• Title/Summary/Keyword: Information processing knowledge

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A Survey and Analysis of Defense Industry Quality Management Level for Advancement of Defense Quality Policy (국방분야 품질정책 고도화를 위한 군수품 생산업체 품질경영수준 조사 및 분석)

  • Roh, Taejoo;Seo, Sangwon
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.40 no.3
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    • pp.18-26
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    • 2017
  • Defense industries which require high reliability need an optimized quality management system with well-planned implementation. And the government should examine the overall status of defense industries, then establish practical policies with a proper support plan in required areas to upgrade the quality management level of manufacturers. Thus, DTaQ developed the model for 2 years from 2014, which specialized in quality management level analysis for defense industries. And a survey has been undertaken with that model by DTaQ and Korea Research Center in 2016. The surveyed companies randomly sampled among those which have more than 30 employees and delivery history over past 3 years, and finally 106 defense industries were selected. This paper present survey method and indexes for survey of defense industry quality management level. The survey was conducted in the order of planning, data collection and data processing, and the validity and reliability of the data were verified to increase objectivity of survey results. The survey contents mainly consist of system quality and management quality. System quality includes Product Development Management, Production Operation Management, supply chain quality management, Safety & Environment Management and Reliability Management, on the other hand, management quality includes Strategic Leadership, Human Resource Management, Customer Market Management and Information & Knowledge Management. Thus this proposes the current overall quality management status of the 106 defense industries and shows level differences by company sizes and manufacturing sectors based on the result of survey. Specifically, this paper enables to track the areas which need prompt government support with the policy directions to make quality management level higher. Therefore, it is expected that this can be used as reference data in establishing quality policies for military supplies in the future.

A Study on Learning-Path Individualization System for Improving Learning Effects in Web-based Education (웹 기반 교육에서 학습효과 향상을 위한 학습경로 개인화 시스템에 관한 연구)

  • Baek, Jang-hyeon;Kim, Yung-sik
    • The KIPS Transactions:PartA
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    • v.11A no.2
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    • pp.213-222
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    • 2004
  • Today's Web-based teaching-learning is developing in the direction that learners select and organize the contents, time and order of learning by themselves. That is, it is evolving to provide teaching-learning environment adaptive to individual learners' characteristics(their level of knowledge, pattern of study. areas of interest). This study analyzed learners' learning paths among the variables of learners' characteristics considered important in Web-based teaching- learning process using the Apriori algorithm and grouped learners who had similar learning paths. Based on the result, the author designed and developed a learning-path individualization system In order to provide learners with learning paths, Interface, the progress of learning etc. The proposed system is expected to provide optimal learning environment fit for learners' pattern of study and to be enhancing individual learner's learning effects

A Brain-Based Approach to Science Teaching and Learning: A Successive Integration Model of the Structures and Functions of Human Brain and the Affective, Psychomotor, and Cognitive Domains of School Science (뇌 기능에 기초한 과학 교수학습: 뇌기능과 학교 과학의 정의적$\cdot$심체적$\cdot$인지적 영역의 연계적 통합 모형)

  • Lim Chae-Seong
    • Journal of Korean Elementary Science Education
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    • v.24 no.1
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    • pp.86-101
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    • 2005
  • In this study, a brain-basrd model for science teaching and learning was developed based on the natural processes which human acquire knowledge about a natural object or on event, the major domains of science educational objectives of the national curriculum, and the human brain's organizational patterns and functions. In the model, each educational objective domain is related to the brain regions as follows: The affective domain is related to the limbic system, especially amygdala of human brain which is involved in emotions, the psychomotor domain is related to the occipital lobes of human brain which perform visual processing, temporal lobes which perform functions of language generating and understandng, and parietal lobes which receive and process sensory information and execute motor activities of body, and the cognitive domain is related to the frontal and prefrontal lobes which are involved in think-ing, planning, judging, and problem solving. The model is a kind of procedural model which proceed fiom affective domain to psychomotor domain, and to cognitive domain of science educational objective system, and emphasize the order of each step and authentic assessment at each step. The model has both properties of circularity and network of activities. At classrooms, the model can be used as various forms according to subjects and student characteristics. STS themes can be appropriately covered by the model.

