• Title/Summary/Keyword: Interactive Video System

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Human activity recognition with analysis of angles between skeletal joints using a RGB-depth sensor

  • Ince, Omer Faruk;Ince, Ibrahim Furkan;Yildirim, Mustafa Eren;Park, Jang Sik;Song, Jong Kwan;Yoon, Byung Woo
    • ETRI Journal
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    • v.42 no.1
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    • pp.78-89
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    • 2020
  • Human activity recognition (HAR) has become effective as a computer vision tool for video surveillance systems. In this paper, a novel biometric system that can detect human activities in 3D space is proposed. In order to implement HAR, joint angles obtained using an RGB-depth sensor are used as features. Because HAR is operated in the time domain, angle information is stored using the sliding kernel method. Haar-wavelet transform (HWT) is applied to preserve the information of the features before reducing the data dimension. Dimension reduction using an averaging algorithm is also applied to decrease the computational cost, which provides faster performance while maintaining high accuracy. Before the classification, a proposed thresholding method with inverse HWT is conducted to extract the final feature set. Finally, the K-nearest neighbor (k-NN) algorithm is used to recognize the activity with respect to the given data. The method compares favorably with the results using other machine learning algorithms.

An Interactive Cooking Video Service System with Linked Data (링크드 데이터를 이용한 인터랙티브 요리 비디오 서비스 시스템)

  • Park, Woo-Ri;Oh, Kyeong-Jin;Hong, Myung-Duk;Jo, Geun-Sik
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.04a
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    • pp.765-768
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    • 2014
  • 스마트폰, 스마트TV, 구글 크롬캐스트 등 스마트 미디어의 발달로 인해 정보와 사용자간의 상호작용의 중요성이 강조되고 있고 사용자들은 자신이 원하는 정보를 다른 단계를 거치지 않고 쉽고 빠르게 얻기 위한 요구사항이 증가하고 있다. 그러나 아직 여러 분야에서 사용자의 요구사항에 대한 해결책이 매우 부족하다. 본 논문에서는 요리분야의 요리비디오에서 이러한 문제점을 발견하여 이를 개선하기 위한 방안을 살펴보았다. 요리비디오는 단방향으로 정보를 제공하기 때문에 사용자가 요구하는 정보를 얻기 위해서는 웹 검색과 같은 별도의 과정이 필요하고, 또한 요리를 하는데 있어 불편함을 겪어야 한다. 이러한 불편함을 해소하기 위하여 요리 비디오에서 사용자가 원하는 장면에 정확한 정보를 제공하고 요리를 하면서 효율적으로 인터랙션을 하기 위한 시스템을 구현하였다. 시스템 평가를 위해 HCI분야의 연구에서 제안되어 많은 논문들이 평가 척도로 사용하는 사용자 설문방식을 기반으로 시스템을 평가하기 위한 실험을 통해 시스템 인터페이스, 전체 시스템의 만족도, 정보의 정확성에서 좋은 결과를 얻었다.

Virtual Global Collaboration to Advocate Students for Pharmacy Immunizations during Coronavirus Disease-19 (약학대학생대상 코로나바이러스감염증-19 예방접종 약료활동 교육계몽을 위한 국제협력)

  • Sandy Jeong Rhie;Hoai-An Truong;See-Won Seo
    • Korean Journal of Clinical Pharmacy
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    • v.33 no.2
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    • pp.81-85
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    • 2023
  • Background: It was to describe collaborative educational efforts under Coronavirus disease 2019 period to advocate pharmacy-based immunization delivery and meet unmet needs of partnership institution using virtual learning platforms. Methods: A partnership was established among three pharmacy schools from two countries. The class content included the history of pharmacy immunization, pharmacists' roles and contribution to public health of the USA. The class also reviewed the value of pharmacists as frontline healthcare workers to foster student insights and the scope of pharmacy. The virtual class featured an interactive video simulation and small breakroom discussion besides a lecture. Results: Participants indicated that public accessibility to pharmacy and six-year education system in South Korea as advantages. However, legislative restrictions, pharmacist burden, and interprofessional disagreements were expressed as barriers to introduce the pharmacist immunization. Conclusion: A virtual learning platform was used to advocate for pharmacy-based immunization and fulfilled an unmet educational gap at a partnership institution.

