• Title/Summary/Keyword: Information processing knowledge

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Frequency and Social Network Analysis of the Bible Data using Big Data Analytics Tools R (빅데이터 분석도구 R을 이용한 성경 데이터의 빈도와 소셜 네트워크 분석)

  • Ban, ChaeHoon;Ha, JongSoo;Kim, Dong Hyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.2
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    • pp.166-171
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    • 2020
  • Big data processing technology that can store and analyze data and obtain new knowledge has been adjusted for importance in many fields of the society. Big data is emerging as an important problem in the field of information and communication technology, but the mind of continuous technology is rising. the R, a tool that can analyze big data, is a language and environment that enables information analysis of statistical bases. In this paper, we use this to analyze the Bible data. We analyze the four Gospels of the New Testament in the Bible. We collect the Bible data and perform filtering for analysis. The R is used to investigate the frequency of what text is distributed and analyze the Bible through social network analysis, in which words from a sentence are paired and analyzed between words for accurate data analysis.

Framework for Measuring Dynamic Influence Index & Influence Factors using Social Data on Facebook (페이스북 소셜 데이터를 이용한 동적 영향 요인 및 영향력 측정 방법에 관한 프레임워크)

  • Koh, Seoung-hyun;You, Yen-yoo
    • Journal of Digital Convergence
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    • v.14 no.10
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    • pp.137-145
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    • 2016
  • The explosive growth of social networking services based on smart devices popularize these relationships and activities online in accordance with the far larger impact of this on the real life offline, the interest and importance for the online activity is increasing. In this study, factors affecting the SNS activity are defined by object, user, influence direction, influence distance and proposed a method to measure organic terms in effect between the SNS users. Influence Direction and Influence Strength (or Distance) are elaborated by using the existing influence measurement element such as structured data - the number of friends, the difference between the number of contacts - and the new influence measurement element such as unstructured data - gap between the former time and the latter time, preference and type of response behavior - that occur in social network service. In addition, the system for collecting and analysing data for measuring influence from social network service and the process model on the method for measuring influence is tested by using sample data on Facebook and explained the implementation probability.

Data Fusion Algorithm based on Inference for Anomaly Detection in the Next-Generation Intrusion Detection (차세대 침입탐지에서 이상탐지를 위한 추론 기반 데이터 융합 알고리즘)

  • Kim, Dong-Wook;Han, Myung-Mook
    • Journal of the Korean Institute of Intelligent Systems
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    • v.26 no.3
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    • pp.233-238
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    • 2016
  • In this paper, we propose the algorithms of processing the uncertainty data using data fusion for the next generation intrusion detection. In the next generation intrusion detection, a lot of data are collected by many of network sensors to discover knowledge from generating information in cyber space. It is necessary the data fusion process to extract knowledge from collected sensors data. In this paper, we have proposed method to represent the uncertainty data, by classifying where is a confidence interval in interval of uncertainty data through feature analysis of different data using inference method with Dempster-Shafer Evidence Theory. In this paper, we have implemented a detection experiment that is classified by the confidence interval using IRIS plant Data Set for anomaly detection of uncertainty data. As a result, we found that it is possible to classify data by confidence interval.

Finding Association Rules based on the Significant Rare Relation of Events with Time Attribute (시간 속성을 갖는 이벤트의 의미있는 희소 관계에 기반한 연관 규칙 탐사)

  • Han, Dae-Young;Kim, Dae-In;Kim, Jae-In;Song, Myung-Jin;Hwang, Bu-Hyun
    • The KIPS Transactions:PartD
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    • v.16D no.5
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    • pp.691-700
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    • 2009
  • An event means a flow which has a time attribute such as the a symptom of patients, an interval event has the time period between the start-time-point and the end-time-point. Although there are many studies for temporal data mining, they do not deal with discovering knowledge from interval event such as patient histories and purchase histories. In this paper, we suggest a method of temporal data mining that finds association rules of event causal relationships and predicts an occurrence of effect event based on discovered rules. Our method can predict the occurrence of an event by summarizing an interval event using the time attribute of an event and finding the causal relationship of event. As a result of simulation, this method can discover better knowledge than others by considering a lot of supports of an event and finding the significant rare relation on interval events which means an essential cause of an event, regardless of an occurrence support of an event in comparison with conventional data mining techniques.

