• Title/Summary/Keyword: Instruction Media

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Research on the Participation Types and Strategies for Facilitating Learning based on the Analyses of Social Media Contents (소셜 미디어 콘텐츠 분석에 따른 참여유형 및 학습촉진방안 탐구)

  • Lim, Keol
    • The Journal of the Korea Contents Association
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    • v.11 no.6
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    • pp.495-509
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    • 2011
  • According to the rapid technological development such as ubiquitous environments, there has been growing interest in learning with social media as known as social learning. This study was conducted to analyze various participation types of social media contents aiming to explore strategies for facilitating learning. Specifically, the research model was established by two aspects in using social media contents. First was classified by writings and readings in contents, which consists of prosumers, producers, consumers, and non-participants. Second criterion was categorized by instruction-related and instruction-nonrelated, which is learning contents, learning management, emotional expression, and social activities. In order to acquire empirical data, a set of fourteen undergraduate students participated in this research for eight weeks using a microblog. Based on the analyses on the data through learning activities, three learning strategies were suggested to facilitate social media based learning: analysis on learners, role of the instructor, and instructional model design.

Comparative Study on the Educational Use of Home Robots for Children

  • Han, Jeong-Hye;Jo, Mi-Heon;Jones, Vicki;Jo, Jun-H.
    • Journal of Information Processing Systems
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    • v.4 no.4
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    • pp.159-168
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    • 2008
  • Human-Robot Interaction (HRI), based on already well-researched Human-Computer Interaction (HCI), has been under vigorous scrutiny since recent developments in robot technology. Robots may be more successful in establishing common ground in project-based education or foreign language learning for children than in traditional media. Backed by its strong IT environment and advances in robot technology, Korea has developed the world's first available e-Learning home robot. This has demonstrated the potential for robots to be used as a new educational media - robot-learning, referred to as 'r-Learning'. Robot technology is expected to become more interactive and user-friendly than computers. Also, robots can exhibit various forms of communication such as gestures, motions and facial expressions. This study compared the effects of non-computer based (NCB) media (using a book with audiotape) and Web-Based Instruction (WBI), with the effects of Home Robot-Assisted Learning (HRL) for children. The robot gestured and spoke in English, and children could touch its monitor if it did not recognize their voice command. Compared to other learning programs, the HRL was superior in promoting and improving children's concentration, interest, and academic achievement. In addition, the children felt that a home robot was friendlier than other types of instructional media. The HRL group had longer concentration spans than the other groups, and the p-value demonstrated a significant difference in concentration among the groups. In regard to the children's interest in learning, the HRL group showed the highest level of interest, the NCB group and the WBI group came next in order. Also, academic achievement was the highest in the HRL group, followed by the WBI group and the NCB group respectively. However, a significant difference was also found in the children's academic achievement among the groups. These results suggest that home robots are more effective as regards children's learning concentration, learning interest and academic achievement than other types of instructional media (such as: books with audiotape and WBI) for English as a foreign language.

Action Research on the Effect of Information Literacy Education on the Library Use of Elementary School Children (정보활용교육을 통한 교과연계 도서관활용수업 실행연구)

  • Woo, Yun-Hee;Kim, Jong-Sung;Lee, Yong-Gu
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.24 no.2
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    • pp.289-313
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    • 2013
  • The purpose of this study is to improve the information literacy of elementary school students. For the study, three 4th grade classes of an elementary school in Daegu were provided a two-hour instruction about basic training on how to utilize information and school library, after which one of the three classes received 2 hours long weekly information literacy instructions associated with social studies and science curriculum for 20 weeks. The study, implemented in two phases with mid-term assessment, involved three interview sessions with students, two interview sessions with homeroom teachers, a general descriptive survey, a performance assessment and a follow-up survey.

School Library and Information Skills Instruction and the Task in Korean Primary School (초등학교 도서관교육과 그 과제)

  • 유소영
    • Journal of Korean Library and Information Science Society
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    • v.33 no.1
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    • pp.35-55
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    • 2002
  • The author reviewed the school library and information skills instruction. In order to fit the goal that is the enhancement of student's creativity, the instruction the author introduced is based on the learning model such as The big Six. She insisted that students can be creative, if they solve their classroom tasks by using such learning model for their entire school days because the teaming models are structured similar to human brain's thinking process and it can help the function of human information processing system. The author suggested the improvement of the conditions of school library media centers for school library and information skills instruction to meet the goal of school, that Is the creativity of students.

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An Analysis on Teacher Awareness and the Status of Robot Based Instruction : Focusing on the School Curriculum (로봇활용수업에 대한 교사의 인식과 실태 분석 - 학교교육과정을 중심으로 -)

  • Kim, Kyung Hyun
    • Journal of Engineering Education Research
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    • v.18 no.3
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    • pp.3-12
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    • 2015
  • The aim of this paper is to provide teacher awareness and the status of robot based instruction(RBI) by focusing on the school curriculum. To gather that information, we conducted a questionnaire survey composed of six items to 116 teachers who have had experiences on RBI. The questions are about the fit school year for RBI, the fit subjects for it, the possibility of applying it to regular subject, the fit students' learning levels for it, the fit learning styles for it and effective methods to apply it to regular subject teachers. The result is as follows: (1) RBI is suitable for fifth and sixth grade in elementary school and all grades in high school. (2) It is suitable for all regular subjects in all schools. (3) It is more effective for the students who have average learning level. (4) It fits into introverted students more than the other style of learners. (5) It is likely to be more effective in supporting of learning and understanding of the contents than merely assisting the teachers' instruction. (6) The teachers showed positive awareness on applying RBI to subject of creative activities. The results are significant in relation to the following two views. First, we can get the positive possibility in applying school curriculum using RBI. Second we can foresee that RBI will provide an innovative paradigm to school curriculum. In addition, the results of this paper can be used as preliminary information for developing models and programs on RBI.

