• Title/Summary/Keyword: Interactive Exercise

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Technical Development of Interactive Game Interface Using Multi-Channel EMG Signal (다채널 근전도 신호를 이용한 체감형 게임 인터페이스 개발)

  • Kim, Kang-Soo;Han, Yong-Hee;Jung, Won-Beom;Lee, Young-Ho;Kang, Jung-Hoon;Choi, Heung-Ho;Mun, Chi-Woong
    • Journal of Korea Game Society
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    • v.10 no.5
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    • pp.65-73
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    • 2010
  • In this paper, we developed the device for an interactive game interface using bio signals which were able to recognize user's motion intention using EMG signals and it was applied to the games which need the information of the muscle motion directions. The module for acquiring EMG signals consists of 4-Ch, wrist-motions were defined as up, right, down and left state. The user's intent was recognized through thresholding and comparing signals of each channel. The classification result of the motion directions could control the arrow keys on the keyboard of PC and it was applied on the various games. This proposed game device can be expected to induce an effective exercise with an interesting and enjoyment, and it can use both self-developed or commercial games.

Privilege Delegation Protocol Providing Delegation Traceability Using ID-based Cryptosystem in X.509 Proxy Certificate Environment (X.509 대리 인증서 환경에서 위임 추적 기능을 제공하는 ID 기반 암호 시스템 기반 권한 위임 프로토콜)

  • Lee, Youn-Ho;Kim, Byung-Ho
    • Journal of KIISE:Computer Systems and Theory
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    • v.35 no.9_10
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    • pp.441-451
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    • 2008
  • Currently, the X.509 proxy certificate is widely used to delegate an entity's right to another entity in the computational grid environment. However it has two drawbacks: the potential security threat caused by intraceability of a delegation chain and the inefficiency caused by an interactive communication between the right grantor and the right grantee on the delegation protocol. To address these problems for computational grids, we propose a new delegation protocol without additional cost. We use an ID-based key generation technique to generate a proxy private key which is a means to exercise the delegated signing right. By applying the ID-based key generation technique, the proposed protocol has the delegation traceability and the non-interactive delegation property. Since the right delegation occurs massively in the computational grid environment, our protocol can contribute the security enhancement by providing the delegation traceability and the efficiency enhancement by reducing the inter-domain communication cost.

A Study on the Community Space that Affect the Public Rental Housing Satisfaction Determinants (공공임대주택 단지만족도에 영향을 미치는 공동체공간 결정 요인에 관한 분석)

  • Park, Joon-Young;Jeong, Jae-Jin;Park, woo-Jang
    • KIEAE Journal
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    • v.16 no.1
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    • pp.95-101
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    • 2016
  • This study aims to analyze the satisfaction targeted community space for public rental housing tenants a real community space. and community space is analyzed only through the factor analysis of the effects of satisfaction, multiple regression analysis etc. As a result, the space community and public rental housing will only affect the satisfaction, factors affecting such analysis was 'common space', 'exercise place', 'resting place'. Thus, a variety of political and institutional efforts and practical research for interactive spatial planning public rental housing estates satisfaction for the improvement and community activation moving away from passive concept of the one-way ever to supply that community space in the past, provider centers and considering the tenant characteristics is required.

A Design and Implementation of Detection Module for Repetitive and Successive Muscular Contraction and Relaxation Switch Time in Curl-Dumbbell Exercise through EMG Signal Analysis (EMG 신호 분석을 통한 컬-덤벨 운동의 연속/반복적인 근 수축 및 이완 동작 전환 시점 검출 모듈의 설계 및 구현)

  • Kim, Yi-Seul;Lee, Sun-Yeong;Cho, Jin-Soo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.11a
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    • pp.493-494
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    • 2013
  • 본 논문에서는 컬-덤벨 운동의 연속, 반복적인 근 수축/이완 동작에 대한 전환 시점을 검출하기 위한 EMG(Electromyogram) 신호 분석 모듈을 설계하였으며 이에 대한 안드로이드 플랫폼 기반의 테스트 프로그램을 구현하였다. 제안하는 모듈로는 무산소 운동 분석에의 활용도가 높은 EMG 신호를 기반으로 근 수축/이완의 전환 시점을 95% 검출하며, 이를 개선 및 확장함으로써 현재 상용화 및 보급화된 운동 가이드 시스템에서 제공할 수 없었던 무산소 운동의 체계적 가이드를 제공할 수 있을 것으로 기대된다.

