• 제목/요약/키워드: Interactive surface

검색결과 128건 처리시간 0.019초

건축 표피디자인의 인터렉티브 아트적 표현연구 (A Study on Interactive Artistic Characteristics of Architecture Surface Design)

  • 이경화
    • 한국디지털건축인테리어학회논문집
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    • 제8권2호
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    • pp.39-46
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    • 2008
  • Current architecture can receive support of and command various ways of expression by more advanced technology of the present time, this means the formation of changeable external design of building, and has the tendency to be interactive non-rheological shape. Accordingly surface of building is decorated not only by the basic function and the expression of information, but also by complex narrative image structure or text, so far as recognizes human as the subject of communication, and is trying the artistic expression interacting with the general public. In various expressive tendency of current architecture surface design, such an approach from a view of an interactive art trying the communication between architecture, art, and human has the meaning of suggesting the direction of directing emotional architecture giving a present to the morderners who are growing more and more an earnest desire for experiencing culture and art in their daily life.

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대화식 절차를 활용한 공정능력지수 기반 다중반응표면 최적화 (An Interactive Process Capability-Based Approach to Multi-Response Surface Optimization)

  • 정인준
    • 품질경영학회지
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    • 제45권2호
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    • pp.191-207
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    • 2017
  • Purpose: To develop an interactive version of the conventional process capability-based approach, called 'Interactive Process Capability-Based Approach (IPCA)' in multi-response surface optimization to obtain a satisfactory compromise which incorporates a decision maker(DM)'s preference information precisely. Methods: The proposed IPCA consists of 4 steps. Step 1 is to obtain the estimated process capability indices and initialize the parameters. Step 2 is to maximize the overall process capability index. Step 3 is to evaluate the optimization results. If all the responses are satisfactory, the procedure stops with the most preferred compromise solution. Otherwise, it moves to Step 4. Step 4 is to adjust the preference parameters. The adjustment can be made in two modes: relaxation and tightening. The relaxation is to make the importance of one of the satisfactory responses lower, which is implemented by decreasing its weight. The tightening is to make the importance of one of the unsatisfactory responses higher, which is implemented by increasing its weight. Then, the procedure goes back to Step 2. If there is no response to be adjusted, it stops with the unsatisfactory compromise solution. Results: The proposed IPCA was illustrated through a multi-response surface problem, colloidal gas aphrons problem. The illustration shows that it can generate a satisfactory compromise through an interactive procedure which enables the DM to provide his or her preference information conveniently. Conclusion: The proposed IPCA has two major advantages. One is to obtain a satisfactory compromise which is faithful to the DM preference structure. The other is to make the DM's participation in the interactive procedure easier by using the process capability index in judging satisfaction/unsatisfaction. The process capability index is very familiar with quality practitioners as well as indicates the process performance levels numerically.

Interactive CO2 Adsorption on the BaO (100) Surface: A Density Functional Theory (DFT) Study

  • Kwon, Soon-Chul;Hwang, Jung-Bae;Lee, Han-Lim;Lee, Wang-Ro
    • Bulletin of the Korean Chemical Society
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    • 제31권8호
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    • pp.2219-2222
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    • 2010
  • A density functional theory (DFT) study of $CO_2$ adsorption on barium oxide (BaO) adsorbents is conducted to understand the chemical activity of the oxygen site on the BaO (100) surface. This study evaluated the adsorption energies and geometries of a single $CO_2$ molecule and a pair of $CO_2$ molecules on the BaO (100) surface. A quantum calculation was performed to obtain information on the molecular structures and molecular reaction mechanisms; the results of the calculation indicated that $CO_2$ was adsorbed on BaO to form a stable surface carbonate with strong chemisorption. To study the interactive $CO_2$ adsorption on the BaO (100) surface, a pair of $CO_2$ molecules was bound to neighboring and distant oxygen sites. The interactive $CO_2$ adsorption on the BaO surface was found to slightly weaken the adsorption energy, owing to the interaction between $CO_2$ molecules.

