• Title/Summary/Keyword: Intelligence Space

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Human Hierarchical Behavior Based Mobile Agent Control in Intelligent Space with Distributed Sensors (분산형 센서로 구현된 지능화 공간을 위한 계층적 행위기반의 이동에이젼트 제어)

  • Jin Tae-Seok;Hashimoto Hideki
    • Journal of Institute of Control, Robotics and Systems
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    • v.11 no.12
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    • pp.984-990
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    • 2005
  • The aim of this paper is to investigate a control framework for mobile robots, operating in shared environment with humans. The Intelligent Space (iSpace) can sense the whole space and evaluate the situations in the space by distributing sensors. The mobile agents serve the inhabitants in the space utilizes the evaluated information by iSpace. The iSpace evaluates the situations in the space and learns the walking behavior of the inhabitants. The human intelligence manifests in the space as a behavior, as a response to the situation in the space. The iSpace learns the behavior and applies to mobile agent motion planning and control. This paper introduces the application of fuzzy-neural network to describe the obstacle avoidance behavior teamed from humans. Simulation results are introduced to demonstrate the efficiency of this method.

Multi-Sized cumulative Summary Structure Driven Light Weight in Frequent Closed Itemset Mining to Increase High Utility

  • Siva S;Shilpa Chaudhari
    • Journal of information and communication convergence engineering
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    • v.21 no.2
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    • pp.117-129
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    • 2023
  • High-utility itemset mining (HIUM) has emerged as a key data-mining paradigm for object-of-interest identification and recommendation systems that serve as frequent itemset identification tools, product or service recommendation systems, etc. Recently, it has gained widespread attention owing to its increasing role in business intelligence, top-N recommendation, and other enterprise solutions. Despite the increasing significance and the inability to provide swift and more accurate predictions, most at-hand solutions, including frequent itemset mining, HUIM, and high average- and fast high-utility itemset mining, are limited to coping with real-time enterprise demands. Moreover, complex computations and high memory exhaustion limit their scalability as enterprise solutions. To address these limitations, this study proposes a model to extract high-utility frequent closed itemsets based on an improved cumulative summary list structure (CSLFC-HUIM) to reduce an optimal set of candidate items in the search space. Moreover, it employs the lift score as the minimum threshold, called the cumulative utility threshold, to prune the search space optimal set of itemsets in a nested-list structure that improves computational time, costs, and memory exhaustion. Simulations over different datasets revealed that the proposed CSLFC-HUIM model outperforms other existing methods, such as closed- and frequent closed-HUIM variants, in terms of execution time and memory consumption, making it suitable for different mined items and allied intelligence of business goals.

Study on esthetic consciousness of elementary school students (초등학교 아동의 미의식(美意識)에 관한 연구)

  • Lee, Yong-Phill;Yoon, Yong-Gi
    • The Journal of Sustainable Design and Educational Environment Research
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    • v.13 no.1
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    • pp.69-74
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    • 2014
  • Intelligence of children is developed by psychological factors, and these are affected much by visual cognition. Language, behavior, arts, and cultural environment would be the main factors for visual cognitions of children. Therefore, the aim of this study is to set up those data for children intelligence development. For this, I researched, analyzed, and evaluated the esthetic consciousness of children on visual arts.

A User Interface for Vision Sensor based Indirect Teaching of a Robotic Manipulator (시각 센서 기반의 다 관절 매니퓰레이터 간접교시를 위한 유저 인터페이스 설계)

  • Kim, Tae-Woo;Lee, Hoo-Man;Kim, Joong-Bae
    • Journal of Institute of Control, Robotics and Systems
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    • v.19 no.10
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    • pp.921-927
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    • 2013
  • This paper presents a user interface for vision based indirect teaching of a robotic manipulator with Kinect and IMU (Inertial Measurement Unit) sensors. The user interface system is designed to control the manipulator more easily in joint space, Cartesian space and tool frame. We use the skeleton data of the user from Kinect and Wrist-mounted IMU sensors to calculate the user's joint angles and wrist movement for robot control. The interface system proposed in this paper allows the user to teach the manipulator without a pre-programming process. This will improve the teaching time of the robot and eventually enable increased productivity. Simulation and experimental results are presented to verify the performance of the robot control and interface system.

Burmese Sentiment Analysis Based on Transfer Learning

  • Mao, Cunli;Man, Zhibo;Yu, Zhengtao;Wu, Xia;Liang, Haoyuan
    • Journal of Information Processing Systems
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    • v.18 no.4
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    • pp.535-548
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    • 2022
  • Using a rich resource language to classify sentiments in a language with few resources is a popular subject of research in natural language processing. Burmese is a low-resource language. In light of the scarcity of labeled training data for sentiment classification in Burmese, in this study, we propose a method of transfer learning for sentiment analysis of a language that uses the feature transfer technique on sentiments in English. This method generates a cross-language word-embedding representation of Burmese vocabulary to map Burmese text to the semantic space of English text. A model to classify sentiments in English is then pre-trained using a convolutional neural network and an attention mechanism, where the network shares the model for sentiment analysis of English. The parameters of the network layer are used to learn the cross-language features of the sentiments, which are then transferred to the model to classify sentiments in Burmese. Finally, the model was tuned using the labeled Burmese data. The results of the experiments show that the proposed method can significantly improve the classification of sentiments in Burmese compared to a model trained using only a Burmese corpus.

