• Title/Summary/Keyword: Intuitive concept

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Development of Case-based Service Improvement Methodology By Utilizing TRIZ Concept (TRIZ를 활용한 사례 기반 서비스 개선 방법론 개발)

  • Hong, Jung-Wan;Choi, Jae Ho;Chun, Young Ho
    • The Journal of Society for e-Business Studies
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    • v.18 no.4
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    • pp.107-127
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    • 2013
  • In the 21st century, The service industry is becoming a new core business. In the modern industrial society, it escapes from supporting the manufacturing industry and finally leads to the growth of the manufacturing industry. Although many companies have met a variety of customer requirements through the existing service process, an organization or service developer has been failed because they had depended on intuitive judgment. Therefore, in this paper, we suggests CSIM(Case-based Service Improvement Methodology) to support improvement direction. This methodology is based on 120 cases and developed by utilizing the TRIZ concepts. As a result, CSIM will be a creative tool to support a developer to solve the problems.

Research on Effective Use of A Serious Bio-Game (기능성 Bio-Game의 활용 방안에 관한 연구)

  • Park, Sung-Jun;Lee, Jun;Kim, Jee-In
    • Journal of Korea Game Society
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    • v.9 no.1
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    • pp.93-103
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    • 2009
  • A Serious Game helps the learners to recognize the problems effectively, grasp and classify important information needed to solve the problems and convey the contents of what they have learned. Owing not only to this game-like fun but also to the educational effect, The Serious Game can be usefully applied to education and training in the areas of scientific technology and industrial technology. This study proposes the Serious Game that users can apply to biotechnology by using intuitive multi-modal interfaces. In this study, a stereoscopic monitor is used to make three dimensional molecular structures, and multi-modal interface is used to efficiently control. Based on a such system, this study easily solved the docking simulation function, which is one of the important experiments, by applying these game factors. For this, we suggested the level-up concept as a game factor that depends on numbers of objects and users. The proposed system was evaluated in performance comparison in result time of a new drug design process on AIDS virus with previous approach.

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A Study about symbolic nature of the concepts of Jing(精).Qi(氣).Shen(神).Hun(魂).Po(魄) -A psychological consideration- (정(精).氣(기).神(신).혼(魂).백(魄) 개념의 상징성에 관한 연구 -분석심리학적 고찰-)

  • Rhi, Su-Jin;Gu, Byung-Su
    • Journal of Oriental Neuropsychiatry
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    • v.11 no.1
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    • pp.103-113
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    • 2000
  • The aim of this study is to review the concepts of Jing(精) Qi(氣) Shen(神) Hun(魂) Po(魄) in the light of the Jungian psychology. According to the explanations of the Jungian psychology human beings have archetypes-a priori conditioning factors-in the collective unconscious. These archetyps are concerned with common concepts conceived by mankind about the fundamental elements which constitute the universe and the existence. The archetype is perceived in a symbol, hence Jing(精) Qi(氣) Shen(神) Hun(魂) Po(魄) also are these symbolic representations which had common background of mankind. The meaning of Jing(精) is emphasized as psychic and physical elements, and concerned with instinct. Qi(氣) corresponds to Jung's definition of libido as life energy. The concept of Shen(神) has the value of the self archetype as whole psyche's president principle. Hun(魂) and Po(魄) are intuitive notions of the Orient compared with Animus and Anima which are characteristic representations. However from a standpoint of autonomous energy as archetype the difference would be diminished. Considering each purpose of Hun(魂) and Po(魄) Hun(魂) has a intention of integrating the unconscious flux into consciousness while Po(魄) has a tendency toward instinct to secure a body. It is precious to recognize deeply that these concepts of jing(精) Qi(氣) Shen(神) Hun(魂) Po(魄) play an important part which mediate between the unconscious and consciousness, psyche and body as symbols.

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Improving Visual Object Query language (VOQL) by Introducing Visual Elements and visual Variables (시각 요소와 시각 변수를 통한 시각 객체 질의어(VOQL)의 개선)

  • Lee, Seok-Gyun
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.6
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    • pp.1447-1457
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    • 1999
  • Visual Object Query language(VOQL) proposed recently is a visual object-oriented database query language which can effectively represent queries on complex structured data, since schema information is visually included in query expressions. VOQL, which is a graph-based query language with inductively defined semantics, can concisely represent various text-based path expressions by graph, and clearly convey the semantics of complex path expressions. however, the existing VOQL assumes that all the attributes are multi-valued, and cannot visualize the concept of binding of object variables. therefore, VPAL query expressions are not intuitive, so that it is difficult to extend the existing VOQL theoretically. In this paper, we propose VOQL that improved on these problems. The improved VOQL visualizes the result of a single-valued attribute and that of a multi-valued attribute as a visual element and a subblob, respectively, and specifies the binding of object variables by introducing visual variables, so that the improved VOQL intuitively and clearly represents the semantics of queries.

