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Technical Development of Interactive Game Interface Using Multi-Channel EMG Signal  

Kim, Kang-Soo (Dept. Biomedical Engineering, Inje University)
Han, Yong-Hee (Dept. Biomedical Engineering, Inje University)
Jung, Won-Beom (Dept. Biomedical Engineering, Inje University)
Lee, Young-Ho (Dept. Biomedical Engineering, Inje University)
Kang, Jung-Hoon (Dept. Biomedical Engineering, Inje University)
Choi, Heung-Ho (Dept. Biomedical Engineering, Inje University)
Mun, Chi-Woong (Dept. Biomedical Engineering, Inje University, FIRST Research Group)
Abstract
In this paper, we developed the device for an interactive game interface using bio signals which were able to recognize user's motion intention using EMG signals and it was applied to the games which need the information of the muscle motion directions. The module for acquiring EMG signals consists of 4-Ch, wrist-motions were defined as up, right, down and left state. The user's intent was recognized through thresholding and comparing signals of each channel. The classification result of the motion directions could control the arrow keys on the keyboard of PC and it was applied on the various games. This proposed game device can be expected to induce an effective exercise with an interesting and enjoyment, and it can use both self-developed or commercial games.
Keywords
EMG; Motion classification; Interactive game interface; Directional game;
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