• Title/Summary/Keyword: Information Technology Education

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A Study on the Intelligent Adaptive Learning for Communication Education in Smart Education Environment (스마트 교육 환경에서 의사소통교육을 위한 지능형 적응 학습에 관한 연구)

  • Ku, Jin-Hee;Kim, Kyung-Ae
    • Journal of Engineering Education Research
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    • v.20 no.3
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    • pp.25-31
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    • 2017
  • As the world enters the era of the Fourth Industrial Revolution, which is represented by advanced technology, it not only changes the industrial field but also the education field. In recent years, Smart Learning has enriched learning by using diverse forms and technologies that utilize vast amount of information about learners' individual knowledge through the emergence of realistic and intelligent contents that combine high technology such as artificial intelligence, big data and virtual reality and there is an increasing interest in intelligent adaptive learning, which can customize individual education. Therefore, the purpose of this study is to explore intelligent adaptive learning method through recent smart education environment, beyond traditional writing-based communication education which is highly dependent on the competency of instructors. In this study, we analyzed the various learner information collected in the communication course and constructed a concrete teaching and learning method of intelligent adaptive learning based on the instructor's intended smart contents. The result of this study is expected to be the basis of highly personalized teaching and learning method of digital method in communication education which is emphasized in the fourth industrial revolution era.

Technical and Infrastructural Aspects of Mobile Learning Adoption in Iran Higher Education

  • Masrom, Maslin;Hakemi, Aida
    • International Journal of Internet, Broadcasting and Communication
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    • v.11 no.1
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    • pp.1-7
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    • 2019
  • Nowadays learning has developed to a new way of anywhere and anytime by using mobile devices called m-learning which can provide flexibility, independency and creativity in academic environment. Most studies about m-learning are for higher education and the most users of m-learning are higher education students. Although developed countries are using m-learning in educational sectors, most of the Middle East countries are far from m-learning, and facing number of challenges. In Iran m-learning is still in early stage of implementation in higher education and in terms of technical and infrastructural aspects there is a vast gap in compare with developed countries. Although technical and infrastructural difficulties are one of the significant aspects in implementation and integration of m-learning technologies in education, the technology will not be successful if could not adopt with users. Due to the importance of user adoption with m-learning, there are limited studies about m-learning adoption in higher education of Iran. This paper attempts to review on technical and infrastructural aspects that facilitate m-learning which have effect on adoption of Iran higher education system. The review of the trend in the literature provides a reference for higher education institutes for decision making in developing m-learning for their students.

Study Curation Service Utilizing th Learner Pattern Information from the Smart Learning (스마트러닝에서의 학습자 패턴 정보를 활용한 큐레이션 서비스 제공 방안 연구)

  • Yun, Jun-soo;Hwang, Hyun-seo;Park, Jin-tae;Seo, Kyoung-teak;Moon, Il-young;Kwon, Oh-young;Kim, Byeong-jun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.05a
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    • pp.903-906
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    • 2015
  • Over the recent industry -wide virtual world and the real world, broadcasting and telecommunications, IT technology and traditional industries, such as the fusion research has been conducted in a variety of fields. And training in the field of education is changing the paradigm of creativity to break the intrusive training center. In addition, the quality of interactive educational content technology to foster self-directed future talent is a situation that is required. The market has already surpassed the smartphone PC, smart devices and e-learning technologies are appearing new service called 'smart learning' as a new form of convergence of the educational system. In this paper, based on the direct development of a content authoring applications and Web sites, and cloud environments to the students collect and analyze patterns. Utilizing this information, we studied the curation service plans that recommend the appropriate content to fit the tastes of the learner.

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Finding the Research Possibilities of Computer Technologies in Art Education

  • Jung, Hyunil
    • International Journal of Advanced Culture Technology
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    • v.6 no.2
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    • pp.51-57
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    • 2018
  • The purpose of this study is to try finding the research possibilities of computer technology in art education and understand why computer technology has such a great impact on our contemporary education. The methodology of this study is based on the analysis of literature review. I have tried to find the importance articles in the journals of art education such as Studies in Art Education and Art Education published from the National Art Education Association, one of the most well-known organizations in the field of art education. To draw the purpose of this study, I found articles and categorized the information using key words such as aesthetic, feminist, gender issues, and interactivity. After analyzing, I have discussed about the research possibilities and important issues of computer technology in art education and then categorized the information found in each article into four different subheadings: 1) the visual effects of computer graphics in art education, 2) gender issues based on the computer technology, 3) interactive multimedia and social interactions among students, 4) research possibilities with computer technologies in art education. The findings are as follow. Firstly, there were many research possibilities of computer technologies in art education such as ways of criticizing the contemporary art world. Secondly, I found that computer technology has a great impact on art education because students are more eager to engage with computer technologies-based media activities and very familiar with new media either at home and school. Therefore, we, as educators, must address how the student will be systematically engaged with computer technologies in their educational environment and should determine what knowledge and skills prospective teachers bring to our teacher education programs and how and where they acquired this knowledge.