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Didactical Analysis of Polygon, Polyhedron, and Surface (다각형, 다면체, 면에 대한 교수학적 분석)

  • 박교식;임재훈
    • Journal of Educational Research in Mathematics
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    • v.14 no.1
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    • pp.19-37
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    • 2004
  • In school mathematics, polygon and polyhedron are defined by vague terms such as "surrounded" or "formed" Moreover, the inclusion of boundary and interior in the definition of polygon and polyhedron is varied according to the context. Polygon and polyhedron are considered as "context-dependent concept" in school mathematics. Elementary school mathematics introduces a surface only in the context of solid, yet secondary school mathematics explains a surface as the trace of the line movement. From the perspective of fallabilism, it is possible and desirable to lead students to revise and improve their conceptions on polygon, polyhedron, and surface. It is more appropriate to name a face, an edge, and a vertex rather than to express a face of polyhedron, an edge of polyhedron, and a vertex of polyhedron in textbooks. The term "surface as a polygon" in secondary mathematics textbooks shows a conflict between intuitive approach in elementary school and logical approach in secondary school.

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Directed Causal Network Construction Using Linkage Analysis with Metabolic Syndrome-Related Expression Quantitative Traits

  • Kim, Kyee-Zu;Min, Jin-Young;Kwon, Geun-Yong;Sung, Joo-Hon;Cho, Sung-Il
    • Genomics & Informatics
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    • v.9 no.4
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    • pp.143-151
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    • 2011
  • In this study, we propose a novel, intuitive method of constructing an expression quantitative trait (eQT) network that is related to the metabolic syndrome using LOD scores and peak loci for selected eQTs, based on the concept of gene-gene interactions. We selected 49 eQTs that were related to insulin resistance. A variance component linkage analysis was performed to explore the expression loci of each of the eQTs. The linkage peak loci were investigated, and the "support zone" was defined within boundaries of an LOD score of 0.5 from the peak. If one gene was located within the "support zone" of the peak loci for the eQT of another gene, the relationship was considered as a potential "directed causal pathway" from the former to the latter gene. SNP markers under the linkage peaks or within the support zone were searched for in the database to identify the genes at the loci. Two groups of gene networks were formed separately around the genes IRS2 and UGCGL2. The findings indicated evidence of networks between genes that were related to the metabolic syndrome. The use of linkage analysis enabled the construction of directed causal networks. This methodology showed that characterizing and locating eQTs can provide an effective means of constructing a genetic network.

The Concept and Analysis of Redundant Information in Space Perception - Focused on the Works of NOX - (공간지각에 있어 잉여정보의 의미와 분석 - NOX의 공간을 중심으로-)

  • Kim, Joo-Mi
    • Korean Institute of Interior Design Journal
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    • v.15 no.6 s.59
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    • pp.77-88
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    • 2006
  • According to critics and architects, non-linear structure is not only an organic form of space, but also a form of space detached from modem style. Accordingly, non-linear structure can be accepted as an alternative to what has remained unsolved by deconstructionist. However, they are criticized for not clarifying the interdependent relationship between non-linearity of space and cognitive structure of human being. They ended up remaining the hypothesis just an intuitive and abstract one. This research began on the basis that their hypothesis is hard to be objectified, and it needs further inquiry. The purpose of this thesis is to explore how the redundant factors constitute non-linear structures of digital media centered space design. Geometric compositions of space structure were analyzed to define what types of redundant factors are contrived in the process of visual information. This study about the visual form, researching the Information Theory, and then offer a quantitative analysis that makes those more objective. Space structure and geometric composition were analyzed to define what types of redundancy are contrived in the process of visual information. In particular, I put higher theoretical emphasis on what characteristics are ensued in the process of structuring spaces than any other subjects. Followings are the conclusion of analysis. First, as a result of examining, we can assume that NOX' space structure is not a chaotic form, but has an operating the form of its own. Second, in case of curvilinear, the structure was found redundancy on mid deviation ratio and discontinuous circular fabric. Although most of their structures appeared complex with a higher coherent constant, they were found to be stable factors because of the low deviation ratio between systems. The amount of surplus information was stable structure as well.