Development of STEAM Instructional Materials using Arduino for Creative Engineering Design Class in High Schools and Its Application (일반계고의 창의공학설계 수업을 위한 아두이노 기반 STEAM 수업자료 개발과 적용)

  • Lee, Dae-Seok;Lim, Yeong-Dae;Kim, Jinsoo
    • Journal of Engineering Education Research
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    • v.23 no.1
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    • pp.3-9
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    • 2020
  • The purpose of the study was to develop the Arduino based STEAM instruction materials for creative engineering design class. PDIE model was used in this study. We developed a STEAM lesson plan and a STEAM lesson worksheet for a total of six sessions through the steps of preparation, development, implementation and evaluation. The validity of the instruction materials was evaluated by the 10 experts using a survey. The instruction materials were applied to the class (52 students attended) of the creative engineering designs unit in technology and home economics subject. The class satisfaction and the creative solving-problem ability were examined after the calss. The class satafacition was high as the average of 10 item was 4.57 (out of 5). The paired t-test was conducted to compare the means of the creative solving-problem ability. It was observed that 'understanding and mastery of knowledge, thought, function and skills in a specific domain', 'divergent thinking', 'critical and logical thinking' and ' motivational factors' were significantly increased after the class. The instruction materials develped in this study were successfully designed to enhance the creative solving-problem ability by designing creative tasks and to intrique the interest by adding visual and auditory stimuli with the Arduino.

A Low Cost Instruction Set for Bit Stream Process (비트열 처리를 위한 저비용 명령어 세트)

  • Ham, Dong-Hyeon;Lee, Hyoung-Pyo;Lee, Yong-Surk
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.45 no.2
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    • pp.41-47
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    • 2008
  • Most of media compression CODECs adopts the variable length coding method. This paper proposes special registers and instruction set for bit stream process in order to accelerate the decoding process of the variable length code. The instruction set shares the conventional data path to minimize additional costs. And bit stream is read from the memory instead of the special port. Therefore the instruction set minimizes the change of the processor, and is adopted without any additional input controller and buffer, and accelerate decoding process of variable length code. The data path of the instruction set needs additional 65 bits memory and 344 equivalent gates, 0.19 ns delay under TSMC $0.25{\mu}m$ technology. The instruction set reduced the execution time of the variable length code decoding process in H.264/AVC by about 55%.

A Study on the Transformation of School Library into the School Library Media Center (학교도서관의 멀티미디어화를 위한 연구)

  • 김용철
    • Proceedings of the Korean Society for Information Management Conference
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    • 1997.08a
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    • pp.175-181
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    • 1997
  • 인쇄매체 중심의 학교도서관에 전자매체, 영상매체, 컴퓨터학습프로그램(CAI: Computer Assist Instruction) 및 첨단 통신장비를 갖추어서 교수 매체센터 체제로 전환하여 정보화 시대의 ‘열린 교육’과 ‘자료중심 교육’에 중추적인 역할을할 수 있도록 모형을 개발하여 전국 각, 시, 도에서 시범운영을 하고자 한다.

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Designing Education Contents for Chinese Character Utilizing Internet of Things (IoT)

  • Jung, Sugkyu
    • Smart Media Journal
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    • v.5 no.2
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    • pp.24-32
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    • 2016
  • Recently, the development of electronic teaching materials and the demand of digital learners have led the needs on the education contents that replace learning from character information and the change of an information design method for this. Chinese character education in the traditional schooling mainly focuses on writing and memorization (semantic memory). This way that the stories do not exist has brought the learners' recognition that Chinese character is difficult to learn. Meanwhile, for a language study such as English, cross-media development between printed materials and audio-visual materials has been actively introduced. The method that extends episode memories along with memorization through a story is widely used. Therefore, this content suggests a prototype, which is broken away from an existing way of learning Chinese character that mainly focuses on writing, one sided instruction and information cramming. This makes learners learn through a story from printed materials and animation. Furthermore, it suggests a method that extends episode memories through Chinese education contents based on IoT explaining the principle of Chinese character by combining IT technology (information and communications, IoT) and education contents on block toys.

Study on the Scope and Sequence of Information Literacy Instruction in School Library (학교도서관 정보활용교육의 범위와 계열 설정에 관한 연구)

  • Lee, Byeong-Ki
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.16 no.1
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    • pp.45-74
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    • 2005
  • The study has developed the scope and sequence of information literacy instruction's curriculum for integration strategies of traditional reading education, library use education and information literacy. For this purpose, this study compares and analyze the scope and sequence of reading education, library use education and information literacy instruction's curriculum in Korea, American and Japan. Basing on the comparative result, it proposed the scope and sequence of information literacy instruction's curriculum in Korea. The scope and sequence which it proposes based on the skill and process of information literacy model, it includes contents of traditional reading education, library use education. Also, supposed scope take in all format of information media, the process and strategies of information use, library and information system. the supposed sequence divided into elementary school(1-3), elementary school(1-4), middle school(1-3), high school(1-3)

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