• 제목/요약/키워드: Information space

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안채, 사랑채의 재해석을 통한 직주통합형(職住統合型) 주거(住居) 유형(類型) 개발(開發)에 관한 연구(硏究) (Development of Houses for Information Society through the Interpretation and Application of the Korean Traditional Houses)

  • 김종헌
    • 건축역사연구
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    • 제11권1호
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    • pp.21-32
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    • 2002
  • Until now, we have a great progress in computer hardwares and computer softwares. Many people think these days as the information time or information society. Even though, we make a great progress in the computer science, we can not regard this society as the information society, if we do not accept the development of computer in our real life. In order to provide desirable residential environment for the information - society, it is necessary to review previous housing projects from the Industrial - Revolution to these days. Thus this study deals with limits of modern housings. This research also suggests a new housing concept for the information - society by reinterpretation of the Korean traditional houses. Use of space in the Korean traditional houses was mostly interpreted by the concept of sexual discrimination from Confucianism. However it is suggested in this study, that An-Chae is a home space for providing privacy of family and Sarang - Chae is a social space for providing social activity. Thus it is found that the Korean traditional house has been used as office as well as home. In this view, it is suggested that Korean traditional houses be the prototype of future house as a business space and also as a home space. In this study, 3 types of housing for the information - society are suggested; flat type, tower type and skip floor type. these houses have two entrances independently for the home space and the social space. Therefore each space has no interference with each other. Then one can do his own at home efficiently. He does not have to go to his office in downtown. One can relieve traffic congestions in the city and reduce air contamination.

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표상성을 중심으로한 공간 이미지화에 관한 연구 (A Study of imagification of space laying emphasis on representation)

  • 황용섭;박찬호
    • 한국실내디자인학회논문집
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    • 제14권5호
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    • pp.106-113
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    • 2005
  • New images percolate through human consciousness by the media such as movies, TV programs, and brilliant advertisements. These images reproduce new ' things ' throughout the ' semantic processes ' by those who experience and recognize them. Alvin Toffler describes it as the ' information bomb ' and ' image fragments ' in his talk about the new paradigm of information-oriented era. The increasing number of images and their accelerating rate of appearance imply that images become more momentary, and are evidence that they are transforming entire human life and consciousness. Such awareness means a lot to a designer. Especially, the subject that how modern space-dominating images are related to the structure and materials constituting the space and communicate with human mind will be an important factor in establishing the human-space relationship in the future. Furthermore, the present age overspread with various medium is not the only one privileged of the images that exist within space. They are the results of continuous expansion of existing images, and also process of evolution of space powered by the fusion of images and digital media. Imagified space is a boundary layer of Cyberspace, and the space itself becomes an interface by human recognition and participation. Now, the functional classification of spaces such as ' office, ' ' cafe, ' and ' school ' is meaningless. Whatever it may be, the function of a space is defined by the information it interfaces, and therefore it becomes an interface to information through a large number of images. Based on this idea, we will observe the imagificaiton of space in the form of discussion, and from that, try to understand the phenomenon through the real world examples.

Information Commons기반 하이브리드(Hybrid)도서관 모형 개발에 관한 연구 (A study on the Development of a Hybrid Library Model based on Information Commons)

  • 정재영
    • 한국비블리아학회지
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    • 제20권2호
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    • pp.59-73
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    • 2009
  • 도서관이 자료의 소장과 열람을 위한 공간만이 아닌 연구와 학습, 커뮤니케이션과 문화의 중심역할을 수행할 수있다면 '공간'으로서의 도서관은 무한한 가능성을 가질 수 있다. 또한, 실제(real)공간을 중시하는 전통적인 도서관과 가상(Cyber)공간의 활용을 중시하는 디지털도서관의 결합이라고 할 수 있는 하이브리드도서관 구현을 위한 바람직한 방안이 될 수 있다. 본 연구는 이와 같은 가능성을 위해 공간과 정보기술, 그리고 서비스의 효과적인 결합을 의미하는 Information Commons를 기반으로 하이브리드 도서관 모형을 제시하고자 하였다. 이를 위해 Information Commons 도입을 통한 서비스의 국내 외 사례 및 결합의 형태를 분석하였으며 운영을 위한 요소를 추출하였다. 또한, Information Commons 기반 하이브리드도서관의 서비스 개념 및 정보서비스 모형을 제시하였다.

가상공간지도 기반의 3차원 가상공간 저작도구의 개발 (The Development of Authoring Tool for 3D Virtual Space Based on a Virtual Space Map)

  • 정일홍;김은지
    • 한국컴퓨터정보학회논문지
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    • 제11권2호
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    • pp.177-186
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    • 2006
  • 이 논문은 입력 영상에 대해 기존의 영상기반 렌더링 기법을 적용하고 가상공간지도라는 개념을 도입하여 사실적인 3차원 가상공간을 구축할 수 있는 효율적인 저작도구 개발에 대한 연구를 기술하고 있다. TIP 같은 기존의 기법들은 단일 영상을 사용하여 작은 3D가상공간을 구축하는 반면 여기서 제안하는 저작도구는 복수의 영상을 사용하여 광범위한 가상공간을 구축한다. 이 저작도구는 입력영상 각각에 대해 작은 3차원 가상공간을 구축하고 먼저 정의된 가상공간지도를 사용하여 이 독립적인 3D가상공간을 서로 연결하여 광범위한 3D가상공간을 구축할 수 있게 설계되었다. 가상공간지도는 세 가지 구성요소와 세 가지 방향으로 구성되어있다. 세 가지 구성요소는 특정 공간, 연결점 및 통로이고, 세 가지 방향은 정방향, 역방향 및 양방향이다. 가상공간지도는 가상공간의 연결구조, 네비게이션 정보 등 다양한 정보를 가지고 있다. 또한 이 저작도구는 사용자가 광범위한 3차원 가상공간을 쉽게 구축할 수 있게끔 사용자 인터페이스를 제공하고 있다.