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The Design of XMDR Data Hub for Efficient Business Process Operation (효율적인 비즈니스 프로세스 운용을 위한 XMDR 데이터 허브 설계)

  • Hwang, Chi-Gon;Jung, Gye-Dong;Choi, Young-Keun
    • The KIPS Transactions:PartD
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    • v.18D no.3
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    • pp.149-156
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    • 2011
  • Recently, enterprise systems require the necessity of integration for data sharing and cooperation. As a methodology for integration, Service-Oriented Architecture for service integration and Master Data for integration of data, which is used for service, were appeared. This paper suggests a method that operates BP(Business Process) efficiently. We make XMDR(eXtended Meta Data Registry) as knowledge-repository to support the BP and construct data hubs to operate it. XMDR manages MDM(Master Data Management) to integrate the data, resolves heterogeneity between the data and provides relationship to the business efficiently. This is composed of MDR(Meta Data Registry), ontology and BR(Business Relations). MDR describes relationship between meta data to solve structured heterogeneity. Ontology describes semantic heterogeneity and relationship between data. BR describes relationship between tasks. XMDR data hub supports the management of master data and interaction of different process effectively.

Development of Curriculum Using ROBOTC-based LEGO MINDSTORMS NXT and Analysis of Its Educational Effects (ROBOTC기반 LEGO MINDSTORMS NXT 로봇을 이용한 교육과정 개발 및 교육효과 분석)

  • Lee, Kyung-Hee
    • The KIPS Transactions:PartA
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    • v.18A no.5
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    • pp.165-176
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    • 2011
  • In this paper, we show how a curriculum using LEGO MINDSTORMS NXT robot based ROBOTC for undergraduate students has been developed, and we analyze the educational effect of the curriculum. The curriculum is composed of basic knowledge learning, practice with basic robots, practice with advanced robots, and creative design and implementation of robots. During the three year period since 2009, educational achievement has been analyzed by surveys for 6 classes, 94 students. According to the analysis, the curriculum has highly motivated the students and made them to achieve effectively our educational and academic goals. Also, we observe that the curriculum helped the students to improve their creativity and the problem solving skill, and that the students were autonomously and deeply involved in the homework and the term projects, which made them be very cooperative. Finally, the intensive practice with ROBOTC programming is shown to help students to improve their programming ability of C language.

An Efficient Design Pattern Framework for Automatic Code Generation based on XML (코드 자동 생성을 위한 XML 기반의 효율적인 디자인패턴 구조)

  • Kim, Un-Yong;Kim, Yeong-Cheol;Ju, Bok-Gyu;Choe, Yeong-Geun
    • The KIPS Transactions:PartD
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    • v.8D no.6
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    • pp.753-760
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    • 2001
  • Design Patterns are design knowledge for solving issues related to extensibility and maintainability which are independent from problems concerned by application, but despite vast interest in design pattern, the specification and application of patterns is generally assumed to rely on manual implementation. As a result, we need to spend a lot of time to develop software program not only because of being difficult to analyze and apply to a consistent pattern, but also because of happening the frequent programing faults. In this paper, we propose a notation using XML for describing design pattern and a framework using design pattern. We will also suggest a source code generation support system, and show a example of the application through this notation and the application framework. We may construct more stable system and be generated a compact source code to a user based on the application of structured documentations with XML.

