• 제목/요약/키워드: Internet Art

검색결과 610건 처리시간 0.033초

패선 소호 쇼핑몰 웹사이트의 색채 특성과 이미지 - 25세~30대 초반의 여성복을 중심으로 - (Characteristics and Images of Colors on Fashion Soho Mall Web Site)

  • 김신우;정은숙
    • 복식
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    • 제55권3호
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    • pp.19-32
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    • 2005
  • Internet shopping has transformed our daily lives as well as the pattern of consumption. In the word, the development and the growth of online shopping site have led to new pattern of consumption. This applies in particular to clothing, among the product on sale, on the internet. The purpose of this research is to analyze the characteristic of colors and images on internet fashion soho mall web site, and to provide efficient color information which is usefull in color planning and suitable for brand image on fashion web site. 147 color sample used by 40 fashion soho mall web site were collected and analyzed. The results of this study are as follows. First, dominant color on fashion web site is static color as black and it's ratio is 33$\%$. Second, G color is not used. Third, Hue and tone mainly used It tone of P color except V tone. And the color image on internet fashion soho mall web site are modern, chic, dandy, formal. Results from analyzing the fashion soho mall Web site. it is important to unity the company's image but its more important to make a color plan considering the sites feature and the customers's sensitivity.

Enhancement of Semantic Interoper ability in Healthcare Systems Using IFCIoT Architecture

  • Sony P;Siva Shanmugam G;Sureshkumar Nagarajan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제18권4호
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    • pp.881-902
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    • 2024
  • Fast decision support systems and accurate diagnosis have become significant in the rapidly growing healthcare sector. As the number of disparate medical IoT devices connected to the human body rises, fast and interrelated healthcare data retrieval gets harder and harder. One of the most important requirements for the Healthcare Internet of Things (HIoT) is semantic interoperability. The state-of-the-art HIoT systems have problems with bandwidth and latency. An extension of cloud computing called fog computing not only solves the latency problem but also provides other benefits including resource mobility and on-demand scalability. The recommended approach helps to lower latency and network bandwidth consumption in a system that provides semantic interoperability in healthcare organizations. To evaluate the system's language processing performance, we simulated it in three different contexts. 1. Polysemy resolution system 2. System for hyponymy-hypernymy resolution with polysemy 3. System for resolving polysemy, hypernymy, hyponymy, meronymy, and holonymy. In comparison to the other two systems, the third system has lower latency and network usage. The proposed framework can reduce the computation overhead of heterogeneous healthcare data. The simulation results show that fog computing can reduce delay, network usage, and energy consumption.

현대패션에 나타난 다원주의적 표현성 (A Study on Expression of Pluralism in Contemporary Fashion)

  • 김지연;이경희
    • 한국의류산업학회지
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    • 제6권1호
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    • pp.9-16
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    • 2004
  • The purpose of this study is to analyze expression of pluralism in contemporary fashion. This study has three parts. They are to understand the concept of pluralism, to find the fashion environments of pluralism in terms of politics, economics, sociality, culture, science, and art, and to analyze expression of pluralism in contemporary fashion. The concept of pluralism in contemporary fashion is the diversity and compounds of fashion images. The environments of pluralism in contemporary fashion are multinational economic system, virtual world of internet. mass-culture and postmodern art. And expression of pluralism in contemporary fashion is analyzed into publicity. Publicity is expressed by using things of common lifestyle and the past that people used to and are well-known. Horizontality is expressed by coordination of male-female facts and property-poorness without high or low concept. Multi-nation is expressed by mixing various kind of national characteristics and Virtuality is expressed by layering and collaging complex facts that are not connected each other.

IoT 기반 재난예방 및 안전 모니터링 기술 (IoT Based Disaster Mitigation and Safety Monitoring Technologies)

  • 명승일;이혜선;이학준;이강복
    • 전자통신동향분석
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    • 제33권1호
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    • pp.101-110
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    • 2018
  • Based on the main technologies of the 4th Industrial Revolution, industries including the smart home, transportation, agriculture, factory, energy, and medical care industries are rapidly developing. Disaster management technologies and services based on state-of-the-art convergence technologies are being widely applied for the purposes of public safety. State-of-the-art scientific technologies including the Internet of Things (IoT) are expected to offer alternative solutions to pending issues of disaster and safety. Particularly in disaster management, a "prevention activity"to avoid and control disasters in advance is essential, and thus disaster prevention and safety monitoring technologies based on hyper-connected intelligence are fundamental for society during the 4th Industrial Revolution. IoT technologies are being actively applied and utilized in various fields to prevent social and natural disasters. In this article, we introduce the development trends of disaster prevention and safety monitoring technologies based on IoT technologies.

웹캠을 이용한 실시간 얼굴인식과 이상적 헤어스타일 적용방법에 관한 연구 (A study of Real-Time Face Recognition using Web CAM and Ideal Hair style Adaption Method)

  • 강남순
    • 한국산학기술학회논문지
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    • 제11권2호
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    • pp.532-539
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    • 2010
  • 본 논문에서 제안하는 시스템은 기존 미용예술분야와 영상처리 기술을 결합한 헤어스타일 검색 및 적용 시스템을 제안한다. 제안하는 시스템은 데이터베이스에 여러 헤어스타일 정보를 저장하고 사용자가 웹캠을 이용하여 실시간으로 자신에 얼굴 이미지 정보를 전송하여 자신의 얼굴형에 맞는 헤어스타일을 찾을 수 있는 시스템을 제안하고자 한다.