Interactive and Intuitive Physics-based Blending Surface Design for the Second Order Algebraic Implicit Surfaces

  • Park, Tae-Jung;Kam, Hyeong-Ryeol;Shin, Seung-Ho;Kim, Chang-Hun
    • 한국멀티미디어학회논문지
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    • 제12권6호
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    • pp.842-855
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    • 2009
  • We present a physics-based blending method for the second order algebraic implicit surface. Unlike other traditional blending techniques, the proposed method avoids complex mathematical operations and unwanted artifacts like bulge, which have highly limited the application of the second order algebraic implicit surface as a modeling primitive in spite of lots of its excellent properties. Instead, the proposed method provides the designer with flexibility to control the shapes of the blending surface on interactive basis; the designer can check and design the shape of blending surfaces accurately by simply adjusting several physics parameter in real time, which was impossible in the traditional blending methods. In the later parts of this paper, several results are also presented.

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대규모 인터랙티브 디스플레이 환경에서의 멀티 공간 인터랙션 인터페이스 (Multi Spatial Interaction Interface in Large-scale Interactive Display Environment)

  • 윤창옥;박정필;윤태수;이동훈
    • 한국콘텐츠학회논문지
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    • 제10권2호
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    • pp.43-53
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    • 2010
  • 유비쿼터스 컴퓨팅 기술들의 발달로 인해 인터랙티브 디스플레이는 사용자에게 다양한 인터랙션을 제공하고 있다. 이러한 인터랙션을 위해 다양한 방법들이 연구되었지만 디바이스 사용성과 단일 사용자에게 제공된다는 한계점이 발생하였다. 따라서 본 논문에서는 앰비언트 디스플레이 환경에서 다수 사용자에게 다양한 인터랙션을 제공하기위한 공간 멀티 인터랙션 인터페이스를 제안한다. 이를 위해 적외선 LED 배열바(IR-LEDs Array Bar)를 통해 사용자가 인터랙션 할 수 있도록 인터랙션 막을 생성한다. 이때 사용자는 인터랙션 막에서 공간 터치를 통해 다양한 인터랙션을 경험할 수 있다. 따라서 휴대 디바이스 없이도 사용자의 자연스러운 손동작만으로 인터랙션을 할 수 있는 인터랙티브 디스플레이 시스템과 인터페이스 방법을 제공한다.

비가시성 인터랙션 표면 생성을 통한 인터랙티브 입체영상 시연 시스템 개발 (Development of a Interactive Stereoscopic Image Display System using Invisible Interaction Surface Generation)

  • 이동훈;양황규
    • 한국전자통신학회논문지
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    • 제6권3호
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    • pp.371-379
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    • 2011
  • 본 논문에서는 입체 영상 디스플레이 시스템 환경 하에서 다중의 사용자가 입체 영상 내의 사물과 상호작용이 가능한 입체 인터랙티브 콘텐츠 시스템 개발 방법을 제안한다. 상호작용을 위한 방법으로는 최근 대중적으로 많이 보급된 멀티터치 방식을 이용하여 사용자의 제스쳐 정보를 입체 영상 환경 하의 사물에 적용한다. 기존 멀티터치 방식은 디스플레이 표면과의 직접적 접촉을 통해 상호작용이 발생하나, 입체 영상의 경우 디스플레이 표면과 참여자 간의 적정 거리가 떨어져야 한다는 제약조건으로 기존 방법을 적용하기 어렵다. 이를 해결하기 위해 공간 상에 상호작용을 위한 비가시성 표면을 생성하고, 생성된 표면과 참여자의 신체와의 접촉을 상호작용의 이벤트로 간주한다. 또한 본 논문에서는 상호작용이 가능한 입체 영상 저작을 위해 게임 엔진 기반의 입체 영상 생성 및 편집 기법을 제시한다.

