• Title/Summary/Keyword: Instruction Design

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A Study on the creativity of the editorial design through the DTP-Focus on the stagnation of idea according to the standardization of the tool environment- (전자출판(DTP) 편집의 Creativity에 관한 고찰-Tool 환경의 정성화 따른 아이디어의 정체성을 중심으로-)

  • 김경만
    • Archives of design research
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    • v.21
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    • pp.29-38
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    • 1997
  • DTP is an innovation of publishing arts act up to the social environmental change followed by the development of the computer and using a word processer. which makes us more convenient and economical. beside. consumer's various desires for design. DTP is getting more practical owing to convenience and economization. but. There is a limit on creativity by the typical working environment. Especially. A convenient tool environment has reduced the field of creativity on account of its consistency with only solving design problems. Result of study. The tool environment has rapidly improved in working environment and process compared with the handwork editing in the past. Particularly. Accidental creations caused by the computer program probably could narrow down the idea world with consistency which is expressed as a pleasure creation. Therefore. A design idea and process should be examined sufficiently by idea sketch before using a computer for original editing. And. As editorial design is based on the aesthetic formative principles. there should be not only how to operate by the tool but also a basic editing design instruction sufficiently for the electronic page design.

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Investigation of Small MPU Design and its Pipelining by Research CAD Tools (연구용 CAD툴에 의한 소형 MPU의 설계 및 파이프라인화의 고찰)

  • Lee, Su-Jeong;Park, Do-Sun;Song, Nak-Yun
    • The Transactions of the Korea Information Processing Society
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    • v.1 no.4
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    • pp.517-530
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    • 1994
  • In this paper, design of small microprocessor unit is implemented using research purpose VHDL and CAD tools by top-down design method. For this, original basic MPU and its pipelining architectures are suggested. Once, design target, instruction sets, architecture are decided, the operation is confirmed by C language simulation, and then the operation is confirmed by checking internal register contents for given inputs in the case of VHDL simulation. Then, design layouts are made by full/semi-custom design methods by research CAD tools and related simulation is implemented. The feasibility of suggested pipelined structure for performance improvement is confirmed by simulation, and related problems and future research directions are discussed. In conclusion, the MPU design methodology is set up and the design change of architecture is possible by this paper.

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A Study of Developing Graduate Student Team Project-based Learning Program in the Science and Technology Field Applying Metaverse Technology (메타버스를 활용한 이공계 대학원생 팀 프로젝트 기반 교육 프로그램 개발 사례 연구)

  • Jeon, Juhui;Kim, Marie;Kim, Bokyung;Kang, Kyuri
    • Journal of Engineering Education Research
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    • v.26 no.6
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    • pp.19-29
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    • 2023
  • This study aims to develop and apply a metaverse-based instructional design model for the education in science and technology. It analyzed the concept and characteristics of metaverse, existing non-contact education models, and major teaching strategies systematically. Based on the prior researches, an instructional design model using metaverse is developed that presents metaverse-related teaching strategies and design principles for the before-, during-, and after-lesson phases. Then, this model was applied to a project-based learning program, conducted a perception survey on instructors and learners, and revised the metaverse instructional design model based on the results of the survey. In the Metaverse Instructional Design Model, before-lesson phase is a physical and psychological preparation stage for class participation, which includes familiarization with the Metaverse learning environment, formation of expectations for education, and self-directed pre-learning. During the lesson, to effectively deliver the lesson content, it is necessary to build confidence in the learning environment, promote learning participation, provide reference materials, perform team projects and provide feedback, digest learning content, and transfer learning content. The after-lesson phase provides strategies for ongoing interaction between learners and mentors. This study introduces a new instructional design model that utilizes metaverse and shows the potential of metaverse-based education in science and technology. It also has important implications in that it provides practical guidelines for the effective design and implementation of metaverse-based education.

An Implementation of Web-based Instructional Design System for University Instructors (대학교수자용 웹기반 수업설계 시스템)

  • Kan, Jin-Sook;Lee, Ching-Chan
    • Journal of KIISE:Software and Applications
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    • v.37 no.3
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    • pp.222-232
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    • 2010
  • The purpose of this investigation was to help university professors for making their systematic design of instruction easily and scientifically. To increase of learner's studying ability, the systemic instructional design is imperative. But most of university professors could not get proper experiences to know develop instructional design system, specially to develop web-based system. This new system made it possible to select the proper instructional methods and the media type suitable for the corresponding data. And also every professor who is involved to know this system, can put informations for the target learners, learning contents and learning objectives, and present the proper media types and the many different conditions in the process of the each instructional design process. Finally, the results of the learner's study will be effective and professors showed their positive opinions for the using of the system.

A Study on a Shopping Web Site Design of Silver Products Preferred by Elderly User (고령자가 선호하는 실버용품 쇼핑 웹 사이트 디자인에 관한 연구)

  • Lee, Mi-Ran;Lee, Jae-Hwan
    • Science of Emotion and Sensibility
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    • v.14 no.4
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    • pp.581-592
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    • 2011
  • In this research, a study on a shopping web site design for elderly users is performed in order for them to purchase silver products easily. Issues discussed in this study are the menu design in the product-searching stage, the method of image placement and the method of instruction offering in the product-selecting stage, and the way of payment in the purchasing stage of products. Firstly, the present conditions of domestic shopping web sites for silver products were investigated and the evaluation models were designed and developed. With these developed models, a test group of 61 elderly users were given a task of searching for and purchasing a blood pressure gauge (sphygmomanameter). Afterwards, a comprehensive survey and an in-depth interview on their preferences concerning the web site design proposed. Based on the results of the preference study, a convenient and comfortable shopping web site design for elderly users is proposed when they purchase silver products through internet.

