• 제목/요약/키워드: Instructional method design

검색결과 128건 처리시간 0.031초

키워드 네트워크 분석을 통한 블렌디드 러닝 수업에 대한 인식연구: 성찰일지를 중심으로 (The Professors' Perception of Blended Learning through Network Analysis of Keyword: Focusing on Reflective Journal)

  • 이지안;장선영
    • 한국IT서비스학회지
    • /
    • 제21권3호
    • /
    • pp.89-103
    • /
    • 2022
  • The purpose of this study is to explore professors' perception of blended learning. For this purpose, the reflective journals written by 56 university professors was analyzed using the keyword network analysis method. The results of this study are as follows: First, as a result of keyword frequency analysis for the blended learning, the keywords showed the highest frequency in the order of (1) 'instructional design', 'student', 'instructional method', 'learning objective' in the area of learning, (2) 'importance', 'instruction', 'feeling', 'student' in the area of feeling, and (3) 'semester', 'plan', 'weekly', and 'instruction' in the area of action plan. Second, the results of analyzing the degree, closeness centrality, and betweenness centrality of network connection are as follows. (1) The keywords 'instruction', 'instructional method', 'instructional design', and 'learning objective' in the area of learning, (2) the keywords 'instruction', 'importance', and 'necessity' in the area of feeling, and (3) 'instruction', 'plan', and 'semester' in the area of action plan showed high values in degree, closeness centrality, and betweenness centrality. Based on the research results, implications for blended learning and professors' perception were discussed.

농업인을 위한 학습자 참여형 안전보건 교육 프로그램 설계 (A Study on Developing the Participatory Educational Program of Agricultural Safety and Health for Farmers)

  • 김진모;황영훈;손규태;채리
    • 농촌지도와개발
    • /
    • 제22권2호
    • /
    • pp.205-219
    • /
    • 2015
  • The purpose of this study was to develop a participatory education program of farmer's safety and health. After investigating the concept and status of agricultural safety and health to identify the problem of farmer's safety and health, we made the model in 3 steps, consist of analysis, design, and development, based on the instructional system design and the participatory instructional method. We also applied the participatory instructional method to the program to facilitate a change in practice by making farmers understand the contents. The findings of this study revealed the followings: 1) we developed the education program focused on characteristics of farmers as learners; 2) the education program was developed based on the model for developing education programs and the specific procedures that we made up; 3) we designed the program in modules to increase the availability; 4) we raised the content validity of the learning contents in the safety and health education program targeting farmers; 5) manuals and supplementaries for teachers were developed from learner's textbooks.

초등컴퓨터 교육에서 게임소재 프로그래밍 학습과정을 통한 저작권 교수방법 설계 (A Instructional Method Design of Copyright Education using Game-Themed Programming in Elementary School Computer Class)

  • 임화경;조용남
    • 한국컴퓨터정보학회논문지
    • /
    • 제16권12호
    • /
    • pp.121-130
    • /
    • 2011
  • 본 논문에서는 적극적인 저작권교육을 위해 초등학생들이 자주 접하는 디지털 저작물을 만드는 과정을 통한 교수방법을 설계하였다. 학습자가 창작자가 되어 게임을 소재로 한 프로그래밍을 통해 알고리즘과 순서도, 코딩을 통하여 창작의 노력을 깨닫게 하고 자신의 노력이 소중함을 표현하는 저작자 표시와 저작의 가치를 비용으로 책정하도록 하여 동료평가를 통해 그 가치를 평가받는 교수방법을 설계하였다. 또한, 현장에 적용하여 학생들의 내면의 변화를 관찰하여 그 효과를 분석하였다.

PBL 모형을 적용한 초등학교 영어·과학 융합 수업 모델 설계 (An Instructional Design for the Converged English-Science Teaching Method using PBL Model in Elementary School)

