• Title/Summary/Keyword: Interface Manager

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Design of Markov Decision Process Based Dialogue Manager (마르코프 의사결정 과정에 기반한 대화 관리자 설계)

  • Choi, Joon-Ki;Eun, Ji-Hyun;Chang, Du-Seong;Kim, Hyun-Jeong;Koo, Myong-Wan
    • Proceedings of the KSPS conference
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    • 2006.11a
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    • pp.14-18
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    • 2006
  • The role of dialogue manager is to select proper actions based on observed environment and inferred user intention. This paper presents stochastic model for dialogue manager based on Markov decision process. To build a mixed initiative dialogue manager, we used accumulated user utterance, previous act of dialogue manager, and domain dependent knowledge as the input to the MDP. We also used dialogue corpus to train the automatically optimized policy of MDP with reinforcement learning algorithm. The states which have unique and intuitive actions were removed from the design of MDP by using the domain knowledge. The design of dialogue manager included the usage of natural language understanding and response generator to build short message based remote control of home networked appliances.

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A Ubiquitous Interface System for Mobile Robot Control in Indoor Environment (실내 환경에서의 이동로봇 제어를 위한 유비쿼터스 인터페이스 시스템)

  • Ahn Hyunsik;Song Jae-Sung
    • Journal of Institute of Control, Robotics and Systems
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    • v.12 no.1
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    • pp.66-71
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    • 2006
  • Recently, there are lots of concerning on ubiquitous environment of robots and URC (Ubiquitous Robotic Companion). In this paper, a practical ubiquitous interface system far controlling mobile robots in indoor environments was proposed. The interface system was designed as a manager-agent model including a PC manager, a mobile manager, and robot agents for being able to be accessed by any network. In the system, the PC manager has a 3D virtual environment and shows real images for a human-friendly interface, and share the computation load of the robot such as path planning and managing geographical information. It also contains Hybrid Format Manager(HFM) working for transforming the image, position, and control data and interchanging them between the robots and the managers. Mobile manager working in the minimized computing condition of handsets has a mobile interface environment displaying the real images and the position of the robot and being able to control the robots by pressing keys. Experimental results showed the proposed system was able to control robots rising wired and wireless LAN and mobile Internet.

Development of Conversational Interface Platform Based on MS Robotics Studio for Integrated Service Robots (통합 서비스 로봇을 위한 MS 로보틱스 스튜디오 기반 대화 인터페이스 플랫폼 구축)

  • Lim, Sung-Soo;Cho, Sung-Bae
    • The Journal of Korea Robotics Society
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    • v.4 no.1
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    • pp.49-55
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    • 2009
  • The development of IT technology makes the functions and services of robots be integrated, and thus the robots become more intelligent and useful. As sophisticated usage of robots has evolved, direct communication by human language is necessary to increase the efficiency of their usage. In this paper, we propose a conversational interface platform for integrated service robots using MS Robotics Studio. The proposed platform consists of three types of components: a conversation manager to control the flows of the integrated service robots, a user interface to interact with users, and multiple service robots to perform actions or services. For a test-bed of the proposed platform, we build a schedule manager system and confirm the usability through SUS subject test by comparing the schedule manager system with MS Outlook.

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Design and Implementation of a Main-Memory Database System for Real-time Mobile GIS Application (실시간 모바일 GIS 응용 구축을 위한 주기억장치 데이터베이스 시스템 설계 및 구현)

  • Kang, Eun-Ho;Yun, Suk-Woo;Kim, Kyung-Chang
    • The KIPS Transactions:PartD
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    • v.11D no.1
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    • pp.11-22
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    • 2004
  • As random access memory chip gets cheaper, it becomes affordable to realize main memory-based database systems. Consequently, reducing cache misses emerges as the most important issue in current main memory databases, in which CPU speeds have been increasing at 60% per year, compared to the memory speeds at 10% per you. In this paper, we design and implement a main-memory database system for real-time mobile GIS. Our system is composed of 5 modules: the interface manager provides the interface for PDA users; the memory data manager controls spatial and non-spatial data in main-memory using virtual memory techniques; the query manager processes spatial and non-spatial query : the index manager manages the MR-tree index for spatial data and the T-tree index for non-spatial index : the GIS server interface provides the interface with disk-based GIS. The MR-tree proposed propagates node splits upward only if one of the internal nodes on the insertion path has empty space. Thus, the internal nodes of the MR-tree are almost 100% full. Our experimental study shows that the two-dimensional MR-tree performs search up to 2.4 times faster than the ordinary R-tree. To use virtual memory techniques, the memory data manager uses page tables for spatial data, non- spatial data, T-tree and MR-tree. And, it uses indirect addressing techniques for fast reloading from disk.

