• Title/Summary/Keyword: Information presentation method

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A Design of Integrated System for Real Time Multimedia Presentation and Content Creation (실시간 멀티미디어 프리젠테이션 및 컨텐트 제작을 위한 통합 시스템 설계)

  • 이규남;나인호
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.4 no.4
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    • pp.835-843
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    • 2000
  • This paper presents a method to design the integrated system for supporting both multimedia contents creation and its presentation in a windows system. Especially, it describes techniques for designing an integrated editor that can be used to crate and edit various media data including continuous media such as audio and video. And it also proposes a system model for systematically integrating multimedia creation tool with multimedia presentation system where the buffering and scenario-based presentation methods are included in the propose system for supporting effective multimedia presentation through a network. Finally, we describe a threads processing technique based on event monitoring to satisfy needs for presentation control, synchronization control, and user's input control during a multimedia presentation.

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Synchronization Controller for Multimedia Object in MHEG Engine (MHEG 엔진에서의 멀티미디어 정보 동기 제어기)

  • Jo, Seong-Bin;Lee, Hae-Won;Kim, Jin-Seok;Park, Seong-Yeol
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.2
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    • pp.275-282
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    • 1996
  • For interchange of multimedia informations and presentation as intented by objects composer, there are need to interchange format of informations and control synchronization between medias. And It is therefore need to provide a method and apparatus for synchroniztion control of multimedia objects which can control the conditional, temporal. and spatial synchronization in a MHEG engine developed to execute the functions defined as the international standards. In this paper. We propose to improved method and apparatus for synchronization control of multimedia objects which can execute the synchronized presentation by combining media data needed for presentation of multimedia information, and which enable the interactive processing between the user and the MHEG engine by allowing the user input to be processed during presentation.

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An Experimental Study on the Comparision over an Educational Effectiveness with the Orienting Methods by University Libraries -with an Emphasis on Video- Tape- (대학도서관 오리엔테이션 프로그램의 교육적 효율성 비교에 관한 실험연주 -비데오테이프 중심으로-)

  • Kang Mia Hye
    • Journal of the Korean Society for Library and Information Science
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    • v.17
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    • pp.85-103
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    • 1989
  • The purpose of this second one of the two consecutive papers, which carried out for the research, is to evaluate their relative effectiveness regarding instruction with such three presentation methods as video/print+ lecture, print/video, print+lecture/video, with which the library of Duk Sung Women's University applied already for the orientation of the freshmen in 1988. In sum, the major research findings are as follows : First, as the more numerous media were applied for the orientation, the instruction were more effective. Second, it is very interesting to find out that there were wide differences in effectiveness among the three presentation methods applied for the student. Especially, the print+ lecture/video method was more effective in the instruction than the print/video method. Surprisingly, the video/print + lecture method was much more effective than the print+ lecture/video method. With the research findings of this two consecutive papers into consideration, it seems safe to say that the video-tape method was most effective among such three orienting methods as lecture, slide-tape, and video tape, and the video/print+lecture method was most effective among such three presentation methods as video/print+lecture, print/video, and print+lecture/video.

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The Effects of Fashion Mobile Word-of Mouth -Focus on Facebook- (패션제품에 대한 모바일 구전효과 -페이스북을 중심으로-)

