• Title/Summary/Keyword: Instruction Media

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A Literature Review on Media-Based Learning in Science (과학과 미디어 기반 학습 관련 문헌 연구)

  • Byun, Taejin
    • Journal of The Korean Association For Science Education
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    • v.37 no.3
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    • pp.417-427
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    • 2017
  • Media is the medium that impart information beyond time and space. They refer to characters or images that serve as means to convey information. From old media such as newspapers and television to new media such as the internet and smart phones, media has developed cumulatively with the development of technology. The goal of media education is to develop the understanding of the properties of media, the ability of critical interpretation of media and selective acceptance. Furthermore it is to cultivate the ability to express meaning creatively and communicate through media. I carried out 'the research of Korean classroom instruction models based on media' with Korean language and social studies education researchers from July 2016 to December 2016. This study is a fundamental study of the project. Based on 58 research papers published between 2006 and 2016, research trends and factors were extracted through literature studies related to media-based science learning. The Result has shown that the studies related to media-based science learning is on the rise, and more than half of all researchers studied about elementary school students. The studies were divided into research on students, research on teachers and pre-service teachers, research on smart devices or media contents, and research on the development of digital textbooks. Among the four variables, there were many researches related to students' cognitive and affective development, and the development and application of media contents.

An Analysis of Chracteristics of School Library Program Employing Taxonomy and CIPP Model (택소노미와 CIPP 모형을 활용한 학교도서관 우수프로그램의 특징 분석)

  • Kang, Ji Hei
    • Journal of Korean Library and Information Science Society
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    • v.49 no.3
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    • pp.263-282
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    • 2018
  • This study analyzed nineteen best-practices (161 sub-programs) regarding school library media program. The authors conducted content analysis based on The Library Media Specialist's Taxonomy and the CIPP Model. In the analysis of taxonomy showing the degree of involvement of librarian teachers, Level Seven indicating a concerted effort to promote school library program was the most important (37.6%). Among the ten levels of taxonomy, the highest level (levels 6 to 10, high involvement of librarians) accounted for 65.9%. According to the analysis of the CIPP Model, (Context) most of the excellent programs were aimed at reading education (41.5%) and library use education (11.3%), and more than half (53.8%) cases were initiated by learners' needs. (Input) excellence programs employed various teaching materials and were operated at fixed time. (Process) the programs were run in a variety of ways, mainly with reading instruction (30.4%) and cultural activities (17.3%). (Product) As a fruit of programs, students and parents' satisfaction, students' achievement, self-confidence, and self-improvement were reported.

A Study on the Windows Application Control Model Based on Leap Motion (립모션 기반의 윈도우즈 애플리케이션 제어 모델에 관한 연구)

  • Kim, Won
    • Journal of the Korea Convergence Society
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    • v.10 no.11
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    • pp.111-116
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    • 2019
  • With recent rapid development of computer capabilities, various technologies that can facilitate the interaction between humans and computers are being studied. The paradigm tends to change to NUI using the body such as 3D motion, haptics, and multi-touch with GUI using traditional input devices. Various studies have been conducted on transferring human movements to computers using sensors. In addition to the development of optical sensors that can acquire 3D objects, the range of applications in the industrial, medical, and user interface fields has been expanded. In this paper, I provide a model that can execute other programs through gestures instead of the mouse, which is the default input device, and control Windows based on the lip motion. To propose a model which converges with an Android application and can be controlled by various media and voice instruction functions using voice recognition and buttons through connection with a main client. It is expected that Internet media such as video and music can be controlled not only by a client computer but also by an application at a long distance and that convenient media viewing can be performed through the proposal model.