Object Detection Based on Virtual Humans Learning (가상 휴먼 학습 기반 영상 객체 검출 기법)

  • Lee, JongMin;Jo, Dongsik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.376-378
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    • 2022
  • Artificial intelligence technology is widely used in various fields such as artificial intelligence speakers, artificial intelligence chatbots, and autonomous vehicles. Among these AI application fields, the image processing field shows various uses such as detecting objects or recognizing objects using artificial intelligence. In this paper, data synthesized by a virtual human is used as a method to analyze images taken in a specific space.

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Artificial Intelligence In The Modern Educational Space: Problems And Prospects

  • Iasechko, Svitlana;Pereiaslavska, Svitlana;Smahina, Olha;Lupei, Nitsa;Mamchur, Lyudmyla;Tkachova, Oksana
    • International Journal of Computer Science & Network Security
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    • v.22 no.6
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    • pp.25-32
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    • 2022
  • The hypothesis of the study of the article is that the use of elements of artificial intelligence will increase the effectiveness of the educational process of the university if: a set of pedagogical conditions for the construction and use of an expert system with elements of artificial intelligence in the educational process of the university is revealed; a model for preparing a future teacher of vocational training for the use of elements of artificial intelligence has been developed; a special course has been developed that contributes to the implementation of the professional orientation of education. In accordance with this, the following tasks were studied in the article: An analysis of scientific and methodological research in the field of the current state, prospects for the development and use of elements of artificial intelligence in the preparation of a future teacher of vocational training and to determine the dynamics of the introduction of intelligent expert systems in education; A set of pedagogical conditions for the construction and use of an expert system with elements of artificial intelligence in the educational process of a university is revealed; It is substantiated to develop a model for preparing a teacher of vocational training to use elements of artificial intelligence.

The Colors of Logic (논리의 색깔)

  • 소흥렬
    • Lingua Humanitatis
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    • v.1 no.1
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    • pp.13-31
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    • 2001
  • This essay seeks new possibilities in experimental thinking and to find ways in which philosophy can aid humanistic imagination. In emphasizing logical precision, philosophy has so far ignored the role of imagination in philosophical logic and limited itself to deductive logic. Despite the obvious fact that no degree of logical precision can fully account for, nor provide complete expression for, the vast range of human thought, other modes of thinking have suffered in the shadow of deductive logic. But these non-deductive models of thinking can in many cases better explain the emotive, aesthetic logic of the humanities. The kinds of models (deductive and non-deductive) in humanistic thinking include dialectic, abductive, analogic, pragmatic, inductive, and deductive logic. Each mode of logical thinking may be assigned a color that represents its emotive characteristics: red for dialectics (opposition): blue for abduction (transcendence); yellow for analogy (flexibility); green for pragmatics (peace); violet/purple for induction (fantasy); and finally orange for deduction (trust). And each mode can also be keyed to major areas in humanistic thought, making up the following connections: dialectic-red-history; abduction-blue-literature; analogy-yellow-philosophy ; pragmatics-green-religion ; induction-violet/purple-arts; and deduction-orange-science. These connections serve to illustrate the interrelationship between emotion and intelligence, leading us toward considerations of emotional intelligence and intelligent emotion. The former is increasingly gaining attention, as the effect of 'mood space' on intelligence is being scrutinized. That the rate of suicide among mathematicians is very high points to the need for careful study of the reverse relationship between emotion and intelligence, intelligent emotion. The need for the latter is all the more pressing, as the emergence of new technology is allowing, even forcing, us more and more to experience the world intellectually (i.e., sans emotive experience) through a new virtual space called cyberspace.

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6G in the sky: On-demand intelligence at the edge of 3D networks (Invited paper)

  • Strinati, Emilio Calvanese;Barbarossa, Sergio;Choi, Taesang;Pietrabissa, Antonio;Giuseppi, Alessandro;De Santis, Emanuele;Vidal, Josep;Becvar, Zdenek;Haustein, Thomas;Cassiau, Nicolas;Costanzo, Francesca;Kim, Junhyeong;Kim, Ilgyu
    • ETRI Journal
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    • v.42 no.5
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    • pp.643-657
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    • 2020
  • Sixth generation will exploit satellite, aerial, and terrestrial platforms jointly to improve radio access capability and unlock the support of on-demand edge cloud services in three-dimensional (3D) space, by incorporating mobile edge computing (MEC) functionalities on aerial platforms and low-orbit satellites. This will extend the MEC support to devices and network elements in the sky and forge a space-borne MEC, enabling intelligent, personalized, and distributed on-demand services. End users will experience the impression of being surrounded by a distributed computer, fulfilling their requests with apparently zero latency. In this paper, we consider an architecture that provides communication, computation, and caching (C3) services on demand, anytime, and everywhere in 3D space, integrating conventional ground (terrestrial) base stations and flying (non-terrestrial) nodes. Given the complexity of the overall network, the C3 resources and management of aerial devices need to be jointly orchestrated via artificial intelligence-based algorithms, exploiting virtualized network functions dynamically deployed in a distributed manner across terrestrial and non-terrestrial nodes.

Virtual Reality Interface for Realistic Communication Services

  • Cho, Y.J.;Park, H.J.;Yang, Hyun-S.
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1997.06a
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    • pp.89-94
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    • 1997
  • In this paper, we present a VR-based interface method which provides users more natural, realistic, and interactive communication and collaboration tool. Since most services in the communication systems matches with the services in the real world, the best understanding would be achieved when the communication services are represented in accordance with the services in the real world. However, conventional text-based interface and 2D GUI cannot provide such reality to the users. In this paper, we discuss VR-based interface to overcome such difficulty and introduce one instance of communication system using the VR-based realistic, what we call Virtual Village, which we are currently developing. This application might be applied to education in virtual space, desktop conferencing system, and entertainment such as MUD or the games in the distributed environment, etc.

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