  • 박인화
    • 한국산학기술학회논문지
    • /
    • 제21권7호
    • /
    • pp.66-72
    • /
    • 2020
  • 급격히 변화하고 있는 21세기 현대 사회에서 국가 경제력을 갖춘 인재 양성을 위해 최근 미국, 영국 등 선진국을 중심으로 STEM(Science Technology Engineering Mathematics) 교육이 점차 강조되고 있으며 우리나라에서는 Arts(예술)를 추가하여 STEAM(Science Technology Engineering Arts Mathematics) 교육이 나타났다. 융합(STEAM) 교육 목표는 기존의 주입식 및 암기식 교육이 아닌 학습자들의 흥미도와 학습에 대한 동기 부여를 강화하여 체험, 탐구, 실험이 중심이 되어 융합적 사고와 실생활 문제를 해결할 수 있는 능력을 갖추어 국가 경제력을 강화하는 것이다. 본 연구가 이루어진 Y 초등학교에서는 세계 공용어로 자리매김한 영어와 4차 산업 혁명으로 인한 발전으로 거의 모든 분야에서 찾아볼 수 있는 과학을 융합하여 학습자들이 주도적으로 수업에 참여하여 문제해결능력을 향상할 수 있는 PBL 모형과 ADDIE 모형이 기반이 된 수업 모형을 설계하였다. 이 모형은 크게 5가지 절차로 분석(Analysis), 설계(Design), 개발(Development), 실행(Implementation), 평가(Evaluation)로 구성된다. 국가 경제력을 갖춘 인재 양성이라는 목표도 중요하지만, 교육 현장에 있는 교사들이 융합(STEAM)교육의 중요성을 인지하고 이에 알맞은 수업 설계에 관한 연구가 지속하며 강화되어야 한다.

빅데이터 분석의 역량 강화를 위한 거꾸로 교실 설계 연구 (The Flipped Classroom Design for Capability Enhancement of Big-Data Analysis)

  • 정병호;김병초
    • 디지털산업정보학회논문지
    • /
    • 제13권2호
    • /
    • pp.127-145
    • /
    • 2017
  • The purpose of this study is to empirical case study for the instructional design of flipped classroom by job-capability advancement of IT business majors. A student of IT business school has learned a lot of management educations for four years. But, they don't recognize a connection between school education and business practice. A subject based on the humanities, and social sciences consisted of mostly the memorization. The undergraduate class lack a practice's curriculum by a creative-oriented lesson rather than memorization-oriented. In particular, An IT business is now recognized as a significance emerging IT investment, the Internet of Things, information security, big data and strategy's ERP. For these reasons, it is important for an instructional design for understanding business practices of the students. Accordingly, Flipped classroom with participatory class be needed increasingly for students' practical sense. We will propose a design method of flipped classroom for inspiring business education. In this, new instructional design overturned traditional teaching method. After the student conducts a prior learn at home, school will accomplish a problem solving through question and answer. This design effected a boredom suppress and creative enforcement of student and an intimacy increase of instructor. In addition, A participatory class and reciprocal peer tutoring will be possible by a spontaneous self-directed learning of student. We were designed course of project type based on big data theory and application to target the fourth-year course. In conclusion, the new instruction provided a help to learning synergy between student and lecturer. During the lessons, the student showed improvement of business sense and enhanced problem solving capability. The lecturer has the intimacy through communication interaction with students.

Development of Sound Design Strategies for Promoting Self-regulated Learning Behaviors in Mobile Learning Environments

  • KIM, Taehyun
    • Educational Technology International
    • /
    • 제13권1호
    • /
    • pp.101-144
    • /
    • 2012
  • Students mostly precede their learning without any direct support of instructor in e-learning and mobile educational environment. Many useful strategies and tools to facilitate self-regulated learning behaviors in e-learning environment have been introduced, yet, the limit has been reached by only suggesting self-regulated strategies with visual information in the most researches. Accordingly, this research is intent to propose the sound design strategies that facilitate learner's self-regulated learning behaviors in mobile learning environment. To achieve the objective of the research, two research questions are presented. First, what are the sound design strategies that facilitate the self -regulated learning behaviors in mobile learning environment?. Second, what are the results of evaluating the developed sound design strategies in terms of facilitating self-regulated learning behaviors?. To solve these research questions, the literature reviews on characteristics of mobile learning, concepts and features of self-regulated learning and sound were done to establish the sound design strategies. Through formative research method targeting instructional designers, sound design strategies were modified and supplemented. The research to validate these was performed and to verify the effect of the derived sound design strategies, the usability test aimed at instructional designer and learners was conducted. The final sound design strategies through this research process were six general design strategies and the sixteen detailed strategies. This research is meaningful because this offers the basic research on sound information design which has been lacking and help upgrade the upper limit of instructional design which mainly focused on visual information in mobile learning environment that shows information in a small screen.

개인정보 관리의 중요성을 교육하기 위한 역할 놀이 교수학습 설계 : 부산광역시 초등학생 3학년 대상으로 (A Role-play base Instructional Learning Design for Personal Information Management's Importance:Focus on the third-grade elementary students)

  • 김수진;임화경
    • 컴퓨터교육학회논문지
    • /
    • 제8권5호
    • /
    • pp.73-83
    • /
    • 2005
  • 현재 초등학생들의 인터넷 이용률은 급격히 증가하고 있는 반면, 아이디와 비밀번호를 무분별하게 관리하고 있으며, 그에 따른 정보 유출의 심각성을 전혀 인식하지 못하고 있다. 본 논문에서는 초등학생 대상으로 개인정보 관리의 중요성을 인식시키기 위한 교수학습 방법을 설계하였다. 설계한 교수학습 방법은 역할놀이 모형을 기반으로 하였으며 초등학교 3학년을 대상으로 현장 수업에 적용하였다. 수업한 결과를 분석하여 설계한 교수학습 방법이 기존의 강의법보다 더 효과가 있음을 보인다.

