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http://dx.doi.org/10.1633/JISTaP.2021.9.4.5

Virtual Reality-Based Library User Education Program Development  

Lim, Seong-Kwan (Educational School Librarianship, Graduate School of Education, Kyonggi University)
Publication Information
Journal of Information Science Theory and Practice / v.9, no.4, 2021 , pp. 63-74 More about this Journal
Abstract
Virtual Reality (VR) is one of the core components of the fourth industrial revolution as a technology that makes the virtual world feel as if it is real. VR is being used in various fields such as entertainment, advertisement, education, medical care, training, sports, and tourism, as well as providing contents for such things as games and videos. Libraries are already looking for ways to utilize VR from various angles, such as operating experiential programs. The purpose of this thesis is to develop and propose a VR-based library user education program. In order to achieve the purpose of the study, we analyzed previous studies from a theoretical perspective to find a way to construct a user education program, and also to derive possible implications based on examples of countries such as the United States and Korea that are already introducing and applying VR technology to library services. Therefore, the user education program proposed in this study can be used as a basic building block when many libraries want to develop VR-based programs in the future.
Keywords
virtual reality; library user; library user education; education program; development of user education program;
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