A Study on the Technological Difficult Problems and Education Demand for Information Technology Sectors Women (여성정보인의 정보화에 대한 기술적 애로사항 및 IT 교육 요구 사항 조사 연구)

  • Cho, Young-Im;Jeong, Hyeong-Chul;Kim, Jee-Hyun
    • Journal of Engineering Education Research
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    • v.12 no.3
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    • pp.31-40
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    • 2009
  • In this paper, we consider the characteristics of information technology sectors women. By surveying IT women worker, we attempted to define the attributes of them and examine the problems and what they are needed to IT education following the changes in the highly competitive information technology industry. Especially, we used data mining tools says association analysis to analyze for the Women Information Scientist Association of Korea(WINSA) provides IT worker women with education packages and what is the general culture course from the point of IT employment view. The data was analyzed by SAS enterprise tools.

Virtual Reality-Based Library User Education Program Development

  • Lim, Seong-Kwan
    • Journal of Information Science Theory and Practice
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    • v.9 no.4
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    • pp.63-74
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    • 2021
  • Virtual Reality (VR) is one of the core components of the fourth industrial revolution as a technology that makes the virtual world feel as if it is real. VR is being used in various fields such as entertainment, advertisement, education, medical care, training, sports, and tourism, as well as providing contents for such things as games and videos. Libraries are already looking for ways to utilize VR from various angles, such as operating experiential programs. The purpose of this thesis is to develop and propose a VR-based library user education program. In order to achieve the purpose of the study, we analyzed previous studies from a theoretical perspective to find a way to construct a user education program, and also to derive possible implications based on examples of countries such as the United States and Korea that are already introducing and applying VR technology to library services. Therefore, the user education program proposed in this study can be used as a basic building block when many libraries want to develop VR-based programs in the future.

A Survey of Use of Computers in Mathematics Education (수학교육 현장에서 교육 정보화의 현황과 과제)

  • 김민경;노선숙
    • School Mathematics
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    • v.3 no.1
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    • pp.45-74
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    • 2001
  • In this paper, an analysis of survey questions relating to educational technology which was extracted from a more general survey of 1-12 mathematics teachers in Korea is reported. The general survey was conducted to provide a baseline for evaluating and developing recommendations for mathematics curriculum that is consistent with the knowledge based information society model of the future. The basic requirements for technology based education are availability of hardware and the ability of teachers to use technology for education. Therefore, the availability and use of technology by mathematics teachers in today’s curriculum was analyzed. The computer ability of teachers, the amount of computer use in the classroom, and the attitude of teachers about the use of technology for education was analyzed. The analysis is intended to provide a baseline of information for understanding and developing plans for better implementing technology for mathematic education.

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A Study on Alignment and Inspection of BGA(Ball Grid Array) (BGA(Ball Grid Array)의 정렬 및 검사에 관한 연구)

  • Cho, Tai-Hoon;Choi, Young-Kyu
    • Proceedings of the Korea Information Processing Society Conference
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    • 2001.04b
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    • pp.1237-1240
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    • 2001
  • 최근 제품의 초소화와 반도체의 고집적화로, 작은 크기로 많은 리드를 제공하기 위해, 부품 밑면에 격자형태로 볼이 배열되어 있는 BGA나 CSP부품들이 최근 많이 이용되고 있다. 하지만, BGA는 한번 PCB에 장착되면, 볼 외관검사가 원천적으로 불가능하므로, 부품을 장착하기 전에 볼 품질의 검사와 부품의 정밀한 위치 및 각도의 측정이 요구된다. 본 논문에서는 BGA부품의 위치 및 각도를 추출하기 위한 방법과 볼을 검사하기 위한 알고리즘을 소개한다.

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Fingerprint Matching Using Minutiae Constellation Algorithm (특징점 배치도 알고리즘을 이용한 지문 정합)

  • Lim, Jae-Young;Jang, Kyung-Sik
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.05a
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    • pp.607-610
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    • 2003
  • 지문 정합을 할 때 특징점 사이의 거리와 각도가 유사한 순서대로 있는가를 비교하는 알고리즘을 제안한다. 한 점에서 가장 가까운 특징점을 찾고 다시 찾은 점에서 가장 가까운 특징점을 찾는데 이러한 세 개의 특징점들 사이의 거리와 끼인 각도를 기본 요소로 하여 이들의 순차를 특징점 배치도로 정의하여 등록지문에도 유사한 순차가 있는지를 검사한다. 정합 시에 특징점 사이의 거리, 각도 순차가 있는가를 검사하기 때문에 중심점을 찾지 않아도 되며 지문의 이동, 회전에 영향을 받지 않는다.

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A Study on the Elementary Computer Education Invigorating Policy based on Analysis of the Computer Textbooks (초등학교 컴퓨터 교과서의 분석을 통한 컴퓨터 교육의 활성화 방안에 관한 연구)

  • Jeong, In-Kee
    • Journal of The Korean Association of Information Education
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    • v.14 no.1
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    • pp.53-60
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    • 2010
  • The "Information and Communication Technology Education Guidelines" were revised in December, 2005. However, the revised guidelines are not propagated in the elementary school. One of the reasons is that the textbook is not faithful to the revised guidelines. We analyzed the elementary computer textbooks published on and after June 2006. In the result, the contents of many textbooks are not based on the "Information and Communication Technology Education Revised Guidelines". Especially, "Understanding of the Information Processing" and "Comprehensive Activities" areas are not faithful to the revised guidelines. Therefore, the systematization of the textbook screening system, participation of the computer education expert, development of the detailed curriculums, and training of the elementary teachers are essentials for invigorating of the elementary computer education.

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