• 제목/요약/키워드: Internet Information Credibility

검색결과 72건 처리시간 0.024초

대중매체를 통한 신장 관련 정보 제공 실태에 대한 고찰 (The Investigation of Current Information Regarding Renal Diseases in Mass Media)

  • 임동희;정지인;임형은;은백린;유기환;홍영숙;이주원
    • Childhood Kidney Diseases
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    • 제12권1호
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    • pp.47-53
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    • 2008
  • 목적 : 최근 대중매체를 통해 일반인들이 잘못된 의학 정보에 노출되어 건강상의 문제가 초래되는 경우가 있어 그 실태 파악이 필요하다. 이에 저자들은 대중매체를 통한 신장 관련 정보 제공의 실태와 문제점을 파악하고 대처방안을 강구하기 위한 토대 자료를 마련하기 위해 본 연구를 시행하였다. 방법 : 최근 약 10년간 6개의 일간지(조선일보, 중앙일보, 동아일보, 국민일보, 한겨레신문, 경향신문)에 실린 신장 관련 정보 제공 기사, 최근 약 5년간 4개의 인터넷 포털사이트(야후, 네이버, 다음, 엠파스)와 17개의 인터넷 건강상담 사이트를 통해 이루어진 상담 내용을 검토해 정보 제공자의 신분을 조사하고 제공된 정보의 정확성을 평가해 3점, 2점, 1점으로 점수화했다. 정보 제공자별로 점수의 평균과 표준편차를 구하였다. 인터넷 포털사이트 건강상담, 인터넷 건강상담 사이트에서의 답변 중 의료인과 비의료인의 답변, 의료인과 답변자 미상의 답변, 내과계와 외과계 의료인의 답변 정확성을 각각 서로 비교해 그 차이의 통계적 유의성을 검정했다. 통계법은 Mann-Whitney Rank Sum Test, 신뢰구간은 95%를 이용하였다. 결과 : 일간지의 신장 관련 정보 기사는 85.9%가 의료인에 의해 제공됐고 전체 평균 3.0점으로 정확한 내용이었다. 인터넷 포털사이트에서의 신장 관련 건강상담 중 45.3%가 의사들에 의해, 2.7%가 한의사에 의해 답변됐으며 전체의 49.9%가 답변자 신분 미상이었다. 의료인, 비의료인, 답변자 미상의 답변은 각각 평균 2.95${\pm}$0.23, 2.25${\pm}$0.71, 2.45${\pm}$0.72점이었다. 의료인의 답변은 비의료인의 답변보다 정확했고(P=0.005), 답변자 미상의 답변보다도 정확했다(P<0.001). 내과계와 외과계 의료인의 답변 정확성은 서로 유의한 차이가 없었다. 인터넷 건강상담 사이트의 신장관련 상담은 91%가 의료인에 의해 답변됐고 의료인, 비의료인, 답변자 미상의 답변은 각각 평균 2.96${\pm}$0.21, 2.21${\pm}$0.77, 3.00${\pm}$0.0점이었다. 의료인의 답변은 비의료인의 답변보다 정확했고(P<0.001), 답변자 미상의 답변과는 유의한 차이가 없었다 내과계와 외과계 의료인의 답변 정확성은 서로 유의한 차이가 없었다. 결론 : 일간지의 신장 관련 정보는 대체로 신뢰할 수 있다고 사료되며 인터넷을 통한 건강상담에서는 정보 제공자가 의료인인지 확인하는 것이 상담 의뢰자에게 중요할 것으로 판단된다 신장 전문의들이 대중매체의 신장 관련 정보 제공에 더욱 적극적으로 관여할 필요성이 있다고 사료된다.

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온라인 과학기술 뉴스의 설득효과 탐구 (Exploring Persuasion Effects of Online Science Technology News)

  • 이재신
    • 인터넷정보학회논문지
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    • 제17권4호
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    • pp.135-143
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    • 2016
  • 인터넷은 과학기술 정보를 포함한 다양한 정보의 유통 채널로 널리 활용되고 있다. 이에 본 연구에서는 정보원 공신력에 따라 과학 관련 온라인 뉴스의 설득효과가 어떠한 차이를 보이는가를 대학생들을 대상으로 실험을 통해 살펴보았다. 구체적으로, 온라인 과학기술 뉴스에 등장하는 정보원의 신분(교수, 학생)과 집단구분(내집단, 외집단)을 달리한 실험조건에서 과학기술 메시지를 전달하고 이후 피험자의 과학기술에 대한 유용성 지각과 태도에 미치는 영향을 살펴보았다. 연구결과, 과학기술에 대한 유용성 지각은 정보원 공신력과 내집단 외집단 구분과의 상호작용에 의해 영향을 받는 것으로 나타났다.