  • Jung, Jieun;Choo, Ho Jung;Lee, Ha Kyung
    • Journal of the Korean Society of Clothing and Textiles
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    • v.37 no.2
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    • pp.186-201
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    • 2013
  • This study investigates the effects of information type, direction of information, method of suggestion, tie strength, and interactions among these variables on the acceptance and diffusion of fashion product information in the mobile Facebook environment. Two subsequent studies were conducted to test the relationships among mobile SNS WOM factors. Two independent on-line surveys were implemented. Six hundred forty consumers aged between 20 and 39 were recruited for Study 1, and four hundred and eighty for Study 2. We manipulated the WOM delivery situation by information type (factual/evaluative), information directionality (positive/negative), tie-strength (strong/weak), and information presentation method (text/image/rink). Eight scenarios were developed and randomly assigned to the research participants. Frequency analysis, reliability, factor analysis, regression analysis, and ANOVA were implemented using SPSS 18.0. The Analysis of experiment data produced interesting results. Most WOM factors (including the information type, information presentation method, and tie strength) influence WOM acceptance; however, only the tie strength effected WOM activity. It was also proven that people are prone to accept information that is more realistic, objective, and negative, and they tend to accept information with visual factors, such as images and video clips rather than a simple text message. In this study, we offer a practical perspective to fashion industry and marketers who have an interest in SNS marketing. We have defined the distinct characteristics of mobile WOM that have been formed by a combination of former on/off-line WOM characteristics. To examine the moderating roles of two types of consumer innovativeness, fashion innovativeness and technology innovativeness were also measured and found to have significant moderating effects between mobile SNS WOM factors and their consequences. The paper concludes with a discussion on managerial implications and limitations.

Computer Vision Based Efficient Control of Presentation Slides (컴퓨터비전에 기반한 효율적인 프리젠테이션 슬라이드 제어)

  • 박정우;석민수;이준호
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.40 no.4
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    • pp.232-239
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    • 2003
  • This paper discusses the design and implementation of a human-oriented interface based on computer vision that efficiently controls presentation slides. The user does not have to be confined to a keyboard or mouse any more, and can move around more freely because slides for presentation can be up and down using a general laser pointer that is used for presentation. Regions for virtual buttons are set on the slide so that the user can conveniently point the buttons using the laser pointer. We have proposed a simple and efficient method that computes the button areas in the image without complicated calibration. The proposed method has been implemented based on Microsoft PowerPoint ; moreover it can be applied to other PowerPoint-like presentation softwares. Our method for human-centered slide control enables the user to give audiences a more interactive presentation in a natural way.

Study on Gesture and Voice-based Interaction in Perspective of a Presentation Support Tool

  • Ha, Sang-Ho;Park, So-Young;Hong, Hye-Soo;Kim, Nam-Hun
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.4
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    • pp.593-599
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    • 2012
  • Objective: This study aims to implement a non-contact gesture-based interface for presentation purposes and to analyze the effect of the proposed interface as information transfer assisted device. Background: Recently, research on control device using gesture recognition or speech recognition is being conducted with rapid technological growth in UI/UX area and appearance of smart service products which requires a new human-machine interface. However, few quantitative researches on practical effects of the new interface type have been done relatively, while activities on system implementation are very popular. Method: The system presented in this study is implemented with KINECT$^{(R)}$ sensor offered by Microsoft Corporation. To investigate whether the proposed system is effective as a presentation support tool or not, we conduct experiments by giving several lectures to 40 participants in both a traditional lecture room(keyboard-based presentation control) and a non-contact gesture-based lecture room(KINECT-based presentation control), evaluating their interests and immersion based on contents of the lecture and lecturing methods, and analyzing their understanding about contents of the lecture. Result: We check that whether the gesture-based presentation system can play effective role as presentation supporting tools or not depending on the level of difficulty of contents using ANOVA. Conclusion: We check that a non-contact gesture-based interface is a meaningful tool as a sportive device when delivering easy and simple information. However, the effect can vary with the contents and the level of difficulty of information provided. Application: The results presented in this paper might help to design a new human-machine(computer) interface for communication support tools.

The Effectiveness of DSS in the Stage of Problem Diagnosis-Definition (문제진단 및 정의단계의 DSS 사용효과)