A Design of Mobile System for Aerobic Exercise Classification and Count based on Tri-axial Accelerometer (3축 가속도 센서 기반의 유산소 운동 분류와 운동 횟수 검출을 위한 모바일 시스템 설계)

  • Lee, Su-Deok;Jung, Jung-il;Cho, Jin-Soo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.11a
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    • pp.495-496
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    • 2013
  • 본 논문에서는 패치형 3축 가속도 센서와 스마트 디바이스를 활용하여 유산소 운동에 따라 가속도 센서를 통해 얻은 데이터의 특징을 분석하고 유산소 운동을 분류하는 모바일 시스템을 설계하였다. 제안하는 시스템을 이용하여 사용자가 하고 있는 유산소 운동을 스마트 디바이스에서 실시간으로 분류하고 분류된 운동에 따라 운동 횟수와 사용자의 움직임을 분석하여 사용자에게 편의성과 운동 정보를 제공 할 수 있다.

Legal Study and Legislative Suggestions about Donation by Minors on Live Streaming Platforms - Focusing on protection of the counterparty - (인터넷 개인방송 플랫폼상 미성년자 후원행위에 대한 법적 고찰 및 입법론적 개선방안 - 미성년자의 상대방 보호 필요성을 중심으로 -)

  • Kil, Gi-Beom;Kim, Chang-Hyeon;Lee, Min-Jae;Yoo, Ha-Yeon
    • The Journal of the Korea Contents Association
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    • v.22 no.1
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    • pp.292-309
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    • 2022
  • Recently, with the development of interactive communication system, demands for video live streaming service has increased. Live streamers generate revenues from donations, but existing laws are inadequate to handle these donations. Problems arise when minors donate because they have the right of revocation. In the case of donations that request benefits in return, legal characteristics and results are different from unilateral donations. If minors exercise their right of revocation, live streamers must pay back without getting proper compensation for their services. In this paper, we detect the characteristics of bilateral contract in live streaming donation, indicate the harms that live streamers can get, examine precedents and donation processes focusing on cases when minors can not exercise the right of revocation due to deception, and propose revisions that can protect the streamers without invading minors' rights. Through academically identifying ambiguous legal situations and presenting dispute prevention procedures, this paper can bring positive impacts on the online industry.

Interactive Effects of Nutrition Modification and Wet Cupping on Male Patients with Refractory Stable Angina

  • Abazari, Mohammad;Yousefi, Mahdi;Rahimi, Vafa Baradaran;Vahid, Hamideh;Saki, Azadeh;Gholoobi, Arash
    • Journal of Pharmacopuncture
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    • v.25 no.3
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    • pp.224-232
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    • 2022
  • Objectives: Routine therapies cannot control refractory stable angina, leading to a high economic burden and an impaired quality of life. Persian medicine incorporates exceptional attention to lifestyle and nutrition to prevent and treat various diseases. Previous studies have reported the analgesic and anti-inflammatory effects of wet cupping. The present study aims to determine the effects of nutrition and cupping on refractory stable angina patients. Methods: Forty male patients with refractory stable angina were randomly allocated to four groups, including nutrition modification based on Persian medicine, wet cupping, nutrition modification along with wet cupping, and control. The primary outcomes were the changes in pain score using a visual analog scale and quality of life using the Seattle angina questionnaire. The secondary outcomes were changes in the exercise test and blood pressure. Results: The results of the present study revealed that 30 days of treatment with nutrition modification based on Persian medicine, cupping, and modified nutrition and cupping along with standard treatment for stable angina significantly increased the patient's quality of life and exercise test results while reducing pain, and systolic and diastolic blood pressure. Conclusion: Applying complementary Persian medicine methods such as nutrition modification and cupping along with the classical medical treatments may improve outcomes for refractory stable angina patients.

