• Title/Summary/Keyword: Interactive Communication

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Reduction of Outage Probability due to Handover by Mitigating Inter-cell Interference in Long-Term Evolution Networks

  • Hussein, Yaseein Soubhi;Ali, Borhanuddin Mohd;Rasid, Mohd Fadlee A.;Sali, Aduwati
    • ETRI Journal
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    • v.36 no.4
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    • pp.554-563
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    • 2014
  • The burgeoning growth of real-time applications, such as interactive video and VoIP, places a heavy demand for a high data rate and guarantee of QoS from a network. This is being addressed by fourth generation networks such as Long-Term Evolution (LTE). But, the mobility of user equipment that needs to be handed over to a new evolved node base-station (eNB) while maintaining connectivity with high data rates poses a significant challenge that needs to be addressed. Handover (HO) normally takes place at cell borders, which normally suffers high interference. This inter-cell interference (ICI) can affect HO procedures, as well as reduce throughput. In this paper, soft frequency reuse (SFR) and multiple preparations (MP), so-called SFRAMP, are proposed to provide a seamless and fast handover with high throughput by keeping the ICI low. Simulation results using LTE-Sim show that the outage probability and delay are reduced by 24.4% and 11.9%, respectively, over the hard handover method - quite a significant result.

Applying Multiple Access Path By Data Layer And Interactive Communication Method To Building A Data Warehouse (데이터 계층에 따른 Access 경로 다양화와 상호 Communication 기능을 이용한 DW 구축 방안)

  • Park, Kyong-Seok;Lee, Joon;Lee, Min-Yug;Kim, Chan-Ho;You, Young-Bok
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.11c
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    • pp.1437-1440
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    • 2003
  • 의사결정지원시스템으로서의 DW는 기업정보시스템에서 두뇌역할을 담당하는 만큼 전략적 중요도에 있어서 매우 중요한 역할을 차지하고 있다. 이러한 추세와 더불어 많은 기업들이 DW구축에 엄청난 예산을 투입하여 시스템을 구축하지만 프로젝트의 실패 역시 흔하게 찾아 볼 수 있는 사실이다. 이러한 실패의 주요인은 기술적인 문제에서 발생하기 보다는 낮은 시스템 활용도와 명확하지 않은 분석요구사항에서 주요원인을 찾아 볼 수 있는데 이는 구축단계에서 이용자와 이해관계자들이 DW의 시스템적 목적을 제대로 이해하지 못하여 사용자 관점의 요구사항을 제대로 제시하지 못하고 이에 따라 시스템의 활용도 역시 낮아지는 데에서 본질적인 원인을 찾을 수 있다. 본 논문에서는 시스템의 사용자가 요구사항을 적극적으로 제시하고 시스템에 끊임없는 관심을 같도록 유도하여 이용자의 요구사항을 충족시킨 수 있는 정확한 주제분야와 분석관점을 발굴함과 통시에 시스템의 활용도를 높이기 위한 방안으로 정형화되고 주기적인 분석정보를 제시하기 위하여 정적 Reporting을 위한 Web Reporting Tool과 함께 시스템의 이용자와 주기적으로 Communication을 유지하여 시스템에 지속적으로 관심을 갖도록 하기 위한 상호 Communication기능을 통한 문제의 해결방안을 제시하고자 한다.

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Perceptions of preservice teachers on AI chatbots in English education

