• 제목/요약/키워드: Interactive Design

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인터랙티브 제품 디자인을 위한 프로토타이핑 도구: MIDAS의 활용 사례 및 유용성 연구 (Investigation into a Prototyping Tool for Interactive Product Design: Development, Application and Feasibility Study of MIDAS (Media Interaction Design Authoring System))

  • 임지동;남택진
    • 디자인학연구
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    • 제19권5호
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    • pp.213-222
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    • 2006
  • 본 논문은 인터랙션 디자인 관련 디자이너들이 기능적 프로토타입(Working Prototype)을 제작할 때 쉽게 활용할 수 있는 저작 도구 MIDAS(Media Interaction Design Authoring System)를 제안하며, 그에 관련된 조사 연구와 사례 연구를 통해 검증된 유용성에 관해 기술한다. MIDAS는 기술적 구현 경험이 부족한 디자이너들이 디지털 아날로그 입 출력 제어, 소프트웨어-하드웨어 통합, 혼합 현실 기술 등을 디자이너들이 사용하는 기존 멀티미디어 제작 환경 내에서 간편히 응용할 수 있게 한다. 디자이너들에게 필요한 인터랙티브 제품 프로토타이핑 도구의 요구 사항을 도출하기 위해 인터랙션 디자인 과정 고찰, 관련 연구 분석, 실무 디자이너 인터뷰를 수행 하였다. 이를 바탕으로 널리 활용되고 있는 멀티미디어 저작 도구인 디렉터와 플래시를 기반으로 프로토타이핑 도구를 개발하였다. 이 도구를 활용하여 다양한 인터랙션 디자인 프로젝트 사례 연구를 진행하였다. 사례연구를 통하여 디자이너들이 기존 디자인 구현 과정에서 겪던 기술적인 어려움들이 MIDAS를 통해 효과적으로 해소함을 알 수 있었다. 본 연구에서 제안하는 프로토타이핑 도구 및 방법은 인터랙티브 제품 디자인 영역 이외에도 인터랙티브 미디어아트, 탠저블 인터페이스와 연관된 인간 컴퓨터 상호작용 (Human Computer Interaction)분야의 교육 및 연구에도 기여 할 수 있을 것으로 기대된다.

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A Human Robot Interactive System "RoJi"

  • Shim, In-Bo;Yoon, Joong-Sun
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.2670-2675
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    • 2003
  • A human-friendly interactive system, based on the harmonious symbiotic coexistence of human and robots, is explored. Based on interactive technology paradigm, a robotic cane is proposed for blind or visually impaired travelers to navigate safely and quickly among obstacles and other hazards faced by blind pedestrians. Robotic aids, such as robotic canes, require cooperation between humans and robots. Various methods for implementing the appropriate cooperative recognition, planning, and acting, have been investigated. The issues discussed include the interaction of human and robot, design issues of an interactive robotic cane, and behavior arbitration methodologies for navigation planning.

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An Interactive Robotic Cane

  • Yoon, Joongsun
    • International Journal of Precision Engineering and Manufacturing
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    • 제5권1호
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    • pp.5-12
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    • 2004
  • A human-friendly interactive system that is based on the harmonious symbiotic coexistence of human and robots is explored. Based on this interactive technology paradigm, a robotic cane is proposed for blind or visually impaired travelers to navigate safely and quickly through obstacles and other hazards faced by blind pedestrians. The proposed robotic cane, "RoJi,” consists of a long handle with a button-operated interface and a sensor head unit that is attached at the distal end of the handle. A series of sensors, mounted on the sensor head unit, detect obstacles and steer the device around them. The user feels the steering command as a very noticeable physical force through the handle and is able to follow the path of the robotic cane easily and without any conscious effort. The issues discussed include methodologies for human-robot interactions, design issues of an interactive robotic cane, and hardware requirements for efficient human-robot interactions.ions.

