• Title/Summary/Keyword: Interactive Item

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Augmented Reality based Interactive Storyboard System (증강현실 기반의 인터랙티브 스토리보드 제작 시스템)

  • Park, Jun
    • Journal of the Korea Computer Graphics Society
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    • v.13 no.2
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    • pp.17-22
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    • 2007
  • In early stages of film or animation production, storyboard is used to visually describe the outline of a story. Drawings or photographs, as well as the texts, are employed for character / item placements and camera pose. However, commercially available storyboard tools are mainly drawing and editing tools, not providing functionality for item placement and camera control. In this paper, an Augmented Reality based storyboard tool is presented, which provides an intuitive and easy-to-use interface for storyboard development. Using the presented tool, non-expert users may compose 30 scenes in his or her real environments through tangible building blocks which are used to fetch corresponding 3D models and their pose.

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Effects of a Case Management Program on Self-efficacy, Depression and Anxiety in Pregnant Women with Gestational Diabetes Mellitus (임신성당뇨병 임부에 대한 사례관리 프로그램이 자기효능감, 우울 및 불안에 미치는 효과)

  • Baek, Eun Sook;Park, Hye Ja
    • Women's Health Nursing
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    • v.19 no.2
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    • pp.88-98
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    • 2013
  • Purpose: To examine the effects of a case management program on self-efficacy, depression and anxiety in pregnant women with gestational diabetes mellitus. Methods: Thirty-seven patients who enrolled in a diabetes outpatient clinic were randomly assigned to either an experimental group (n=19) or a control group (n=18). The experimental group received a 2-week intervention composed of a series of one face-to-face interactive interview and five telephone interviews based on the National standards for diabetes self-management education and Bandura's self-efficacy resources of performance accomplishment, vicarious experience, verbal persuasion, and emotional arousal. The effects of the intervention were assessed by completion of a 9-item self-efficacy questionnaire, a 20-item depression questionnaire and a 20-item anxiety questionnaire prior to, and after the intervention. The statistical significances were examined using t-test. Results: The change in self-efficacy was significantly greater in the experimental group than in the control group. Depression and anxiety changes in the experimental group were significantly greater compared to those in the control group. Conclusion: The results of study suggest that a case management program improves self-efficacy, and decreases depression and anxiety in pregnant women with gestational diabetes mellitus.

The consideration of the speciality of game scenario writer (게임시나리오작가의 특수성에 관한 고찰)

  • Lee, Jae-Hong
    • Journal of Korea Game Society
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    • v.2 no.1
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    • pp.84-91
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    • 2002
  • The big difference of game scenario writers from ordinary scenario writers is the creativity of interactive game element. Game scenario writers should complete scenario form before making conti of game production, develop new item that is the essence of game and be able to write mulit-scenario for diverse story developments. Also, he should have the ability to advise on effective arrangement for sound effect to game designer.

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A Scheme for discriminating Construction IETM from existing systems (건설분야 전자매뉴얼(IETM) 특성화 방안)

  • Jeong, Jin-Wook;Park, Moon-Seo;Lee, Hyun-Su;Ji, Se-Hyun
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2008.11a
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    • pp.698-701
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    • 2008
  • IETM(Interactive Electronic Technical Manual) has been introduced to construction industry recently, It is regarded as a useful tool for handling the data, procedures of the construction, but it can be similar to existing If-based systems, the PMIS (Project Management Information System) and the KMS(Knowledge Management System), without characterizing. This research is intended to investigate ITEM's basic concept, and to present the scheme discriminating Construction IETM from existing systems.

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Tourism Destination Recommender System for the Cold Start Problem

  • Zheng, Xiaoyao;Luo, Yonglong;Xu, Zhiyun;Yu, Qingying;Lu, Lin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.7
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    • pp.3192-3212
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    • 2016
  • With the advent and popularity of e-commerce, an increasing number of consumers prefer to order tourism products online. A recommender system can help these users contend with information overload; however, such a system is affected by the cold start problem. Online tourism destination searching is a more difficult task than others on account of its more restrictive factors. In this paper, we therefore propose a tourism destination recommender system that employs opinion-mining technology to refine user preferences and item opinion reputations. These elements are then fused into a hybrid collaborative filtering method by combining user- and item-based collaborative filtering approaches. Meanwhile, we embed an artificial interactive module in our recommender system to alleviate the cold start problem. Compared with several well-known cold start recommendation approaches, our method provides improved recommendation accuracy and quality. A series of experimental evaluations using a publicly available dataset demonstrate that the proposed recommender system outperforms existing recommender systems in addressing the cold start problem.

A Study on the Electronic Manual of Maintenance System for Bridge Facilities on Local Area (중소규모 교량시설물의 유지관리를 위한 전자매뉴얼 구성)

  • Jeong Won-Myung;Chang Kyung-Tae;Kang Leen-Seok
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • autumn
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    • pp.581-584
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    • 2003
  • Recently, construction industry has an interest on the maintenance area of construction facilities to maximize utilization of the each facility. This study suggests an interactive electronic technical manual for bridge facility to improve quality and to ensure safety of the bridge facility. The improvement method of bridge maintenance system consists of the basic information ell the facilities, maintenance manuals and measurement system. And the suggested system is based on the facilities, maintenance manuals and measurement system. And the suggested system is based on IETM (Interactive Electronic Technical Manual), and this study defines and develops a $BF\_IETM (Bridge Facility\_ITEM$ as the bridge maintenance system.