Dynamic Service Binding Method for Device-to-Device(D2D) Communication Based Cooperative Services (단말 간 직접 통신(D2D) 기반 협력 서비스를 위한 동적 서비스 바인딩 기법)

  • Lee, Meeyeon;Baek, Dusan;Lee, Jung-Won
    • KIPS Transactions on Computer and Communication Systems
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    • v.3 no.12
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    • pp.455-462
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    • 2014
  • In recent years, various services in mobile environments due to the growth of mobile devices and related techniques like wireless networks. Furthermore, as the increasing communication traffic in cellular networks has become a new significant issue, many studies for device-to-device(D2D) communication and D2D-based cooperative services have been performed recently. In this paper, we design a smart agent system for D2D-based cooperative services and propose a dynamic service binding method based on service ontology. We classify roles of mobile devices for cooperative services by defining three types of smart agents, and construct a knowledge base in order to describe properties of 'service' unit. The proposed knowledge model, D2D cooperative service ontology, can enable a autonomous cooperative services between mobile devices by binding a requested service to the appropriate member device according to the real-time context in mobile environments.

A Mobile Service Architecture for Knowledge-Based Services in Mobile Environments (모바일 환경에서의 지식기반 서비스제공을 위한 모바일 서비스 아키텍처 설계)

  • Oh, Jihoon;Lee, Jaeho
    • KIPS Transactions on Software and Data Engineering
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    • v.8 no.7
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    • pp.303-310
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    • 2019
  • In the current mobile environment that is indispensable to our everyday lives, various forms of new business models are created including personalized services such as Google's "Google NOW" and Apple's "Siri". These services would not have been possible without technologies on the effective integration of various services and models. The requirements for effective integration of services include, 1) the efficient data sharing among multiple services, 2) the data-driven asynchronous execution of services, and 3) the simple extensible interaction method for the services. In this paper, we propose a mobile service architecture that utilizes the blackboard architecture to satisfy the aforementioned requirements to enable effective integration of various services, sharing and management of data between services, and asynchronous execution of services.

Deep Neural Network-Based Scene Graph Generation for 3D Simulated Indoor Environments (3차원 가상 실내 환경을 위한 심층 신경망 기반의 장면 그래프 생성)

  • Shin, Donghyeop;Kim, Incheol
    • KIPS Transactions on Software and Data Engineering
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    • v.8 no.5
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    • pp.205-212
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    • 2019
  • Scene graph is a kind of knowledge graph that represents both objects and their relationships found in a image. This paper proposes a 3D scene graph generation model for three-dimensional indoor environments. An 3D scene graph includes not only object types, their positions and attributes, but also three-dimensional spatial relationships between them, An 3D scene graph can be viewed as a prior knowledge base describing the given environment within that the agent will be deployed later. Therefore, 3D scene graphs can be used in many useful applications, such as visual question answering (VQA) and service robots. This proposed 3D scene graph generation model consists of four sub-networks: object detection network (ObjNet), attribute prediction network (AttNet), transfer network (TransNet), relationship prediction network (RelNet). Conducting several experiments with 3D simulated indoor environments provided by AI2-THOR, we confirmed that the proposed model shows high performance.