웹 카메라에서 블록정합기법을 이용한 헤어커팅 포인트 분석 및 개선 (Haircutting Point Analysis and Improvement the Block Matching Algorithm Using in Web Camera)

  • 강남순
    • 디지털산업정보학회논문지
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    • 제5권4호
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    • pp.189-197
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    • 2009
  • This paper suggests the system for searching and application is to be in combination between existing hair art area and Image/Video processing area. This proposed system usually saves various hair types into a database, then, users send images of their face over the internet by using WebCam. Finally, they can find the hair types for users. Hair cutting is technology that form draft to make hair style. Man cut must decide how in image of sinciput, image of side bean curd, after lower image must operate. Silhouette is produced as is different by change of this three places. Customer increases in the beauty salon and beauty salon chain being changed, research about beauty art is necessary point of time. In this treatise, our country of when swim and operate haircut about problem that happen sample survey and analysis.

Realization of a Motion-based Interactive System Using Extraction of Real-time Search Terms

  • Lim, Sooyeon;Lee, Dongin
    • International Journal of Contents
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    • 제12권2호
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    • pp.31-36
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    • 2016
  • The purpose of this research is to realize interactive art based on user's motions information using real time internet search terms. For this purpose, real-time search terms and related news information were extracted from three domestic and foreign portal sites, and the extracted information was used to generate content for interaction with the user. For interaction between the generated content and the user, a motion-based interactive technology that optimizes the intentions and experiences of the user was developed. A motion-based interactive system can be used to develop an immersive interface that induces user interest.

Research of the Influences of Doujin Culture in Game Operation

  • Xu, Qingqing;Kwon, Kije
    • International journal of advanced smart convergence
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    • 제11권3호
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    • pp.85-92
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    • 2022
  • Known as "The Ninth Form of Art", video game is a form of hypermedia art rising in response to the rapid development of modern technology, with millions of fans worldwide. From the perspective of the game market, those games that have high stickiness and a long operating cycle usually have abundant doujin works. As a spontaneous behavior of the players, doujin culture reflects the players' feelings towards and perception of the games, and it reacts upon the original game while relying on it, exerting a far-reaching influence on the operation of game products. We try to analyze the influences of doujin culture on game operation performance, hoping to provide game operators with some useful ideas.

고령층의 인터넷 활용 및 장애 요인 분석 (An Analysis on the Internet Uses and Barriers of the Older Adults in Korea)

  • 김희섭;김판수;이미숙
    • 한국문헌정보학회지
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    • 제48권1호
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    • pp.257-276
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    • 2014
  • 본 연구의 목적은 고령층의 인터넷 활용과 활용상의 장애 요인을 분석하고 그 해결 방안을 파악하는 것이다. 데이터 수집은 대구 및 경북지역에 거주하는 60세 이상 고령층을 대상으로 설문지를 사용하여 1:1 설문을 통하여 이루어졌고, 총 479부를 회수하여 그 중 유효한 119부를 SPSS 18.0을 사용하여 기술통계와 더불어 연령별과 성별 차이분석을 실시하였다. 분석 결과 우리나라 고령층은 인터넷을 통하여 오락, 지식, 문화예술 콘텐츠를 많이 활용하는 것으로 나타났고, 인터넷 온라인 활동으로는 정보검색, 영화/음악 감상의 순으로 빈도가 높았고, 고령층내에서도 연령과 성별에 따른 다소의 차이가 나타났다. 고령층이 인터넷 활용을 하는데 인지하고 있는 장애 요인으로는 컴퓨터 기기 사용법의 복잡함을 가장 큰 이유로 들었고, 장애 요인을 해결하기 위한 이들 자신들의 방안으로는 컴퓨터 활용교육과 사용법 개선이 우선되어야 한다는 것으로 나타났다.

모바일 환경에서 오프로딩 기술 기반 인터넷 방송 영상 처리에 관한 연구 (A Study on the Internet Broadcasting Image Processing based on Offloading Technique on the Mobile Environments)

  • 강홍규
    • 한국인터넷방송통신학회논문지
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    • 제18권6호
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    • pp.63-68
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    • 2018
  • 오프로딩(offloading)은 컴퓨팅 자원 및 계산 속도의 한계를 극복하기 위해 로컬 컴퓨터에서 수행하는 어플리케이션의 일부를 컴퓨팅 자원과 처리능력이 우수한 원격지 컴퓨터에 전달하여 처리한 후 결과를 반환받는 방식이다. 최근에는 컴퓨팅 자원과 처리능력에 한계를 갖고 있는 모바일 컴퓨팅 분야에서 처리속도를 높이고 배터리 소모를 줄이기 위해 모바일 게임, 멀티미디어 데이터, 360도 동영상 처리, 인터넷 방송용 이미지 처리 분야에서 응용되고 있다. 본 논문에서는 모바일 장치에서 촬영된 360도 구면 영상을 사용자가 쉽게 영상 내용을 이해할 수 있도록 다양한 평면 영상을 변환하고 내용을 확인할 수 있는 뷰어를 무선 인터넷 환경에서 오프로딩 기술을 적용하여 구현하고 실제 실험 결과를 제시한다. 360도 구면 영상은 인터페이스를 통해 360도 카메라의 영상 획득 위치에 따라 Double Panorama, Quad, Single Rectabgle, 360 Overview + 3 Rectangle로 평면영상으로 변환이 성공적으로 수행된다. 실험과정에서 100가지 이상의 360도 구면 영상을 아래 인터페이스를 통해 평면 영상으로 변환을 성공적으로 진행하였다.