• Title/Summary/Keyword: Interactive Execution

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Automatic Suggestion for PubMed Query Reformulation

  • Tuan, Luu Anh;Kim, Jung-Jae
    • Journal of Computing Science and Engineering
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    • v.6 no.2
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    • pp.161-167
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    • 2012
  • Query reformulation is an interactive process of revising user queries according to the query results. To assist biomedical researchers in this process, we present novel methods for automatically generating query reformulation suggestions. While previous work on query reformulation focused on addition of words to user queries, our method can deal with three types of query reformulation (i.e., addition, removal and replacement). The accuracy of the method for the addition type is ten times better than PubMed's "Also try", while the execution time is short enough for practical use.

Interactive graphic simulation of research nuclear reactor dismantling process (연구용원자로 원격해체공정의 그래픽 전산모사)

  • 박영수;윤지섭;오원진;홍순혁
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.848-851
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    • 1997
  • A graphic simulation program is developed to assimilate the remote dismantling process of research nuclear reactors. This program makes extensive use of a commercial robot graphic instruction program. Firstly, a realistic graphic model of research reactors are built along with various dismantling equipments. Using the graphic instruction languages provided by IGRIP, then, a graphic process simulation program is developed that operates interactively with the user. Consequently, it is made possible for a process designer to visualize an arbitrary dismantling sequence and interactively modify the process. It is expected that the developed system will be utilized as an effective operator aid in both design and execution phases of remote dismantling of research reactor.

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A Study on the Web-based Cost-Effective Education System for C Programming

  • Park, Kwan-Sun;Jun, Heung-Goo;Kim, Dongsik;Lee, Sunheum
    • Proceedings of the IEEK Conference
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    • 2002.07a
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    • pp.250-253
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    • 2002
  • We have implemented an interactive multimedia education system for C programming. The system consists of two pars. One is multimedia contents to help students better understand C language syntax, programming style, and program logic and the other is a web-based compilation support system that compiles C programs at the server side which are submitted trough Web by students and returns their execution results to the students' PC. Although there are currently some restrictions that students should replace the inputs functions such as scanf(), getc() and getch() with assignment statements or fscanf(fp, , ), since the system has been implemented using general web technologies and shareware C compiler, the education system could be one solution that education institutions seek to reduce annual immense expenditure of money on C complier.

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Design and Implementation of Online Algorithm Bank for Algorithm E-learning (컴퓨터 알고리즘 교육을 위한 온라인 알고리즘 뱅크 구현)

  • Park, Uchang
    • The Journal of Korean Association of Computer Education
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    • v.7 no.4
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    • pp.1-6
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    • 2004
  • For an e-learning class, many voice and video technics for enhancing student teacher interaction. But for programming exercise courses, it's very difficult to add interactive components via web browser. In this paper, we make an online algorithm bank to manage and search algorithms, build an programming exercise interface on web. Students can edit, compile and execute programs included in online algorithm bank. Online program compile and execution enhance e-learning effectiveness for programming courses, and make students feel ease for computer algorithms.

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Interactive Motivational Concept: A Study of Motivation among Corporate of Bhopal Region in India

  • Venkatesh, Bharti;Sharma, Amit Kumar
    • The Journal of Asian Finance, Economics and Business
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    • v.2 no.2
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    • pp.35-38
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    • 2015
  • Managers, supervisors, executives and others whose office is to get work done by staff in organizations would desire a motivated workforce. Despite the advances in technology, any system has tot have motivated people to achieve its goals and at some time or other, no one in charge of a unit has failed to wonder, 'How best do I get individuals and groups motivated'? What is motivation, how can employees be motivated to direct their energies towards execution of the job and how is this achieved on a sustained on-going basis? Is a highly motivated employee necessarily an ace performer? These are the issues which the author would address in the present paper. The authors has conducted an empirical study by administering motivational test and collected data from 100 corporate of Bhopal region.

The Relationship among Justice Recognition, Brand Asset Value, Trust, Relation Commitment and Long-Term Orientation (B2B 거래에서 공정성 인식, 브랜드자산 가치, 신뢰, 관계몰입과 장기지향성의 관계)

  • Yim, Duk-Soon
    • Journal of Distribution Science
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    • v.15 no.1
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    • pp.95-104
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    • 2017
  • Purpose - This study focuses on long-term orientation that can lead long-term partnership. A long-term orientation needs a trust and relation commitment between company. So in this study, the researcher conducts a dependent variable as a justice recognition and brand asset value to research model to find out casual relationship among quoted factors. Research design, data, and methodology - The focus of this study was employees who work in a liquor distribution company to figure out factors that effect on long-term relationship in b2b transaction. The development of the research model is based on the literature of the preceding research analysis of justice recognition, brand asset value, trust, relation commitment and long-term orientation. This study have constructs that defined operationally by previous studies, research model design that to figuring casual relationships among the quoted factors. From 2016 Sep. 1st to Oct. 30th, a questionnaire survey was conducted targeting employees who work in liquor distribution company. 176 survey data were used for empirical analysis to prove the research hypotheses. Results - The main results of this study's empirical methodology were as follows. First, procedural justice and interactive justice has a positive significant effect on trust and relation commitment. Also brand image, brand awareness and perceived quality has a positive significant effect on trust and relation commitment. Second, trust and relation commitment has a positive significant effect on long-term orientation. Every hypothesis adopted as the researcher designed for empirical study. Conclusions - Based on empirical results, this study confirmed that trust and relation commitment has empirical relationship with long-term orientation. Based on the analysis, the researcher provided managerial implication by setting 2 way path for making long-term orientation with business company. First path is procedural justice to relation commitment. It contains that procedural justice recognised while business transaction execution, consideration intension and relation development will happen in b2b. Second path is perceived quality to trust. It contains that the perceived quality recognised while business transaction execution, trust will increase rapidly. So when a business company wants to make a partnership, they have to consider procedural justice and perceived quality to make a long-term relationship.

