• Title/Summary/Keyword: Information Server

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Development of an Object-Relational IFC Server

  • Hoon-sig Kang;Ghang Lee
    • International conference on construction engineering and project management
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    • 2009.05a
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    • pp.1346-1351
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    • 2009
  • In this paper we propose a framework for an Object Relational IFC Server (OR-IFC Server). Enormous amounts of information are generated in each project. Today, many BIM systems are developed by various CAD software vendors. Industry Foundation Classes (IFC) developed by International Alliance for Interoperability (IAI) is an open standard data model for exchanging data between the various BIM tools. The IFC provides a foundation for exchanging and sharing of information directly between software applications and define a shared building project model. The IFC model server is a database management system that can keep track of transactions, modifications, and deletions. It plays a role as an information hub for storing and sharing information between various parties involved in construction projects. Users can communicate with each other via the internet and utilize functions implemented in the model server such as partial data import/export, file merge, version control, etc. IFC model servers using relational database systems have been developed. However, they suffered from slow performance and long transaction time due to a complex mapping process between the IFC structure and a relational-database structure because the IFC model schema is defined in the EXPRESS language which is object-favored language. In order to simplify the mapping process, we developed a set of rules to map the IFC model to an object-relational database (ORDB). Once the database has been configured, only those pieces of information that are required for a specific information-exchange scenario are extracted using the pre-defined information delivery manual (IDM). Therefore, file sizes will be reduced when exchanging data, meaning that files can now be effectively exchanged and shared. In this study, the framework of the IFC server using ORDB and IDM and the method to develop it will be examined.

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An Expanded Patching Technique using Four Types of Streams for True VoD Services

  • Ha, Sook-Jeong;Bae, Ihn-Han;Kim, Jin-Gyu;Park, Young-Ho;Oh, Sun-Jin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.3 no.5
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    • pp.444-460
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    • 2009
  • In this paper, we propose an expanded patching technique in order to reduce the server network bandwidth requirements to support true VoD services in VoD Systems. Double Patching, which is a typical multicast technique, ensures that a long patching stream delivers not only essential video data for the current client but also extra video data for future clients. Since the extra data may include useless data, it results in server network bandwidth wastage. In order to prevent a server from transmitting useless data, the proposed patching technique uses a new kind of stream called a linking stream. A linking stream is transmitted to clients that have received short patching streams, and it plays a linking role between a patching stream and a regular stream. The linking stream enables a server to avoid transmitting unnecessary data delivered by a long patching stream in Double Patching, so the server never wastes its network bandwidth. Mathematical analysis shows that the proposed technique requires less server network bandwidth to support true VoD services than Double Patching. Moreover, simulation results show that it has better average service latency and client defection rate compared with Double Patching.

Mechanism for Fairness Service of Web Server

  • Rhee, Yoon-Jung;Park, Nam-Sup;Hyun, Eun-Sil;Kim, Jeong-Beom;Lee, Young-Ji;Yun, Ma-Ru;Hyeok Kang;Kim, Young-Jun;Kim, Tai-Yoon
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.04a
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    • pp.355-357
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    • 2001
  • HTTP/1.1 standard reduces latencies and overhead from closing and re-establishing connections by supporting persistent connections as a default, which encourage multiple transfers of objects over one connection. HTTP/1.1, however, does not define explicitly connection-closing time but specifies a certain fixed holding time model. This model may induce wasting server’s resource when server maintains connection with the idle-state client that requests no data for a certain time. This paper proposes the mechanism of a heuristic connection management supported by the client-side under persistent HTTP, in addition to HTTP/1.1’s fixed holding time model on server-side. The client exploits the tag information within transferred HTML page so that decides connection-closing time. As a result, the mechanism allows server to use server’s resource more efficiently without server’s efforts.

A Case Study on Server Consolidation of Public Organizations: Concentrated on NDMS (공공기관의 서버통합 사례연구: NDMS를 중심으로)

  • Na, Kwan-Sik
    • Journal of Information Technology and Architecture
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    • v.9 no.1
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    • pp.67-78
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    • 2012
  • Organizations have many physical servers in their departments such as application servers, web servers, database servers, mail servers, and so forth. The problem of server sprawl is common in information system centers of most profit and nonprofit organizations. Server sprawls are characterized by the use of dedicated servers for single applications. This server sprawl causes the problems such as the low resource utilization, the large space consumption, and the high management cost. Server consolidation is crucial to solve these problems by providing savings in hardware, software, maintenance, facility, and labor costs. This paper proposed a method to implement server consolidation for public organizations by the NDMS(National Disaster Management Systems) case study.

Log Analysis System Design using RTMA

  • Park, Hee-Chang;Myung, Ho-Min
    • 한국데이터정보과학회:학술대회논문집
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    • 2004.04a
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    • pp.225-236
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    • 2004
  • Every web server comprises a repository of all actions and events that occur on the server. Server logs can be used to quantify user traffic. Intelligent analysis of this data provides a statistical baseline that can be used to determine server load, failed requests and other events that throw light on site usage patterns. This information provides valuable leads on marketing and site management activities. In this paper, we propose a method of design for log analysis system using RTMA(realtime monitoring and analysis) technique.

