• 제목/요약/키워드: Internet media industry

검색결과 244건 처리시간 0.025초

The Developing of Sports Commentator Attribute Scale for Adaptation to ICT and New Media Platform Era

  • Choi, Eui Yul;Jeon, Yong Bae
    • International Journal of Internet, Broadcasting and Communication
    • /
    • 제12권3호
    • /
    • pp.163-170
    • /
    • 2020
  • The purpose of this research is to organize panels centered on professional workers and experts in the sports media industry, identify structures and items of sports media commentators' attributes that conform to the present era through the collective agreement process, and evaluate the derived measures according to the scale development procedure. We would like to shed new light on the nature of commentators due to the rapid development of broadcasting technology and the emergence of new media platforms, the emergence and expansion of smart media receptors and the changing environment of modern sports broadcasting. For this purpose, a panel of experts from academia and industry related to sports management and sports media was organized and the attributes of commentators were analyzed using the Delphi method. Technology development in the sports market has created a new sports consumption environment. In these consumer environments, various environmental factors influence the consumer's consumption culture of sports consumers. For example, professional information, as well as interpretations of sports culture, history and society are becoming their share for sports commentators, and viewers are demanding more diverse characteristics from sports commentators. In this respect, the study of sports commentator attributes can be a deep understanding of the rapidly changing culture of sports consumption.

Reflections on Application of VR Technology in Field of News Media

  • Chen Xi;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
    • /
    • 제15권2호
    • /
    • pp.196-201
    • /
    • 2023
  • In recent years, virtual reality (VR) technology has been widely used in many industrial fields, especially in the fields of medical treatment, games, film and television, to improve the interaction between medical teaching and practical treatment. On the gaming side, the production of virtual reality gaming screens and scenes became increasingly popular, greatly expanding the form of the visual experience. But VR is no longer confined to the health care, education and entertainment industries. During this time, the news media industry has also begun to integrate virtual reality into interviews and user interactions. This study aims to analyze the development of VR technology from the perspectives of immersive VR news experience, real reporting, and prospects, and analyze and think about the interactive participation of media users, the transformation of traditional media, and the upgrading of practitioners' roles.

미디어 노출이 성형 행동에 미치는 영향 (The Effect of Media on Taking Plastic Surgery)

  • 윤종희;성수광;진기남
    • 한국의류산업학회지
    • /
    • 제8권2호
    • /
    • pp.177-182
    • /
    • 2006
  • The purpose of this study is to examine the effect of media on plastic surgery experiment. Firstly this study try to find the relationship between exposure to media and other intervening factors(e.g., body image, self-esteem, fashion attitude). The data collected for this study was gathered through questionnaire survey with 443 female students in Seoul. The results are as follows: Using ANOVA, we found that those prefer the magazine over TV or Internet had positive body image, higher self-esteem, and positive fashion attitude(e.g., personality/self-expression, fashion leadership, sexual attraction). Using regression analysis, we found that the we found that the factors influence plastic surgery behavior are the exposure to magazine and the factors influence plastic surgery planning are the clothing attitude (especially fashion leading power, sexual attraction).

종합편성채널 도입에 따른 국내 미디어산업 변화 및 사업자 경쟁방안에 관한 연구 (Analyzing Korean Media Industry Trends and Competitive Strategies by Introducing Comprehensive Programming Channels)

  • 조지연;송주호;이봉규
    • 인터넷정보학회논문지
    • /
    • 제12권1호
    • /
    • pp.39-53
    • /
    • 2011
  • 최근 정부의 미디어 관련법 개정으로 국내 미디어 산업 환경 및 산업 구조에 급격한 변화가 일어나고 있다. 특히 종합편성 채널의 도입 결정은 기존 전통적인 미디어 사업자와 종합편성채널 사업 진입에 가능성이 있는 국내 기업, 콘텐츠 사업자 등에 직 간접적인 영향을 미칠 것으로 예상된다. 따라서 본 연구에서는 국내 종합편성채널 사업자의 경쟁 방안에 관한 초기 연구로 써 Scenario Network Mapping 방법론을 통해 산업의 변화와 사업자의 경쟁방안을 분석하였다. 연구 결과 신규 사업의 경쟁력 확보, 정부의 정책적 지원, 콘텐츠 차별화 성공이 사업 정착의 주요 성공 요인으로, 장기적인 관점에서는 정책적 지원보다는 사업자의 자체 경쟁력이 더욱 중요하게 나타났다. 본 연구는 종합편성채널 사업 도입에 따른 이슈 분석 및 경쟁방안에 관한 초기 연구로 사업 진입을 고려하는 사업자와 정부에게 종합편성채널에 관한 이해를 돕고 전략 방향 설정 등에 유용한 시사점을 제공한다.