블로그-트위터 매체 간 특성 차이 및 사용자 제품정보 처리와 평가차이 비교에 관한 연구 (A Comparative Study on Different Characteristics of Social Media and Product Information Processing and Evaluation)

  • 이재범;허정;정민형;신용재
    • 한국정보시스템학회지:정보시스템연구
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    • 제21권1호
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    • pp.69-91
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    • 2012
  • The study investigates the media distinctiveness between twitter and other social media and describes how product information interpretation and responsiveness by internet users can be affected by the distinctive characteristics of twitter and blog media. The characteristics include relationship formation patterns among users, channel diversity, immediateness of information communication, information flow within media, media credibility, and management cost. Specifically, we statistically tested whether these characteristics are meaningfully differentiated by users. Results also showed that users perceived product information processing level and product evaluation direction differently based on these media characteristics. The current findings can serve as a pioneering work to provide a theoretical framework for examining social media characteristics and their impacts on consumer perception. In addition, this study practically suggests that marketers and network managers need to use differentiated communication strategies for twitters as a marketing strategic option.

사회과학 연구에 있어 인터넷 및 상업용 통신망을 이용한 전자설문 조사방법의 활용 (Toward a Social Sciences Methodology for Electronic Survey Research on the Internet or Personal Computer check)

  • 홍용기;이홍기;채수경
    • 경영과정보연구
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    • 제3권
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    • pp.287-316
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    • 1999
  • Cyberspace permits us to more beyond traditional face-to-face, mail and telephone surveys, yet still to examine basic issues regarding the quality of data collection: sampling, questionnaire design, survey distribution, means of response, and database creation. This article address each of these issues by contrasting and comparing traditional survey methods(Paper-and-Pencil) with Internet or Personal Computer networks-mediated (Screen-and-Keyboard) survey methods also introduces researchers to this revolutionary and innovative tool and outlines a variety of practical methods for using the Internet or Personal Computer Networks. The revolution in telecommunications technology has fostered the rapid growth of the Internet all over the world. The Internet is a massive global network and comprising many national and international networks of interconnected computers. The Internet or Personal Computer Networks could be the comprehensive interactive tool that will facilitate the development of the skills. The Internet or Personal Computer Networks provides a virtual frontier to expand our access to information and to increase our knowledge and understanding of public opinion, political behavior, social trends and lifestyles through survey research. Comparable to other technological advancements, the Internet or Personal Computer Networks presents opportunities that will impact significantly on the process and quality of survey research now and in the twenty-first century. There are trade-offs between traditional and the Internet or Personal Computer Networks survey. The Internet or Personal Computer Networks is an important channel for obtaining information for target participants. The cost savings in time, efforts, and material were substantial. The use of the Internet or Personal Computer Networks survey tool will increase the quality of research environment. There are several limitations to the Internet or Personal Computer Network survey approach. It requires the researcher to be familiar with Internet navigation and E-mail, it is essential for this process. The use of Listserv and Newsgroup result in a biased sample of the population of corporate trainers. However, it is this group that participates in technology and is in the fore front of shaping the new organizations of interest, and therefore it consists of appropriate participants. If this survey method becomes popular and is too frequently used, potential respondents may become as annoyed with E-mail as the sometimes are with mail survey and junk mail. Being a member of the Listserv of Newsgroup may moderate that reaction. There is a need to determine efficient, effective ways for the researcher to strip identifiers from E-mail, so that respondents remain anonymous, while simultaneously blocking a respondent from responding to a particular survey instrument more than once. The optimum process would be on that is initiated by the researcher : simple, fast and inexpensive to administer and has credibility with respondents. This would protect the legitimacy of the sample and anonymity. Creating attractive Internet or Personal Computer Networks survey formats that build on the strengths of standardized structures but also capitalize on the dynamic and interactive capability of the medium. Without such innovations in survey design, it is difficult to imagine why potential survey respondents would use their time to answer questions. More must be done to create diverse and exciting ways of building an credibility between respondents and researchers on the Internet or Personal Computer Networks. We believe that the future of much exciting research is based in the Electronic survey research. The ability to communicate across distance, time, and national boundaries offers great possibilities for studying the ways in which technology and technological discourse are shaped. used, and disseminated ; the many recent doctoral dissertations that treat some aspect of electronic survey research testify to the increase focus on the Internet or Personal Computer Networks. Thus, scholars should begin a serious conversation about the methodological issues of conducting research In cyberspace. Of all the disciplines, Internet or Personal Computer Networks, emphasis on the relationship between technology and human communication, should take the lead in considering research in the cyberspace.

