• Title/Summary/Keyword: Ink Wash

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Exploration and Analysis of "Integration of Chinese and Western Cultures" of Chinese Realistic Ink Wash Figure Painting

  • Guo Yuan
    • International Journal of Advanced Culture Technology
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    • v.11 no.1
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    • pp.204-211
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    • 2023
  • Chinese figure painting is the earliest type of painting to be mature in the history of Chinese painting. After its peak in the Jin and Tang dynasties, Chinese figure painting turned into a low tide in the Ming and Qing dynasties. Under the influence of the May Fourth New Culture Movement's concept of "introducing the Western culture into China", realistic ink wash figure painting emerged, which was different from traditional painting. Realistic ink wash figure painting is a new kind of painting that combines traditional Chinese painting methods with concepts of Western scientific painting. With the mutual reconciliation of realistic modeling and traditional Chinese painting, it makes up for the shortcomings of traditional Chinese figure painting in reproducing life, thus forming the diversified development of Chinese figure painting. Through an in-depth interpretation of the fusion of Chinese realistic ink figure painting with Chinese and Western, this paper accurately grasps the characteristics of the painting language, which is an important guide to the creation of Chinese realistic ink painting today.

The Development of PC based Ink-and-wash Drawing System Using Wiimote (위모트를 이용한 PC 기반 수묵화적 드로잉 시스템 개발)

  • Oh, Eun-Byol;Ryoo, Seung-Taek
    • Journal of the Korea Computer Graphics Society
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    • v.17 no.4
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    • pp.1-10
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    • 2011
  • The general technique of ink-and-wash drawing consists of brush, ink and paper modeling and brush movement, ink diffusion and paper material simulation. In this paper, we suggest the simplified Qing's tank model that can decrease the computational time of ink diffusion and absorption on korean paper. The suggested drawing system is classified the characteristics of ink-and-wash into ink-shade, diffusion, line and paper. Also, the user's movement using motion sensor and IR sensor in wiimote is transmitted to brush position and direction.

Research on the Expression of Ink-and-Wash Painting by using 3D Animation (3D애니메이션을 활용한 수묵화기법 표현연구)

  • Han, Myung-Hee
    • Journal of Korea Multimedia Society
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    • v.13 no.7
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    • pp.1105-1114
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    • 2010
  • This thesis is a summary of the research result about the 20 seconds official trailer requested from the Pusan International Film Festival organizing committee. Since producing digital content is very significant at this moment, I tired to make an official trailer for 13th Pusan International Film Festival by integrating 3D animation with ink-and-wash painting. Motivated by a western-style painter, Shin Chang Sic's painting,' Arirang_HopeⅠ(An Official poster), I got to know how to express ink-and-wash painting by using digital technique and considering ink stick depth, line control and color elements for modeling, shading and rendering stage.

Processing Methods for Ink-and-Wash Painting in Mobile Contents (모바일 콘텐츠의 수묵 담채 렌더링을 위한 프로세싱 기법)

  • Jang, Hyun-Ho;Jeon, Jae-Woong;Choy, Yoon-Chul
    • The Journal of the Korea Contents Association
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    • v.11 no.3
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    • pp.137-146
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    • 2011
  • Development of mobile devices such as smart phones and tablet PC and increased usage for mobile contents make researches of mobile computer graphics noticeable. However, previous non-photorealistic renderings such as an ink-and-wash painting with thin colors are almost designed for desktop platform and not well-matched for mobile devices. In the result, mobile-specific rendering techniques are needed to create 3D mobile contents with non-photorealistic graphics. We introduce processing techniques that are especially ink-and-wash painting and oriental thin coloring in mobile devices. Through the result of this paper, it is expected that various 3D mobile contents with non-photorealistic styles are made. Proposed work also can allow mobile devices render it in realtime using proposed preprocessing techniques and rendering pipelines.

A Study of the Aesthetic Sense of Hanbok and Kimono by Analyzing Korean and Japanese Ink Painting Style (한국, 일본 수묵화 양식 분석을 통한 한복과 기모노의 미의식 연구)

  • Shim, Sangbo
    • Journal of the Korean Society of Costume
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    • v.66 no.5
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    • pp.82-98
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    • 2016
  • Korea and Japan have a cultural homogeneity because they were affected by China. However, each country has developed its own original culture due to their own national characteristic and endemism, In traditional clothing, though Korea and Japan share the same origin, they have developed their own form, Hanbok and Kimono, which have completely different looks. The differences in the traditional clothing is the result of the differences in each country's aesthetic sense, which is reflects in the artwork of those days. Ink-and-wash painting was the typical painting form in East Asia, so Korean and Japanese ink-and-wash painting from that period can be used to observe the differences in the aesthetic sense. This study aims to search for commonly shared aesthetic sense in the design process of Hanbok and Kimono by analyzing the styles of a representative Korean painting, "Sehando(Wintry Days)" and a representative Japanese painting, "Pine Trees Screen". H. Wolfflin's methodology influenced not only painting, but also architecture and sculpture. Therefore, this theory can be applied to clothing, which can be considered a type of sculpture. Modernization of traditional clothing has to start by analyzing the aesthetic sense of artisans that have affected the design of traditional clothing. To spread Hanbok globally and differentiate it from Japanese clothing, we have to acknowledge the differences between Korean and Japanese aesthetic sense, and based on this, we have to develop the design of Hanbok.

