• Title/Summary/Keyword: Interactive surface

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A Study on the characteristics of digital-media application on surface - An analysis based upon the related characteristics of installation art - (현대건축 표면에 적용된 디지털미디어의 표현 특성 연구 - 설치미술적 특징에 기초한 분석 -)

  • Kim, Jin-Young;Lee, Hyun-Soo
    • Korean Institute of Interior Design Journal
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    • v.19 no.3
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    • pp.38-45
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    • 2010
  • Surface has been an important issue in contemporary architecture. That originates in structural freedom of surface since the end of modern architecture and the current stream of surface becoming an identity of building. Development of digital-media has brought a great change to our society in general. Digital-media is characterized by use of digital-information and interactive communication. Digital-media has been applied on surface in contemporary architecture lately. It is a purpose of the study to analyze the characteristics of digital-media application on surface based on the related characteristics of installation art. The categories and the contents for the frame of case analysis were arranged through document research. The foreign and domestic cases of digital-media application were analyzed based on the frame of analysis. Digital-media, which is installed on surface, is interacted with human and surroundings. It enhances emotional communication between human and architecture. Surface is not any more a simple fixture but an interactive creature. It makes surface more dynamically and fluidly that the course of light and human movement affect on digital-media. Surface itself is also turned into an object of art. It reflects the interweaving characteristics between contemporary architecture and installation art. It was analyzed through the study that emotional level of people is the important issue shared in digital-media application on surface and installation art. The complementary relationship between surface of contemporary architecture and installation art can be manipulated by the application of digital-media on surface.

A Univariate Loss Function Approach to Multiple Response Surface Optimization: An Interactive Procedure-Based Weight Determination (다중반응표면 최적화를 위한 단변량 손실함수법: 대화식 절차 기반의 가중치 결정)

  • Jeong, In-Jun
    • Knowledge Management Research
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    • v.21 no.1
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    • pp.27-40
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    • 2020
  • Response surface methodology (RSM) empirically studies the relationship between a response variable and input variables in the product or process development phase. The ultimate goal of RSM is to find an optimal condition of the input variables that optimizes (maximizes or minimizes) the response variable. RSM can be seen as a knowledge management tool in terms of creating and utilizing data, information, and knowledge about a product production and service operations. In the field of product or process development, most real-world problems often involve a simultaneous consideration of multiple response variables. This is called a multiple response surface (MRS) problem. Various approaches have been proposed for MRS optimization, which can be classified into loss function approach, priority-based approach, desirability function approach, process capability approach, and probability-based approach. In particular, the loss function approach is divided into univariate and multivariate approaches at large. This paper focuses on the univariate approach. The univariate approach first obtains the mean square error (MSE) for individual response variables. Then, it aggregates the MSE's into a single objective function. It is common to employ the weighted sum or the Tchebycheff metric for aggregation. Finally, it finds an optimal condition of the input variables that minimizes the objective function. When aggregating, the relative weights on the MSE's should be taken into account. However, there are few studies on how to determine the weights systematically. In this study, we propose an interactive procedure to determine the weights through considering a decision maker's preference. The proposed method is illustrated by the 'colloidal gas aphrons' problem, which is a typical MRS problem. We also discuss the extension of the proposed method to the weighted MSE (WMSE).

3D Visualization and Analysis of Geotechnical Information (지반정보 3차원 영상화 및 해석기술 개발)

  • 김광은;송원경;신희순
    • Proceedings of the Korean Geotechical Society Conference
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    • 1999.10a
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    • pp.371-378
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    • 1999
  • A prototype computer program was developed which visualizes various kinds of geotechnical information using 3D object graphics techniques. The program integrates various kinds of geotechnical data such as surface geology map, boreholes data, geophysical data as well as man made subsurface structures. It also reads NGIS DXF map and generates digital elevation model from iso-elevation line layer of the DXF map. All the data are put into a 3D model as 3D objects. The created 3D model can be viewed and analysed in a interactive 3D way.

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A Consideration on the development of Interactive Art in 20th Century (20세기 인터랙티브 아트의 전개에 관한 고찰)

  • Kim, Hee-Young;Lee, Wang-Joo
    • Journal of Digital Contents Society
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    • v.9 no.2
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    • pp.177-185
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    • 2008
  • It was a special phenomenon in the art of 20th century that the earnest engagement of spectators came up to the surface in the area of artwork-creation and art-experience which had been one-sided processes for a long time. Such a genre of Optical art or Kinetic art, had pulled out active engagements of audiences in enjoying diverse works, played the role of locomotive in the Interactive Art. Of course, many kind of art made an appearance on the channels of diverse media from that times. For example, many people came to enjoy taking part in such a genre as Happening formated the mode of face-to-face communication between the creator and the spectator. The appearance of the technology of digital media had a decisive influence on the area of the Interactive Art. From that time on, people have come to accept the reciprocity of the relations between artist and spectator naturally. This paper makes researches on some trends in the development of Interactive Arts by way of analyzing some representative Interactive Artworks typing the birth and growth of Interactive Art.

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Optimization of main factors using response surface method for the enhanced production of hGM-CSF from transgenic Nicotiana tabacum cell suspension cultures

  • Lee, Ki-Yong;Lee, Sang-Yoon;Kim, Dong-Il
    • 한국생물공학회:학술대회논문집
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    • 2003.10a
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    • pp.351-355
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    • 2003
  • Response surface methodology was employed to study the interactive effect of sucrose, nitrogen, temperature and to optimize their levels to enhance the production of human granulocyte-macrophage colony-stimulation factor from Nicotiana tabacum cell suspension cultures. A 15-runs Box-Behnken design including three center points was the response surface method selected for the initial set of experiments. The analysis of the data from the Box-Behnken experiments showed interactive effects of sucrose:nitrogen, sucrose:temperature and nitrogen:temperature. The optimal combinations of sucrose, nitrogen and temperature for hGM-CSF production from surface plot were sucrose 90 g/L, nitrogen 41 mM and 22$^{\circ}C$, respectively. The optimization of there factors enhanced the hGM-CSF production by 2 times because high sucrose concentration stimulated the secretion of hGM-CSF and low temperature prevented hGM-CSF degradation in media by pretenses.