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분산형 접근 방식을 적용한 차량 인터넷에서 신뢰할수 있는 데이터 관리를 위한 인센티브 메커니즘 설계 (An Incentive Mechanism Design for Trusted Data Management on Internet of Vehicle with Decentralized Approach)

  • 무함마드 필다우스;이경현
    • 정보보호학회논문지
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    • 제31권5호
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    • pp.889-899
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    • 2021
  • 본 논문은 블록체인 기술에서 탈중앙화된 시스템 접근 방식을 활용하여 차량 인터넷(IoV)에서 신뢰할 수 있는 데이터 공유 체계를 제안한다. 스마트 계약에 기초한 인센티브 메커니즘을 채택하여, 차량은 올바른 교통 정보 메시지를 정직하게 공유함으로써 시스템으로부터 특정한 보상을 받게 된다. 이후 차량은 평판 등급을 생성하여 수신되는 모든 정보 메세지를 검증함으로서 메시지에 대한 신뢰성을 유지한다. 한편 네트워크 성능을 분석하기 위해 이산 이벤트 시뮬레이터를 사용하여 IoT 네트워크를 시뮬레이션하였고, 인센티브 모델은 분산형 접근 방식의 이더리움 스마트 계약을 활용하여 설계하였다.

온라인 커뮤니티에 따른 영.유아 예방접종에 대한 정보습득 경로 및 지식수준 비교 (Information Sources and Knowledge on Infant Vaccination according to Online Communities)

  • 최인영;정미은;최순;김석일
    • Journal of Preventive Medicine and Public Health
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    • 제40권4호
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    • pp.291-296
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    • 2007
  • Objectives : To explore the information sources and knowledge on infant vaccinations of pro-vaccination community members and anti-vaccination community members on the internet. Methods : An online survey of 245 parents from three pro-vaccination communities and 92 parents from one anti-vaccination community was conducted from June 7 to June 23, 2006. Results : Parents from pro-vaccination communities usually gained the information regarding vaccination efficacy and risk mainly from healthcare providers (49.8%) and mass media (47.7%). Pro-vaccination community members considered healthcare providers as the most credible sources of information on vaccination, whereas the anti-vaccination community members usually gained their information regarding vaccine efficiency and risk from Internet child-care cafes and online vaccination communities. Parents of the anti-vaccination community considered the internet as the most credible information source (77.6% for efficacy, 94.8% for risk). In addition, the major reason why anti-vaccination community members didn't vaccinate and, will not vaccinate, was concern about possible side effects of the vaccine. The knowledge level on infant vaccination, education and economic status was higher in the anti-vaccination community. Conclusions : On-line communities concerned with vaccination are getting popular. The influence of anti-vaccination parents on the Internet is expected to be high. The government and healthcare providers need to increase their efforts to improve the credibility of information about vaccination. Our findings suggest that online communication regarding vaccinations needs to be considered as a means to increase vaccination rates.

초등학생 대상의 영양교육 웹사이트 개발 (Development of a Nutrition Education Website for Children)

  • 현태선;연미영;김선희;김난희;안숙미;이순미;지현정;선명희;오춘화
    • 대한지역사회영양학회지
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    • 제8권3호
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    • pp.259-269
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    • 2003
  • The purpose of this study was to develop a nutrition education website for children, especially those around the 4th-6th grade levels. Among the already existing websites providing nutritional information for children, 7 websites with comparable amounts of information were evaluated in terms of their topics, credibility, content, ease of use, and aesthetics. In addition, a survey was conducted to assess the need for nutrition information among 305 elementary students. The food pyramid was the topic offered most often on those websites. Information on nutrients, digestion, food safety, nutrition labeling, and healthy eating habits were available on the websites. Some of those websites also provided games or quizzes to attract the children's interest. However, seine of the websites did not give any information on the person responsible for providing the information, which is most important in determining the credibility of the website. Other problems were that some information was too difficult for children, and some of the websites did not provide a way to search for information. According to the survey results, the topics that children wanted to know about were‘desirable weight’,‘cooking’,‘correct food choice’,‘weight control method’,‘calories consumed during exercise’, but, they did not have a high interest in‘asking questions’‘books with nutrition messages’,‘under weight’,‘negative effect of weight control’and‘helping hungry children’. Based on these results, we developed a new nutrition education web-site, ifood’(http: //1 ifood.or.kr). We focused on helping children develop healthy eating habits by providing information which is easy and practical for children. However, we neither included the program to assess their dietary intake, nor provided entertaining background sounds, which children like. Also, the game section is composed mainly of quizzes. Therefore, we need to further develop exciting games to teach nutrition to children. In the near future, the newly developed website should be evaluated by children regarding understandability and coverage of the contents as well as usability and design, and then revised to improve the educational effect.

