• 제목/요약/키워드: Interactive Space

검색결과 397건 처리시간 0.02초

감성체험을 위한 공간의 어포던스 특성 분석 - 박물관 사례를 중심으로 - (A Analysis of Affordance Character in Space for Sensibility Experience - Focus on the Museum cases -)

  • 김미영;문정민
    • 한국실내디자인학회논문집
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    • 제20권4호
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    • pp.92-100
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    • 2011
  • Under social changes focusing diversification, human-oriented ecological values and emotional and pscyhological satisfaction have been considered more important in space. Such trend has developed into interest in the effect of architectural space and shape on human perception and consciousness, and space has been considered as interactive in ecological, psychological and behavioral, and aesthetic terms rather than physical environment. In particular, exhibition space where interactive sympathy between environment and users through emotional experiences is more important, can have appropriate interaction through intended relationships between environment and humans in space. Therefore, this study aims to understand affordance, an internal mechanism of space recognition and human behaviors. Then it analysed representative types of exhibition space for emotional experiences as a characteristic of affordance Based on the results analysed, it is expected that introduction of affordance as real information in space will be helpful for effective connection of space with human emotional experiences.

Implementation of Self-expression Tool with Interactive Hangeul

  • Lim, Sooyeon
    • International Journal of Internet, Broadcasting and Communication
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    • 제10권4호
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    • pp.43-49
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    • 2018
  • Modern people communicate in a digital space without being limited by physical space and time. On the internet, people's desire for self-expression is getting bigger, and the most common self-expression tool is characters. Characters are visual materials to express human thoughts and desires. This study is a method to positively express the viewer's self in an interactive Hangeul system. The proposed system produces new formative shapes and meanings of Hangeul through the process of deconstructing and reconstructing the characters. Immediate character transformations that are synchronized with the motion of the viewer act as a tool of self-expression by inducing the viewer's active interaction repeatedly. Therefore, the proposed interactive Hangeul is more than enough to be used as a new graphic tool beyond the text to be read, and it is highly likely to develop into cultural contents using it.

Memory Allocation in Mobile Multitasking Environments with Real-time Constraints

  • Hyokyung, Bahn
    • International Journal of Internet, Broadcasting and Communication
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    • 제15권1호
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    • pp.79-84
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    • 2023
  • Due to the rapid performance improvement of smartphones, multitasking on mobile platforms has become an essential feature. Unlike traditional desktop or server environments, mobile applications are mostly interactive jobs where response time is important, and some applications are classified as real-time jobs with deadlines. When interactive and real-time jobs run concurrently, memory allocation between multitasking applications is a challenging issue as they have different time requirements. In this paper, we study how to allocate memory space when real-time and interactive jobs are simultaneously executed in a smartphone to meet the multitasking requirements between heterogeneous jobs. Specifically, we analyze the memory size required to satisfy the constraints of real-time jobs and present a new model for allocating memory space between heterogeneous multitasking jobs. Trace-driven simulations show that the proposed model provides reasonable performance for interactive jobs while guaranteeing the requirement of real-time jobs.

미디어 아트의 인터랙티브 개념과 유비쿼터스 공간과의 관계성 연구 (A Study on Relationship between Interactive in Media Art and Ubiquitos Space)

  • 정재원;김문덕
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2006년도 추계학술발표대회 논문집
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    • pp.141-145
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    • 2006
  • The development of information & communication technology in 21st century along with the mass media In 20th century, the influence of state-of-art culture in our society rapidly increased in these days. This state-of-art culture makes the world becomes single-channeled by network, and there is a big change not only in human life but also in concept and understand for art and space. The development of digital paradigm and media technology is exerting a strong influence on the Ubiquitous computing environment that is being drawn great interest. The ubiquitous is concerned as expansion of media art, and the interactive art which is part of media art has the similarity with the ubiquitous computing environment. In this study, the possibility of connection between the territory of ubiquitous environment which is recently focused and has strong interrelation feature, and the territory of interacting will be examined. Furthermore, possibility of new space design work through seeking the possibility of connection between two territories will be estimated.

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도시 공공 공간에서 인터랙티브 미디어 아트 활용 사례 분석 (Interaction media art in city public space utilization example analysis)

  • 장군령;김세화
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2007년도 추계 종합학술대회 논문집
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    • pp.885-888
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    • 2007
  • 도시의 발전에 따라 상징적인 건축물 및 대형 광장, 차 없는 거리 등이 도시의 중요한 특징으로 부각되고 있으며 이와 함께 공공 예술에 대한 중요성이 부각되고 있다. 도시의 공공 공간을 중심으로 인터랙티브 미디어 아트 활동을 하는 9명의 세계적인 작가 또는 그룹을 선정하고, 이들의 대표적인 작품을 대상으로 흥미유발. 인터랙션, 장소의존성, 심미성, 상업성, 매체, 장비의 7개 항목을 기준으로 현대 공공 공간의 인터랙티브 미디어 아트의 특징을 분석하도록 한다.