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Developement and Application of Interactive type WBI on the Unit of 'Moon Motion' in Middle School Science (중학교 과학 '달의 운동' 단원의 상호작용형 WBI 개발 및 적용)

  • Jung, Ji-Young;Kim, Hee-Soo
    • Journal of the Korean earth science society
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    • v.25 no.8
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    • pp.663-673
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    • 2004
  • This study has developed an interactive WBI to enhance learning effects on 'the Moon motion' for middle-school students. The quality of this examined by applying it to 20 science teachers and 49 middle school students 49. As a result, over 85% of the test subjects gave an affirmative response in the interest induction, the curiosity solving, and the degree of learning participation category, the degree of difficulty item. Response of the students with negative perception on science have changed positively(p<.05) after this WBI learning. In addition, we compared the learners' of knowledge prior and subsequent to 'the Moon motion'. As a result, it was found that the case of 'no concept' was enhanced more than the case having 'partly or ambiguously concept' for 'the Moon motion'.

Design of Digital Item Management Model for Interactive Video based on SOA (SOA 기반의 양방향 동영상을 위한 디지털 아이템 운용 모델 설계)

  • Oh, Jung-Min;Kim, Kyung-Rok;Choi, Wan;Moon, Nam-Mee
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.11a
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    • pp.274-275
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    • 2010
  • 디지털 기술의 발달로 콘텐츠 서비스 방식에 대한 융복합화 현상이 두드러진다. 플랫폼, 네트워크, 디바이스 등의 발달과 함께 이루어지는 서비스 방식의 다양화는 콘텐츠 제작 및 소비에 있어 사용자의 참여를 가속화시킨다. 최근 들어 동영상 콘텐츠에 양방향성의 특징을 반영하는 서비스가 주목받고 있으며, 이에 따라 양방향 동영상의 확장된 비즈니스 모델을 고려한 신규 서비스 운용 모델이 요구된다. 이에 본 논문은 전자상거래를 지원하기 위한 기본 비즈니스 모델인 Imprimatur Business Model을 기반으로 양방향성이 반영된 동영상 비즈니스 모델을 재정의하고 그 운용에 필요한 구성 요소를 도출하였다. 서비스 운용 모델은 생성, 처리, 소비의 단계를 갖는다. 각 단계별로 세부 운용 요소를 설계하여 운용 시스템과의 연결성을 고려하였다. 이는 XML 다이어그램으로 표현되었으며 디지털 아이템의 생성, 처리, 소비에 필요한 기능을 제어하고 처리할 수 있도록 하기 위해 각 단계별 생성자(creator)와 핸들러(handler)를 정의하였다.

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A Study on the Implementation of Item Pool based Interactive Estimation System on the Client/Server (클라이언트/서버 환경에서 문제은행 중심의 대화형 평가 시스템 구현 연구)

  • 김은미;김창수
    • Proceedings of the Korea Multimedia Society Conference
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    • 1998.04a
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    • pp.296-301
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    • 1998
  • 본 논문에서는 클라이언트/서버 환경에서 교사가 평가 문제를 스스로 관리하는 동시에, 웹 상에서 학생들에게 학습 내용을 테스트하여 학생들의 학습 능력 수준을 손쉽게 파악할 수 있도록 하는 대화형 학생 평가 시스템을 개발하였다. 본 논문에서 구현한 시스템은 과목별 채점 결과를 학급별과 개인별로 통계 처리하여 보여주며, 또한 과목 주제별로 정답 비율을 통계 처리함으로써 학생 개개인 수준을 분석하는데 편리하도록 설계되어 있다. 또한 학생들에게는 웹 상에서 푼 문제에 대한 자신의 채점 결과와 문제 풀이 부분을 즉시 볼 수 있도록 하여 재학습 및 보충학습의 효과를 얻을 수 있도록 하였다. 이로써 교사는 학생 수준에 적합한 교수·학습 방법으로 학생들을 개별 지도할 수 있어 기존의 교사 주도적이고 획일화된 주입식 교육 방식의 문제점을 해결하고자 하였으며, 학생 역시 자신의 수준에 적합한 교육 내용을 제공받을 수 있어 학습 의욕을 향상시킬 수 있다.

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Gain Scheduling for Hot Strip Mill

  • Park, Sung-Han;Ahn, Byoung-Joon;Park, Juy-Yong;Lee, Dong-Wook;Lee, Man-Hyung
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.129.4-129
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    • 2001
  • The looper control of hot strip finishing mill is one of the most important control item in hot strip rolling mill process. Loopers are placed between finishing mill stands and control the mass flow of the two stands. Another important action of the looper is to control the strip tension which influences on the width of the strip. So it is very important to control both the looper angle and the strip tension simultaneously but the looper angle and the strip tension are strongly interacted by each other. There are many control schemes such as conventional, non-interactive, LQ(Linear Quadratic), Hinf and ILQ(Inverse Linear Quadratic), Adaptive(gain scheduling) control in the looper control system. In this paper, we present the modeling for the looper of a hot strip finishing mill to control the tension of the strip and suggest another control method.

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