• Title/Summary/Keyword: Interactive Wall

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A tailor-made process proposal for Interactive space using smart device (스마트 디바이스를 이용한 인터렉티브 공간의 맞춤형 콘텐츠 프로세스 제안)

  • Won, Jong Wook;Oh, Moon Seok
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.9 no.4
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    • pp.155-165
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    • 2013
  • For the service and creation of new space, the next generation smart device for interactive space using tailor-made contents process serve as an opportunity for the growth of new special display due to the integration of the latest digital technology. The application of next generation technology is in the field that most people expect. So, this thesis serving as the beginning, it is hoped that the smart mirror and wall industry in Korea will play a practical and academic momentum. An interactive environment which is the smart device can be realized when space displays based on smart device built on the experience of the user can provide various tailor-made processes such as academics, performances, meetings, virtual experience, exhibits and promotion, and through this a strategic direction was suggested for the development of each field.

An interactive multiple model method to identify the in-vessel phenomenon of a nuclear plant during a severe accident from the outer wall temperature of the reactor vessel

  • Khambampati, Anil Kumar;Kim, Kyung Youn;Hur, Seop;Kim, Sung Joong;Kim, Jung Taek
    • Nuclear Engineering and Technology
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    • v.53 no.2
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    • pp.532-548
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    • 2021
  • Nuclear power plants contain several monitoring systems that can identify the in-vessel phenomena of a severe accident (SA). Though a lot of analysis and research is carried out on SA, right from the development of the nuclear industry, not all the possible circumstances are taken into consideration. Therefore, to improve the efficacy of the safety of nuclear power plants, additional analytical studies are needed that can directly monitor severe accident phenomena. This paper presents an interacting multiple model (IMM) based fault detection and diagnosis (FDD) approach for the identification of in-vessel phenomena to provide the accident propagation information using reactor vessel (RV) out-wall temperature distribution during severe accidents in a nuclear power plant. The estimation of wall temperature is treated as a state estimation problem where the time-varying wall temperature is estimated using IMM employing three multiple models for temperature evolution. From the estimated RV out-wall temperature and rate of temperature, the in-vessel phenomena are identified such as core meltdown, corium relocation, reactor vessel damage, reflooding, etc. We tested the proposed method with five different types of SA scenarios and the results show that the proposed method has estimated the outer wall temperature with good accuracy.

Numerical simulation of soil-structure interaction in framed and shear-wall structures

  • Dalili, M.;Alkarni, A.;Noorzaei, J.;Paknahad, M.;Jaafar, M.S.;Huat, B.B.K.
    • Interaction and multiscale mechanics
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    • v.4 no.1
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    • pp.17-34
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    • 2011
  • This paper deals with the modeling of the plane frame structure-foundation-soil system. The superstructure along with the foundation beam is idealized as beam bending elements. The soil medium near the foundation beam with stress concentrated is idealized by isoparametric finite elements, and infinite elements are used to represent the far field of the soil media. This paper presents the modeling of shear wall structure-foundation and soil system using the optimal membrane triangular, super and conventional finite elements. Particularly, an alternative formulation is presented for the optimal triangular elements aimed at reducing the programming effort and computational cost. The proposed model is applied to a plane frame-combined footing-soil system. It is shown that the total settlement obtained from the non-linear interactive analysis is about 1.3 to 1.4 times that of the non-interactive analysis. Furthermore, the proposed model was found to be efficient in simulating the shear wall-foundation-soil system, being able to yield results that are similar to those obtained by the conventional finite element method.

A Case Study on Using Interactive Media of Large Space Structure (대공간구조물의 Interactive Media 적용 사례 분석)

  • Kim, Sic;Yoon, Sung-Won
    • Journal of Korean Association for Spatial Structures
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    • v.11 no.4
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    • pp.71-78
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    • 2011
  • Interactive media are applied to inner and outer space of small public space to enhance for the interaction between the spectator and works, also widely used in the exterior wall by LED and projector for advertisement. In the other hand, case studies of interactive media for large space have not less accomplished than those of buildings and public spaces. Thus, these studies analyzed 11 large structure examples by display, content, interface, and technology device by comparison of those cases of ordinary building public space. First interactive media for large space are found to be contents(39%), and next one is play(27%), advertisement(17%) and message(17%).

Development of a Interactive Stereoscopic Image Display System using Invisible Interaction Surface Generation (비가시성 인터랙션 표면 생성을 통한 인터랙티브 입체영상 시연 시스템 개발)

  • Lee, Dong-Hoon;Yang, Hwang-Kyu
    • The Journal of the Korea institute of electronic communication sciences
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    • v.6 no.3
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    • pp.371-379
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    • 2011
  • In this paper, we propose a development methodology of interactive stereoscopic image display system. In our case, we consider a multiple touch recognition technique as the interaction method. That's because we want to guarantee multiple user access and interaction to the content without any restriction. In this case, however, some restrictions are occurred on account of the distance between display and participants. For this reason, this paper propose an invisible interaction surfaces which are generated in the air. This surface is utilized as interaction medium instead of the display wall. We also present an effective way to generate and edit interactive stereoscopic images based on Game Engine.

Considering Materiality of Glass as a System with Interactive Layers

  • Kim, Sung-wook;Kim, Do-sik
    • Architectural research
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    • v.11 no.2
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    • pp.1-8
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    • 2009
  • In contemporary architecture, glass is being used less as a single piece for the exterior envelope, due to a variety of influences such as increased performance regulations, the market environment and technical developments. An architectural exterior wall today is usually installed as a 'ystem' wall, not as a single plane glass wall. That brings up the necessity to question the appropriateness of the materiality of an individual piece of glass for the exterior envelope in urban settings. Therefore, in many cases it is appropriate to examine materiality of glass as a system. A new examination of materiality can be carried out by analyzing the interactions between layers that constitute a system. This paper examines the experimental use of glass systems in contemporary architecture, and analyzes them to interpret the relationship between the layers of each system in order to establish the diversified materiality of glass in contemporary architecture.

