• Title/Summary/Keyword: Information sharing behavior

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Smart Service: Determinants Influencing Individual users' Intention to Adopt AppStore and the Moderating Effect of Value (스마트 서비스: 개인의 앱스토어 사용의도에 영향을 주는 요인과 가치의 조절효과)

  • Kim, Geun-A;Song, Young-Me;Kim, Sang-Hyun
    • The Journal of Information Systems
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    • v.19 no.3
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    • pp.181-208
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    • 2010
  • As knowledge-based society comes to the fore, sharing knowledge becomes a hot issue. Among various types of knowledge, a significance of software(applications) and contents is a huge in a current society. Moreover, along with appearance of smartphone, for instance iPhone, Application Store(also known as AppStore) utilized as a common gateway for sharing software and contents, brings a big interest for many users and developers. However, prior research to understand users' behavior on AppStore has been a scant. Therefore, the main purpose of this study is to investigate the impact of key smart service environmental factors on AppStore in order to empirically explain users' psychological feelings of intention to use AppStore. Based on a well-known technology adoption model, TAM, the study incorporates three main characteristics(user, society, and service) with six constructs(Innovation, Enjoyment, Subjective Norm, Information Level, Content variety, and Cost), influencing perceived usefulness, which then affects users' intention to use AppStore. Results provide evidence that support the tested hypotheses. The implications of the findings suggest a new theoretical work for future AppStore research and offers suggestions that the researchers and practitioners of AppStore should consider regarding the development of application and contents.

Flexible Development Architecture for Game NPC Intelligence to Support Load Sharing and Group Behavior (게임NPC지능 개발을 위한 부하분산과 그룹 행동을 지원하는 유연한 플랫폼 구조)

  • Im Cha-Seop;Kim Tae-Yong
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.43 no.2 s.308
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    • pp.40-51
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    • 2006
  • As computer games become more complex and consumers demand more sophisticated computer controlled NPCs, developers are required to place a greater emphasis on the artificial intelligence aspects for their games. The platform for game NPC Intelligence Development should support real-time, independence, flexibility, group behavior, and various A.I to NPC that are reactive, realistic and easy to develop. This paper presents an architecture to satisfy these criteria for the platform of game NPC intelligence development. The proposed platform shows the higher performance than existing platform through the load sharing, and it also has some advantages which are supporting the various AI techniques, efficient group behavior, and independence to develop NPC intelligence.

Data Sharing Architecture for an Effective Implementation of Underwater Robot S/W Framework (효과적인 수중로봇 S/W 프레임웍 구현을 위한 데이터 공유구조)

  • Jeong, Soon-Yong;Choi, Hyun-Taek
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.48 no.2
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    • pp.1-8
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    • 2011
  • An underwater robot S/W framework consists of various sub-modules such as sensory data processing module, thruster control module, cognition module and behavior control module. Performance of a robot is determined by not only the efficiency of algorithms used but also effectiveness of their implementations. One most important factor of the effective implementation is the efficiency of data sharing module, as it transmits signals and data between the sub-modules and thus is directly related to the cycles of sensing and control The ideal data sharing module enables immediate access to any data source irrespective of system configurations. In reality, however, there are lots of obstacles including limitation of processing capacity of source modules, delay over network, and scheduling latency of operating systems. The paper proposes a new data sharing architecture and programming models to effectively handle such obstacles in implementation of underwater S/W framework on a small scale distributed computing system.

Information Seeking and Behavior Change for the Smoking Cessation of College Students Utilizing Mobile Applications (대학생들의 모바일 앱을 이용한 금연정보탐색과 행위변화)

  • Nam, Seojin;Lee, Yongjeong
    • Journal of Korean Library and Information Science Society
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    • v.52 no.1
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    • pp.279-300
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    • 2021
  • The present study aimed to investigate the information needs and information seeking behavior of consumers who attempted to quit or maintain the ceasing of smoking and analyze the effects of the health information obtained at different stages. In particular, we examined how consumers use mobile health applications(health apps) as aids to change unhealthy behaviors and how their use of health apps influence health behavior changes. For 7 months from December 2017 to July 2018, the researchers observed changes in smoking behaviors of college students who use smoking-cessation apps and conducted face-to-face interviews. Regarding the effects of smoking-cessation apps, the participants in the action stage reported that they were encouraged to quit smoking by visualized information such as the number of days of smoking cessation, change of health status, and the saving of money due to smoking cessation. The participants in the maintenance stage highlighted that smoking cessation apps were helpful in recognizing the importance and achievement of smoking cessation by sharing experiences and social support with other attempters in the app community. The study provided theoretical implications in the field of information behavior in that it identified the particular types of information needs and information-seeking behavior of the consumers who were using mobile apps in their behavior modification process. In addition, those findings can contribute to designing the contents of the smoking cessation apps that reflect the information needs of those who attempt to cease smoking and further suggest practical insights to health information services that promote effective information intervention strategies in health behavior change.