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Collaborative Learning Supporting Agent for Facilitating Peer Interaction (상호작용 촉진을 위한 협력학습지원 에이전트)

  • Suh Hee-Jeon;Moon Kyung-Ae
    • The KIPS Transactions:PartA
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    • v.12A no.6 s.96
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    • pp.547-556
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    • 2005
  • Online collaborative teaming, which has emerged as a new type of education in knowledge-based society, is being discussed actively in the areas of action learning at companies and project-based learning and inquiry-based learning at schools. It regards as an effective method for improving learners practical and highly advanced problem solving abilities, and for stimulating their absorption into learning through pursuing common goals of learning together. Different from individual learning, however, collaborative learning involves complicated processes such as organizing teams, setting common goals, performing tasks and evaluating the outcome of team activities .Thus, it is difficult for a teacher to promote and evaluate the whole process of collaborative learning, and it is necessary to develop systems to support collaborative learning. Therefore, in order to monitor and promote interaction among learners in the process of collaborative learning, the present study developed an extensible collaborative teaming supporting agent (ECOLA) in online learning environments.

Architecture and Path-Finding Behavior of An Intelligent Agent Deploying within 3D Virtual Environment (3차원 가상환경에서 동작하는 지능형 에이전트의 구조와 경로 찾기 행위)

  • Kim, In-Cheol;Lee, Jae-Ho
    • The KIPS Transactions:PartB
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    • v.10B no.1
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    • pp.1-12
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    • 2003
  • In this paper, we Introduce the Unreal Tournament (UT) game and the Gamebots system. The former it a well-known 3D first-person action game and the latter is an intelligent agent research testbed based on UT And then we explain the design and implementation of KGBot, which is an intelligent non-player character deploying effectively within the 3D virtual environment provided by UT and the Gamebots system. KGBot is a bot client within the Gamebots System. KGBot accomplishes its own task to find out and dominate several domination points pro-located on the complex surface map of 3D virtual environment KGBot adopts UM-PRS as its control engine, which is a general BDI agent architecture. KGBot contains a hierarchical knowledge base representing its complex behaviors in multiple layers. In this paper, we explain details of KGBot's Intelligent behaviors, tuck af locating the hidden domination points by exploring the unknown world effectively. constructing a path map by collecting the waypoints and paths distributed over the world, and finding an optimal path to certain destination based on this path graph. Finally we analyze the performance of KGBot exploring strategy and control engine through some experiments on different 3D maps.

Analysis of Loaming Effects on Utilization of CAI Program (CAI 프로그램의 활용에 따른 학습 효과 분석)

  • Jo, Hae-Gon;Jeong, Jae-Yeol;No, Yeong-Uk;Choe, Jae-Hyeok
    • The KIPS Transactions:PartA
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    • v.9A no.1
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    • pp.113-120
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    • 2002
  • Many CAI materials have been developed for middle school education. Among subjects in middle school education curricula, various multimedia materials are used in science subjects. Especially, those materials are necessary to teach basic knowledge of the environment, structure and components of animal. Thus, we implemented a multimedia title for a chapter of heart and blood circulation from first year science subject in middle school curricula. Most previous researches mainly focussed on the development of CAI programs, but did not suggest the analysis result of impact using those CAI programs. In this paper, we presented the analysis method of impact and the result, but also suggested a way to improve effectiveness of teaching in a clams.

Design and Development of a Web-based education system (웹 기반 가상학습 시스템의 설계 및 구현)

  • Ko, Il-Seok;Na, Yun-Ji;Yun, Yong-Ki;Leem, Chun-Seong
    • The KIPS Transactions:PartA
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    • v.9A no.4
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    • pp.631-638
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    • 2002
  • We have many difficult problems to efficient development and management of a Web-based education system because of the various requirements of various demanders. A Web-based education system consists of instructors and operation managers of system and learners. Those three factors are the most important e]ements of a Web-based education system and we must consider those elements for design and development. In constructivist approach. acquiring knowledge is made by experiences among each members or elements. So we can say that the constructivist elements of a Web-based education system is learners and instructors, operation managers. In this study, we design and implement a Web-based education system, based on the interactions of extended demanders of Web-based education system in constructivist approach and object oriented modeling. In this study we can improve portability and reduce cost because of platform independence from presented system. And in experiment, we compare and analyse two platform web-based education system a point of effectiveness, cost, convenience.