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A Case study on Intensive Semester of Graduation Design (졸업설계 집중학기제 운영 사례 연구)

  • Kim, Kyeong-Eon;Kang, Seung-Chan
    • Journal of Practical Engineering Education
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    • v.11 no.2
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    • pp.151-158
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    • 2019
  • As the competitiveness of university education and the demand for innovation have increased, a flexible educational system considering the characteristics of universities has become necessary. In particular, in the case of K-university, the intensive semester of Graduation Design, which dramatically improves the educational purpose, content, evaluation, and operation method of the graduate design subject, in order to cultivate a creative engineer capable of actively responding to technological change and solving practical problems. K University's intensive semester of graduation design was operated in two majors in the first semester in 2018, and three majors in the first semester in 2019. A result of survey on the status and effectiveness of intensive semester of graduation design was conducted for participating instructors and students, it was shown that the purpose of introducing intensive semester of graduation design, such as improving the instruction time, the quality of the graduation work and cultivating the competency of the student, was effective.

Analysis of Main Control Factors for Design Value Engineering Work in Construction Projects (건설 프로젝트 설계VE 업무의 중점 관리 요인 분석)

  • Kim, Soo-Yong;Yang, Jin-Kook
    • Korean Journal of Construction Engineering and Management
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    • v.7 no.1 s.29
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    • pp.128-137
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    • 2006
  • Recently the role and the importance of design value engineering is expected to be high, so research is needed for its effective accomplishment. But in domestic arena, the introduction of the history of design value engineering is too short and insufficient in act of research. Therefore in this research we have suggest the standard for the effective accomplishment of design value engineering work. The way is the abstraction many causes. firstly, we analyzed the team project case of value engineering professional instruction. second, we analyzed the cause of problem produced in accomplishment process of design value engineering work through research for the professional field. So from the base of the analyzed content, we have suggest main control factor for the effectiveness of design value engineering work and the following scheme and process of work efficiency optimization.

Evaluation of Wind-Induced Vibration for Multiple Stacks Using Numerical Analysis (전산 해석을 이용한 다중연돌의 유체유발진동)

  • Yang, Kwangheok;Park, Chaegwan;Kim, Hyeonjoon;Baek, Songyoul;Park, Soontae
    • Plant Journal
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    • v.12 no.3
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    • pp.24-31
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    • 2016
  • Wind-induced vibration is a phenomenon that a struture is oscillated due to wind force such as buffeting, vortex shedding wake and etc., which is one of important characteristics to be considered for design in case that stack has significant slenderness ratio or low natural frequency. International design standards of stack define several criteria for evaluating the suitability of stack design, which describe the required design considerations for each range of design parameters and provide the instruction to verify the stack design against wind-induced vibration simply. However, there is a limitation that they cannot provide quantitative information in case code requirement cannot be satisfied due to constraints of plant space or economical design. In order to overcome the limiation of code, integrated numerical analysis of computational fluid dynamics, harmonic analysis and finite element analysis were proposed to investigate wind-induced vibration for multiple stacks in actual plant. Simulated results of mutual wake interference effect between adjacent stacks were evaluated and compared to the criteria in international standards.

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Development of Module for Consumer Content Area Based on the Backward Design (백워드 디자인(Backward Design)에 기초한 소비 단원의 수업 모듈 개발)

  • Lee, Gyeong Suk;Yoo, Taemyung
    • Journal of Korean Home Economics Education Association
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    • v.27 no.2
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    • pp.95-119
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    • 2015
  • This study discussed the major notion of backward design placing emphasis on performance and evaluation, and clarified the concepts of 'understanding' and 'enduring understanding' based on the literature of Wiggins and McTighe and previous studies. This study also developed a sample curriculum module for a consumer unit for 7 class hours based on the 'Understanding by Design' template. This study concluded that backward design can contribute to achieving student's high performance from evaluation planning prior to actual instruction, to utilizing learning with higher order thinking and skills by analyzing key concepts, and to reconstructing curriculum contents considering a teacher's perspective, students' needs, and each school's situation and context.

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The Flipped Classroom Design for Capability Enhancement of Big-Data Analysis (빅데이터 분석의 역량 강화를 위한 거꾸로 교실 설계 연구)

  • Jung, Byoungho;Kim, Byungcho
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.13 no.2
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    • pp.127-145
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    • 2017
  • The purpose of this study is to empirical case study for the instructional design of flipped classroom by job-capability advancement of IT business majors. A student of IT business school has learned a lot of management educations for four years. But, they don't recognize a connection between school education and business practice. A subject based on the humanities, and social sciences consisted of mostly the memorization. The undergraduate class lack a practice's curriculum by a creative-oriented lesson rather than memorization-oriented. In particular, An IT business is now recognized as a significance emerging IT investment, the Internet of Things, information security, big data and strategy's ERP. For these reasons, it is important for an instructional design for understanding business practices of the students. Accordingly, Flipped classroom with participatory class be needed increasingly for students' practical sense. We will propose a design method of flipped classroom for inspiring business education. In this, new instructional design overturned traditional teaching method. After the student conducts a prior learn at home, school will accomplish a problem solving through question and answer. This design effected a boredom suppress and creative enforcement of student and an intimacy increase of instructor. In addition, A participatory class and reciprocal peer tutoring will be possible by a spontaneous self-directed learning of student. We were designed course of project type based on big data theory and application to target the fourth-year course. In conclusion, the new instruction provided a help to learning synergy between student and lecturer. During the lessons, the student showed improvement of business sense and enhanced problem solving capability. The lecturer has the intimacy through communication interaction with students.