불규칙 표면에 대한 멀티터치 디스플레이를 이용한 탠저블 인터페이스 개발 (Development of a Tangible Interface using Multi-touch Display on an Irregular Surface)

  • 이동훈;강맹관;윤태수
    • 한국산업정보학회논문지
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    • 제16권3호
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    • pp.65-72
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    • 2011
  • 멀티터치 디스플레이 시스템은 참여자가 별도의 부가장치 없이 다양한 인터랙티브 미디어에 손쉽게 접근할 수 있는 기술로 최근 큰 각광을 받고 있다. 특히 마이크로소프트사의 서피스 (Microsoft Surface)와 같이 벽면형 디스플레이 이외에 원형의 디스플레이 상에서의 멀티터치 기술이 상용화됨에 따라 보다 다양한 형태의 탠저블 인터페이스로서의 가능성을 보였다. 본 논문 에서는 이를 확장하여 구형이 아닌 볼록형(Convex) 불규칙 표면을 대상으로 영상을 디스플레이 하고 디스플레이된 콘텐츠와 참여자의 상호작용이 가능한 멀티터치 인터랙션 시스템을 제안한다. 이러한 제안 방법은 각종 탠져블 인터페이스, 예를 들어 디오라마 기반의 전시 시스템이나 체감형 아케이드 게임에서 효율적으로 사용될 수 있다.

상호작용 공간 모달리티의 건축기호적 특징 - 질베르 시몽동의 기술의 정보·형태화 관점 - (The Archi-Semiotic Characteristics of Spatial Modality in Interactive Space - Focus on Gilbert Simondon's Information of Technology -)

  • 서준호
    • 한국실내디자인학회논문집
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    • 제22권1호
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    • pp.75-84
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    • 2013
  • This study focuses on Gilbert Simondon's individuation theory, a core concept of his technological philosophy, and spatial modality in interactive space as the schema of interactive operation. The study examines spatial modality as the technology of an interaction-enabler that has archi-semiotic characteristics in the designed space by aspects of examples. They are based on ideas and properties of a combined environment and the concept of information, which form Simondon's individuation theory. In the process of technological individuation, spatial modality has the characteristics of archi-semiotics from a combined environment and information. The first of the three properties is representation through semiosis and the information surface. Second is the context by relation works and perception, and third are the symbolic aspects, which could create Placeness by meaning. Combining meaningful constructive and deconstructive spaces could result in space for interactive communication. Spatial modality makes it possible to interact with users and spaces. In fact, it could have a particular semiotic mode of address and become a semiotic and contextual base. As a basic investigation of spatial modality, this study will contribute to interactive space design research.

Multiobjective Optimization of Three-Stage Spur Gear Reduction Units Using Interactive Physical Programming

  • Huang Hong Zhong;Tian Zhi Gang;Zuo Ming J.
    • Journal of Mechanical Science and Technology
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    • 제19권5호
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    • pp.1080-1086
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    • 2005
  • The preliminary design optimization of multi-stage spur gear reduction units has been a subject of considerable interest, since many high-performance power transmission applications (e.g., automotive and aerospace) require high-performance gear reduction units. There are multiple objectives in the optimal design of multi-stage spur gear reduction unit, such as minimizing the volume and maximizing the surface fatigue life. It is reasonable to formulate the design of spur gear reduction unit as a multi-objective optimization problem, and find an appropriate approach to solve it. In this paper an interactive physical programming approach is developed to place physical programming into an interactive framework in a natural way. Class functions, which are used to represent the designer's preferences on design objectives, are fixed during the interactive physical programming procedure. After a Pareto solution is generated, a preference offset is added into the class function of each objective based on whether the designer would like to improve this objective or sacrifice the objective so as to improve other objectives. The preference offsets are adjusted during the interactive physical programming procedure, and an optimal solution that satisfies the designer's preferences is supposed to be obtained by the end of the procedure. An optimization problem of three-stage spur gear reduction unit is given to illustrate the effectiveness of the proposed approach.

다중반응최적화를 위한 상호교호적 접근법 (An Interactive Approach to Multiple Response Optimization)

  • 이평수;박경삼
    • 한국경영과학회지
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    • 제40권3호
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    • pp.49-61
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    • 2015
  • We study the problem of multiple response optimization (MRO) and focus on the selection of input levels which will produce desirable output quality. We propose an interactive multiple objective optimization approach to the input design. The earlier interactive methods utilized for MRO communicate with the decision maker only using the response variable values, in order to improve the current response values, thereby resulting in the corresponding design solution automatically. In their interaction steps of preference articulation, no account is taken of any active changes in design variable values. On the contrary, our approach permits the decision maker to change the design variable values in its interaction stage, which makes possible the consideration of the preference or economics of the design variable side. Using some typical value functions, we also demonstrate that our method converges reasonably well to the known optimal solutions.