  • Yang, Jaeseok
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.1
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    • pp.44-52
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    • 2022
  • With recent scientific advances and growing interest in AI technologies, AI-based chatbots have been viewed as a practical learning aid for English language development. The purpose of this study is to examine preservice teachers' perceptions on the potential benefits of employing AI chatbots in English instruction and its pedagogical aspects. 28 preservice teachers majoring in English education were asked to use Kuki chatbots for a week with a guidance of a researcher and then report on their perceptions of AI chatbots in terms of perceived usefulness after use, applicability, and educational benefits and drawbacks. Emerging codes and themes were identified and evaluated using Thematic Analysis(TA) based on qualitative data from surveys and interviews. The findings show that six emerging themes were identified, encompassing perspectives on teacher, learner, communication, linguistic, affective, and assessment. The overall findings of this study revealed that AI-based chatbots can play a significant role as learning tools for stimulating interactive communication in a target language. Most preservice primary teachers acknowledge that AI chatbots can be useful as teaching and learning aids for both teachers and students. Furthermore, when applying various learner data to chatbot technology, such as learner assessment and diagnosis, a guided approach is necessary to perform a conversation appropriate for the learner's level and characteristics. Finally, as chatbots have a variety of benefits in terms of affective aspects, they may improve EFL learners' confidence in speaking English and learning motivation.

The Effects of Interactivity on User Experience and Intention to use in Mobile Fitness App Game (모바일 피트니스 앱 게임의 상호작용성이 운동경험과 이용의도에 미치는 효과 : 플레이테스트 실험연구)

  • Park, Jeong-Min;Noh, Ghee-Young
    • Journal of Korea Game Society
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    • v.15 no.6
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    • pp.17-28
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    • 2015
  • This study attempted to identify differences in user experience and app game fun, satisfaction, use intention between fitness app games at different level of interaction design. The playtesting method was conducted on 100(male 50, female 50) university students using 'Enjoy Your Fitness', a fitness app game developed by The Center for Health Communication Studies. The results found that more interactive app game is higher in the level of user experience such as fitness accomplishment, flow, and interest. Fitness app game's fun, satisfaction, use intention is also higher on interactive fitness app game. As the study verified that interactive fitness app game had stronger effects in user fitness experience and user experience than general fitness app games through experimental studies, it may contribute to design fitness mobile app game for health improvement.

Object Store Method for Interactive Multimedia Broadcasting (대화형 멀티미디어 방송을 위한 객체 저장 방법)

  • Han, Dae-Young;Hwang, Bu-Hyun;Kim, Dae-In;Kim, Jae-In;Na, Choul-Su
    • The Journal of the Korea Contents Association
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    • v.9 no.2
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    • pp.51-59
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    • 2009
  • Interactive multimedia broadcasting can serve various additional information of object in multimedia because of the commercialized data broadcasting by communication and broadcasting convergence. One of the most important factors in interactive multimedia broadcasting is User-Centric Interoperability. The higher User-Centric Interoperability, the more information of user-interest objects are served quickly by user request. This proposed method finds own area of the object in mask video and divides the area into equal parts. And then it store as a form of bitsum after clustering the area. As a result of experiment, We confirm the method is efficient to use space for storing position information of the object.

TPEG based RFID application service for terrestrial-DMB (지상파DMB를 위한 TPEG 기반 RFID 응용서비스)

  • Kim Hyun-Gon;Jeong Yong-Ho;Ahn Chung-Hyun
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.43 no.9 s.351
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    • pp.14-24
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    • 2006
  • The terrestrial-DMB (T-DMB) provides one-way broadcasting service in intial phase and two-way interactive data services through a return channel of mobile communications network are commercialized recently. The possible evolution of the T-DMB will be fully convergence between the T-DMB and other communication services such as telematics, RFID and so on. From this evolution point of view, a framework should be defined for supporting telematics and RFID applications on T-BMB platform. In this paper, we propose an integrated service model that could support RFID application services on the interactive T-DMB. To realize the model, we design a service scenario, a network reference model, functionalities of each entity, a data transmission mechanism messages, and coding rules. The service model could allow users to support the identical RFID application services over the T-DMB network even if T-DMB terminal doesn't have RFID reader capability. In addition, in the case for providing the interactive TTI(Traffic and Travel Information)service, users could utilize the current location based RFID application service using by the TPEG-Location application that forms the basis of user location referencing. The messages structure is designed by following TPEG standardization

Wiki-based Interactive Electronic Technical Manuals (IETM) for Construction Project Management : Through a Case Study of Urban Regeneration Projects (Wiki기반 건설 사업관리 전자매뉴얼 : 도시환경정비사업 사례연구를 통해)