A Research of Ink and Wash Elements on the 3D Animation Film <Deep Sea>

  • Biying Guo;Xinyi Shan;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.3
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    • pp.82-87
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    • 2023
  • <Deep Sea> is an 3D animated film that stands out for its exceptional special effects and distinctive artistic style. The film employs a multitude of dazzling and vibrant ink particles, creating a strong sense of three-dimensionality and weightlessness, while simultaneously portraying a dreamlike and elegant representation of a deep sea ink painting. Furthermore, through the utilization of fragmented stream of consciousness narrative technique, the film establishes a unique artistic effect infused with a Chinese atmosphere. This paper by analyzing the unique particle ink art style and color and stream of consciousness narrative methods in film, this paper discusses the innovative art style generated by traditional ink art style combined with three-dimensional technology, and the integration of traditional ink art ideas and artistic conception in animated films. The objective is to cultivate a new ink art style and prove the importance of traditional cultural expression in animated films, while providing new perspectives for the future application of traditional art in animation.

A study on the molding of dome shaped plastic parts embedded with electronic circuits (전자회로 일체형 돔 형상의 플라스틱 부품 성형에 관한 연구)

  • Seong, Gyeom-Son;Lee, Ho-Sang
    • Design & Manufacturing
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    • v.14 no.1
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    • pp.15-21
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    • 2020
  • Smart systems in different application areas such as automotive, medical and consumer electronics require a novel manufacturing method of electronic, optical and mechanical functions into products. Traditional methods including mechanical assembly, bonding of plastic and electronic circuit cause the problems in large size of products and complicated manufacturing processes. In this study, thermoforming and film insert molding were applied to fabricate a dome shaped plastic part embedded with electronic circuits. The deformation of patterns printed on PET film was predicted by thermoforming simulation using T-SIM, and the results were compared with those by experiment. In order to decrease spring-back after thermoforming, the Taguchi method of design of experiment was used. Through ANOVA analysis, it was found that mold temperature was the most dominant parameter for spring-back. By using flow analysis, gate design was performed to decrease injection pressure. During film insert molding, the wash-out of ink printed on film occurred for Polycarbonate. When the resin was changed to PMMA, the wash-out disappeared due to low melt temperature.

Game of NPR Case Study (NPR 기법의 게임적용 사례 연구)

  • Oh, Hyoun-Ju
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.07a
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    • pp.291-292
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    • 2013
  • 본 논문에서는 정교하게 묘사되거나 극도로 사실적인 게임의 화면에서 모두 유사하게 보여지는 여러 게임의 표현기법과는 달리, 독창적이고 독특한 그래픽 표현으로 차별화된 게임 '데스스펭크'와 '오오카미'의 표현기법의 분석을 통해, 회화적이고 개성있는 게임그래픽 개발의 필요성과 그를 위한 연구를 제안한다.

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An Analytical Study on the Visual Innovation of the Animation <Spider-Man: Across the Spider-Verse>

  • Zhihui Chen;Xinyi Shan;Jeanhun Chung
    • International Journal of Advanced Culture Technology
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    • v.11 no.4
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    • pp.352-357
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    • 2023
  • This study focuses on the art style research of the 3D Animation <Spider-Man: Across the Spider-Verse>, exploring the film's innovation in art design. The article first analyzes how the movie skillfully blends American comics, watercolor painting style, Pollock drip painting, and ink painting, among other artistic techniques, to present a unique visual experience for the audience. By specifically dissecting the character design and scene composition in the movie, it explores the specific application of these art styles and their methods in digital image production. Ultimately, the paper emphasizes the contribution of <Spider-Man: Across the Spider-Verse> to 3D Animated cinema, particularly its innovation in the field of art design, as well as its inspiration and possibilities for the diversity of art styles in animated films. Overall, this study aims to provide in-depth academic insight into the field of animated film art design and to promote its development and innovation.

Ukiyo-e - Oriental Art that Has Been Influencing the World

  • Wu Xiaochen
    • International Journal of Advanced Culture Technology
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    • v.11 no.3
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    • pp.268-276
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    • 2023
  • Ukiyo-e, a pivotal facet of Japanese art, had a profound impact on Western art during the 19th century, contributing to the emergence of Impressionism and Post-Impressionism. Notably, Katsushika Hokusai's "Great Wave" remains an enduring masterpiece. Ukiyo-e's historical trajectory is intricately linked to the socio-cultural context of its time. Japan's early artistic influences derived from China, evolving through the Nara and Heian periods. Ukiyo-e emerged from the Yamato-e tradition, characterized by its transition from religious themes to secular subjects. Zen Buddhism's influence during the Muromachi Shogunate shifted focus to ink wash painting, which eventually became accessible to the masses. The Azuchi-Momoyama period introduced lavish, colorful works. The Edo Shogunate upheld Kano School for the elite, while folklore painting gained popularity among the commoners, leading to the creation of Ukiyo-e. Ukiyo-e diversified its subjects, including beauty, geisha, sumo, landscapes, and more. The Asakusa district's "Shin-Yoshiwara" added to its vibrant themes. By the late 19th century, Ukiyo-e transcended its roots, encompassing landscapes, wildlife, and beyond. I explore Ukiyo-e's aesthetics and its influence on Impressionism, focusing on "The Three Masters of Ukiyo-e" - Kiyotagawa Komaro, Katsushika Hokusai, and Utagawa Hiroshige.