• Title/Summary/Keyword: Intersection curve

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A Study on Intersection Computation in Interval Arithmetic (인터벌 연산 기반의 곡면간 교차선 계산에 관한 연구)

  • Ko, Kwang-Hee
    • Korean Journal of Computational Design and Engineering
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    • v.15 no.3
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    • pp.178-188
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    • 2010
  • This paper addresses the problem of determining if two surfaces intersect tangentially or transversally in a mathematically consistent manner and approximating an intersection curve. When floating point arithmetic is used in the computation, due to the limited precision, it often happens that the decision for tangential and transversal intersection is not clear cut. To handle this problem, in this paper, interval arithmetic is proposed to use, which provides a mathematically consistent way for such decision. After the decision, the intersection is traced using the validated ODE solver, which runs in interval arithmetic. Then an iterative method is used for computing the accurate intersection point at a given arc-length of the intersection curve. The computed intersection points are then approximated by using a B-spline curve, which is provided as one instance of intersection curve for further geometric processing. Examples are provided to demonstrate the proposed method.

A Study on Unifying Topology and Numerical Accuracy in Geometric Modeling: Surface to Surface Intersections (토폴로지와 수치적 정확도를 통합한 기하모델링에 관한 연구: 곡면간 교차선)

  • Ko, Kwang-Hee
    • Korean Journal of Computational Design and Engineering
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    • v.12 no.5
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    • pp.344-353
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    • 2007
  • In this paper, we address the problem of robust geometric modeling with emphasis on surface to surface intersections. We consider the topology and the numerical accuracy of an intersection curve to find the best approximation to the exact one. First, we perform the topological configuration of intersection curves, from which we determine the starting and ending points of each monotonic intersection curve segment along with its topological structure. Next, we trace each monotonic intersection curve segment using a validated ODE solver, which provides the error bounds containing the topological structure of the intersection curve and enclosing the exact root without a numerical instance. Then, we choose one approximation curve and adjust it within the bounds by minimizing an objective function measuring the errors from the exact one. Using this process, we can obtain an approximate intersection curve which considers the topology and the numerical accuracy for robust geometric modeling.

Intersection between a Surface of Extrusion and a Free-Form Surface (평행이동곡면과 자유곡면 사이의 교차곡선 계산)

  • Kim, Ku-Jin;Kim, Myung-Soo
    • Journal of the Korea Computer Graphics Society
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    • v.6 no.4
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    • pp.29-34
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    • 2000
  • This paper classifies the structure of the intersection curve between a surface of extrusion and a free-form surface. Our algorithm computes the silhouette curve of the free-form surface with respect to the unique ruling direction of the surface of extrusion. By intersecting the silhouette curve and the base curve of the surface of extrusion, we can classify the topological structure of the intersection curve, and compute all singularities in the intersection curve. Moreover, we can determine which ruling lines of the surface of extrusion intersect the other free-form surface and how many times. This classification provides a robust and efficient method for computing the intersection curve.

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Calculation of NURBS Curve Intersections using Bzier Clipping (B$\acute{e}$zier클리핑을 이용한NURBS곡선간의 교점 계산)

  • 민병녕;김재정
    • Korean Journal of Computational Design and Engineering
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    • v.3 no.2
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    • pp.113-120
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    • 1998
  • Calculation of intersection points by two curves is fundamental to computer aided geometric design. Bezier clipping is one of the well-known curve intersection algorithms. However, this algorithm is only applicable to Bezier curve representation. Therefore, the NURBS curves that can represent free from curves and conics must be decomposed into constituent Bezier curves to find the intersections using Bezier clipping. And the respective pairs of decomposed Bezier curves are considered to find the intersection points so that the computational overhead increases very sharply. In this study, extended Bezier clipping which uses the linear precision of B-spline curve and Grevill's abscissa can find the intersection points of two NURBS curves without initial decomposition. Especially the extended algorithm is more efficient than Bezier clipping when the number of intersection points is small and the curves are composed of many Bezier curve segments.

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Curve Tracing Algorithm for Surface/Surface Intersection Curves in 3D Geomtric Modeling (3차원 기하 모델링에서 곡면간의 교차곡선 추적 알고리즘)

  • Park, Chul-Ho;Hong, Sung-Soo;Sim, Je-Hong
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.8
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    • pp.2163-2172
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    • 1997
  • SSI(Surface/Surface Intersection)is a fundamental geometric operation which is used in solid and geometric modeling to support trimmed surface and Boolean operations. In this paper, we suggest a new algorithm for tracing along the intersection curve of two regular surfaces. Thus, in this paper, we present a simplicity of computing and second degree continunity. Given a point of intersection curve, it is traced to entire curve of a intersection curve as the initial point of its and the initial point of each of a intersection curve is detected to DFS(Depth First Search) method in the Quadtree and is naturally presented a continuous form.

