Browse > Article
http://dx.doi.org/10.7236/IJASC.2022.11.3.85

Research of the Influences of Doujin Culture in Game Operation  

Xu, Qingqing (Department of Visual Communication Design, Yeungnam University)
Kwon, Kije (Department of Visual Communication Design, Yeungnam University)
Publication Information
International journal of advanced smart convergence / v.11, no.3, 2022 , pp. 85-92 More about this Journal
Abstract
Known as "The Ninth Form of Art", video game is a form of hypermedia art rising in response to the rapid development of modern technology, with millions of fans worldwide. From the perspective of the game market, those games that have high stickiness and a long operating cycle usually have abundant doujin works. As a spontaneous behavior of the players, doujin culture reflects the players' feelings towards and perception of the games, and it reacts upon the original game while relying on it, exerting a far-reaching influence on the operation of game products. We try to analyze the influences of doujin culture on game operation performance, hoping to provide game operators with some useful ideas.
Keywords
Doujin Culture; Game Stickiness; Game Operation;
Citations & Related Records
Times Cited By KSCI : 3  (Citation Analysis)
연도 인용수 순위
1 Lu. J., The Study of Doujin Texts in China, Master's Thesis. HeBei University, Baoding City, Hebei Province, China, 2013.
2 M. Liu and J. Chung, "Research of popular success factors of game content ," The Institute of Internet, Broadcasting and Communication(JIIBC), Vol.11, No. 2, pp. 83-87, April 2022. DOI:http://dx.doi.org/10.7236/IJASC.2022.11.2.83   DOI
3 N. Hichibea and E. Tanak, "Content Production Fields and Doujin Game Developers in Japan: Non-economic Rewards as Drivers of Variety in Games," Transnational Contexts of Culture, Gender, Class, and Colonialism in Play, No. 2, pp. 43-80, December 2016. DOI:http://dx.doi.org/10.1007/978-3-319-43817-7_3   DOI
4 N. Ansari, M. Talreja and V. Desai, "Data Mining in Online Social Games," Proceedings of International Conference on Advances in Computing, Vol. 174, pp. 801-805, June 2013. DOI:https://doi.org/10.1007/978-81-322-0740-5_95   DOI
5 W. H. Yoon, "The Reinterpretation of Comic-Animation by Content Users - The Reproductions in Korean Cosplay Culture," Cartoon and Animation Studies(KOSCAS), Vol. 41, pp. 487-510, December 2015. DOI:https://doi.org/10.7230/KOSCAS.2015.41.487   DOI
6 T. Yamamura, "Contentstourism and creative fandom: the formation process of creative fandom and its transnational expansion in a mixed-media age," Journal of Tourism and Cultural Change, Vol. 18, No. 1, pp. 12-26, January 2020. DOI:https://doi.org/10.1080/14766825.2020.1707461   DOI
7 D.Wu and E.Kim, "Understanding Motivations and Engagement Outcomes of Social Media Television Coviewing," The Institute of Internet, Broadcasting and Communication(JIIBC), Vol.10, No. 4, pp. 1-13, September 2021. DOI:http://dx.doi.org/10.7236/IJASC.2021.10.4.1   DOI
8 Arlene Soto, What is a Product Life Cycle? How it Affects Your Business Explained. https://articles.bplans.com/what-is-a-product-life-cycle/
9 S. Madina and H. Kim, "Exploring the Structural Relationship among Beauty Influencers' Attractiveness and Homophily, Emotional Attachment, and Live Commerce Stickiness," The Institute of Internet, Broadcasting and Communication(JIIBC), Vol.10, No. 4, pp. 149-157, December 2021. DOI:http://dx.doi.org/10.7236/IJASC.2021.10.4.149   DOI
10 S. Jorgensen, S. Vitting-Seerup and K. Wallevik, "Hatsune Miku: an uncertain image," Digital Creativity, Vol. 28, No. 4, pp. 318-331,October 2017. DOI: https://doi.org/10.1080/14626268.2017.1381625   DOI
11 Q. Xu, J. He and Q. Fu, "Research on Informal Learning Characteristics of ACG Doujin Community in the Age of We-media," in Proc. 2nd Eurasian Conference on Educational Innovation, pp. 103-106, January 25-27, 2019. DOI:https://doi.org/10.35745/ecei2019v2.027   DOI
12 J. B. Harguindeguy and X. Coller, "Fans, bloggers, and gamers: Exploring participatory culture," Cultural Trends, Vol. 24, pp. 104-106, January 2015. DOI:https://doi.org/10.1080/09548963.2014.1000599   DOI
13 Chi, M., Wang, Y. and Ma, H., "What Drives Mobile Game Stickiness? A Perspective from Uses and Gratifications Theory," Design, Operation and Evaluation of Mobile Communications, Lecture Notes in Computer Science, vol.13337, pp. 133-149, June 16, 2022. DOI:10.1007/978-3-031-05014-5_11   DOI