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Implementation of Gesture Interface for Projected Surfaces

  • Park, Yong-Suk;Park, Se-Ho;Kim, Tae-Gon;Chung, Jong-Moon
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.1
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    • pp.378-390
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    • 2015
  • Image projectors can turn any surface into a display. Integrating a surface projection with a user interface transforms it into an interactive display with many possible applications. Hand gesture interfaces are often used with projector-camera systems. Hand detection through color image processing is affected by the surrounding environment. The lack of illumination and color details greatly influences the detection process and drops the recognition success rate. In addition, there can be interference from the projection system itself due to image projection. In order to overcome these problems, a gesture interface based on depth images is proposed for projected surfaces. In this paper, a depth camera is used for hand recognition and for effectively extracting the area of the hand from the scene. A hand detection and finger tracking method based on depth images is proposed. Based on the proposed method, a touch interface for the projected surface is implemented and evaluated.

Image-Based Approach for Modeling 3D Shapes with Curved Surfaces (곡면을 포함하는 형상의 영상을 이용한 모델링)

  • Lee, Man-Hee;Park, In-Kyu
    • Journal of KIISE:Computer Systems and Theory
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    • v.34 no.1
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    • pp.38-48
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    • 2007
  • In this paper, we propose an image-based method for modeling 3D objects with curved surfaces based on the NURBS (Non-Uniform Rational B-Splines) representation. Starting from a few calibrated images, the user specifies the corresponding curves by means of an interactive user interface. Then, the 3D curves are reconstructed using stereo reconstruction. In order to fit the curves easily using the interactive user interface, NURBS curves and surfaces are employed. The proposed surface modeling techniques include surface building methods such as bilinear surfaces, ruled surfaces, generalized cylinders, and surfaces of revolution. In addition to these methods, we also propose various advanced surface modeling techniques, including skinned surfaces, swept surfaces, and boundary patches. Based on these surface modeling techniques, it is possible to build various types of 3D shape models with textured curved surfaces without much effort. Also, it is possible to reconstruct more realistic surfaces by using proposed view-dependent texture acquisition algorithm. Constructed 3D shape model with curves and curved surfaces can be exported in VRML format, making it possible to be used in different 3D graphics softwares.

Prediction of Initial Blank Shape by Using Geometrical Method (기하학적 방법을 이용한 초기 박판형상 추정)

  • Jung, Dong-Won;Lee, Sang-Je
    • Journal of Ocean Engineering and Technology
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    • v.13 no.3 s.33
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    • pp.12-20
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    • 1999
  • In this paper, method for mapping a three-dimensional shape into the two-dimensional plane will be introduced. This method is referred to geometric modelling and means a transformation between the flat sheet and final surface. The initial blank shape represents the original configuration of the final shape formed into three dimensional surface. The initial constant constant area mapping hypothesis was used in this paper. This technique will be applied to the basic data for an interactive computer design capable of dealing with typical stamping process, including deep parts and complex shapes.

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Relighting 3D Scenes with a Continuously Moving Camera

  • Kim, Soon-Hyun;Kyung, Min-Ho;Lee, Joo-Haeng
    • ETRI Journal
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    • v.31 no.4
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    • pp.429-437
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    • 2009
  • This paper proposes a novel technique for 3D scene relighting with interactive viewpoint changes. The proposed technique is based on a deep framebuffer framework for fast relighting computation which adopts image-based techniques to provide arbitrary view-changing. In the preprocessing stage, the shading parameters required for the surface shaders, such as surface color, normal, depth, ambient/diffuse/specular coefficients, and roughness, are cached into multiple deep framebuffers generated by several caching cameras which are created in an automatic manner. When the user designs the lighting setup, the relighting renderer builds a map to connect a screen pixel for the current rendering camera to the corresponding deep framebuffer pixel and then computes illumination at each pixel with the cache values taken from the deep framebuffers. All the relighting computations except the deep framebuffer pre-computation are carried out at interactive rates by the GPU.

Grid Generation about Full Aircraft Configuration Using Interactive Grid Generator (상호 대화형 격자생성 환경을 이용한 항공기 전기체 격자계 생성)

  • Kim Y. S.;Kwon J. H.
    • 한국전산유체공학회:학술대회논문집
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    • 1999.11a
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    • pp.145-151
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    • 1999
  • An Interactive grid generation program(KGRID) with graphical user interface(GUI) has been improved. KGRID works on the UNLX environment and GUI has been implemented with OSF/Motif and X Toolkit and the graphics language is Open GL for visualization of the 3D objects. It supports more convenient user environment to generate 2D and 3D multi-block structured grid systems. It provides various useful field grid generation methods, which are the algebraic methods, the elliptic partial differential equations method and the predictor-corrector method. It also supports 3D surface grid generation with NURBS(Non-Uniform Rational B-Spline) and various stretching functions to control grid points distribution on curves and surfaces. And some menus are added to perform flexible management, for the objects. We generated surface and field grid system about full aircraft configuration using KGRID. The performance and stability of the KGRID is verified through the generation of the grid system about a complex shape.

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