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상호작용형 증강현실 색칠공부 설계 및 구현 (Design and Implementation of Interactive Augmented Reality Coloring Book)

  • 조광문;김하동;이영호
    • 사물인터넷융복합논문지
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    • 제1권1호
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    • pp.5-9
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    • 2015
  • 본 논문에서는 상호작용형 증강현실 색칠공부의 설계방법을 제안한다. 제안된 방법은 현실공간, 증강현실공간, 그리고 가상현실 공간을 모두 활용하여 사용자의 참여와 흥미를 높이는 방법이다. 제안된 방법에 따라 증강현실 색칠공부인 플레잉하우스(PlayingHouse)를 구현하였다. 미래에는 증강현실 색칠공부가 하나의 도서분류로 자리매김하길 바란다.

협소 공간 생존자 탐색을 위한 뱀형 로봇의 다중 센서 모듈 (A Multi-Sensor Module of Snake Robot for Searching Survivors in Narrow Space)

  • 김성재;신동관;표주현;신주성;김무림;서진호
    • 로봇학회논문지
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    • 제16권4호
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    • pp.291-298
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    • 2021
  • In this study, we present a multi-sensor module for snake robot searching survivors in a narrow space. To this end, we integrated five sensor systems by considering the opinions of the first responders: a gas sensor to detect CO2 gases from the exhalation of survivors, a CMOS camera to provide the image of survivors, an IR camera to see in the dark & smoky environment, two microphones to detect the voice of survivors, and an IMU to recognize the approximate location and direction of the robot and survivors. Furthermore, we integrated a speaker into the sensor module system to provide a communication channel between the first responders and survivors. To integrated all these mechatronics systems in a small, compact snake head, we optimized the positions of the sensors and designed a stacked structure for the whole system. We also developed a user-friendly GUI to show the information from the proposed sensor systems visually. Experimental results verified the searching function of the proposed sensor module system.

Interactive 시뮬레이션을 위한 실내공간인지 분석의 지표구성 (The Constitution with Analysis of cognitive Indicators in Interior Space for Interactive Simulation)

  • 김태환;이사호
    • 한국실내디자인학회논문집
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    • 제27호
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    • pp.162-167
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    • 2001
  • The true space is the physical world affected a gravity but the cyber space is the world that rise above physical status and show developed space. This study shows that the factors of objective valuation and the indicators for the behavior analysis. It is established that the structural design indicators using the simulation have 4 steps; The indicator of complex space, the diagram of cognitive image, is the analysis of emotion and stimulation, and the dependent variables. Moreover the indicator of complex space is illustrated the connection degree, the symmetry, the axis of sight, and the degree of space division. For the effective analysis, the simulation is to be made matched with the true environment. Thus the simulation has the capability of the objective and correct more than those of true architectural environment. And it could establish immediately the experimental data and response.

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감성 인터랙션 공간디자인의 개념적 접근연구 (Conceptual Approach For Understanding Emotional Interaction Space Design)

  • 정은주;이연숙
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2005년도 추계학술발표대회 논문집
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    • pp.76-80
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    • 2005
  • Digital technology makes changes of people's behavior style and characteristic of space in which people live. Therefore, we need to adjust conceptual meaning related to digital technology properly. For deriving emotional interactive space design, we need to understand following meanings: the meaning of interaction and interaction design, the meaning of emotion and emotional design, the meaning of space, emotional design, and interaction design in digital society. Consequently emotional interactive space design makes people satisfied with their five senses, communication with people increase and enable people to experience something new that they haven't experienced before transcending time and space.

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현대 실내공간에서 나타난 'Installation' 공간-표현특성에 관한 연구 (A Study on the Space - Expressed Characteristics to Installation on the Contemporary Interior Design)

  • 이재석;도종현;이정욱
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2001년도 춘계학술발표대회 논문집
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    • pp.78-81
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    • 2001
  • The lastest art is being characterised by an ever active exchange between different genre. Installation Art is an artistic attempt to integrate visually and dynamic consciousness and movement of human beings and the actual living space based on the new spatial concept of integrative Environment Approach. Through the visual and structural reflection of personal experience and movement new interpretation of space in which various activities and events take place in relation to time is realized. The methods of Installation that relate on the contemporary interior design are as follow : expression of object through deconstruction, space of every experience, enlargement of concept of space, space of interactive.

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