A Study on Advertising Future Development Roadmap in the Fourth Industrial Revolution Era

  • Ahn, Jong Bae
    • International Journal of Internet, Broadcasting and Communication
    • /
    • 제12권2호
    • /
    • pp.66-76
    • /
    • 2020
  • We The 4th industrial revolution, the core characteristics of super-intelligence, hyper-connective, and ultrareality, has been actualized. New technologies such as artificial intelligence, big data, the Internet of Things, and high-tech video have begun to be applied to media and advertising. With the introduction of new technologies in the advertising field, innovative changes in advertising types, advertising effects, advertising methods, and advertising contents are expected. Accordingly, We intends to design a future advertising roadmap development by predicting how future advertising will change and develop through future technologies in the 4th industrial revolution era. To design the roadmap, this study analyzes changes in advertising technology, consumer, and media as changes in the advertising environment in the 4th industrial revolution era, and identifies the core changing trends, advertising factors in future advertising through the Delphi Survey on experts in advertising and future fields. We identifies how the future advertising technology, types, media, effects, and fields are developed by the changes of future advertising environments, including technology, consumers, and media in the 4th industrial revolution era. Hence it is expected to help the advertising industry and experts to prepare for future changes.

해외유료방송의 시장집중과 시장성과 간의 관계분석을 통한 미디어산업 규제 및 정책 방향 (Analyzing the Relationship between Market Concentration and Performance in Global Pay TV Markets for the Media Industry Regulation and Policy)

  • 이치형;이봉규
    • 인터넷정보학회논문지
    • /
    • 제12권4호
    • /
    • pp.51-59
    • /
    • 2011
  • 본 연구의 목적은 해외유료방송의 시장집중과 시장성과 간의 실증적인 관계분석을 통해 국내 미디어산업의 바람직한 규제 및 정책 방향을 고찰해 보는 것이다. 세계적으로 방송통신이 융합되어 규제가 완화되고 있음에도 불구하고, 국내의 경우에는 미디어 시장이 특정사업자에 집중될 경우 시장 비효율이 발생하고 다양성이 훼손된다는 전제 하에, 여전히 시장집중현상을 집중적으로 규제하고 있다. 본 연구에서는 전 세계 17개 유료방송시장을 대상으로 1위 사업자의 시장점유 정도가 시장가격과 서비스 보급에 영향을 미치는지 분석하였다. 조사결과 시장집중 현상이 초래되어도 가격이 상향되거나 서비스 보급이 지연되는 않는 것으로 분석되었다. 본 연구결과, 시장성과에 영향을 주는 요인들이 다각화되었기 때문에 단순히 시장집중만을 규제하면 기술혁신 침체와 같은 부작용도 발생하는 것을 포함하여 다양한 시사점들이 도출되었다.

디지털 미디어 시대의 패션과 메이크업에 나타난 하이브리드 경향 연구 (A Study of the Hybrid on the Fashion and Makeup Trends on the Digital Media Age)

  • 방기정;김경희
    • 복식문화연구
    • /
    • 제18권1호
    • /
    • pp.64-79
    • /
    • 2010
  • The digital era in the 21st century is globalized and is collapsed boundary among countries, thereby being able to be said to be characterized most largely by proceeding with being a form like a federation and EU. A change into digital era brought about a change in all the aspects of human behavior and culture, not a change simply in temporal significance and technological significance. In recent days, all the services came to be possibly used the integrated device with the same network owing to innovation of communication technology, which is represented by digital, network, and internet. Now, the broadcasting industry, computer industry, and communication industry are exceeding the peculiar sphere by being mutually merged. Each of industrial sector centering on internet is showing the phenomenon of being united. The hybrid trend, which was formed by phenomenon in the complex digital media society, tended to be indicated in fashion and makeup design. As the digital media era was generated, the hybrid trend induced a change into society in open and horizontal idea. It came to be known that there is independent trend in each field even while organically working in the middle of the whole frame that fashion and makeup express a human being's external beauty. This implies that makeup is not what is always influenced by fashion as an accessory in fashion and a supplementary role, but what can show its contrary phenomenon. This study examined characteristics, which are shown in fashion and makeup due to hybrid influence with greeting the digital media era. This study was carried out in order to be conducive to objective data available for giving help to the future direction and marketing data in product of the relevant businesses, through the results of this study.