Rendering Technology Processing on Native Space of JNI (JNI의 Native영역에서 처리하는 렌더링 기법)

  • 신용경;박지현;김미영;정재일;이현주;김상욱
    • Proceedings of the Korea Multimedia Society Conference
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    • 2001.11a
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    • pp.182-186
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    • 2001
  • 효율적인 스트리밍을 지원하기 위하여 JNI(Java Native Interface)를 이용한 플레이어를 구현한다. 미디어 플레이어는 전달 관리기, A/V 디코더, 렌더링 모듈, 자바 그래픽 라이브러리로 구성하고, 렌더링 모듈은 JNI Export Manager, Java Scene Manager, Drawing Manager,NJI API로 구성한다. 디코딩 된 스트림은 자바가 읽어들일 수 있는 객체 타입으로 변환하는 JNI Export Manager와 장면 구성하는 Java Scene Manager, 자바 그래픽 라이브러리를 이용하여 실제 화면에 드로잉하는 Drawing Manager를 통하여 재생한다. 본 논문은 Java Scene Manager를 Native 영역에서 처리하여 디코딩 된 스트림 객체를 전달받아 RGB변환하고, 장면 구성정보를 이용하여 장면을 구성하여 최종적으로 JNI Export Manager에게 전달한다. 따라서 장면을 구성하기 위한 정보를 JNI API를 통하여 전달할 필요가 없으므로 그 만큼의 성능 향상을 보이고, Native 영역에서 처리하므로 자바 언어에서 처리하는 것보다 효율적이다. 이는 성능 비교표를 통하여 재생시간 향상을 보인다.

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A Development Method of User Interface Using a Structural Description Schema in an Expert System (구조적 기술에 의한 전문가 시스템의 사용자 인터페이스 개발 방법)

  • 김상길;김성훈;박충식;김재희
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.32B no.1
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    • pp.161-170
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    • 1995
  • In this paper, we define schematic User Interface Task(SUIT) as a scheme which is a conceptual unit to specify the dialogue between man and machine. Using a set of SUITs, the user interface can be described separately from domain applications and can be realized through SUIT Manager(SUITMAN), an execution module devised to interprete and process the descriptions of SUITs. SUIT makes it possible to describe conceptual behaviors performed on the interactions of user interface in early stages of expert system development. SUITMAN analyzes the specification described in SUITs and automatically implements the user interface by using the functions in MOTIF library of X-Window system. By an example of SUIT and SUITMAN to the user interface, we applied them into an expert system, 'Circuit Provisioning Expert System'.

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Case Study of Usability Evaluation and Improvement Plan for Open Access Academic Publishing Support Interface (오픈액세스 학술출판 지원 인터페이스 사용성 평가 및 개선안 사례 연구)

  • Lee, Jeong-Mee;Hwang, Hyekyong
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.32 no.4
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    • pp.47-66
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    • 2021
  • The goal of this study is to find ways to improve the open access publication support service platform through the usability evaluation of the publishing manager interface among the AccessON journal repository interfaces, which is an open access publication support service platform. Various documents and cases related to open access publishing and usability evaluation in order to answer three research questions: collection of user experience responses of interface, extraction of issues and improvement points, and analysis and derivation of suggestions for other open access publication support service platforms. Responses to the experience of using the publishing manager interface were collected through surveys and focus group interviews. Combining this, it was possible to present the results of the usability evaluation of the AccessON journal repository interface through various numerical information. The results of the usability evaluation made it possible to propose issues and improvements to the AccessON journal repository manager interface, and finally, it was possible to derive suggestions for the open access academic publishing support service platform to be developed later.

An Object Manager Interface for Object-Oriented Query Processing (객체지향 질의처리를 위한 객체관리기 인터페이스)

  • Lee, Yon-Sik;Chon, Byoung-Sil;Ryu, Keun-Ho
    • The Transactions of the Korea Information Processing Society
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    • v.2 no.1
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    • pp.1-11
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    • 1995
  • Object-oriented database systems represent the complex data model of real- world and manage the complex data. An object manager handles the manipulation and access of all objects in object-oriented database management systems. In this paper, we not only propose the design rules of an object manager interface(OMI) which is specified the calling function and the semantics of an object manager for object-oriented query processing, but also implement the OMI based on the rules. The OMI implemented supports the independently developing environment of query processing and object management modules, and can be applicable to various applications, and also provides the efficient access method to users.

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A Navigation Algorithm using Locomotion Interface with Two 6-DOF Robotic Manipulators (ICCAS 2005)

  • Yoon, Jung-Won;Ryu, Je-Ha
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.2211-2216
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    • 2005
  • This paper describes a novel navigation algorithm using a locomotion interface with two 6-DOF parallel robotic manipulators. The suggested novel navigation system can induce user's real walking and generate realistic visual feedback during navigation, using robotic manipulators. For realistic visual feedback, the virtual environment is designed with three components; 3D object modeler for buildings and terrains, scene manager and communication manager component. The walking velocity of the user is directly translated to VR actions for navigation. Finally, the functions of the RPC interface are utilized for each interaction mode. The suggested navigation system can allow a user to explore into various virtual terrains with real walking and realistic visual feedback.

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Implementation of a 3D Interface System for controlling Mobile Robot (모바일 로봇 제어를 위한 3D 인터페이스 시스템의 구현)

  • Kang, Chang-Hun;Lee, Jong-Jin;Ahn, Hyun-Sik
    • Proceedings of the KIEE Conference
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    • 2001.11c
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    • pp.107-110
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    • 2001
  • Recently, there are lots of concerning on robot agent system working for itself with the trends of the research of bio-mimetic system and intelligent robot. In this paper, a virtual 3D interface system is proposed based on Internet for remote controlling and monitoring of mobile robot. The proposed system is constructed as manager-agent model. A worker can order the robot agent move to a new position by clicking the destination on virtual space of 3D graphic interface in manager. Then the robot agent move to the position automatically with avoiding collision by using range finding and autonomous control algorithm. The proposed robot agent system lets us control the mobile robot remotely located more conveniently.

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