A Human Robot Interactive System "RoJi"

  • Shim, Inbo;Yoon, Joongsun;Yoh, Myeungsook
    • International Journal of Control, Automation, and Systems
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    • 제2권3호
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    • pp.398-405
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    • 2004
  • A human-friendly interactive system that is based on the harmonious symbiotic coexistence of humans and robots is explored. Based on the interactive technology paradigm, a robotic cane is proposed for blind or visually impaired pedestrians to navigate safely and quickly through obstacles and other hazards. Robotic aids, such as robotic canes, require cooperation between humans and robots. Various methods for implementing the appropriate cooperative recognition, planning, and acting, have been investigated. The issues discussed include the interaction between humans and robots, design issues of an interactive robotic cane, and behavior arbitration methodologies for navigation planning.

Fuzzy Preference Based Interactive Fuzzy Physical Programming and Its Application in Multi-objective Optimization

  • Zhang Xu;Huang Hong-Zhong;Yu Lanfeng
    • Journal of Mechanical Science and Technology
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    • 제20권6호
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    • pp.731-737
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    • 2006
  • Interactive Fuzzy Physical Programming (IFPP) developed in this paper is a new efficient multi-objective optimization method, which retains the advantages of physical programming while considering the fuzziness of the designer's preferences. The fuzzy preference function is introduced based on the model of linear physical programming, which is used to guide the search for improved solutions by interactive decision analysis. The example of multi-objective optimization design of the spindle of internal grinder demonstrates that the improved preference conforms to the subjective desires of the designer.

감성 인터랙션 공간디자인의 개념적 접근연구 (Conceptual Approach For Understanding Emotional Interaction Space Design)

  • 정은주;이연숙
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2005년도 추계학술발표대회 논문집
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    • pp.76-80
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    • 2005
  • Digital technology makes changes of people's behavior style and characteristic of space in which people live. Therefore, we need to adjust conceptual meaning related to digital technology properly. For deriving emotional interactive space design, we need to understand following meanings: the meaning of interaction and interaction design, the meaning of emotion and emotional design, the meaning of space, emotional design, and interaction design in digital society. Consequently emotional interactive space design makes people satisfied with their five senses, communication with people increase and enable people to experience something new that they haven't experienced before transcending time and space.

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Inclusive Design in Digital Medical Interface Adaptation for the Elderly

  • Liu Ming Hua
    • International Journal of Advanced Culture Technology
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    • 제12권1호
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    • pp.100-107
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    • 2024
  • Addressing challenges posed by an aging society, this study explores inclusive design orientations for digital medical interfaces catering to the elderly. The aim is to enhance inclusiveness and optimize interactive experiences within the medical system for senior users. Employing inclusive design concepts, the study analyzes characteristics through literature, focusing on functional purpose, interactive behavior, and emotional expression in digital medical interface design for the elderly. User research methods, including in-depth interviews and field research, generate user personas and behavioral analysis diagrams, organizing and categorizing pain points for elderly patients with chronic diseases. The study proposes principles for improving service touchpoints based on inclusiveness, optimizing pain point types and design processes in age-friendly services. These enhancements aim to help the elderly adapt to and integrate into a digital lifestyle.Incorporating inclusive design principles enhances the inclusiveness of service design, improving the service experience for the elderly. Age-friendly service design with inclusiveness serves as a valuable entry point for research targeting elderly populations and provides practical strategies for age-friendly medical service process design.

인터렉티브 리얼 타임 3D 아트의 미학적 특성 (Aesthetics of Interactive Real-Time 3D)

  • 도순호
    • 한국게임학회 논문지
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    • 제5권2호
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    • pp.3-9
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    • 2005
  • 인터렉티브 리얼 타임 3D(Interactive real-time 3D)는 유저가 가상의 3차원 세계를 탐색하고 또한 몰입하는 폼의 컨텐츠를 경험할 수 있게 해준다. 다른 매체와는 다르게, 인터렉티브 리얼 타임 3D의 사용자(user)는, 디지털 3D의 구조에서의 작용과 반작용이 즉시 일어나는 "실시간"에서 진행되는 프로세스에서 능동적인 역할을 수행한다.

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