• Title/Summary/Keyword: Information & Culture Industry

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A Study on the Tangibility and Intangibility Value Contents Influence Factor of Jongmyo Shrine Using Text Mining Analysis (텍스트 마이닝 분석을 활용한 종묘의 유·무형 콘텐츠 영향요인 연구)

  • Park, Eun Soo;Kim, Ji Eun
    • Korea Science and Art Forum
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    • v.22
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    • pp.169-183
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    • 2015
  • As time is rapidly changing, the culture to represent an era is getting more subdivided and complex. Due to cultural diversity, the influence, cause, characteristics which could be understood in individual field centered by space in the past cannot be understood now only by the viewpoint of one field, and it has become difficult to predict and correspond to the change of the future. With the development of information and knowledge delivery system, various cultural contents to form a space are being created and lapsed, but there are a lot of parts which cannot be explained or understood by only one point of view. To inspect these situation, this study is aimed to draw the Tangibility and Intangibility Value causes that became the influence with Jongmyo Shrine, designated from UNESCO at February 1995, a traditional space with historical superiority, analyze the key factors that became the main factor to form the space, and consider the importance of the related factors. The unconstructured data technique which is applied as the method of analysis in this study can be said to be a new value judgement and viewpoint in interpreting the space. Therefore, this study is a new trial to provide a frame for multilaterally interpreting the various traditional space and culture of Korea from the past to the present.

A Deep Learning Performance Comparison of R and Tensorflow (R과 텐서플로우 딥러닝 성능 비교)

  • Sung-Bong Jang
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.4
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    • pp.487-494
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    • 2023
  • In this study, performance comparison was performed on R and TensorFlow, which are free deep learning tools. In the experiment, six types of deep neural networks were built using each tool, and the neural networks were trained using the 10-year Korean temperature dataset. The number of nodes in the input layer of the constructed neural network was set to 10, the number of output layers was set to 5, and the hidden layer was set to 5, 10, and 20 to conduct experiments. The dataset includes 3600 temperature data collected from Gangnam-gu, Seoul from March 1, 2013 to March 29, 2023. For performance comparison, the future temperature was predicted for 5 days using the trained neural network, and the root mean square error (RMSE) value was measured using the predicted value and the actual value. Experiment results shows that when there was one hidden layer, the learning error of R was 0.04731176, and TensorFlow was measured at 0.06677193, and when there were two hidden layers, R was measured at 0.04782134 and TensorFlow was measured at 0.05799060. Overall, R was measured to have better performance. We tried to solve the difficulties in tool selection by providing quantitative performance information on the two tools to users who are new to machine learning.

Automatic 3D data extraction method of fashion image with mannequin using watershed and U-net (워터쉐드와 U-net을 이용한 마네킹 패션 이미지의 자동 3D 데이터 추출 방법)

  • Youngmin Park
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.3
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    • pp.825-834
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    • 2023
  • The demands of people who purchase fashion products on Internet shopping are gradually increasing, and attempts are being made to provide user-friendly images with 3D contents and web 3D software instead of pictures and videos of products provided. As a reason for this issue, which has emerged as the most important aspect in the fashion web shopping industry, complaints that the product is different when the product is received and the image at the time of purchase has been heightened. As a way to solve this problem, various image processing technologies have been introduced, but there is a limit to the quality of 2D images. In this study, we proposed an automatic conversion technology that converts 2D images into 3D and grafts them to web 3D technology that allows customers to identify products in various locations and reduces the cost and calculation time required for conversion. We developed a system that shoots a mannequin by placing it on a rotating turntable using only 8 cameras. In order to extract only the clothing part from the image taken by this system, markers are removed using U-net, and an algorithm that extracts only the clothing area by identifying the color feature information of the background area and mannequin area is proposed. Using this algorithm, the time taken to extract only the clothes area after taking an image is 2.25 seconds per image, and it takes a total of 144 seconds (2 minutes and 4 seconds) when taking 64 images of one piece of clothing. It can extract 3D objects with very good performance compared to the system.