  • Kwon Oh-Tack;Lee Jae-Guan
    • Management & Information Systems Review
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    • v.5
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    • pp.33-59
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    • 2000
  • Problem definition is as important as problem solving in decision making. Decision makers, however, tend to see problem partly or to define it unclearly. The researchers on decision making tend to lay a focus only on the Process of solving the given problem. This dissertation empirically studied the Problem diagnosis and definition in the decision making process. This study developed three kinds of DSS(Decision Support System) for the research and analyzed the effectiveness of the problem diagnosis and definition using DSS developed in this study. The three kinds of DSS are K-T(Kennel and Tregoe) DSS which is a method of table-styled information Presentation, and F-N(Fact-Net) DSS and C-E(Cause and Effect) DSS which are methods of graphic-styled information presentation. The empirical study was conducted twice; the pilot test and the main test. The samples of experiment are 218 students for the pilot test and 259 students for the main test. The author used K-T DSS and F-N DSS for the pilot test, and the revised K-T DSS and C-E DSS for the main test. A questionnaire survey method was included in the main test process The result of the study shows that the group using DSS in problem diagnosis and definition is more effective than the group not using DSS. A table-styled information presentation DSS, K-T, turns out more effective than a graphic-styled information presentation DSS, F-N, K-T DSS and C-E DSS showed no significant differences in the effectiveness in the main test. These results indicate that the use of DSS in the stage of problem diagnosis and definition is very effective and the methods and types of system design are a significant factors for DSS development.

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A Method for Describing a Hyper-Presentation Specification and Checking It's Inconsistency using Petri-Net in a Internet (인터넷상에서 페트리 넷을 이용한 하이퍼-프리젠테이션의 명시 표현 및 불일치성을 검증하기 위한 방법 연구)

  • Woo, Si-Yeon;Cho, Jong-Keun;Lim, Young-Hwan;Rim, Kee-Wook
    • The KIPS Transactions:PartB
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    • v.9B no.5
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    • pp.615-624
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    • 2002
  • The concept of a hyperpresentation, as an extension of a hypermedia, is the presentation in which time-varying multimedia presentations are dynamically linked together and a hyperlink's context can be changed over time at any time during a continuous presentation. While this concept provides users with a flexible and powerful tool for their descriptions of the multimedia presentation, inconsistency problems in the synchronized presentations connected by hyper links can be introduced. This paper introduces a method of describing the hyperpresentation using Petri Net and proposes a methods of detecting inconsistent hyper link loop in the hyperpresentation description.

A Study on Design and Implementation of Automatic Product Information Indexing and Retrieval System for Online Comparison Shopping on the Web (웹 상의 온라인 비교 쇼핑을 위한 상품 정보 자동 색인 및 검색 시스템의 설계 및 구현에 대한 연구)

  • 강대기;이제선;함호상
    • The Journal of Society for e-Business Studies
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    • v.3 no.2
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    • pp.57-71
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    • 1998
  • In this paper, we describe the approaches of shopping agents and directory services for online comparison shopping on the web, and propose an information indexing and retrieval system, named InfoEye, with a new method for automatic extraction of product information. The developed method is based on the knowledge about presentation of the product information on the Web. The method from the knowledge about presentation of the product information is derived from both the point that online stores display their products to customers in easy-to-browse ways and heuristics made of analyses of product information look-and-feel of domestic online stores. In indexing process, the method is applied to product information extraction from Hypertext Markup Language (HTML) documents collected by a mirroring robot from online stores. We have made InfoEye to a readily usable stage and transferred the technology to Webnara commercial shopping engine. The proposed system is a cutting-edge solution to help customers as a shopping expert by providing information about the reasonable price of a product from dozens of online stores, saving customers shopping time, giving information about new products, and comparing quality factors of products in a same category.

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Subjective evaluation of wide-viewing-angle stereoscopic contents in a dome theater

  • Yoon, H.;Abe, N.;Ohta, K.;Kawai, T.;Suzuki, S.
    • Journal of Information Display
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    • v.12 no.3
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    • pp.153-158
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    • 2011
  • This study was conducted for the purpose of evaluating the impressions gained by the members of the audience who have seen contents in a dome theater, based on their seating positions. Dome Theater Gaia provided the environment where the contents for evaluation were to be presented, and enquete (survey) was used as the investigative method. The survey results showed that the presentation of wide-viewing-angle three-dimensional (3D) contents proved effective in enhancing the 3D effect and the presence in a dome theater. Moreover, the study results confirmed that in relation to the impression evaluation of the contents for different seating positions, the optimal seating position varied according to the presentation method of the 3D and 2D contents.