A User Profile-based Filtering Method for Information Search in Smart TV Environment (스마트 TV 환경에서 정보 검색을 위한 사용자 프로파일 기반 필터링 방법)

  • Sean, Visal;Oh, Kyeong-Jin;Jo, Geun-Sik
    • Journal of Intelligence and Information Systems
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    • v.18 no.3
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    • pp.97-117
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    • 2012
  • Nowadays, Internet users tend to do a variety of actions at the same time such as web browsing, social networking and multimedia consumption. While watching a video, once a user is interested in any product, the user has to do information searches to get to know more about the product. With a conventional approach, user has to search it separately with search engines like Bing or Google, which might be inconvenient and time-consuming. For this reason, a video annotation platform has been developed in order to provide users more convenient and more interactive ways with video content. In the future of smart TV environment, users can follow annotated information, for example, a link to a vendor to buy the product of interest. It is even better to enable users to search for information by directly discussing with friends. Users can effectively get useful and relevant information about the product from friends who share common interests or might have experienced it before, which is more reliable than the results from search engines. Social networking services provide an appropriate environment for people to share products so that they can show new things to their friends and to share their personal experiences on any specific product. Meanwhile, they can also absorb the most relevant information about the product that they are interested in by either comments or discussion amongst friends. However, within a very huge graph of friends, determining the most appropriate persons to ask for information about a specific product has still a limitation within the existing conventional approach. Once users want to share or discuss a product, they simply share it to all friends as new feeds. This means a newly posted article is blindly spread to all friends without considering their background interests or knowledge. In this way, the number of responses back will be huge. Users cannot easily absorb the relevant and useful responses from friends, since they are from various fields of interest and knowledge. In order to overcome this limitation, we propose a method to filter a user's friends for information search, which leverages semantic video annotation and social networking services. Our method filters and brings out who can give user useful information about a specific product. By examining the existing Facebook information regarding users and their social graph, we construct a user profile of product interest. With user's permission and authentication, user's particular activities are enriched with the domain-specific ontology such as GoodRelations and BestBuy Data sources. Besides, we assume that the object in the video is already annotated using Linked Data. Thus, the detail information of the product that user would like to ask for more information is retrieved via product URI. Our system calculates the similarities among them in order to identify the most suitable friends for seeking information about the mentioned product. The system filters a user's friends according to their score which tells the order of whom can highly likely give the user useful information about a specific product of interest. We have conducted an experiment with a group of respondents in order to verify and evaluate our system. First, the user profile accuracy evaluation is conducted to demonstrate how much our system constructed user profile of product interest represents user's interest correctly. Then, the evaluation on filtering method is made by inspecting the ranked results with human judgment. The results show that our method works effectively and efficiently in filtering. Our system fulfills user needs by supporting user to select appropriate friends for seeking useful information about a specific product that user is curious about. As a result, it helps to influence and convince user in purchase decisions.

Innovative Technologies in Higher School Practice

  • Popovych, Oksana;Makhynia, Nataliia;Pavlyuk, Bohdan;Vytrykhovska, Oksana;Miroshnichenko, Valentina;Veremijenko, Vadym;Horvat, Marianna
    • International Journal of Computer Science & Network Security
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    • v.22 no.11
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    • pp.248-254
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    • 2022
  • Educational innovations are first created, improved or applied educational, didactic, educative, and managerial systems and their components that significantly improve the results of educational activities. The development of pedagogical technology in the global educational space is conventionally divided into three stages. The role of innovative technologies in Higher School practice is substantiated. Factors of effectiveness of the educational process are highlighted. Technology is defined as a phenomenon and its importance is emphasized, it is indicated that it is a component of human history, a form of expression of intelligence focused on solving important problems of being, a synthesis of the mind and human abilities. The most frequently used technologies in practice are classified. Among the priority educational innovations in higher education institutions, the following are highlighted. Introduction of modular training and a rating system for knowledge control (credit-modular system) into the educational process; distance learning system; computerization of libraries using electronic catalog programs and the creation of a fund of electronic educational and methodological materials; electronic system for managing the activities of an educational institution and the educational process. In the educational process, various innovative pedagogical methods are successfully used, the basis of which is interactivity and maximum proximity to the real professional activity of the future specialist. There are simulation technologies (game and discussion forms of organization); technology "case method" (maximum proximity to reality); video training methodology (maximum proximity to reality); computer modeling; interactive technologies; technologies of collective and group training; situational modeling technologies; technologies for working out discussion issues; project technology; Information Technologies; technologies of differentiated training; text-centric training technology and others.

A Study on the Tele-medicine Robot System with Face to Face Interaction

  • Shin, Dae Seob
    • Journal of IKEEE
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    • v.24 no.1
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    • pp.293-301
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    • 2020
  • Consultation with the patient and doctor is very important in the examination. However, if the consultation cannot be done directly, such as corona virus, it is difficult for the doctor to determine the patient's condition more accurately. Recently, an image counseling system has been developed based on the Internet, but in the case of heart disease, remote medical counseling cannot be performed because it is not possible to stethoscope the heart sounds remotely. In order to solve this problem, it is necessary to develop an interactive mobile robot capable of remote medical consultation, and a doctor and a patient should be able to set a planting sound during consultation and transmit it in real time. In this paper, we developed a robot that can remotely control a medical counseling robot to move to a hospital room where patients are hospitalized, and to consult a patient in the room remotely from a doctor's office. A remote medical imaging stethoscope system for real-time heart sound transmission is presented. The proposed system is a kind of P2P communication that transmits video information, audio information, and control signal independently through webRTC platform, so that there is no data loss. Consults and sees doctors in real time and finds it more effective than traditional methods for patient security. The system implemented in this paper will be able to perform remote medical care in the place where the spread of diseases between humans like the recent corona 19 as well as the remote medical care of heart disease patients in the future.