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PLANE CURVES MEETING AT A POINT WITH HIGH INTERSECTION MULTIPLICITY

  • KIM, SEON JEONG;KANG, EUNJU
    • The Pure and Applied Mathematics
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    • v.23 no.3
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    • pp.309-317
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    • 2016
  • As a generalization of an inflection point, we consider a point P on a smooth plane curve C of degree m at which another curve C' of degree n meets C with high intersection multiplicity. Especially, we deal with the existence of two curves of degree m and n meeting at the unique point.

Computing Planar Curve Offset Based on Surface/Surface Intersection (교차곡선 연산을 이용한 평면 곡선의 오프셋 계산)

  • 최정주
    • Korean Journal of Computational Design and Engineering
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    • v.3 no.2
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    • pp.127-134
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    • 1998
  • This paper presents d new algorithm to compute the offlet curve of a given planar parametric curve. We reduce the problem of computing an offset curve to that of intersecting a surface to a paraboloid. Given an input curve C(t)=(x(t), y(t))∈R², the corresponding surface D/sub c(t)/ is constructed symbolically as the envelope surface of a one-parameter family of tangent planes of the paraboloid Q:z=x²+y²along a lifted curve C(t)=(x(t), y(t), x(t)²+y(t)²∈Q. Given an offset distance d∈R, the offset curve C/sub d/(t) is obtained by the projection of the intersection curve of D/sub c(t)/ and a paraboloid Q:z=x²+y²-d² into the xy-plane.

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An offset algorithm with forward tracing of tangential circle for open and closed poly-line segment sequence curve (접원의 전방향 경로이동에 의한 오프셋 알고리즘)

  • Yun, Seong-Yong;Kim, Il-Hwan
    • Proceedings of the KIEE Conference
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    • 2003.11c
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    • pp.1022-1030
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    • 2003
  • In this paper we propose a efficient offset curve construction algorithm for $C^0$-continuous Open and Closed 2D sequence curve with line segment in the plane. One of the most difficult problems of offset construction is the loop problem caused by the interference of offset curve segments. Prior work[1-10] eliminates the formation of local self-intersection loop before constructing a intermediate(or raw) offset curve, whereas the global self-intersection loop are detected and removed explicitly(such as a sweep algorithm[13]) after constructing a intermediate offset curve. we propose an algorithm which removes global as well as local intersection loop without making a intermediate offset curve by forward tracing of tangential circle. Offset of both open and closed poly-line segment sequence curve in the plane constructs using the proposed approach.

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An Improved Tracing algorithm for surface/surface intersection (곡면간의 교차곡선 계산을 위한 개선된 Tracing 알고리즘)

  • 조두연;이규열;임중현
    • Korean Journal of Computational Design and Engineering
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    • v.4 no.3
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    • pp.269-283
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    • 1999
  • Surface/surface intersection is a common and important problem in geometric modeling and CAD/CAM. Several methods have been used to approach this problem. All possible intersection curves can be obtained by using the subdivision algorithm, while it requires a great deal of memory and is somewhat inefficient. The tracing algorithm is much faster than the subdivision algorithm, and can find points on the intersection curve sequentially. But, the tracing algorithm has some problems in the intersection curves on surface boundaries. In this paper, an Improved tracing algorithm that includes some ideas such as a new trace-terminating condition for the intersection curves on surface boundaries, detecting closed intersections and extension for composite surfaces is suggested. This algorithm consists of three step: generating state points for curve tracing, tracing intersection curves and sorting pieces of the intersection curves. The results of this algorithm and comparisons to the 'DESIGNBASE' and 'ACIS' system are presented.

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An offset Curve Generation Method for the Computer Pattern Sewing Machine (컴퓨터 패턴 재봉기에서의 오프셋 곡선 생성 방법)

  • Oh, Tae-Seok;Yun, Sung-Yong;Kim, Il-Hwan
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.56 no.1
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    • pp.188-196
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    • 2007
  • In this paper we propose an efficient offset curve generation algorithm for open and closed 2D point sequence curve(PS curve) with line segments in the plane. One of the most difficult problems of offset generation is the loop intersection problem caused by the interference of offset curve segments. We propose an algorithm which removes global as well as local intersection loop without making an intermediate offset curve by forward tracing of tangential circle. Experiment in computer sewing machine shows that proposed method is very useful and simple.