  • Park, Moon-Seo;Kang, Sung-Hoon;Lee, Hyun-Soo
    • Korean Journal of Construction Engineering and Management
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    • v.11 no.3
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    • pp.3-12
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    • 2010
  • Recently, workers on construction sites can hardly understand their tasks and the process of the tasks because the construction projects are becoming large and complex. Due to the complexity, workers need a tool that can help them understand their works and some paper-based manuals exist to support them. However, the existing paperbased manuals are not actively used by workers due to the low credibility of information on the manual. In particular, paper-based manual can not be updated frequently because those manuals have to be manually updated by experts. Thus, the credibility of information is decreased and the decrease let the users distrust information of the paper-based manual. Therefore, this research analyzed the feature of wiki-based system and suggested an wiki-based IETM(Interactive Electronic Technical Manual) system model that can be modified by users, and then conducted a survey through a prototype based on urban regeneration project. The result of the survey indicated that wikibased IETM can improve the stakeholder communication by reinforcing the process of creating knowledge as well as knowledge itself.

A Research on the Information Portal for the Disabled (장애인 정보포털에 관한 연구)

  • Yoon, Cheong-Ok
    • Journal of the Korean Society for Library and Information Science
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    • v.45 no.3
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    • pp.27-47
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    • 2011
  • The purpose of this study is to propose the direction of developing a new information portal for the disabled by examining the general characteristics, services, resources, and external links of five domestic and foreign information portals for the disabled, and 104 websites of organizations and institutions for the disabled in Korea. Information portals for the disabled examined in this study include the 'Bokjiro' portal and Dibrary Disability portal in Korea, the NARIC portal in the U.S.A., the National Accessibility Portal of the Republic of South Africa, and the National Interactive Portal of India. The following were proposed: (1) Consider both the disabled and the general public as potential users, (2) Identify the specific subject categories appropriate for their needs, (3) Secure information from high quality information sources, (4) Provide the communication and participation channel for the disabled, and (5) Observe Web Accessibility Standards.

The effects of manufacturing and sales companies and manufacturing companies' reputation and product types on the perceived product quality: focusing on cosmetic products (제조판매원과 제조원의 명성 및 제품유형이 지각된 품질에 미치는 영향: 화장품을 중심으로)

  • Lee, Suhaeng;Youm, Dongsup
    • Journal of Digital Convergence
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    • v.18 no.3
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    • pp.71-81
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    • 2020
  • This study the effects of cosmetic product manufacturing and sales companies and manufacturing companies' reputation and product types to the customers on the perceived product quality. For this study purpose, the experiments were conducted targeting 8 groups using 2 × 2 × 2 factor design. Regarding the study results, first, the manufacturing and sales companies and manufacturing companies with higher reputation showed higher perceived product quality than the companies with lower reputation. Second, the reputation of manufacturing and sales companies and manufacturing companies was identified to have interactive effects on perceived product quality. Third, manufacturing and sales companies and product types have interactive effects on perceived product quality. Finally, manufacturing companies and product types have interactive effects on perceived product quality. This study results can provide valuable information for product manufacturing for manufacturing companies and marketing strategy planning for manufacturing and sales companies.

Responsive new media art research using digital technology (디지털 기술을 활용한 반응형 뉴미디어 아트 연구)

  • Yoon, Hee-Sun;Kim, Ki-Beom;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.18 no.9
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    • pp.337-342
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    • 2020
  • Art work based on computer and internet media technologies such as digital art, computer art, internet art, interactive art. Through examples, we studied the interaction and communication method between the audience and the exhibition objects. It was confirmed that the new media works are expressed in a new form by fusion with various technologies of experimental propensity, and research and analysis of overseas media-related exhibition cases and interactive media use cases of works exhibited at the 'Media City Exhibition' in Korea were conducted. Was able to confirm the main characteristics of new media art. I think it will be a more meaningful study by setting specific criteria and focusing on the fields of application of new media art and comparing and analyzing the future values of the times.