The Effect of Data-Guided Artificial Wind in a Yacht VR Experience on Positive Affect (요트 VR 체험에서 데이터 기반의 인공풍이 정적 정서에 미치는 영향)

  • Cho, Yesol;Lee, Yewon;Lim, Dojeon;Ryoo, Taedong;Jonas, John Claud;Na, Daeyoung;Han, Daseong
    • Journal of the Korea Computer Graphics Society
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    • v.28 no.3
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    • pp.67-77
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    • 2022
  • The sense of touch by natural wind is one of the most common feels that every person experiences in daily life. However, it has been rarely studied how natural wind can be reproduced in a VR environment and whether the multisensory contents equipped with artificial winds do improve human emotion or not. To address these issues, we first propose a wind reproduction VR system guided by video and wind capture data and also study the effect of the system on positive affect. We collected wind direction and speed data together with a 360-degree video on a yacht. These pieces of data were used to produce a multisensory VR environment by our wind reproduction VR system. 19 college students participated in the experiments, where the Korean version of Positive and Negative Affect Schedule (K-PANAS) was introduced to measure their emotions. Through the K-PANAS, we found that 'inspired' and 'active' emotions increase significantly after experiencing the yacht VR contents with artificial wind. Our experimental results also show that another emotion, 'interested', is most notably affected depending on the presence of the wind. The presented system can be effectively used in various VR applications such as interactive media and experiential contents.

Telemedicine robot system for visual inspection and auscultation using WebRTC (WebRTC를 이용한 육안 검사 및 청진용 원격진료 로봇 시스템)

  • Jae-Sam Park
    • Journal of Advanced Navigation Technology
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    • v.27 no.1
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    • pp.139-145
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    • 2023
  • When a doctor examines a patient in a hospital, the doctor directly checks the patient's condition and conducts a face-to-face diagnosis through dialogue with the patient. However, it is often difficult for doctors to directly treat patients. Recently, several types of telemedicine systems have been developed. However, the systems have lack of capabilities to observe heart disease, neck condition, skin condition, inside ear condition, etc. To solve this problem, in this paper, an interactive telemedicine robot system with autonomous driving in a room capable of visual examination and auscultation of patients is developed. The developed robot can be controlled remotely through the WebRTC platform to move toward the patient and check a patient's condition under the doctor's observation using the multi-joint robot arm. The video information, audio information, patient's heart sound, and other data obtained remotely from patients can be transmitted to a doctor through the web RTC platform. The developed system can be applied to the various places where doctors are not possible to attend.

Development of a Scalable Clustering A/V Server for the Internet Personal-Live Broadcasting (인터넷 개인 생방송을 위한 Scalable Clustering A/V Server 개발)

  • Lee, Sang-Moon;Kang, Sin-Jun;Min, Byung-Seok;Kim, Hag-Bae;Park, Jin-Bae
    • The KIPS Transactions:PartC
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    • v.9C no.1
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    • pp.107-114
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    • 2002
  • In these days, rapid advances of the computer system and the high speed network have made the multimedia services popularized among various applications and services in the internet. Internet live broadcasting, a part of multimedia services, makes it possible to provide not only existing broadcasting services including audio and video but also interactive communications which also expand application scopes by freeing from both temporal and spatial limitation. In the Paper, an interned Personal-live broadcasting server system is developed by allowing individual users to actively create or join live-broadcasting services with such basic multimedia devices as a PC camera and a sound card. As the number of broadcasters and participants increases, concurrent multiple channels are established and groups are to be expanded. The system should also guarantee High Availability (HA) for continuous services even in the presence of partial failure of the cluster. Furthermore, a transmission mode switching is supported to consider network environments in the user system.

Development of the EPG Provider System based on DAB (DAB 기반의 EPG Provider 시스템 개발)

  • Jin Hyun-Joon;Park Nho-Kyung;Hwang Woon-Jae
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.41 no.12
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    • pp.51-60
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    • 2004
  • DAB(Digital Audio Broadcasting) is a new media service that can provide CD quality audio, various data service, interactive and high quality mobile communications through popular media such as terrestrial broadcasting, satellite, cable TV, and internet. In this paper, a new EPG(Electronic Program Guide) application model is proposed. The model is based on DAB and combines a DAB receiver and PCs so that it can take advantages of using various multimedia services and plenty of internet contents. The developed EPSD(EPG Provider System on DAB) has Web-based Server/Client structure and povides EPG functionalities to client PCs over internet. Therefore, the DAB receiver can be smaller and cheaper, and can develop abundant data services on internet. It can also provide high quality video services and be expected to become an important component in future home network systems.