The Conceptual Design and User Requirement Analysis of the HCI Multi-function Console for Ship (HCI 기반 선박용 다기능 콘솔의 사용자 요구조건 분석 및 개념 설계)

  • Han, Jeong-Hee;Park, Jong-Won;Choi, Young-Chol;Yun, Chang-Ho;Cho, A-Ra;Lim, Yong-Kon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.6B
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    • pp.674-682
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    • 2011
  • The multi-function console system in ships has currently exposed operational difficulties due to its complex interfaces although it supports a variety of functionalities. In this paper the concept of a human computer interaction (HCI) based multi-function console system is proposed, which can support intuitive operation environments by the analysis of users' needs to shipboard systems. Expert interviews and surveys are carried out in order to obtain users' requirements. Through the survey results, the HCI based multi-function console system is conceptually designed, which is optimized to the input of multi-touch screen. It is expected that the HCI based multi-function console system can provide ship operators with easy interfaces to the console system as well as safe operation in a rough ocean environment.

A Study on the Expression of Musical Vitality at the Chapel at Ronchamp - Focusing on the Bergsonian Philosophy of Life - (롱샹 성당에서 음악의 생명성 표현에 관한 연구 - 베르그송의 생명철학을 중심으로 -)

  • Kim, Young-Hee
    • Korean Institute of Interior Design Journal
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    • v.21 no.5
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    • pp.162-170
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    • 2012
  • This study aims to show the possibility of approaching artistic design through the Bergsonian concept of musical vitality by grasping the expression of his musical vitality at the Chapel at Ronchamp. For the purpose of this study, the aesthetic significance of Bergson's philosophy of life was first contemplated, and a case study analysis was conducted on the vitality of music as temporality at the Chapel at Ronchamp. On this basis, the examples of his musical vitality as metaphysical reality at the Chapel were analyzed. The results of analysis are as follows: First, the Bergsonian vitality of music as temporality at the Chapel is expressed as a sense of movement-through the acoustic form, the modulor corresponding to the scale of the music, the opposite composition of musical changes, the fluid space of the music, and the light and shadow of counterpoint-as having been intended by Le Corbusier in the very process of design. Second, the vitality of music as Bergson's metaphysical reality at the Chapel at Ronchamp is expressed in the image and rhythm of music created by intuitive reminiscences. The acoustic form, the form created by the modulor, the opposite form of composition, the fluid space and the light and shadow as the melody and image of music present continuous diversity as vital flow in a uniform direction. The vitality of music as aesthetical reality is imitated by the rhythm of the music deriving from repetitive movements sensed here. Consequentry, the Chapel at Ronchamp can be seen as a vital design that expresses Bergson's notion of musical vitality, indicating that an approach toward artistic design can be realized through his musical vitality. This study holds significance as basic research on artistic design with philosophy and music as its origin.

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A Study on the Expression of Bergsonian Duration in Steven Holl's Stretto House (스티븐 홀의 스트레토 하우스에서 베르그송의 지속의 표현에 관한 연구)

  • Kim, Young-Hee
    • Korean Institute of Interior Design Journal
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    • v.19 no.1
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    • pp.85-93
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    • 2010
  • This study aimed to show the possibility of approaching Steven Holl's Stretto House as a vital space identical to the flow of our consciousness through Bergson's philosophy of life by understanding the expression of Bergsonian duration in the house. For the Purpose of this study, Bergson's concept of aesthetic duration was considered and duration in the Stretto House design process was analyzed, Based on the study's findings, duration according to Bergson's expression of reality in the Stretto House was further analyzed. The results of the analysis of duration in the Stretto House design process showed that duration is expressed as phenomenological time through the continuity and movement of the perceptual phenomena of space, sound, light and material that reflected Merleau-Ponty's anchoring and Bartok's Music for Strings, Percussion and Celesta. The results of the analysis of duration as an expression of reality in the Stretto House showed that duration is expressed as real time, as reality's continuous and diverse movement of vital duration, through the image and rhythm based on the intuitive recollection of the real self, sound, light and pond. Consequently, it was shown that the Stretto House could be understood as a vital space in which a vital movement of duration identical with the flow of our consciousness is expressed through the expression of reality in Bergson's philosophy of life. This study is meaningful as a foundational study of the experiential space of phenomena through Bergson's philosophy of life.