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PDA-based Text Localization System Using Client/Server Architecture (Client/Server 구조를 이용한 PDA기반의 문자 추출 시스템)

  • 박안진;정기철
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.04b
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    • pp.751-753
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    • 2004
  • PDA에서 사용하는 대부분의 CPU는 실수 연산 구성요소(float computation component)가 없는 정수(integer) CPU를 사용한다. 인공 신경망(neural network)과 같은 실수 연산이 많은 알고리즘은 PDA에서 많은 수행시간을 가진다. 본 논문에서는 이런 단점을 해결하기 위해 무선 랜(LAN)으로 연결된 Client(PDA)/Server(PC) 구조를 이용한 효과적인 문자 추출 시스템을 제안한다. Client(PDA)는 대략적인 문자 추출 결과를 JPEG으로 압축하여 전송속도를 최소화한다. Server(PC)는 Client(PDA)의 결과를 바탕으로 정밀한 문자 영역 추출을 위해, 텍스춰 분류 방법과 연결 성분 분석 방법을 이용한다. 실험에서 제안한 방법은 속도뿐만 아니라 문자 추출에서도 효과적이었다.

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A Study on Authentication using Image Synthesis (이미지 합성을 이용한 인증에 대한 연구)

  • Kim, Suhee;Park, Bongjoo
    • Convergence Security Journal
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    • v.4 no.3
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    • pp.19-25
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    • 2004
  • This research develops an algorithm using image synthesis for a server to authenticate users and implements it. The server creates cards with random dots for users and distribute them to users. The server also manages information of the cards distributed to users. When there is an authentication request from a user, the server creates a server card based on information of the user' s card in real time and send it to the user. Different server card is generated for each authentication. Thus, the server card plays a role of one-time password challenge. The user overlaps his/her card with the server card and read an image(eg. a number with four digits) made up from them and inputs the image to the system. This is the authentication process. Keeping security level high, this paper proposes a technique to generate the image clearly and implements it.

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A Reliability Improvement Technique of DNS Services Based on Anycast (Anycast 기술을 통한 신뢰적 향상 기법의 DNS 서비스에 관한 연구)

  • Kim, Bo Seung;Kim, Jeong Jai;Kim, Kyung Min;Park, Chan Kil;Shin, Yong Tae
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.6 no.4
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    • pp.95-105
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    • 2010
  • DNS(Domain Name System) is a huge distributed database that converts host name to IP address. We are expecting the importance of DNS is more increased because many Internet application services appear according to the continuous increase of Internet users and nearly all the Internet application services use DNS. To prevent the interruption of DNS service, DNS server is configured with primary DNS server and a secondary DNS server which takes the place of primary DNS server in case of the service interruption. But this scheme is difficult for providing DNS service constantly in case of DDoS attack, which brings about much network load or network problems in DNS server group. Therefore, This paper proposed the scheme to locally distribute load of DNS server, and the use of address system to group the distributed DNS servers. Also, it proposed the authentication scheme of the correspondent server in case the server is changed in DNS server group having grouping address. In this paper, it is shown that the prosed scheme guarantees the improved service reliability with maintaining the present service performance through the evaluation. Through this, we can expect the high improved DNS service can be provided in the Internet environment in the future.

Design of the Framework for Processing Large Sensor Data Stream (대용량 센서 데이터 스트림 처리를 위한 프레임워크 설계)

  • Choi Hyun-Hwa;Won Jong-Ho;Lee Hun-Soon;Chae Mi-Ok;Park Jae-Hong;Chung Warnill;Kim Byung-Seob;Lee Myung-Cheol;Lee Mi-Young
    • Proceedings of the Korea Information Processing Society Conference
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    • 2004.11a
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    • pp.35-38
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    • 2004
  • 센서 데이터 스트림 처리 기술은 유비쿼터스 컴퓨팅의 핵심 기술로 그 중요성이 날로 증대되어, 현재 산업계는 물론 학계에서도 그 역량을 이에 집중하고 있다. 본 논문에서는, 센서 데이터 스트림에 대한 특징 및 이를 처리하기 위한 산업계와 학계의 동향을 알아본다. 그리고, 대용량 센서데이터 스트림을 처리하기 위해 요구되어지는 기능을 정리하고, 이를 기반으로 센서 데이터 스트림처리 시스템의 구조를 설계한다.

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Asymmetric distributed multi server architecture for efficient method of client connection process at online game servers (온라인게임 서버에서의 효율적인 클라이언트 접속 처리를 위한 비대칭 분산형 다중 서버 구조)

  • Hwang Doh-Yeun;Lee Nam-Jae;Kwak Hoon-Sung
    • The KIPS Transactions:PartB
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    • v.12B no.4 s.100
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    • pp.459-464
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    • 2005
  • The online game system could be largely divided into two parts: servers and clients. Clients accesses to a game server and analyzes the packets transmitted from a server. A game server manages users information and database. U a game server allows a new client to access the server to execute a game, it should accept the access request of the new client maintaining the online connection of the existing users. In this paper, we compare Process method and Thread method within the multiple jobs process methods of a server. Then we propose an asymmetric distributed multi server architecture that is adequate to asymmetric distributed architecture that is widely applied to most game servers. The proposed asymmetric distributed multi server architecture includes login server, game server, communication server and database server to perform its own feature independently. Comparing its other architectures, it shows better performance economically and technically. Especially it improves the stability and expandability of a server.