• 제목/요약/키워드: Internet.

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게시글 자동삭제를 이용한 커뮤니티 웹사이트 개발 (The Development of Community Website Using an Automatic Delete Posts)

  • 정길현;유지현;최동준;김연운;서은복;문찬호
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2016년도 제54차 하계학술대회논문집 24권2호
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    • pp.233-234
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    • 2016
  • 본 프로젝트는 편안하고 안전하게 세상과 소통하고 관심사를 공유할 수 있는 커뮤니티 사이트이다. 게시글에 수명을 설정하여 자동으로 글이 삭제되는 기능을 통해 사용자의 보안성을 향상시키며, 기본적으로 닉네임을 사용하여 안전한 익명성을 보장한다. 즉, 자동으로 게시글이 삭제되는 커뮤니티 웹 사이트로 사용자들의 일상, 관심사, 정보 공유 등을 게시글을 통해 공유하고 소통할 수 있고, 커뮤니티 활동에 따라 마일리지를 누적하여 게시글의 기본 수명을 연장 할 수도 있다.

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Internet GIS를 이용한 방재정보시스템 구축 (The Development of Disaster Prevention Information System Using Internet GIS)

  • 여운기;장경수;전지영;지홍기
    • 한국방재학회:학술대회논문집
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    • 한국방재학회 2007년도 정기총회 및 학술발표대회
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    • pp.620-623
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    • 2007
  • The purpose of this study is developing a disaster prevention information system using Internet GIS to manage disaster information more efficiently and timely. This system has good potential with environment of Internet which has appropriate characteristics of rapidity, wide reach, generality, cost effectivity for disaster management. With this system, general user can easily retrieve disaster information with visuality such as maps. graphs, and texts just by using web browsers. Hence the need of developing Internet GIS system for disaster prevention is growing in these days.

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중국 인터넷쇼핑몰에서 구매의도에 대한 신뢰의 매개효과에 관한 연구 (The Mediation Effect of Customer Trust on Purchasing Intention in Chinese Internet Shopping Malls)

  • 서창수;백춘호;서우종
    • Journal of Information Technology Applications and Management
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    • 제14권1호
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    • pp.75-97
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    • 2007
  • Recently, the growth of the Internet shopping malls around the world has been increasingly accelerated based on the great advances of IT. Nevertheless, in China the Internet shopping malls have not rewed up relatively. Therefore, this paper has a purpose to discover the factors influencing the vigor of the shopping malls in China and mechanisms on interrelationships among the factors, focusing on customers' trust. To analyze the Chinese Internet shopping mall market from a wider perspective, our research model includes the antecedents from the aspects of shopping mall quality, customer characteristics, environmental features through reorganizing comprehensively various factors considered in the previous studies, and uses customer trust as an intermediate factor and purchasing intention as a dependent factor. It is expected that the implications of this study can help Chinese government agencies related to Internet shopping malls and managers for them make decisions on their policies and strategies effectively.

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시각장애을 위한 인터넷 웹 브라우저 개발 (The Development of the Internet Web Browser for the Blind)

  • 박찬용;장병태김동현
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 1998년도 추계종합학술대회 논문집
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    • pp.829-832
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    • 1998
  • 본 연구에서 시각 장애인을 위한 인터넷 웹 브라우저를 개발하였다. 인터넷 웹 브라우저 시스템은 인터넷에 연결된 컴퓨터와 문자 출력을 위한 점자 출력기와 음성 합성기, 그림 이미지의 출력을 위한 촉감 출력기, 인터넷 웹 페이지를 출력하기 위한 점자 프린터로 구성된다. 인터넷의 문자 정보는 점자로 변환하여 점자 출력기로 출력하였고, 전자석(solenoid) 방식의 구동기로 동작하는 촉감장치로 인터넷의 그림 정보를 출력하였다. 본 시스템을 이용하여 시각 장애인은 인터넷 웹 사이트 정보를 접근할 수있다.

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인터넷 수퍼컴퓨팅 기술의 구현 (Realization of Internet Supercomputing Technology)

  • 김승조
    • 한국전산유체공학회:학술대회논문집
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    • 한국전산유체공학회 2000년도 추계 학술대회논문집
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    • pp.1-8
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    • 2000
  • In this work, Internet Supercomputing methodology is introduced and the concept is materialized for large-scale finite element analysis. The primary resources of Internet Supercomputing are numerous idling PCs connected by Internet with no regards to their locations. Therefore, it becomes one of the most affordable ways to achieve supercomputing power unlimitedly if the appropriate parallel algorithm and the operating program are developed for this slow network environment. Under the above concept, virtual supercomputing system InterSup I is constructed and tested. To establish the InterSup I system, 64 CPU nodes, which are located in several places and connected by Internet, are conscripted, and parallel finite element software is developed for linear static analysis of structures based on the parallel multi-frontal algorithm. By the established InterSup I system, analysis of finite element structural model having around five million DOFs are solved to check the affordability and effectiveness of Internet Supercomputing.

