• Title/Summary/Keyword: Intelligent Streaming

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Design and Implementation of a Mobile Terminal Device for Video Transmission in Multiple Networks (다중 네트워크에서의 동영상 전송을 위한 이동 단말 장치의 설계 및 구현)

  • Kim, Jong-Heon;Lee, Dong-Soo
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.12 no.2
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    • pp.38-44
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    • 2013
  • In this paper, we designed and implemented a mobile video transmission device with 1080i resolution and 30fps frame rate using wireless multi-access technologies. The video acquisition delay time of 16us and jitter of 21ms for this equipment were obtained, respectively. The device is designed to access various communication networks. In order to evaluate the performance of its video transmission capability, a server and monitoring viewer are implemented. In the performance test using LTE network, 211ms delay time was obtained at 3Mbps transmission. Rendering of 1fps frame rate at the 265kbps transmission was confirmed for the transmission test using Inmarsat network.

A Study of Embedded Digital Multi Function PVR (일체형 디지털 다기능 개인 녹화기 개발에 관한 연구)

  • Song, Chai-Jong;Lee, Sek-Phil
    • Proceedings of the KIEE Conference
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    • 2006.10c
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    • pp.512-514
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    • 2006
  • 본 논문의 목표는 디지털 방송 수신과 아날로그 방송 수신 및 방송 컨텐츠를 녹화, 저장, 재생이 가능할 뿐만 아니라 각종 멀티미디어 컨텐츠를 즐길 수 있고, 양방향 데이터 방송이 가능하며, 저장된 콘텐트를 스트리밍으로 개인 멀티미디어 플레이어로 스트리밍 이 가능한 다기능 일체형 개인 녹화기를 개발하는 것이다. 고품질 디지털 방송과 기존의 아날로그 방송을 고품질의 디지털 컨텐츠로 변환하여 저장하고, 이를 원하는 시점에 언제든지 볼 수 있을 뿐만 아니라 인터넷 접속하여 어디 서든지 개인 형 멀티미디어 플래이어를 이용하여 스트리밍으로 저장된 컨텐츠를 즐길 수 있다. 이러한 기능을 수행하기 위하여 상당한 성능의 MPU가 필요로 하게 된다. 본 논문에서는 이러한 조건을 만족시키기 위하여 Zoran의 G9Ellite라는 SOC를 채택하였다. 개발된 시스템을 테스트하기 위하여 현재 각 방송사들의 방송을 수신하고 요구된 기능을 테스트 하였다.

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A Study on Spectrum with Cognitive Radio for Real-time Streaming Transmission (실시간 스트리밍 전송을 위한 Cognitive Radio 시스템에 대한 연구)

  • Lee Sang-Heon;Kang Heau-Jo
    • Journal of Digital Contents Society
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    • v.6 no.3
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    • pp.179-184
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    • 2005
  • We concern practical of utilizable frequency with wireless communication and broadcast technology. And, present that wireless application technology such of Ubiquitous sensor network, mobile or fixed wireless communication and wireless broadcast will require more efficiently using of frequency. In this paper, we studied Cognitive Radio That necessity of cognitive and intelligent technology in variable wireless environment and IEEE 802.22 standardization.

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Real-time Streaming and Remote Control for the Smart Door-Lock System based on Internet of Things (스마트 도어록 시스템을 위한 IoT 기반의 실시간 스트리밍 및 원격 제어)

  • Lee, Sung-Won;Yu, Je-Hun;Sim, Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.25 no.6
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    • pp.565-570
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    • 2015
  • In this paper, we implemented the smart door lock system that control remotely devices using the concept of internet of things. Internet of things is intelligent system that can help devices to communicate with people and devices. And recently internet of things is getting attention because of advance of hardware technology and big data. The smart doorlock system based on internet of things used raspberry pi, sensor and doorlock. Using the smart phone, doorlock can be controlled from the raspberry pi server. And the user can identify some people that is in front of doorlock. also user can check around of doorlock in realtime using the raspberry pi camera.