  • PDF

플립러닝 적용 기본간호학실습 수업에 대한 실행연구 (An Action Research on Flipped Learning for Fundamental Nursing Practice Courses)

  • 김희영;김윤희
    • 기본간호학회지
    • /
    • 제24권4호
    • /
    • pp.265-276
    • /
    • 2017
  • Purpose: This study was conducted to design and implement a fundamental nursing practice based on flipped learning and to examine the effects. Methods: Participants were 57 students who were taking the fundamental nursing practice course at D university in N city. The study included processes of instructional design, action/effects and reflection. Data were analyzed using paired t-test with the SPSS/WIN 23.0. Results: In the instructional design stage, the class consisted of 3 parts: outside class (pre-learning), inside class (assessment, collaborative practice, peer review, reflection), after-class (self-directed practice, feedback). In the action/effects stage, the flipped learning was applied for 15 weeks according to the instructional design and then the effects of flipped learning were evaluated. Students showed a significant improvement in self-directed learning ability (t=-3.56, p=.001) and critical thinking disposition after the class (t=-3.72, p<.001). Finally, in the reflection stage, the researchers examined whether the four pillars of flipped learning occurred. Conclusion: Findings indicate that flipped learning applied in fundamental nursing practice is effective in improving self-directed learning ability and critical thinking disposition. The action research method was a useful way to foster professor's educational competency as well as to verify effects of a new nursing education method.

Multimedia를 활용(活用)한 동기적(動機的) - 교수적(敎授的) 개별화(個別化) 수업전략(授業戰略) (Individualized Motivational & Instructional Teaching Strategy using Multimedia)

  • 윤현상
    • 수산해양교육연구
    • /
    • 제11권1호
    • /
    • pp.43-58
    • /
    • 1999
  • To instruct in accordance with learner's trait & preceding knowledge, letting the learner control the learning activities is the important task of educator & major goal of the Education Department this year. This article intends to provide useful Instructional Model for the teachers in fisheries marine high school, when they design the individualized teaching model using motivation. One of the major reason for the fisheries marine high school students' low learning achievement is due to the neglecting motivation elements in teaching - learning processes. Recently, with assistance of the information communication technology development, various teaching methods such as Individualized Multimedia Mediated Instruction, Internet Instruction, have come to the major method in activating motivation and computer-mediated instruction considering the learner's individual difference is the useful tools for the instructional efficiency. Because current navigation text book of fisheries marine high school have special characteristic considering the spacial context & time series from departing port to entering port, Teachers can maximize learner's learning accomplishment by using individualized multimedia & providing similar situation like a real navigation(simulating), representing this text characteristics. Thus this paper searches for the specifications of Keller's Motivation Model & Sweeter's Tutorial Model to solve instructional efficiency problems in fisheries marine high school & developed an efficient instructional design by integrating two models.

  • PDF

해부학수업에서 교수매체 적용에 따른 학습효과 (The Learning Effects of Instructional Media on Anatomy Classes in a Nursing College)

  • 심정하
    • Journal of Korean Biological Nursing Science
    • /
    • 제11권1호
    • /
    • pp.51-58
    • /
    • 2009
  • Purpose: It is to verify learning effect of the instructional media on anatomy classes at a nursing college and to develop an alternative instructional media instead of cadaver. Method: Four groups pretest-posttest experimental design were used. One hundred twenty students who attended an Anatomy lecture in September, 2009 were selected After attending the anatomy lecture, the subjects were divided into four group (30 for each group) conveniently. The heart anatomy knowledge level were measured by a self evaluation questionnaire and quiz before and after a different instructional media being applied for each group including making heart shape using colored clay, taking picture of a real heart, sketching the heart model with color pencil and drawing heart presented in the anatomy textbook. Data was analyzed by t-test, ANNOVA test using the SPSS/PC WIN 12 version. Result: A statistically significant differences in the level of heart anatomy knowledge acquirement was noted after four different instructional media being applied, and four different instructional media was effective to the anatomy practice education. However, no difference in statistical post test results was noted among the four groups. Conclusion: It is recommended that further comparative studies on the learning effect between human cadaver practice and different instructional media is necessary.

  • PDF