웨어러블 및 연동 게임의 서비스 디자인 방안 탐색: 개인 맞춤형 운동처방 실행을 위한 흥미 유도 목적의 U-Hospital 솔루션)

  • Park, Su Youn;Lee, Joo Hyeon
    • Science of Emotion and Sensibility
    • /
    • v.22 no.1
    • /
    • pp.23-34
    • /
    • 2019
  • The U-Healthcare era has evolved with the development of the Internet of things (IoT) in the early stages of being connected as a society. Already, many changes such as increased well-being and the extension of human life are becoming evident across cultures. Korea entered the growing group of aging societies in 2017, and its silver industry is expected to grow rapidly by adopting the IoT of a super-connected society. In particular, the senior shift phenomenon has resulted in increased interest in the promotion of the health and well-being of the emergent silver generation which, unlike the existing silver generation, is highly active and wields great economic power. This study conducted in-depth interviews to investigate the characteristics of the new silver generation, and to develop the design for a wearable serious game that intends to boost the interest of the elderly in exercise and fitness activities according to their personalized physical training regimes as prescribed by the U-Hospital service. The usage scenario of this wearable serious game for the 'U-silver generation' is derived from social necessity. Medical professionals can utilize this technology to conduct health examinations and to monitor the rehabilitation of senior patients. The elderly can also use this tool to request checkups or to interface with their healthcare providers. The wearable serious game is further aimed at mitigating concerns about the deterioration of the physical functions of the silver generation by applying personalized exercise prescriptions. The present investigation revealed that it is necessary to merge the on / off line community activities to meet the silver generation's daily needs for connection and friendship. Further, the sustainability of the serious game must be enhanced through the inculcation of a sense of accomplishment as a player rises through the levels of the game. The proposed wearable serious game is designed specifically for the silver generation that is inexperienced in using digital devices: simple game rules are applied to a familiar interface grounded on the gourmet travels preferred by the target players to increase usability.

AI Scheduler using AWS and Raspberry Pi (AWS와 라즈베리 파이를 활용한 AI 스케줄러에 대한 연구)

  • Jeon, Ji-won;Lim, Chae-yean;Jung, Byung-ho;Lee, Sung-Jin;Moon, Sang-ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2021.10a
    • /
    • pp.370-372
    • /
    • 2021
  • According to the Clinical Research Center for Dementia, 840,000 Koreans aged 65 or older had dementia patients, with a prevalence rate of 10.39%. The prevalence rate is one in 10 elderly people, but difficult for families to take care of them all day. Judged that possible to manage the conditions and schedules of elderly people living alone by utilizing AI speaker system where schedule management is stored. This paper implements modules for AI schedulers in patients with dementia. Configured to link AWS, a remote IOT, inside the raspberry pi, and to output the schedule to speakers using a calendar from Google API. Through this study, judged that ease of scheduling will help manage and schedule dementia patients.

  • PDF

A Study on the Necessity and Importance of AI Smart Housing Services for the Housing Disadvantaged Persons (주거약자를 위한 AI 스마트하우징 주거서비스의 필요성과 중요도에 관한 연구)

  • Bae, Yoongho;Kim, Sungwan;Ha, Chun
    • Journal of The Korea Institute of Healthcare Architecture
    • /
    • v.29 no.4
    • /
    • pp.45-56
    • /
    • 2023
  • Purpose: Recently, Korea has been promoting smart cities that combine artificial intelligence(AI), big data, ICT, and the Internet of Things(IoT), and these technologies are being applied to housing services and are developing into smart housing services. This study try to analyze what is the most necessary and important the AI smart housing services for the housing disadvantaged persons through a survey of experts and the housing disadvantaged persons. And by collecting these necessary and important services, we aim to present elements and directions for the AI smart housing services policy for the housing disadvantaged persons. Methods: Firstly, we asked 11 experts, Secondly, the desire and necessity for the above smart housing service was identified through an online survey targeting the housing disadvantaged persons. Thirdly, the survey was analyzed and reliability was measured through descriptive statistical analysis using SPSS program. Fourthly, based on the results of descriptive statistics analysis, the necessity and importance of AI smart housing services from the perspective of the housing disadvantaged were derived. Results: The results of this study are that firstly, both experts and the housing disadvantaged persons viewed safety and health-related services as the most important and necessary among AI smart housing services, secondly, there is a difference in perspectives on the services that should be priority between experts and people with disabilities, and lastly there are differences in perspectives and needs for services that should be priority between the disabled and the elderly.