A Study on Context Aware Vertical Handover Scheme for Supporting Optimized Flow Multi-Wireless Channel Service based Heterogeneous Networks (이기종 망간의 최적화된 플로우 기반 다중 무선 채널 지원을 위한 상황인지 수직핸드오버 네트워크 연구)

  • Shin, Seungyong;Park, Byungjoo
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.19 no.2
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    • pp.1-7
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    • 2019
  • Recently, multimedia streaming service has been activated, and the demand for high-quality multimedia convergence contents services is predicted to increase significantly in the future. The issues of the increasing network load due to the rise of multimedia streaming traffic must be addressed in order to provide QoS guaranteed services. To do this, an efficient network resource management and mobility support technologies are needed through seamless mobility support for heterogeneous networks. Therefore, in this paper, an MIH technology was used to recognize the network situation information in advance and reduce packet loss due to handover delays, and an ACLMIH-FHPMIPv6 is designed that can provide an intelligent interface through introducing a hierarchical mobility management technique in FPMIPv6 integrated network.

The Android-based Bluetooth Device Application Design and Implementation (안드로이드 기반의 블루투스 디바이스 응용 설계 및 구현)

  • Cho, Hyo-Sung;Lee, Hyuk-Joon
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.11 no.1
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    • pp.72-85
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    • 2012
  • Today, although most bluetooth hands-free devices within a vehicle provide telephone service functions such as voice communication, caller id display and SMS message display and so on, they do not provide a function that displays Internet-based text data. We need to develop a scheme that displays the internet-based text data including existing hands-free function because the request for using the Internet service is increasing within a vehicle recently. The proposed bluetooth device application includes advanced function such as SNS message arrival notification, the message display function and we chose Android as the implementation mobile platform giving consideration to the fact that most SNS applications operate on Android and the platform is easily embedded into small embedded device. Smartphone or tablet PC connected with the proposed bluetooth device is an Android-based device and we designed a form of Android app for the function implementation of the devices. When the audio-text gateway app receives SNS text data, it extracts title and sender information from the message header information in a form of text data and sends them via ACL (Asynchronous Connection-Oriented) link to the bluetooth device showing the data on the screen. Android-based bluetooth devices are not possible to play voice through speaker because the bluetooth hands-free or headset profile ported within Android platform normally only includes audio gateway's function. The proposed bluetooth device application, therefore, applies the streaming scheme that sends data via ACL link instead of the way that sending them via SCO (Synchronous Connection-Oriented) link.

An Analysis of Big Video Data with Cloud Computing in Ubiquitous City (클라우드 컴퓨팅을 이용한 유시티 비디오 빅데이터 분석)

  • Lee, Hak Geon;Yun, Chang Ho;Park, Jong Won;Lee, Yong Woo
    • Journal of Internet Computing and Services
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    • v.15 no.3
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    • pp.45-52
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    • 2014
  • The Ubiquitous-City (U-City) is a smart or intelligent city to satisfy human beings' desire to enjoy IT services with any device, anytime, anywhere. It is a future city model based on Internet of everything or things (IoE or IoT). It includes a lot of video cameras which are networked together. The networked video cameras support a lot of U-City services as one of the main input data together with sensors. They generate huge amount of video information, real big data for the U-City all the time. It is usually required that the U-City manipulates the big data in real-time. And it is not easy at all. Also, many times, it is required that the accumulated video data are analyzed to detect an event or find a figure among them. It requires a lot of computational power and usually takes a lot of time. Currently we can find researches which try to reduce the processing time of the big video data. Cloud computing can be a good solution to address this matter. There are many cloud computing methodologies which can be used to address the matter. MapReduce is an interesting and attractive methodology for it. It has many advantages and is getting popularity in many areas. Video cameras evolve day by day so that the resolution improves sharply. It leads to the exponential growth of the produced data by the networked video cameras. We are coping with real big data when we have to deal with video image data which are produced by the good quality video cameras. A video surveillance system was not useful until we find the cloud computing. But it is now being widely spread in U-Cities since we find some useful methodologies. Video data are unstructured data thus it is not easy to find a good research result of analyzing the data with MapReduce. This paper presents an analyzing system for the video surveillance system, which is a cloud-computing based video data management system. It is easy to deploy, flexible and reliable. It consists of the video manager, the video monitors, the storage for the video images, the storage client and streaming IN component. The "video monitor" for the video images consists of "video translater" and "protocol manager". The "storage" contains MapReduce analyzer. All components were designed according to the functional requirement of video surveillance system. The "streaming IN" component receives the video data from the networked video cameras and delivers them to the "storage client". It also manages the bottleneck of the network to smooth the data stream. The "storage client" receives the video data from the "streaming IN" component and stores them to the storage. It also helps other components to access the storage. The "video monitor" component transfers the video data by smoothly streaming and manages the protocol. The "video translator" sub-component enables users to manage the resolution, the codec and the frame rate of the video image. The "protocol" sub-component manages the Real Time Streaming Protocol (RTSP) and Real Time Messaging Protocol (RTMP). We use Hadoop Distributed File System(HDFS) for the storage of cloud computing. Hadoop stores the data in HDFS and provides the platform that can process data with simple MapReduce programming model. We suggest our own methodology to analyze the video images using MapReduce in this paper. That is, the workflow of video analysis is presented and detailed explanation is given in this paper. The performance evaluation was experiment and we found that our proposed system worked well. The performance evaluation results are presented in this paper with analysis. With our cluster system, we used compressed $1920{\times}1080(FHD)$ resolution video data, H.264 codec and HDFS as video storage. We measured the processing time according to the number of frame per mapper. Tracing the optimal splitting size of input data and the processing time according to the number of node, we found the linearity of the system performance.

