• Title/Summary/Keyword: Interactive Flow

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The Effect of the Interactive Flow on Convective Heat Transfer from two Vertical Isothermal Parallel Plates (수직 등온 평행 평판에서 상호작용 유동이 대류 열전달에 미치는 영향)

  • 김상영;정한식;권순석
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.16 no.4
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    • pp.765-774
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    • 1992
  • The effect of the interactive flow on convective heat transfer from two vertical isothermal parallel plates have been studied numerically by the finite difference method. The Reynolds number, Grashof number, the relative length, L$_{2}$/L$_{1}$, and the dimensionless plate spacing, b/L$_{1}$ are varied as parameters. In case of outside mean Nusselt number, left outside mean Nusselt numbers show same values as L$_{2}$/L$_{1}$ and b/L$_{1}$ increase, but right outside mean Nusselt numbers decrease as L$_{2}$/L$_{1}$ increases. The inside mean Nusselt numbers are constant at narrow spacings and increase at wide spacings as Grashof numbers increase. The optimun plate spacing on left inside mean Nusselt numbers is b/L$_{1}$=0.4 at Re=100 and b/L$_{1}$=0.3 at Re=200. For the right inside mean Nusselt number, the optimum plate spacings move to the narrow spacing as Reynolds numbers increase and L$_{2}$/L$_{1}$ decrease.

Effects of Lecturer Appearance and Students' Behavioral Patterns on Learning Flow and Teaching Presence of Chinese University Students' Video Lectures (중국 대학생의 동영상 학습에서 교수자 출연이 학습자 행동유형에 따라 학습몰입과 교수실재감에 미치는 효과)

  • Tai, Xiao-Xia;Zhu, Hui-Qin;Kim, Bo-Kyeong
    • Journal of the Korea Convergence Society
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    • v.12 no.3
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    • pp.107-114
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    • 2021
  • The purpose of this study is to investigate whether there is a difference in the effect of learning flow and teaching presence according to the lecturer's appearance and students' behavioral patterns in video learning. For this experiment, 183 freshmen from Xingtai University in China were selected as subjects. After being classified according to DISC, students were assigned to study the lecture videos with the appearance of the lecturer and the video without the appearance of the lecturer. After testing the level of their learning flow and teaching presence, the differences between groups were analyzed. According to the results of the analysis, the learning flow and teaching presence of groups who learned the videos in which the lecturer appeared were significantly higher than the groups who learned the videos without the appearance of the lecturer. Second, the effects of whether the lecturer appears or not according to DISC on learning flow were significant. However, the effects of DISC, and the interactive effect of DISC and the lecturer appearance were found to have no significant interactive effect on learning flow. Third, the effects of whether the lecturer appears or not according to DISC on teaching presence were significant, and the effects of DISC on teaching presence were not significant, but the interactive effect of lecturer appearance and DISC was significant. These findings suggest that lecture videos with the appearance of the lecturer generally have better effect. In particular, in order to enhance teaching presence, it is effective to decide whether the lecturer appears or not by considering its interactive effects with learners' DISC.

A method for image-based shadow interaction with virtual objects

  • Ha, Hyunwoo;Ko, Kwanghee
    • Journal of Computational Design and Engineering
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    • v.2 no.1
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    • pp.26-37
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    • 2015
  • A lot of researchers have been investigating interactive portable projection systems such as a mini-projector. In addition, in exhibition halls and museums, there is a trend toward using interactive projection systems to make viewing more exciting and impressive. They can also be applied in the field of art, for example, in creating shadow plays. The key idea of the interactive portable projection systems is to recognize the user's gesture in real-time. In this paper, a vision-based shadow gesture recognition method is proposed for interactive projection systems. The gesture recognition method is based on the screen image obtained by a single web camera. The method separates only the shadow area by combining the binary image with an input image using a learning algorithm that isolates the background from the input image. The region of interest is recognized with labeling the shadow of separated regions, and then hand shadows are isolated using the defect, convex hull, and moment of each region. To distinguish hand gestures, Hu's invariant moment method is used. An optical flow algorithm is used for tracking the fingertip. Using this method, a few interactive applications are developed, which are presented in this paper.

A Study on Intelligent Interactive System Considering Audience's Response for Providing Personalized Exhibition Service (개인화된 전시 서비스 제공을 위한 관객 반응을 고려한 지능형 인터랙티브 시스템)

  • Park, Won-Kuk;Choi, Il-Young;Ahn, Hyun-Chul;Kim, Jae-Kyeong
    • Journal of Information Technology Services
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    • v.11 no.2
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    • pp.229-242
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    • 2012
  • The MICE(Meeting, Incentive travel, Convention, and Exhibition) industry grows steadily. Especially, exhibition industry plays an important role as the effective sales and marketing tools. However, lots of studies have focused on the flow analysis of audience traffic, booth recommendation or formulaic interactions between audiences and contents in the exhibition hall. In this study, we proposed an intelligent Interactive system considering audience's response for providing personalized exhibition service. First, we extracted components of the system architecture through the previous studies. Second, we suggested the system architecture and scenarios for intelligent interactions between audiences and contents. We hope that the proposed system will strengthen the basis for implementing interactive system in the exhibition industry.

