• Title/Summary/Keyword: Intelligent hand

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Part-based Hand Detection Using HOG (HOG를 이용한 파트 기반 손 검출 알고리즘)

  • Baek, Jeonghyun;Kim, Jisu;Yoon, Changyong;Kim, Dong-Yeon;Kim, Euntai
    • Journal of the Korean Institute of Intelligent Systems
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    • v.23 no.6
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    • pp.551-557
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    • 2013
  • In intelligent robot research, hand gesture recognition has been an important issue. And techniques that recognize simple gestures are commercialized in smart phone, smart TV for swiping screen or volume control. For gesture recognition, robust hand detection is important and necessary but it is challenging because hand shape is complex and hard to be detected in cluttered background, variant illumination. In this paper, we propose efficient hand detection algorithm for detecting pointing hand for recognition of place where user pointed. To minimize false detections, ROIs are generated within the compact search region using skin color detection result. The ROIs are verified by HOG-SVM and pointing direction is computed by both detection results of head-shoulder and hand. In experiment, it is shown that proposed method shows good performance for hand detection.

Development of Force Sensors for the Fingers of an Intelligent Robot's Hand (지능형 로봇손을 위한 손가락 힘센서 개발)

  • Kim, Gab-Soon
    • Journal of Sensor Science and Technology
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    • v.23 no.2
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    • pp.127-133
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    • 2014
  • This paper describes a design and manufacture of a two-axis force sensor and a single-axis force sensor for the fingers of an intelligent robot's hand. The robot's finger is composed of a two-axis force sensor, a first knuckle, a single-axis force sensor, a second knuckle, a spring, a motor of first knuckle, a motor of second knuckle, and so on. The two-axis force sensor attached to the first knuckle and the single-axis force sensor attached to the second knuckle were designed and manufactured, and the characteristics test of two sensors was carried out. As a test results, the interference error of the two-axis force sensor was less than 0.68%, the repeatability error of each sensor was less than 0.02%, and then the non-linearity was less than 0.03%. It is thought that the sensors can be used for the fingers of the intelligent robot's hand for rehabilitation exercise of finger patients.

Learning Similarity between Hand-posture and Structure for View-invariant Hand-posture Recognition (관측 시점에 강인한 손 모양 인식을 위한 손 모양과 손 구조 사이의 학습 기반 유사도 결정 방법)

  • Jang Hyo-Yeong;Jeong Jin-U;Byeon Jeung-Nam
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2006.05a
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    • pp.187-191
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    • 2006
  • 본 논문에서는 비전 기술에 기반을 둔 손 모양 인식 시스템의 성능 향상을 위해 학습을 통해 손 모양과 손 구조 간 유사도를 결정하는 방법을 제안한다. 비전 센서에 기반을 둔 손 모양 인식은 손의 높은 자유도로 인한 자체 가림 현상과 관찰 방향 변화에 따른 입력 영상의 다양함으로 인해 인식에 어려움이 따른다. 따라서 비전 기반 손 모양 인식의 경우, 카메라와 손 간의 상대적인 각도에 제한을 두거나 여러 대의 카메라를 배치하는 것이 일반적이다. 그러나 카메라와 손 간의 상대적 각도에 제한을 두는 경우에는 사용자의 움직임에 제약이 따르게 되며, 여러 대의 카메라를 사용할 경우에는 각 입력된 영상에 대한 인식 결과를 최종 인식 결과에 반영하는 방식에 대해서 추가적으로 고려해야 한다. 본 논문에서는 비전 기반 손 모양 인식의 이러한 문제점을 개선하기 위하여 인식의 과정에서 사용되는 손 모양 특징을 손 구조적인 각도 정보와 손 영상 특징으로 나누고, 학습을 통해 각 특징 간 연관성을 정의한다.

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Extraction of Feature Parameter for Performance Enhancement on Hand-Geometry Recognition System (손 모양 인식시스템에서 성능 향상을 위한 특징 파라메터 추출)

  • 박주원;김영탁;김수정;탁한호;이상배
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2004.10a
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    • pp.85-89
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    • 2004
  • 최근 몇 년 동안 사람들의 고유한 생리적인 특징을 이용한 생체 인식은 새로운 학문으로서 연구 및 개발이 활발하게 진행되고 있다. Hand-Geometry는 생체 인식의 확인 그리고 취득의 편리 때문에 식별 그리고 확인을 위하여 사용되고 있다. 그러므로, 본 논문은 이러한 특징을 가지는 손의 기하학적인 Hand-Geometry 인식 시스템을 제안하고자 한다. 해부학적인 관점에서, 인간의 손은 길이, 폭, 두께, 기하학적인 모양, 손바닥의 모양, 그리고 손가락들의 기하학적인 모양까지 특성으로 나타내어 질 수 있다. 그러나 특징 데이터 가운데 사용자의 Hand-GeoMetry의 특징에 따라 길이 데이터가 변하는 것을 실험적으로 발견하였다. 따라서 이와 같은 가변적인 길이 데이터를 안정화시키기 위하여 본 논문에서는 길이 데이터의 기준점을 손톱 아래 점으로 정하고, GA를 적용하여 보다 안정된 특징점을 추출하였다. 본 논문에서 제안한 Hand-Geometry 인식 시스템은 성인 20명의 개인에 대해 100개의 측정 데이터에 기인한 확인 결과를 제시한다. 인식 과정은 320$\times$240의 이미지로 실험하였고 인식 과정의 결과는 95 %의 적중률과 0.020의 FAR로 나타났다.