A Multicast-Based Handover Scheme for the IEEE WAVE Networks (IEEE WAVE 네트워크를 위한 멀티캐스트 기반 핸드오버 기법)

  • Lee, Hyuk-Joon;Yoon, Seok-Young;Lee, Sang-Joon
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.10 no.2
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    • pp.112-121
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    • 2011
  • The IEEE WAVE standard specification does not support handover operation since it is designed to transmit mainly the ITS-related messages that are limited in length. More advanced multimedia applications such as Internet browsing and streaming of video clips produced by CCTVs, however, require handover support such that a sequence of data packets can be received seamlessly while an OBU's association with the RSUs changes. This paper presents a new handover scheme that can operate without performance degradation in the cases where there are multiple RSUs in the areas of handover by making use of the IEEE 802.11f IAPP Move-notify messages, based on the fast handover scheme with proactive caching by disassociation messages introduced previously. Experimental results from the simulation shows that the proposed handover scheme outperforms the scheme based solely on multicast.

Performance evaluation of WAVE communication systems under a high-speed driving condition in a highway (고속주행 환경에서의 WAVE 통신장치 성능분석)

  • Song, Yoo Seung;Lee, Sang Woo;Oh, Hyun Seo
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.12 no.3
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    • pp.96-102
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    • 2013
  • In recent years, a variety of ITS services are available such as driving information, road conditions, V2X messages as well as navigation and traffic jams notification. The development of ITS services is accelerating by V2X communication technologies for high-speed vehicles. In this paper, WAVE communication devices based on the IEEE802.11p standard is introduced as a solution of V2X communication technologies. The H/W and S/W structures of the WAVE communication device and the characteristics of RF/antenna are described. The performance is evaluated in the test road by measuring throughput, PER and latency. The implemented WAVE communication device has 6~7 Mbps throughput with 10% PER at 1km coverage. The packet latency is less than 3ms for the whole test road. It is shown that the implemented WAVE technology is satisfactory to provide ITS services and Internet video-streaming services.

The analysis of technology of the connected car (커넥티드 카의 기술 분석)

  • Shim, Hyun-Bo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.211-215
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    • 2015
  • It comes into the spotlight as the new Blue Ocean in which the connected car industry in which the car and mobile communication technology is convergence. All sorts of infortainments services connecting with the portable electronic device(Smart phone, tablet PC, and MP3 player) and car are rapidly grown. The Connected car emphasizes the vehicle connectivity with the concept that the car has communication with the around on a real time basis and it provides the safety and expedience to the operator and using the thing of Internet (IoT) in the car and supports the application, presently, the entertainment service including the real-time Navigation, parking assistant function, not only the remote vehicle control and management service but also Email, multimedia streaming service, SNS and with the platform. Intelligent vehicle network is studied as the kind according to MANET(Mobile Ad Hoc Network) for the safety operation of the cars of the road and improving the efficiency of the driving. The intelligent vehicle network is comprised for the driving information offering changing rapidly of the communication(V2V: Vehicle to Vehicle) between the car and the car, communication(V2I : Vehicle to Infrastructure) between the infrastructure and the car, and V2X (Vehicle to Nomadic).

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