• Title/Summary/Keyword: Intelligent Agent

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IDS Model using Improved Bayesian Network to improve the Intrusion Detection Rate (베이지안 네트워크 개선을 통한 탐지율 향상의 IDS 모델)

  • Choi, Bomin;Lee, Jungsik;Han, Myung-Mook
    • Journal of the Korean Institute of Intelligent Systems
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    • v.24 no.5
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    • pp.495-503
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    • 2014
  • In recent days, a study of the intrusion detection system collecting and analyzing network data, packet or logs, has been actively performed to response the network threats in computer security fields. In particular, Bayesian network has advantage of the inference functionality which can infer with only some of provided data, so studies of the intrusion system based on Bayesian network have been conducted in the prior. However, there were some limitations to calculate high detection performance because it didn't consider the problems as like complexity of the relation among network packets or continuos input data processing. Therefore, in this paper we proposed two methodologies based on K-menas clustering to improve detection rate by reforming the problems of prior models. At first, it can be improved by sophisticatedly setting interval range of nodes based on K-means clustering. And for the second, it can be improved by calculating robust CPT through applying weighted-leaning based on K-means clustering, too. We conducted the experiments to prove performance of our proposed methodologies by comparing K_WTAN_EM applied to proposed two methodologies with prior models. As the results of experiment, the detection rate of proposed model is higher about 7.78% than existing NBN(Naive Bayesian Network) IDS model, and is higher about 5.24% than TAN(Tree Augmented Bayesian Network) IDS mode and then we could prove excellence our proposing ideas.

Probe Vehicle Data Collecting Intervals for Completeness of Link-based Space Mean Speed Estimation (링크 공간평균속도 신뢰성 확보를 위한 프로브 차량 데이터 적정 수집주기 산정 연구)

  • Oh, Chang-hwan;Won, Minsu;Song, Tai-jin
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.19 no.5
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    • pp.70-81
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    • 2020
  • Point-by-point data, which is abundantly collected by vehicles with embedded GPS (Global Positioning System), generate useful information. These data facilitate decisions by transportation jurisdictions, and private vendors can monitor and investigate micro-scale driver behavior, traffic flow, and roadway movements. The information is applied to develop app-based route guidance and business models. Of these, speed data play a vital role in developing key parameters and applying agent-based information and services. Nevertheless, link speed values require different levels of physical storage and fidelity, depending on both collecting and reporting intervals. Given these circumstances, this study aimed to establish an appropriate collection interval to efficiently utilize Space Mean Speed information by vehicles with embedded GPS. We conducted a comparison of Probe-vehicle data and Image-based vehicle data to understand PE(Percentage Error). According to the study results, the PE of the Probe-vehicle data showed a 95% confidence level within an 8-second interval, which was chosen as the appropriate collection interval for Probe-vehicle data. It is our hope that the developed guidelines facilitate C-ITS, and autonomous driving service providers will use more reliable Space Mean Speed data to develop better related C-ITS and autonomous driving services.

A Control Method for designing Object Interactions in 3D Game (3차원 게임에서 객체들의 상호 작용을 디자인하기 위한 제어 기법)

  • 김기현;김상욱
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.3
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    • pp.322-331
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    • 2003
  • As the complexity of a 3D game is increased by various factors of the game scenario, it has a problem for controlling the interrelation of the game objects. Therefore, a game system has a necessity of the coordination of the responses of the game objects. Also, it is necessary to control the behaviors of animations of the game objects in terms of the game scenario. To produce realistic game simulations, a system has to include a structure for designing the interactions among the game objects. This paper presents a method that designs the dynamic control mechanism for the interaction of the game objects in the game scenario. For the method, we suggest a game agent system as a framework that is based on intelligent agents who can make decisions using specific rules. Game agent systems are used in order to manage environment data, to simulate the game objects, to control interactions among game objects, and to support visual authoring interface that ran define a various interrelations of the game objects. These techniques can process the autonomy level of the game objects and the associated collision avoidance method, etc. Also, it is possible to make the coherent decision-making ability of the game objects about a change of the scene. In this paper, the rule-based behavior control was designed to guide the simulation of the game objects. The rules are pre-defined by the user using visual interface for designing their interaction. The Agent State Decision Network, which is composed of the visual elements, is able to pass the information and infers the current state of the game objects. All of such methods can monitor and check a variation of motion state between game objects in real time. Finally, we present a validation of the control method together with a simple case-study example. In this paper, we design and implement the supervised classification systems for high resolution satellite images. The systems support various interfaces and statistical data of training samples so that we can select the most effective training data. In addition, the efficient extension of new classification algorithms and satellite image formats are applied easily through the modularized systems. The classifiers are considered the characteristics of spectral bands from the selected training data. They provide various supervised classification algorithms which include Parallelepiped, Minimum distance, Mahalanobis distance, Maximum likelihood and Fuzzy theory. We used IKONOS images for the input and verified the systems for the classification of high resolution satellite images.