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Development of a New Multi-Fingered Robot Hand Using Ultrasonic Motors and Its Control System (초음파 모터를 이용한 다지 로봇 손 및 제어시스템 개발)

  • Kim, Byoung-Ho;Oh, Sang-Rok;You, Bum-Jae;Suh, Il-Hong;Choi, Hyouk-Ryeol
    • Journal of Institute of Control, Robotics and Systems
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    • v.6 no.4
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    • pp.327-332
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    • 2000
  • In this paper, a new multi-fingered robot hand using ultrasonic motors and its control system are developed. The developed robot hand has four fingers and fifteen articulated joints. The distal joint of each finger is directly driven by ultrasonic motor and all joints except the distal joint has low transmission gear mechanism with the motor. The developed robot hand has several advantages in size compared to a hand using conventional DC motors, and in performance compared to a hand using tendons to drive joints. A VME-bus based hand control system and ultrasonic motor driver are also developed. The performance of the hand is confirmed by using the developed control system in real-time.

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Intelligent interface using hand gestures recognition based on artificial intelligence (인공지능 기반 손 체스처 인식 정보를 활용한 지능형 인터페이스)

  • Hangjun Cho;Junwoo Yoo;Eun Soo Kim;Young Jae Lee
    • Journal of Platform Technology
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    • v.11 no.1
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    • pp.38-51
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    • 2023
  • We propose an intelligent interface algorithm using hand gesture recognition information based on artificial intelligence. This method is functionally an interface that recognizes various motions quickly and intelligently by using MediaPipe and artificial intelligence techniques such as KNN, LSTM, and CNN to track and recognize user hand gestures. To evaluate the performance of the proposed algorithm, it is applied to a self-made 2D top-view racing game and robot control. As a result of applying the algorithm, it was possible to control various movements of the virtual object in the game in detail and robustly. And the result of applying the algorithm to the robot control in the real world, it was possible to control movement, stop, left turn, and right turn. In addition, by controlling the main character of the game and the robot in the real world at the same time, the optimized motion was implemented as an intelligent interface for controlling the coexistence space of virtual and real world. The proposed algorithm enables sophisticated control according to natural and intuitive characteristics using the body and fine movement recognition of fingers, and has the advantage of being skilled in a short period of time, so it can be used as basic data for developing intelligent user interfaces.

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The Hand Region Acquistion System for Gesture-based Interface (제스처 기반 인터페이스를 위한 손영역 획득 시스템)

  • 양선옥;고일주;최형일
    • Journal of the Korean Institute of Intelligent Systems
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    • v.8 no.4
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    • pp.43-52
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    • 1998
  • We extract a hand region by using color information, which is an important feature for human vision to distinguish objects. Because pixel values in images are changed according to the luminance and lighting source, it is difficult to extract a hand region exactly without previous knowledge. We generate a hand skin model at learning stage, and extract a hand region from images by using the model. We also use a Kalman filter to consider changes of pixel values in a hand skin model. A Kalman filter restricts a search area for extracting a hand region at next frame also. The validity of the proposed method is proved by implementing the hand-region acquisition module.

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DULEX, A Wearable Hand Rehabilitation Device for Stroke Survivals (뇌졸중 환자를 위한 착용형 손 재활훈련기기, DULEX)

  • Kim, Young-Min;Moon, In-Hyuk
    • Journal of Institute of Control, Robotics and Systems
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    • v.16 no.10
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    • pp.919-926
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    • 2010
  • This paper proposes a wearable hand rehabilitation device, DULEX, for persons with functional paralysis of upper-limbs after stoke. DULEX has three degrees of freedom for rehabilitation exercises for wrist and fingers except the thumb. The main function of DULEX is to extend the range of motions of finger and wrist being contracture. DULEX is designed by using a parallel mechanism, and its parameters such as length and location of links are determined by kinematic analysis. The motion trajectory of the designed DULEX is aligned to human hand to prevent a slip. To reduce total weight of DULEX, artificial air muscles are used for actuating each joint motion. In feedback control, each joint angle is indirectly estimated from the relations of the input air pressure and the output muscle length. Experimental results show that DULEX is feasible in hand rehabilitation for stroke survivals.

Another representation of hand written English alphabets by a sequence of fuzzy sets

  • Moon, Byung-Soo
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.3 no.2
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    • pp.157-160
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    • 2003
  • In this paper, we describe how to represent lower case hand-written English alphabets by a sequence of two to seven fuzzy sets. Each fuzzy set represents an arc segment of the character and each arc segment is assumed to be a part of an ellipse. The part of an ellipse is defined by five quantities; its short and long radii, its orientation angle, whether it is a part of the lower half or the upper half, and whether it is the full half or a part of a half. Hence, we use the Cartesian product of five fuzzy sets to represent each arc segment. We show that this representation is a translation, rotation, and scaling invariant and that it can be used to generate the hand-written English alphabets. The representation we describe is different from the one proposed earlier by the author and when compared with the previous representation, the one described in this paper simulates more closely the behavior of how one writes English characters.