A Study on the Consumer Consciousness and Behavior on environmental problems -A survey of college Women Students in Kwangyu- (환경문제에 대한 소비자의 의식과 행동에 관한 연구-광주시여대생을 중심으로-)

  • 노채영;신효식;조혜정
    • Journal of Families and Better Life
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    • v.9 no.2
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    • pp.49-62
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    • 1991
  • The purpose of this study is to measure the overall level of consumer consciousness and behavior environmental problems of college women students and to analyze influencial factors. Five hundred and sixteen college women students were selected randomly, in Kwangju area. The methods of data analysis were Frequency Distribution, Mean , Percentile, one-Way ANOVA , Scheffe-test . Pearson's Correlation, and Stepwise Multiple Regression Analysis. Major finding are as follows; 1) The consumer consciousness and behavior an environmental problems of college women student showed significant differences according to the grade, age, major, socio-economic status, consumer education experience environmental problems, and frequencies of contacting mass media. 2) The consumer behavior on environmental problems of college women students had a positive relationship with consumer consciousness on environmental problems. Based on the above findings , this study suggests the followings; first the consumer education as a formal program is needed for the improvement of the consumer consciousness and behavior of college women student. Second. The content of the consumer education must emphasize more clearly the consumer rights in order to improve consumer's consciousness and behavior of environmental problems. Third. mass media of TV, radio, newspaper, magazine must be more active publicity and instruction in order to improve consumer's consciousness and behavior on environmental problems.

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A Study on Utilization Plans of TV Programs Related to Environmental Issues as an Environmental Education Material in (중등학교 환경교육에서의 환경관련 TV 프로그램 활용 방안에 관한 연구)

  • Lee, Mu-Choon;Kim, Kyung-Mi
    • Hwankyungkyoyuk
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    • v.19 no.3
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    • pp.165-182
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    • 2006
  • Demands for developing diverse teaching methods and materials which can lead to active participation of students in classes have been emerged for environmental education in secondary schools. In order for more effective environmental education, a variety of programs in the mass media including public broadcasting have been used. Advantages associated with the broadcasted TV programs include compensation of temporal and spatial limits embedded with the printing media, improvement of studying efficiency, and provision of diverse studying opportunities, leading to the promotion of the awareness of environmental issues. In this study, 256 environmental issues related TV programs being aired via major public broadcasting companies such as EBS, KBS, MBC and SBS between years of 2003 and 2004 were analyzed. During the present research, selection of the programs was made based on the weight of the environmental issues in independent programs being aired for at least 10 minutes. A survey as a primary means was carried out for the utilization of the audio-visual educational materials in order to provide a new method employing the TV programs which were related to the environmental issues during the instruction in secondary schools.

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An Implementation of Pipelined Prallel Processing System for Multi-Access Memory System

  • Lee, Hyung;Cho, Hyeon-Koo;You, Dae-Sang;Park, Jong-Won
    • Proceedings of the IEEK Conference
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    • 2002.07a
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    • pp.149-151
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    • 2002
  • We had been developing the variety of parallel processing systems in order to improve the processing speed of visual media applications. These systems were using multi-access memory system(MAMS) as a parallel memory system, which provides the capability of the simultaneous accesses of image points in a line-segment with an arbitrary degree, which is required in many low-level image processing operations such as edge or line detection in a particular direction, and so on. But, the performance of these systems did not give a faithful speed because of asynchronous feature between MAMS and processing elements. To improve the processing speed of these systems, we have been investigated a pipelined parallel processing system using MAMS. Although the system is considered as being the single instruction multiple data(SIMD) type like the early developed systems, the performance of the system yielded about 2.5 times faster speed.

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Fast implementation of HEVC inverse DCT using AVX2 instructions (AVX2 명령어를 이용한 HEVC 역 이산여현변환 고속화)