Two-way Interactive Algorithms Based on Speech and Motion Recognition with Generative AI Technology (생성형 AI 기술을 적용한 음성 및 모션 인식 기반 양방향 대화형 알고리즘)

  • Dae-Sung Jang;Jong-Chan Kim
    • The Journal of the Korea institute of electronic communication sciences
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    • v.19 no.2
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    • pp.397-402
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    • 2024
  • Speech recognition and motion recognition technologies are applied and used in various smart devices, but they are composed of simple command recognition forms and are used as simple functions. Apart from simple functions for recognition data, professional command execution capabilities are required based on data learned in various fields. Research is being conducted on a system platform that provides optimal data to users using Generative AI, which is currently competing around the world, and can interact through voice recognition and motion recognition. The main technical processes designed for this study were designed using technologies such as voice and motion recognition functions, application of AI technology, and two-way communication. In this paper, two-way communication between a device and a user can be achieved by various input methods through voice recognition and motion recognition technology applied with AI technology.

Real Time Information Sharing Using a Wireless Internet Environment for Effective Panel Shop Operation (무선 인터넷기반 실시간 정보 처리를 통한 판넬 공장의 효과적 운용방법 연구)

  • Chang, Yun-Sung;Shin, Jong-Gye;Lee, Kwang-Kook;Lee, Jang-Hyun
    • Journal of the Society of Naval Architects of Korea
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    • v.43 no.3 s.147
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    • pp.392-398
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    • 2006
  • A prototype of MES(Manufacturing Execution System) applied to panel assembly shop is implemented by using PDA(Personal Digital Assistant) and wireless database web server. The system is developed based on the Dot Net framework. The prototype can exchange the manufacturing execution data between production managers in the control room and workers in the factory through wireless internet communication. Manufacturing model of the panel shop is designed by using IDEF0 and UML method to understand the characteristics of the information and the data entities from the PPR-S view. Several issues in the shop were revealed from the manufacturing model analysis. The most typical problem was the lack of information sharing between the managing workers and the assembly workers. The problem prevents the workers and labors from sharing the process information and continuous workpiece flow In interactive way. To increase the information and data flow, a wireless internet based system is implemented and PDAs are linked together to exchange the process planning data and in-process data between the workers. It is anticipated that PDA and the implemented system can enable the process control at each process stages to obtain the well-organized operation.

Design and Performance Evaluation of Software On-Demand Streaming System Providing Virtual Software Execution Environment (가상 소프트웨어 실행 환경을 제공하는 주문형 소프트웨어 스트리밍 시스템 설계 및 성능평가)

  • Kim Young-Man;Park Hong-Jae;Han Wang-Won;Choi Wan;Heo Seong-Jin
    • The KIPS Transactions:PartC
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    • v.13C no.4 s.107
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    • pp.501-510
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    • 2006
  • Software streaming allows the execution of stream-enabled software on desktop or portable computing devices like PC, PDA, laptop, cellular phone, etc., even while the transmission/streaming from the server may still be in progress. In this paper, we present an efficient streaming system called Software On-Demand(SOD) streaming system to transmit stream-enabled applications in addition to automatic installation of program registry, environment variables, configuration files, and related components. In particular, we design and implement a SOD system in Linux to provide the user with the instant look-and-click software execution environment such that software download and installation are internally proceeded in a completely user-transparent way. Therefore, the SOD system relieves the user from the tricky, failure-prone installation business. In addition, the software developer now obtains a new, powerful means to advertise and propagate their software products since the user can use software packages via user-friendly UI window or web browser by look-and-click interactive operation. In the paper, we also make a couple of SOD streaming experiments using a spectrum of popular softwares. Based on the analysis of the experiment results, we also propose two performance improvement schemes.

A Design and Implementation of the Web-based Project Learning System (웹 기반의 프로젝트 학습을 위한 시스템 설계 및 구현)

  • Kim, Eun-Jeong;Park, Phan-Woo
    • Journal of The Korean Association of Information Education
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    • v.6 no.1
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    • pp.53-63
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    • 2002
  • The purpose of this thesis is to design and implement an efficient Web- based Project Learning System(WPLS) in particular for the interactive of an elementary school children. The WPLS in this paper has four main parts ; user interface, learner module, administrator module and database. This system was implemented in accordance with the project themes solving learning processes. So the learner module consists of five steps ; project theme proposal, project plan, project execution, web-publishing, and project test. WPLS can improve student`s ICT using ability and academic achievement.

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