Current Issues for ROK Defense Modeling & Simulation Scheme under the Transition of New HLA Simulation Architecture (HLA 모의구조전환에 따른 한국군 DM&S 발전방안)

  • 이상헌
    • Journal of the military operations research society of Korea
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    • v.26 no.2
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    • pp.101-119
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    • 2000
  • US DoD designated the High LEvel Architecture (HLA) as the standard technical architecture for all military simulation since 1996. HLA will supercede the current Distributed Interactive Simulation(DIS) and Aggregated LEvel Simulation Protocol(ALSP) methods by no funds for developing/modifying non-HLA compliant simulations. The new architecture specifies Rules which define relationships among federation components, an Objects Model Template which species the form which simulation elements are described, and an Interface Specification which describes the way simulations interact during operations. HLA is named as standard architecture in NATO, Australia and many other militaries. Also, it will be IEEE standard in the near future. It goes without saying that ROK military whose simulation models are almost from US must be prepared in areas such as ROK-US combined exercise, training, weapon system acquisition, interface models with C4I system, OPLAN analysis, operations, and os on. In this paper, we propose several effective alternatives and issues for ROK Defense Modeling and Simulation under the transition of new HLA architecture. Those include secure the kernel of new simulation technology and develop our own conceptual model, RTI software, prototype federation for each service and aggregated one. In order to challenge the new simulation architecture effectively, we should innovate our current defense modeling and simulation infrastructure such s manpower, organization, budget, research environment, relationships among academia and industry, and many others.

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The Comparison of Lower Extremity Muscle Activities according to Different Longitudinal arch and Treadmill Inclination (세로발활 높이와 트레드밀 경사도 차이에 따른 하지의 근활성도 비교)

  • Kim, Eun-Young;Kim, Yeon-Ju;Kim, Keun-Jo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.10
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    • pp.4459-4466
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    • 2011
  • The purpose of this study was to compare the lower extremity muscle activities according to the different longitudinal arch and treadmill inclination and to provide basic data on treadmill walking exercise. The selected 17 subjects who had not lower extremity injury and ROM limitation were recruited in this study. The longitudinal arch was divided into normal foot and flat foot. The inclinations of the treadmill were $0^{\circ}$, up hill $5^{\circ}$, $10^{\circ}$, $15^{\circ}$, down hill $5^{\circ}$, $10^{\circ}$ and $15^{\circ}$. The electromyography was used to analyze the muscle activity of rectus femoris, biceps femoris, tibialis anterior, gastrocnemius lateralis and medialis. There were significant differences between the inclination $0^{\circ}$ and down hill $15^{\circ}$. There was no interactive effect of treadmill inclination on the longitudinal arch. The activity difference of lower extremity muscle was not conspicious. There existed the interactive effect between the longitudinal arch and muscle activity. The contrast test within subjects showed positively in the rectus femoris and gastrocnemius medialis, biceps femoris and gastrocnemius medialis. The different longitudinal arch did not influence on the effect(p>.05). There was significant difference between the normal foot and the flat foot. So it is necessary to carry out the long term study.

An Implementation of Table-top based Augmented Reality System for Motor Rehabilitation of the Paretic Hand (손 마비환자의 재활운동을 위한 테이블-탑 증강현실 시스템 구현)

  • Lee, Seokjun;Park, Kil Houm;Lee, Yang Soo;Kwak, Ho Wan;Moon, Gye Wan;Choi, Jae Hun;Jung, Soon Ki
    • Journal of Korea Multimedia Society
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    • v.16 no.2
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    • pp.254-268
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    • 2013
  • This paper presents an augmented reality (AR) based rehabilitation exercise system to enhance the motor function of the hands for the paretic/hemi-paretic patient. The existing rehabilitation systems rely on mechanical apparatus for palsy rehabilitation, but we aim to use the rehabilitation system at home with easy configuration and minimized equipment by the computer vision based approach. The proposed method evaluates the interaction status of the fingertip action by using the position and the contact of the fingertip markers. We obtain the 2D positions of the fingertip markers from a single camera, and then transform the 3D positions from the calibrated camera space by using an ARToolKit marker. We adopt simple geometric calculation by the conversion of the 2D interest points into the 3D interaction points for the simple interactive task in AR environment. Some experimental results show that the proposed method is practical and simply applicable to the applications with personal AR interaction.