A Study on the Behavior of the Steel Retaining Wall (강재틀 옹벽 거동에 관한 연구)

  • Kim, Seung-Hwan;Lee, Yeong-Saeng;Cho, Woo-Yeon
    • Proceedings of the Korean Geotechical Society Conference
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    • 2005.03a
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    • pp.569-574
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    • 2005
  • The steel retaining wall(s.r.w) are not constructed broadly all over the world. So the method of the analysis and the estimation for the behavior of the s.r.w. the interactive behavior of the frame and the fill material. In this study, the numerical analysis using F.E.M. was made to analize the mutural relation of the frame and the fill material in prior to the s.r.w. model test.

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Nonlinear interaction behaviour of infilled frame-isolated footings-soil system subjected to seismic loading

  • Agrawal, Ramakant;Hora, M.S.
    • Structural Engineering and Mechanics
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    • v.44 no.1
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    • pp.85-107
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    • 2012
  • The building frame and its foundation along with the soil on which it rests, together constitute a complete structural system. In the conventional analysis, a structure is analysed as an independent frame assuming unyielding supports and the interactive response of soil-foundation is disregarded. This kind of analysis does not provide realistic behaviour and sometimes may cause failure of the structure. Also, the conventional analysis considers infill wall as non-structural elements and ignores its interaction with the bounding frame. In fact, the infill wall provides lateral stiffness and thus plays vital role in resisting the seismic forces. Thus, it is essential to consider its effect especially in case of high rise buildings. In the present research work the building frame, infill wall, isolated column footings (open foundation) and soil mass are considered to act as a single integral compatible structural unit to predict the nonlinear interaction behaviour of the composite system under seismic forces. The coupled isoparametric finite-infinite elements have been used for modelling of the interaction system. The material of the frame, infill and column footings has been assumed to follow perfectly linear elastic relationship whereas the well known hyperbolic soil model is used to account for the nonlinearity of the soil mass.

A Study on the Interactive Narrative - Focusing on the analysis of VR animation <Wolves in the Walls> (인터랙티브 내러티브에 관한 연구 - VR 애니메이션 <Wolves in the Walls>의 분석을 중심으로)

  • Zhuang Sheng
    • Trans-
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    • v.15
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    • pp.25-56
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    • 2023
  • VR is a dynamic image simulation technology with very high information density. Among them, spatial depth, temporality, and realism bring an unprecedented sense of immersion to the experience. However, due to its high information density, the information contained in it is very easy to be manipulated, creating an illusion of objectivity. Users need guidance to help them interpret the high density of dynamic image information. Just like setting up navigation interfaces and interactivity in games, interactivity in virtual reality is a way to interpret virtual content. At present, domestic research on VR content is mainly focused on technology exploration and visual aesthetic experience. However, there is still a lack of research on interactive storytelling design, which is an important part of VR content creation. In order to explore a better interactive storytelling model in virtual reality content, this paper analyzes the interactive storytelling features of the VR animated version of <Wolves in the walls> through the methods of literature review and case study. We find that the following rules can be followed when creating VR content: 1. the VR environment should fully utilize the advantages of free movement for users, and users should not be viewed as mere observers. The user's sense of presence should be fully considered when designing interaction modules. Break down the "fourth wall" to encourage audience interaction in the virtual reality environment, and make the hot media of VR "cool". 2.Provide developer-driven narrative in the early stages of the work so that users are not confused about the ambiguous world situation when they first enter a virtual environment with a high degree of freedom. 1.Unlike some games that guide users through text, you can guide them through a more natural interactive approach that adds natural dialog between the user and story characters (NPC). Also, since gaze guidance is an important part of story progression, you should set up spatial scene user gaze guidance elements within it. For example, you can provide eye-following cues, motion cues, language cues, and more. By analyzing the interactive storytelling features and innovations of the VR animation <Wolves in the walls>, I hope to summarize the main elements of interactive storytelling from its content. Based on this, I hope to explore how to better showcase interactive storytelling in virtual reality content and provide thoughts on future VR content creation.

A study on the Emotional Communication of Interactive Media Art and Audience -a focus on the affects of exhibition interpretation medium- (인터랙티브 미디어 아트와 관객과의 감성 커뮤니케이션에 관한 연구 -전시 해석매체가 미치는 영향을 중심으로-)

  • Jung, Myun-Joo;Son, Ju-Young
    • Science of Emotion and Sensibility
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    • v.14 no.3
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    • pp.415-424
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    • 2011
  • Interactive media art can be said to be art in which audience participation and communication through interaction is considered to be most important Previously the role of the audience is to unilately accepted the artist's message, whereas the role of the audience observing interaction media has been changed to the point of the producer, actively participating in completing the artwork through interaction. This study analyzed the interaction and communication between the audience and interactive media artworks from the audience's point of view (in the view of reception theory) by the investigation of the case of the artworks that were on exhibition. Employing the exhibition interpretation medium with docent explanation and wall text was experienced how to improve audience's communication when they watched the artworks. The docent explained the intention of artists and their artworks in the manner of storytelling and induced the audience to focus naturally on the artworks. As the result, the role of the exhibition interpretation medium was found to be significantly high in enhancing the degree of emotional communication with the artworks, so in this study I attempted to present that the role of the docent is an important factor for enhancing the audience participation and emotional communication through interaction with the artworks.

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