A Study on The Effect of Perceived Value and Innovation Resistance Factors on Adoption Intention of Artificial Intelligence Platform: Focused on Drug Discovery Fields (인공지능(AI) 플랫폼의 지각된 가치 및 혁신저항 요인이 수용의도에 미치는 영향: 신약 연구 분야를 중심으로)

  • Kim, Yeongdae;Kim, Ji-Young;Jeong, Wonkyung;Shin, Yongtae
    • KIPS Transactions on Computer and Communication Systems
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    • v.10 no.12
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    • pp.329-342
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    • 2021
  • The pharmaceutical industry is experiencing a productivity crisis with a low probability of success despite a long period of time and enormous cost. As a strategy to solve the productivity crisis, the use cases of Artificial Intelligence(AI) and Bigdata are increasing worldwide and tangible results are coming out. However, domestic pharmaceutical companies are taking a wait-and-see attitude to adopt AI platform for drug research. This study proposed a research model that combines the Value-based Adoption Model and the Innovation Resistance Model to empirically study the effect of value perception and resistance factors on adopting AI Platform. As a result of empirical verification, usefulness, knowledge richness, complexity, and algorithmic opacity were found to have a significant effect on perceived values. And, usefulness, knowledge richness, algorithmic opacity, trialability, technology support infrastructure were found to have a significant effect on the innovation resistance.

Detection of Gene Interactions based on Syntactic Relations (구문관계에 기반한 유전자 상호작용 인식)

  • Kim, Mi-Young
    • The KIPS Transactions:PartB
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    • v.14B no.5
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    • pp.383-390
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    • 2007
  • Interactions between proteins and genes are often considered essential in the description of biomolecular phenomena and networks of interactions are considered as an entre for a Systems Biology approach. Recently, many works try to extract information by analyzing biomolecular text using natural language processing technology. Previous researches insist that linguistic information is useful to improve the performance in detecting gene interactions. However, previous systems do not show reasonable performance because of low recall. To improve recall without sacrificing precision, this paper proposes a new method for detection of gene interactions based on syntactic relations. Without biomolecular knowledge, our method shows reasonable performance using only small size of training data. Using the format of LLL05(ICML05 Workshop on Learning Language in Logic) data we detect the agent gene and its target gene that interact with each other. In the 1st phase, we detect encapsulation types for each agent and target candidate. In the 2nd phase, we construct verb lists that indicate the interaction information between two genes. In the last phase, to detect which of two genes is an agent or a target, we learn direction information. In the experimental results using LLL05 data, our proposed method showed F-measure of 88% for training data, and 70.4% for test data. This performance significantly outperformed previous methods. We also describe the contribution rate of each phase to the performance, and demonstrate that the first phase contributes to the improvement of recall and the second and last phases contribute to the improvement of precision.

Implementation of A Multiple-agent System for Conference Calling (회의 소집을 위한 다중 에이전트 시스템의 구현)

  • 유재홍;노승진;성미영
    • Journal of Intelligence and Information Systems
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    • v.8 no.2
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    • pp.205-227
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    • 2002
  • Our study is focused on a multiple-agent system to provide efficient collaborative work by automating the conference calling process with the help of intelligent agents. Automating the meeting scheduling requires a careful consideration of the individual official schedule as well as the privacy and personal preferences. Therefore, the automation of conference calling needs the distributed processing task where a separate calendar management process is associated for increasing the reliability and inherent parallelism. This paper describes in detail the design and implementation issues of a multiple-agent system for conference calling that allows the convener and participants to minimize their efforts in creating a meeting. Our system is based on the client-sewer model. In the sewer side, a scheduling agent, a negotiating agent, a personal information managing agent, a group information managing agent, a session managing agent, and a coordinating agent are operating. In the client side, an interface agent, a media agent, and a collaborating agent are operating. Agents use a standardized knowledge manipulation language to communicate amongst themselves. Communicating through a standardized knowledge manipulation language allows the system to overcome heterogeneity which is one of the most important problems in communication among agents for distributed collaborative computing. The agents of our system propose the dates on which as many participants as possible are available to attend the conference using the forward chaining algorithm and the back propagation network algorithm.

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