The effect of dual information sources perspective in online shopping malls: information satisfaction, trust, and loyalty (온라인 쇼핑몰에서 기업과 고객들의 차별화된 정보만족과 신뢰의 구분이 로열티에 미치는 영향)

  • Lee, Ju-Min
    • The Journal of Information Systems
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    • v.19 no.3
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    • pp.13-34
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    • 2010
  • As consumers participate in sharing their experiences, they become a powerful information source in online shopping malls. Previous studies have investigated information service in the company-created information perspective and trust in the company perspective. This study extends the perspective of company-consumers to consumers-consumer perspective in information satisfaction and trust. Also, this study suggests loyalty as voluntary behaviors and adds helping behavior to the loyalty. Our results show that information satisfactions influence trust in the information sources such as company and consumers. Moreover, trust in company and trust in consumers influence loyalty differently. While trust in company influences recommending stronger than trust in consumers, trust in consumers influence helping and repurchasing stronger than trust in company.

A Study on MZ Generation's Information Seeking Behavior of Contents Platforms: Focused on Information Users in the Field of Science, Technology, and Information (MZ세대의 콘텐츠 플랫폼 활용행태에 관한 연구 - 과학기술정보 분야의 정보이용자를 중심으로 -)

  • Yoo, Suhyeon;Kim, Hyunjung;Hyun, Mi-Hwan
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.32 no.4
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    • pp.231-263
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    • 2021
  • The purpose of this study is to analyze the information behavior of so-called "MZ Generation" users who are going to be the main information users of the continuously and radically changing scientific information environment due to the advent of various types of information media and rapid increment of digital information resources. Especially, the characteristics of MZ generation is investigated through questionnaire asking questions about their use of contents platforms, and online resources for everyday life information and scholarly information, and their way of producing, responding, and sharing information contents. The results show that they use YouTube most as the contents platform, prefer Naver as their everyday life information source, and use Google as the main scholarly information source. Their main purpose of using the content platform is to search for everyday life information rather than scholarly or professional information, and they are actively producing information, mostly to keep records of their everyday lives.

Fandom as a Prosumer : Study on Information Behavior of Fandom (프로슈머로서의 팬덤: 팬덤의 정보행동에 관한 연구)

  • Lee, So Young;Kim, Hyang Mi;Chu, Kyounghee;Seo, Jungchi
    • Journal of Digital Convergence
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    • v.11 no.12
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    • pp.747-759
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    • 2013
  • This study posits the activities of the fandom as information behavior: information producing, information diffusion, information sharing. The authors identify the underlying motivation and needs which lead fandom to these behavior on the basis of contents theory. In particular, the manner in which the those needs influence the information behavior of fandom is explored. The data used in this study came from various Fan Caf$\acute{e}$s which are communities of star fan. The results from the survey shows that the fandom is a kind of culture closely connected to social needs. Fandom can be viewed as an important driving force in the entertainment industry as they are co-creating the value in entertainment market.

An Analysis of Cell Loss Process in an ATM Network Under Partial Buffer Sharing Policy (ATM 전송망에서의 PBS를 이용한 셀 우선 순위 제어 방식의 연구)

  • 곽민곤;성수란;김종권
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.19 no.12
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    • pp.2328-2339
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    • 1994
  • The PBS(Partial Buffer Sharing) space priority mechanism is one of priority control methods which may improve the performance of a single server queueing system when mixed traffic with different performance requirements is applied to the system. This paper analyzes the cell loss behavior of PBS assuming loss sensitive traffic and delay sensitive traffic are applied to the system. To derive the successive cell loss probabilities. which are an important performance measure of realtime traffic, we develop a recursive algorithm. Performance results show the successive cell loss probabilities obtained by our method are lager than the probabilities derived from an independent cell loss assumption. These results may indicate the limitation of PBS for realtime traffic and the increase of the admissible load with the criterion of quality of service.

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Optimal Price Strategy Selection for MVNOs in Spectrum Sharing: An Evolutionary Game Approach

  • Zhao, Shasha;Zhu, Qi;Zhu, Hongbo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.12
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    • pp.3133-3151
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    • 2012
  • The optimal price strategy selection of two bounded rational cognitive mobile virtual network operators (MVNOs) in a duopoly spectrum sharing market is investigated. The bounded rational operators dynamically compete to sell the leased spectrum to secondary users in order to maximize their profits. Meanwhile, the secondary users' heterogeneous preferences to rate and price are taken into consideration. The evolutionary game theory (EGT) is employed to model the dynamic price strategy selection of the MVNOs taking into account the response of the secondary users. The behavior dynamics and the evolutionary stable strategy (ESS) of the operators are derived via replicated dynamics. Furthermore, a reward and punishment mechanism is developed to optimize the performance of the operators. Numerical results show that the proposed evolutionary algorithm is convergent to the ESS, and the incentive mechanism increases the profits of the operators. It may provide some insight about the optimal price strategy selection for MVNOs in the next generation cognitive wireless networks.

Interrelationship between Records and Information (기록과 정보의 상관관계)

  • Song, Byoung-Ho
    • The Korean Journal of Archival Studies
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    • no.20
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    • pp.3-32
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    • 2009
  • When the record management faces to the information environment, the practices based on self-judgment needs more open and considerate policies. New viewpoint that treat records as information and treat information as records will produce new mutual-conscious behavior that create records based on the value of information usage and maintain information data based on the reliability as an record. As the internal aspect how to create records well, how to transfer them well, and how to archives them well used to be the focus of record management, existing legislation, guidelines, and training seem to be mainly related to this front steps. We should also address issues according to the succeeding information services, including opening to the relevant, sharing, duplicating, information security, privacy protection, and constructing collections with continual supplement. This paper observe the confusion of the viewpoints in the recent reports, explain the need of fusion viewpoint, and suggest interconnecting feedback cycle between record management system and general information system.