  • Kim, Woori;Jo, Hyunho;Ahn, Yong-Jo;Sim, Dong-Gyu
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2014.06a
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    • pp.206-208
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    • 2014
  • 본 논문에서는 HEVC (High Efficiency Video Coding)의 IDCT (Inverse Discrete Cosine Transform) 모듈을 AVX2 (Advanced Vector Extensions 2) 명령어 셋을 사용하여 고속화하는 방법을 제안한다. 제안하는 방법은 4 개의 $4{\times}4$ 블록을 AVX2 레지스터에 로드 한 후, 동시에 AVX2 명령어 셋을 통해 한 번에 IDCT 를 수행한다. 제안하는 방법은 $4{\times}4$ 블록 단위로 순차적으로 SIMD(Single Instruction Multiple Data) 명령어 셋을 통해 IDCT 를 수행하는 방법에 비해 명령어 단위의 병렬화 성능을 극대화한다. 실험 결과, HEVC 디코더의 $4{\times}4$ IDCT 에 SIMD 명령어 셋을 적용한 경우 기존의 HM-12.1 에 비해 평균 3.35 배 수행 속도를 향상 시킨 반면, 제안하는 방법은 HM12.1에 비해 평균 9.50 배 수행 속도를 향상 시켰다.

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The performance of fast view synthesis using GPU (GPU를 이용한 고속 영상 합성 기법의 성능)

  • Kim, Jaehan;Shin, Hong-Chang;Cheong, Won-Sik;Bang, Gun
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2011.07a
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    • pp.22-24
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    • 2011
  • 본 논문에서는 3차원 디스플레이 시스템에서 다수의 중간 시점 영상을 실시간으로 생성할 수 있도록 GPU 기반의 고속 영상 합성기법을 제안하였으며 그에 대한 성능을 알아본다. 카메라의 기하 정보 및 참조 영상들의 깊이 정보를 이용하여 중간 시점 영상을 생성하였으며, 영상 합성 방법을 GPU에서 병렬 처리함으로써 고속화할 수 있었다. GPU를 효율적으로 다루기 위해 NVIDIA사의 CUDA(Compute Unified Device Architecture)$^TM$를 이용하였다. 제안한 기법은 CUDA의 SIMD(Single Instruction MUltiple Data) 구조를 사용하여 중간 영상 합성을 처리할 수 있도록 설계하였다. 본 논문은 고속 영상 합성에 중점을 두었고, 제안한 고속화 기법의 결과를 분석함으로써 다시점 3차원 디스플레이 시스템의 적용 가능성을 알아본다.

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In Search of Multimedia Courseware Development Environment for Effective Teaching Through Multimedia Courseware

  • Karaulia, D.S.;Agrawal, Sanjay;Kapoor, Ravi Kant
    • Journal of Korea Multimedia Society
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    • v.6 no.4
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    • pp.658-667
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    • 2003
  • Developing tailor made Multimedia courseware ensuring effective implementation of instruction strategies is a challenge that manifests in myriad problems of software design and coding. In this paper an attempt has been made to analyse and identify coding and implementation problems, in the backdrop of using two different multimedia software development tools i.e. Visual Basic and Toolbook, which underpin the development and effectiveness of use of multimedia courseware. Solutions to such problems have been discussed in context of Tool book. The examples presented in this paper are based on the experience of designing and implementation of two large scale professional quality Multimedia courseware development projects.

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A Study For the Computer Assisted Instruction in Home Economcis Education Based On Analysis Of The Paradigms In Educational Technology (교육공학의 패러다임 분석에 기초한 가정과 교육의 컴퓨터 보조수업에 관한 연구)

  • 윤지현
    • Journal of Korean Home Economics Education Association
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    • v.9 no.1
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    • pp.95-110
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    • 1997
  • The purpose of this study are (1) to analysis the Paradigm’s changes in Educational Technology, (2) to examine its practice in Home Economics Education (H.E.E.), especially the researches about CAI in H.E.E. and (3) to propose the ideal practice of Educational Technology in H.E.E. As results, the paradigms of Educational Technology have been changed from media-centered to human-centered, and from objectivism(behaviorism and cognitivism) to constructivism. Related on Educational Technology, there have been six conceptual distortions or confusions in H.E.E. The Analyzed seven previous works on CAI in H.E.E. show the traditions of the Objectivism. And suggestions for ideal practice of Educational Technology in H.E.E. are presented.

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