The Impact of Social Media on Firm Value: A Case Study of Oil and Gas Firms in Indonesia

  • NUR D.P., Emrinaldi
    • The Journal of Asian Finance, Economics and Business
    • /
    • 제8권3호
    • /
    • pp.987-996
    • /
    • 2021
  • The development of Internet technology can affect firm value through the use of social media by business people. Nowadays, social media affect businesses of all sizes in several different ways. Despite the various benefits obtained by using social media, research at the organizational level and its impact on business performance have not grown as fast as desired. This research aims to examine the effect of social media on oil and gas firms' value. The research sample consists of 9 oil and gas firms listed on the Indonesian Stock Exchange 2013-2018. Social media proxies are firms' social media, other social media mentions, and social media sentiment. Firm value is measured by the market value to assets ratio. Data analysis uses a random-effect regression test. Based on the analysis, the social media account of a firm has a positive effect on firm value. It indicates that social media give advantages for oil and gas firms to give a signal of business prospect, make use of opportunities related to industry alliances, recruit employees globally, and c. On the other hand, the positive sentiment on social media has no effect on oil and gas firms' value.

미디어믹스를 활용한 웹툰 캐릭터 마케팅 : <하마탱의 일편단심 하여가>를 중심으로 (Media Mix for Webtoon Character Marketing : Focusing on )

  • 최인수;윤기헌
    • 만화애니메이션 연구
    • /
    • 통권19호
    • /
    • pp.145-159
    • /
    • 2010
  • 캐릭터 산업은 여타의 문화콘텐츠 산업과 같이 창작된 콘텐츠와 더불어 미디어라는 기술적 환경을 토대로 한다. 즉, 창작 캐릭터가 미디어를 통해 수용2자에게 도달되고 이를 기반으로 시장에서 형성된 캐릭터의 브랜드 가치를 바탕으로 라이선싱을 통해 이루어지는 산업이라 할 수 있다. 캐릭터의 생명력을 연장시키고 브랜드로서의 가치를 높이기 위해서는 효율적인 미디어의 선택과 활용이 필요하다. 웹툰 역시 웹툰 캐릭터가 브랜드로서 발전하기 위해 인터넷 미디어를 활용한 마케팅 수단 중 하나로 볼 수 있다. 또한 타 미디어에 비해 짧은 기간에 적은 비용으로 제작하여 시간, 장소에 구애 받지 않고 콘텐츠의 전달이 가능하다. 그리고 쌍방향 소통, 미디어 확산이 용이한 디자인적 형태와 매체적 특성을 가지고 있다. 국내 웹툰 캐릭터의 사례를 분석한 결과, 인터넷 미디어를 중심으로 한 캐릭터 마케팅이 가장 효율적이었다. 또 캐릭터 브랜드화를 위해서는 전략적인 미디어믹스 전개가 필요한 것으로 나타났다. 아울러 웹툰 캐릭터의 외형적, 매체적 특성이 일관된 아이덴티티를 유지해야 효과적인 미디어믹스가 가능하다. 캐릭터가 수용자에게 도달되는 과정에서 미디어믹스가 실질적으로 어떤 작용을 하는지 알기 위해 캐릭터 '하마탱'을 개발하였다. 더불어 자체 제작한 웹툰과 기타 콘텐츠를 활용한 마케팅 과정과 캐릭터 브랜드 구축방안, 그리고 타 미디어로의 변경과 확장을 위한 미디어믹스 전략을 제시하였다.

  • PDF

21세기 인쇄 정보산업의 발전 전략에 관한 연구 (A Study for Growth Strategy of the 21C Printing Information Industry)

  • 오성상
    • 한국인쇄학회지
    • /
    • 제20권2호
    • /
    • pp.45-56
    • /
    • 2002
  • In these day, our life has been developed with the computer. Printing Industry was introduced the information industry as computer, internet, etc. These are now in daily use and covers the entire work flow - from the planing of the product and the production at domestic printing industry. Then, I suggest the correspondence of changing printing work flow, understanding of digital printing technique, rearing of a special line of business, adjustment in the environment changing of printing technique etc. for the purpose of development of domestic printing industry.

  • PDF