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X-인터넷 환경에서 생산성 있는 소프트웨어 개발 방법의 설계 (A Design for Development of Productive Software on X-Internet Environment)

  • 이명호
    • 산업경영시스템학회지
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    • 제28권2호
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    • pp.53-59
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    • 2005
  • The environment of If is, currently, on its developing process to the period of Web Service, Ubiquitous, and Telemetics which not only enable computer and internet to be utilized like the water or the air, but also be a new motivating force for its advance. In the respect of various interactions and User Interface, however, it is requiring more demands from its users, and additional functions which cannot be provided by the Web Browser. It is required a new model for supplementary of the limitation of Web_based according to their customers' requirement, to enrich the good aspects of Client-Server System, and accept such various intricate requirements. It is X-Internet, which has born with these requirements. In this study, therefore, it will be suggested a productive development framework and a method to perform the project on Rich-Thin Client Platform of X-Internet Based.

모바일 인터넷 서비스 이용만족도에 관한 예비적 연구 (A Preliminary Study on the Satisfaction of Mobile Internet Service Usage)

  • 변재호;권수천;조성빈
    • 품질경영학회지
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    • 제32권2호
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    • pp.15-23
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    • 2004
  • This study investigates the customer satisfaction based on the various levels of many factors such as age, sex, period, motive, preference between wired and mobile service, frequency, and time. Customer satisfaction is measured by 13 dimensions. MANOVA reveals that preference between wired and mobile commerce service, mobile service frequency, mobile e-mail service frequency, wired Internet usage frequency, and mobile Internet usage time have a significant effect on the overall satisfaction. Transmission speed, fare, and ease of operation of mobile Internet service turn out to be improved for better customer satisfaction, the IMT-2000 service in particular.

아동용 인터넷 게임 중독 척도 개발 (Developing Internet Game Addiction Scale for Children)

  • 김승옥;김혜수;이경옥
    • 아동학회지
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    • 제28권6호
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    • pp.37-52
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    • 2007
  • This study was planned to develop an Internet Game Addiction Scale for 9- to 12-year-old Korean children. Based on literature review and analysis of counseling cases, the concept of the internet game addiction was defined. Items of the scale were developed and then the content validity of the scale was examined by 20 professionals. Then a preliminary survey of 188 3rd to 6th grade students was made, and the main survey of 699 3rd to 6th grade students throughout Korea. The main results are as follows; [I] Internet Game Addiction Scale consists of 3 factors with 20 items : game-oriented life(6 items), tolerance & mastery loss(7 items), and withdrawal & emotional experience(7 items); [II] appropriateness of item mean and standard deviation was proved, a 3-factor structure confirmed through factorial analysis and cross validation; [III] appropriateness of the scale confirmed through criterion validity and reliability.

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의복관여도에 따른 인터넷 쇼핑몰의 의복품질과 서비스품질 지각에 관한 연구 (A Study on the Clothing Quality and Service Quality of Internet Shopping Mall According to Clothing Involvement)

  • 류은정
    • 복식
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    • 제52권5호
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    • pp.187-196
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    • 2002
  • The purpose of this study was to clarify differences in their perceptions in relation to clothing quality and service quality of internet shopping mall according to classified consumer groups by clothing involvement. The 248 questionnaires were collected from female and male students of university who experienced browsing at the website for clothing shopping. Using SPSS Win package, Cronbach's $\alpha$, frequency. percentage, factor analysis, cluster analysis, ANOVA, SNK multiple range test and multiple regression analysis were performed. The results could be summarized as follows. First. the dimension of clothing involvement divided consumers into three different groups: fashion/importance group, pleasure group and symbol group. Second, the significant differences among the classified clothing involvement groups were found in the perceptions in relation to clothing product quality and service quality of internet shopping mall. Third. pleasure and symbol of clothing involvement, physical attributes and expressive goals of clothing quality, and product assortment and promotion of service quality in the internet shopping mall had an effect on the purchase intend of internet shopping mall.

의류 인터넷 쇼핑몰에서 대학생들이 지각한 서비스 품질요인에 관한 연구 (A Study on university students' perceived Service Quality Factors on the Internet Apparel shopping Malls)

  • 박종순;이종만
    • 디지털산업정보학회논문지
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    • 제5권2호
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    • pp.185-197
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    • 2009
  • The Purpose of this study was to investigate of university students' perceived Service Qualities on the internet fashion and apparel shopping malls. This survey was carried out with real customers. Data were obtained from 197 internet fashion shopping mall consumer(university students) who have bought fashion products. Questionnaires related to service quality, perceived service value and loyalty. This study was investigated with focused on customer of university students itself. To find relationships among variables, exploratory factor analysis and multiple regression was carried out with collected data. The resulted were as follows: 1. The service quality dimension of fashion internet shopping malls were external quality of web, reliability quality and emotional quality. 2. The all of service quality dimensions of internet fashion and apparel shopping malls had an effect on university students perceived value and loyalty.