A Study on the Performance Evaluation of G2B Procurement Process Innovation by Using MAS: Korea G2B KONEPS Case (멀티에이전트시스템(MAS)을 이용한 G2B 조달 프로세스 혁신의 효과평가에 관한 연구 : 나라장터 G2B사례)

  • Seo, Won-Jun;Lee, Dae-Cheor;Lim, Gyoo-Gun
    • Journal of Intelligence and Information Systems
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    • v.18 no.2
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    • pp.157-175
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    • 2012
  • It is difficult to evaluate the performance of process innovation of e-procurement which has large scale and complex processes. The existing evaluation methods for measuring the effects of process innovation have been mainly done with statistically quantitative methods by analyzing operational data or with qualitative methods by conducting surveys and interviews. However, these methods have some limitations to evaluate the effects because the performance evaluation of e-procurement process innovation should consider the interactions among participants who are active either directly or indirectly through the processes. This study considers the e-procurement process as a complex system and develops a simulation model based on MAS(Multi-Agent System) to evaluate the effects of e-procurement process innovation. Multi-agent based simulation allows observing interaction patterns of objects in virtual world through relationship among objects and their behavioral mechanism. Agent-based simulation is suitable especially for complex business problems. In this study, we used Netlogo Version 4.1.3 as a MAS simulation tool which was developed in Northwestern University. To do this, we developed a interaction model of agents in MAS environment. We defined process agents and task agents, and assigned their behavioral characteristics. The developed simulation model was applied to G2B system (KONEPS: Korea ON-line E-Procurement System) of Public Procurement Service (PPS) in Korea and used to evaluate the innovation effects of the G2B system. KONEPS is a successfully established e-procurement system started in the year 2002. KONEPS is a representative e-Procurement system which integrates characteristics of e-commerce into government for business procurement activities. KONEPS deserves the international recognition considering the annual transaction volume of 56 billion dollars, daily exchanges of electronic documents, users consisted of 121,000 suppliers and 37,000 public organizations, and the 4.5 billion dollars of cost saving. For the simulation, we analyzed the e-procurement of process of KONEPS into eight sub processes such as 'process 1: search products and acquisition of proposal', 'process 2 : review the methods of contracts and item features', 'process 3 : a notice of bid', 'process 4 : registration and confirmation of qualification', 'process 5 : bidding', 'process 6 : a screening test', 'process 7 : contracts', and 'process 8 : invoice and payment'. For the parameter settings of the agents behavior, we collected some data from the transactional database of PPS and some information by conducting a survey. The used data for the simulation are 'participants (government organizations, local government organizations and public institutions)', 'the number of bidding per year', 'the number of total contracts', 'the number of shopping mall transactions', 'the rate of contracts between bidding and shopping mall', 'the successful bidding ratio', and the estimated time for each process. The comparison was done for the difference of time consumption between 'before the innovation (As-was)' and 'after the innovation (As-is).' The results showed that there were productivity improvements in every eight sub processes. The decrease ratio of 'average number of task processing' was 92.7% and the decrease ratio of 'average time of task processing' was 95.4% in entire processes when we use G2B system comparing to the conventional method. Also, this study found that the process innovation effect will be enhanced if the task process related to the 'contract' can be improved. This study shows the usability and possibility of using MAS in process innovation evaluation and its modeling.

Contents Authoring Tool for Early Childhood Education (유아교육을 위한 콘텐츠 저작 도구)

  • Han, Sun-Ah
    • The Journal of the Korea Contents Association
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    • v.9 no.12
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    • pp.932-939
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    • 2009
  • This paper implements the graphic service template authoring tool based on the service template object model of describing the meta information of the services for early childhood education in the semantic web service environment. Our proposed system provides the robot services by constructing web services automatically and making the appropriate service plans. Moreover, it can create, append, delete, and update the service templates of URC based on STDL, and provide the graphic function on service template resources. In order to provide the user friendly environment in the service template phase, we implement the various editing environment : flow view style, grid view style, and text view style. We also provide the easy editing function by realizing abstract service block based on the robot API. Finally we can offer the intelligent and autonomous service of service agent based on semantic information.