Application of Flow Network Models of SINDA/FLUIN $T^{TM}$ to a Nuclear Power Plant System Thermal Hydraulic Code

  • Chung, Ji-Bum;Park, Jong-Woon
    • Proceedings of the Korean Nuclear Society Conference
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    • 1998.05a
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    • pp.641-646
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    • 1998
  • In order to enhance the dynamic and interactive simulation capability of a system thermal hydraulic code for nuclear power plant, applicability of flow network models in SINDA/FLUIN $T^{™}$ has been tested by modeling feedwater system and coupling to DSNP which is one of a system thermal hydraulic simulation code for a pressurized heavy water reactor. The feedwater system is selected since it is one of the most important balance of plant systems with a potential to greatly affect the behavior of nuclear steam supply system. The flow network model of this feedwater system consists of condenser, condensate pumps, low and high pressure heaters, deaerator, feedwater pumps, and control valves. This complicated flow network is modeled and coupled to DSNP and it is tested for several normal and abnormal transient conditions such turbine load maneuvering, turbine trip, and loss of class IV power. The results show reasonable behavior of the coupled code and also gives a good dynamic and interactive simulation capabilities for the several mild transient conditions. It has been found that coupling system thermal hydraulic code with a flow network code is a proper way of upgrading simulation capability of DSNP to mature nuclear plant analyzer (NPA).

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Analyses on Satisfaction and Perception for Space according to Experiencing Interactive Media in Exhibition Halls (인터렉티브 미디어 체험에 따른 전시공간에 대한 공간 만족도 및 인지도 분석)

  • Song, Yoo-Young;Lee, Ji-Hyun;Kim, Soo-Young
    • Korean Journal of Air-Conditioning and Refrigeration Engineering
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    • v.24 no.3
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    • pp.271-280
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    • 2012
  • This study examines the influence of experiencing interactive media in exhibition halls on the satisfaction and perception for the exhibition space. Field measurements and surveys were performed in two exhibition halls where various interactive media were exhibited. Results imply that experiencing interactive media was important to enhance understanding the information provided by them. In order to improve satisfaction for the exhibition halls, the layout of space need to be organized effectively in a way that visitors easily feel interest in the contents and information exhibited in the space. Also, in order to keep better perception for exhibition space, the information provided in the space should be organized clearly and open to visitors easily. The flow of visitors' traffic in the exhibition space should be perceived easily by the visitors. Multiple linear regression indicated that the space should be organized effectively with good visual composition that surrounds the exhibits in order to improve satisfaction level for the exhibition hall. In addition, various information provided by the media contributed to improve perception for the exhibition hall.

An Effective Implementation Method for Dual Use of Web-based Multidimensional Interactive Digital Contents (웹기반 다차원 민군겸용 인터액티브 디지털 콘텐츠의 효과적인 구현 방안)

  • Gang, Seok-Hun;Kim, Dae-Cheong
    • Journal of National Security and Military Science
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    • s.3
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    • pp.197-242
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    • 2005
  • Active catalog is a kind of digital content that enables consumers to test the functions and features of products from their PCs as if they were using it in real life, by simulating the actions and responses of the product. This new type of interactive digital content can be used extensively to make sales personnel training manuals, sales tools, user manuals and user trouble shooting documents. With active catalogs, companies will be able to compare different designs, show actions according to different functions, and evaluate user reaction to new products without having to produce a single physical prototype or mock-up. At the same time, consumers will be able to understand and 'operate' the product and make well-informed purchase decisions. In this paper, we present a visual event-driven modeling tool, PlayMo, for creating active catalogs, analyze the advantages of using PlayMo, describe the event-driven method used by PlayMo and also introduce two enhanced characteristics of the Event Flow Chart with which the events in PlayMo are structured. Interactive digital content by using the PlayMo3D makes easy, simple and effective design for e-learning, e-catalogue, e-marketing/sales, e-prototyping, customer support, etc. Through its application-ready 3D function visualization solution, engineers and designers can rapidly turn a CAD design model into a 3D interactive virtual product, and the effective function prototyping job can be also completed within a minute.

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The Effect of the Interactive Flow on Convective Heat Transfer from Two Vertical Parallel Plates (수직 평행 평판에서 상호작용 유동이 대류 열전달에 미치는 영향)

  • 김상영;이재신;양성환;권순석
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.15 no.3
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    • pp.992-1000
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    • 1991
  • 본 연구에서는 두개의 수직 평행 평판의 혼합대류 열전달에 대하여 평판간격 과 평판온도를 변수로 하여 수치해석과 실험을 행하였다.

Visualization of Unsteady Fluid Flows by Using Large Eddy Simulation

  • Kobayashi, Toshio;Taniguchi, Nobuyuki
    • Journal of Mechanical Science and Technology
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    • v.15 no.12
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    • pp.1750-1756
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    • 2001
  • Three-dimensional and unsteady flow analysis is a practical target of high performance computation. As recently advances of computers, a numerical prediction by the large eddy simulation (LES) are introduced and evaluated for various engineering problems. Its advanced methods for the complex turbulent flows are discussed by several examples applied for aerodynamic designs, analysis of fluid flow mechanisms and their interaction to complex phenomena. These results of time-dependent and three-dimensional phenomena are visualized by interactive graphics and animations.

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Interactive Data Acquisition System based on Hand Tracking to evaluate Children's Cognitive Abilities

  • Ekaterina, Ten;Lee, Suk-Ho
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.3
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    • pp.108-114
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    • 2022
  • Autism (ASD) is a mental disorder characterized by a pronounced deficit in personal, social, speech, and other aspects of development and communication skills. Since autism is a complex developmental disorder that requires a lot of effort to recognize, this research was conducted to develop an interactive data Acquisition System and detect the first signs of ASD in children. The proposed system presents several variants of the tasks in an entertaining form, using hand tracking. Hand tracking is used to attract children's attention and interest them more to achieve more accurate results. The creation of the system is based on such libraries as OpenCV, PyGame, TensorFlow, and Mediapipe. The ultimate goal of the paper is to obtain data on the disease of autism in children for use in further diagnosis by medical experts.