The Game Selection Model for the Payoff Strategy Optimization of Mobile CrowdSensing Task

  • Zhao, Guosheng;Liu, Dongmei;Wang, Jian
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제15권4호
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    • pp.1426-1447
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    • 2021
  • The payoff game between task publishers and users in the mobile crowdsensing environment is a hot topic of research. A optimal payoff selection model based on stochastic evolutionary game is proposed. Firstly, the process of payoff optimization selection is modeled as a task publisher-user stochastic evolutionary game model. Secondly, the low-quality data is identified by the data quality evaluation algorithm, which improves the fitness of perceptual task matching target users, so that task publishers and users can obtain the optimal payoff at the current moment. Finally, by solving the stability strategy and analyzing the stability of the model, the optimal payoff strategy is obtained under different intensity of random interference and different initial state. The simulation results show that, in the aspect of data quality evaluation, compared with BP detection method and SVM detection method, the accuracy of anomaly data detection of the proposed model is improved by 8.1% and 0.5% respectively, and the accuracy of data classification is improved by 59.2% and 32.2% respectively. In the aspect of the optimal payoff strategy selection, it is verified that the proposed model can reasonably select the payoff strategy.

Using Syntax and Shallow Semantic Analysis for Vietnamese Question Generation

  • Phuoc Tran;Duy Khanh Nguyen;Tram Tran;Bay Vo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제17권10호
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    • pp.2718-2731
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    • 2023
  • This paper presents a method of using syntax and shallow semantic analysis for Vietnamese question generation (QG). Specifically, our proposed technique concentrates on investigating both the syntactic and shallow semantic structure of each sentence. The main goal of our method is to generate questions from a single sentence. These generated questions are known as factoid questions which require short, fact-based answers. In general, syntax-based analysis is one of the most popular approaches within the QG field, but it requires linguistic expert knowledge as well as a deep understanding of syntax rules in the Vietnamese language. It is thus considered a high-cost and inefficient solution due to the requirement of significant human effort to achieve qualified syntax rules. To deal with this problem, we collected the syntax rules in Vietnamese from a Vietnamese language textbook. Moreover, we also used different natural language processing (NLP) techniques to analyze Vietnamese shallow syntax and semantics for the QG task. These techniques include: sentence segmentation, word segmentation, part of speech, chunking, dependency parsing, and named entity recognition. We used human evaluation to assess the credibility of our model, which means we manually generated questions from the corpus, and then compared them with the generated questions. The empirical evidence demonstrates that our proposed technique has significant performance, in which the generated questions are very similar to those which are created by humans.

영양정보를 제공하는 웹사이트에 대한 평가 (Evaluation of Websites on Nutrition Information)

  • 강남미;김진;현태선
    • 한국식생활문화학회지
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    • 제16권1호
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    • pp.20-26
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    • 2001
  • The rating instrument to evaluate the quality of nutrition information websites was developed and ten websites which were maintained by nutrition expert(s) and frequently linked to other related sites were evaluated. The rating instrument with 15 questions on credibility, content, purpose, and design was developed. Eleven college students majoring in Food and Nutrition rated each question as 'Yes', 'No', 'Cannot tell' while visiting each site. The questions rated most often as 'Yes' were 'Is it capable for a user to interact with a responsible person for the site?', 'Is the information provided by nutrition expert?', 'Does the information fit in with dietary guideline?' in the order. The questions rated most often as 'No' were 'Is the source of the information indicated?', 'Is the purpose of the site stated?', and 'Is an internal search engine working?', indicating these categories need betterment. The questions rated most often as 'Cannot tell' were 'Is the information current?', 'Is the information provider credible?', indicating that these may be difficult questions for college students to evaluate. Individuals or institutions who are providing nutrition information on the internet now or plan to provide later are expected to consider the problems pointed out in this study, and offer highly qualified information to the users in an effective way. Various rating instruments to evaluate the quality of nutrition information websites can be developed based on a variety of criteria. It is, however, to be desired that a standardized rating instrument would be developed by a leading group of nutrition experts, and the results of site review with the instrument be open to the public in order to improve the quality of Korean nutrition information on the internet.

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