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Performance Analysis of Space-Time Codes in Realistic Propagation Environments: A Moment Generating Function-Based Approach

  • Lamahewa Tharaka A.;Simon Marvin K.;Kennedy Rodney A.;Abhayapala Thushara D.
    • Journal of Communications and Networks
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    • 제7권4호
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    • pp.450-461
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    • 2005
  • In this paper, we derive analytical expressions for the exact pairwise error probability (PEP) of a space-time coded system operating over spatially correlated fast (constant over the duration of a symbol) and slow (constant over the length of a code word) fad­ing channels using a moment-generating function-based approach. We discuss two analytical techniques that can be used to evaluate the exact-PEPs (and therefore, approximate the average bit error probability (BEP)) in closed form. These analytical expressions are more realistic than previously published PEP expressions as they fully account for antenna spacing, antenna geometries (uniform linear array, uniform grid array, uniform circular array, etc.) and scattering models (uniform, Gaussian, Laplacian, Von-mises, etc.). Inclusion of spatial information in these expressions provides valuable insights into the physical factors determining the performance of a space-time code. Using these new PEP expressions, we investigate the effect of antenna spacing, antenna geometries and azimuth power distribution parameters (angle of arrival/departure and angular spread) on the performance of a four-state QPSK space-time trellis code proposed by Tarokh et al. for two transmit antennas.

Tangible Space and Interactive Technology

  • Yoon, Joong-Sun;Yoh, Myeung-Sook
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.2687-2692
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    • 2003
  • Recent advancement in information technology requires new interpretations for the space among human, machines and environment. Investigation of space between information and human could lead to the proper ways, in which human and machines meet. Various concepts regarding space have been explored in terms of “virtual reality in cyberspace” and “embodiment in tangible space.” “Mom (embodiment),” space, virtuality, sensation/perception, and interactive technology are some of the key ideas to be explored. Human “Mom” is such a fundamental membrane through which human can interact with the environment physically and mentally. An embodied interaction paradigm, based on “Mom,” is investigated. This leads to interactive technology paradigm. Sound space is an invisible but a tangible space in a sense that it travels in emotional tremors and stimulates new sensations and perceptions. Three cases are introduced to experiment such tangible space as a new and proper interactive paradigm. Also, a historical model of interaction is reviewed, which includes electrical, symbolic, textual, graphical, tangible, and social interaction.

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CBD 활성화를 위한 미래형 도시공간연출 전략에 관한 연구 (A Study on future oriented urban space production Strategy for Activation of CBD)

  • 오재우;박관일
    • 정보학연구
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    • 제12권3호
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    • pp.25-48
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    • 2009
  • 1. CONTENTS 1) RESEARCH OBJECTIVES The purpose of the study was to propose a future oriented urban space production strategy to offer diverse useful services to citizens to improve international competitiveness of cities in the times of competition that competitive subjects were changed from competition among countries to competition among cities. 2) RESEARCH METHOD In the proposed future-oriented urban space production strategy, the study compared/analyzed main plans related to development of urban space by selecting CBD(Jung-gu) of Busan out of local metropolises in South Korea. 3) RESEARCH FINDINGS In the proposed future-oriented urban space production strategy, the study largely sorted city's function into four scopes function of industrial support, function of social support, function of living support and function of urban infrastructure. 2. RESULTS It is expected that the proposed future oriented urban space production strategy will be utilized as a useful reference model when a lot of local governments, planning a ubiquitous urban space, establish a plan for constructing a ubiquitous urban space.

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Evaluation of Human Localization using Color Model in Intelligent Space

  • Takashi Akiyama;Lee, Joo-Ho;Zhimin Lin;Hideki Hashimoto
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2001년도 ICCAS
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    • pp.32.4-32
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    • 2001
  • The Intelligent Space is a space where we can easily interact with computers and robots, and get useful service from them. In such a space, location information is very important, since the agents cannot provide proper service to a proper person at a proper location without location information. Our positioning system uses CCD cameras. It is important to decide where to arrange the cameras for the best localization depending on the tasks in the space. How to arrange cameras for the best localization is discussed in this paper.

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Space-Time Block Code에서의 성능에 관한 연구 (A Study on Performance in Space-Time Block Code)

  • 이은희;김종성
    • 한국정보과학회:학술대회논문집
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    • 한국정보과학회 2002년도 가을 학술발표논문집 Vol.29 No.2 (3)
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    • pp.64-66
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    • 2002
  • 공간-시간 부호(Space-Time Code)는 다중 안테나 시스템에서 기존의 기술에 비해서 부가적인 대역폭이 필요 없이 부호화 이득을 얻을 수 있다. 지금까지 공간-시간 부호(Space-Time Code)는 다이버시티 이득의 관점에서는 신호행렬들의 차가 완전-계수(Full-Rank)를 가져야 하고, 코딩 이득의 관점에서는 신호행렬들의 차의 determinant 값이 최소값을 가져야 한다. 본 논문에서는 공간-시간 블록 부호 디자인(Space-Time Block Code) 관점에서 직교-디자인(Orthogonal-design) 즉, 최소거리가 5이면서 완전-계수(Full-Rank)인 디자인을 비교대상으로 완전-계수(Full-Rank)가 아니면서 최소거리가 5와7인두 부호에 관하여 연구되어졌다.

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