Threat Unification using Multi-Sensor Simulator of Battlefield Helicopter and Its Implementation (전장 헬기의 다중센서 시뮬레이터를 통한 위협통합 및 구현)

  • Park, Hun-Woo;Kang, Shin-Bong;Noh, Sang-Uk;Jeong, Un-Seob
    • Journal of Internet Computing and Services
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    • v.10 no.3
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    • pp.35-49
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    • 2009
  • In electronic warfare settings, battlefield helicopters identify various threats based upon threat data, which are acquired using their multi-sensors of aircraft survivability equipment (ASE). To continually function despite of potential threats and successfully execute their missions, the battlefield helicopters have to repeatedly report threats in simulated battlefield situations. Toward this ends, the paper presents threat unification using multi-sensor simulator and its implementation. The simulator consists of (1) threat attributes generator, which models threats against battlefield helicopters and defines their specific attributes, (2) threat data generator, which generates threats, being similar to real ones, using normal, uniform, and exponential distributions, and (3) graphic display for threat analysis and unification, which shows unified threat information, for example, threat angle and its level. We implement a multi-sensor threat simulator that can be repeatedly operable in various simulated battlefield settings. Further, we report experimental results that, in addition to tangibly modeling the threats to battlefield helicopters, test the capabilities of threat unification using our simulator.

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The Product Recommender System Combining Association Rules and Classification Models: The Case of G Internet Shopping Mall (연관규칙기법과 분류모형을 결합한 상품 추천 시스템: G 인터넷 쇼핑몰의 사례)

  • Ahn, Hyun-Chul;Han, In-Goo;Kim, Kyoung-Jae
    • Information Systems Review
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    • v.8 no.1
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    • pp.181-201
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    • 2006
  • As the Internet spreads, many people have interests in e-CRM and product recommender systems, one of e-CRM applications. Among various approaches for recommendation, collaborative filtering and content-based approaches have been investigated and applied widely. Despite their popularity, traditional recommendation approaches have some limitations. They require at least one purchase transaction per user. In addition, they don't utilize much information such as demographic and specific personal profile information. This study suggests new hybrid recommendation model using two data mining techniques, association rule and classification, as well as intelligent agent to overcome these limitations. To validate the usefulness of the model, it was applied to the real case and the prototype web site was developed. We assessed the usefulness of the suggested recommendation model through online survey. The result of the survey showed that the information of the recommendation was generally useful to the survey participants.

Web services Framework for Loyal Customer Management based on RFM Models in Internet Retailing (인터넷 소매유통업의 RFM 모델 기반 충성고객관리를 위한 웹서비스(WeLCM) 프레임웍)

  • 박광호
    • Journal of Intelligence and Information Systems
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    • v.8 no.1
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    • pp.39-62
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    • 2002
  • In retail industry, it has been a major focus of marketing to identify and manage loyal customers effectively. Being established as a mature distribution channel, Internet retailing has launched various one-to-one marketing efforts and enjoyed much more fruitful outcome because it is founded on digitally enabled infrastructure. As more complicated and crowded transactions are expected, Internet retailing is in need of electronically available customer management services. This research presents architectural design of Web services for loyal customer management in Internet retailing. The fundamental models of the services are based on traditional RFM analysis. The Web services provide various agents that automate complicated loyal customer management tasks. beadily available Web services are expected to easily integrate into existing applications of any electronic retailers.

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Semantic Clustering Model for Analytical Classification of Documents in Cloud Environment (클라우드 환경에서 문서의 유형 분류를 위한 시맨틱 클러스터링 모델)

  • Kim, Young Soo;Lee, Byoung Yup
    • The Journal of the Korea Contents Association
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    • v.17 no.11
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    • pp.389-397
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    • 2017
  • Recently semantic web document is produced and added in repository in a cloud computing environment and requires an intelligent semantic agent for analytical classification of documents and information retrieval. The traditional methods of information retrieval uses keyword for query and delivers a document list returned by the search. Users carry a heavy workload for examination of contents because a former method of the information retrieval don't provide a lot of semantic similarity information. To solve these problems, we suggest a key word frequency and concept matching based semantic clustering model using hadoop and NoSQL to improve classification accuracy of the similarity. Implementation of our suggested technique in a cloud computing environment offers the ability to classify and discover similar document with improved accuracy of the classification. This suggested model is expected to be use in the semantic web retrieval system construction that can make it more flexible in retrieving proper document.

An Optimal Supplier Selection Model with a Sensitivity Analysis in the Online Shopping Environment (온라인 쇼핑환경에서 민감도분석을 이용한 최적공급자선정모형)

  • 장용식
    • Journal of Intelligence and Information Systems
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    • v.10 no.1
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    • pp.13-25
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    • 2004
  • In the online shopping environment, consumers suffer from the process of selecting an optimal supplier. Although comparison shopping agent-based web sites and consumers' online community sites support the selection process, they have limitations when considering diverse and dynamic purchase conditions as a whole, which is the cause of additional consumer effort for optimal supplier selection. This study provides a decision support model with a sensitivity analysis for selecting an optimal supplier considering purchase conditions as a whole. It screens suppliers with filtering factors and provides optimal suppliers through a sensitivity analysis from a Quadratic Programming model. We implemented a prototype system and showed that it could be an effective decision support system for selecting the optimal supplier in the online shopping environment.

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