Impacts of Factors of Tourists' Decision to Visit Korea and Their Nationality on Tourism Decision Mechanism Using MANOVA (외국인 방문 결정 선택요인과 국적이 한국 관광 결정 메커니즘에 미치는 영향 분석 - MANOVA 활용을 중심으로 -)

  • Won-Sik Kim
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.5
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    • pp.175-183
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    • 2023
  • This study examines differences in satisfaction, intention to revisit, and word-of-mouth recommendations among foreign tourists, based on their nationality and factors influencing their decision to visit Korea. The study utilizes the data collected from foreign tourists who visited Korea in 2021, including information on their country of origin, factors influencing their decision to visit, satisfaction levels, intention to revisit, and willingness to recommend Korea to others. While the survey data comprises a large sample of over 8,000 respondents, only 1,398 without missing values are used for analysis. According to the analysis results, there were significant differences in satisfaction, intention to revisit, and word-of-mouth recommendations among foreign tourists based on their nationality and factors influencing their decision to visit. Notably, leisure and sports activities and distance from their home country are significant factors in making a decision to visit Korea. Countries with relatively lower tourism decision mechanisms are Japan, Singapore, China, Taiwan, Malaysia, Canada, Mongolia, and India. Based on these analysis results, this study presents strategic improvement measures to revitalize Korean tourism industry, particularly after the pandemic.

The Effect of Screen Golf Course Service Quality on Revisit (스크린골프장 서비스품질이 재이용에 미치는 영향)

  • Kuk-Gwen Lee;Seon-Gyeong, Park
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.5
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    • pp.343-348
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    • 2023
  • This study attempted to verify and examine the effect of screen golf course service quality on reuse. A total of 300 copies were distributed, and a total of 247 copies were used for analysis, excluding 53 questionnaires with poor responses or many missing questions. Based on these results, the following implications were derived. First, screen golf course users were mainly used by friends, acquaintances, and social groups, and information was obtained through human and Internet, and empathy and reliability among service quality affected the reuse of screen golf courses. When users experience high-quality services, they have high satisfaction and high service quality, and they can increase the probability of forming loyalty and recommending and promoting them to people around them. However, experiencing poor quality services can disappoint customers and leave negative comments on people around them, which reduces the likelihood of reuse. Therefore, in order to increase the reuse of golf courses, quality management, customer opinions and feedback must be accepted, and problems must be dealt with quickly to improve the quality of services and provide services that satisfy customers. Second, although the types, responsiveness, and certainty of sub-factors of screen golf course service quality were not significant in this study, management strategies should be used to increase survival in the highly competitive screen golf industry and reuse them by providing differentiated services.

Inter-device Mutual authentication and Formal Verification in M2M Environment (M2M 환경에서 장치간 상호 인증 및 정형검증)

  • Bae, WooSik
    • Journal of Digital Convergence
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    • v.12 no.9
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    • pp.219-223
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    • 2014
  • In line with the advanced wireless communication technology, M2M (Machine-to-Machine) communication has drawn attention in industry. M2M communication features are installed and operated in the fields where human accessibility is highly limited such as disaster, safety, construction, health and welfare, climate, environment, logistics, culture, defense, medical care, agriculture and stockbreeding. In M2M communication, machine replaces people for automatic communication and countermeasures as part of unmanned information management and machine operation. Wireless M2M inter-device communication is likely to be exposed to intruders' attacks, causing security issues, which warrants proper security measures including cross-authentication of whether devices are legitimate. Therefore, research on multiple security protocols has been conducted. The present study applied SessionKey, HashFunction and Nonce to address security issues in M2M communication and proposed a safe protocol with reinforced security properties. Notably, unlike most previous studies arguing for the security of certain protocols based on mathematical theorem proving, the present study used the formal verification with Casper/FDR to prove the safety of the proposed protocol. In short, the proposed protocol was found to be safe and secure.

The Assessing Comparative Study for Statistical Process Control of Software Reliability Model Based on Logarithmic Learning Effects (대수형 학습효과에 근거한 소프트웨어 신뢰모형에 관한 통계적 공정관리 비교 연구)

  • Kim, Kyung-Soo;Kim, Hee-Cheul
    • Journal of Digital Convergence
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    • v.11 no.12
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    • pp.319-326
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    • 2013
  • There are many software reliability models that are based on the times of occurrences of errors in the debugging of software. Software error detection techniques known in advance, but influencing factors for considering the errors found automatically and learning factors, by prior experience, to find precisely the error factor setting up the testing manager are presented comparing the problem. It is shown that it is possible to do asymptotic likelihood inference for software reliability models based on infinite failure model and non-homogeneous Poisson Processes (NHPP). Statistical process control (SPC) can monitor the forecasting of software failure and thereby contribute significantly to the improvement of software reliability. Control charts are widely used for software process control in the software industry. In this paper, we proposed a control mechanism based on NHPP using mean value function of logarithmic hazard learning effects property.

The Influence of Emotional Intelligence Convergence and Work-Family Conflict on Organizational Effectiveness (융복합 감성지능(EI)과 일-가정 갈등(WFC)이 조직효과성에 미치는 영향)

  • Na, Byoung-Dae;Kim, Joong-Gyoo
    • Journal of Digital Convergence
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    • v.13 no.8
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    • pp.207-220
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    • 2015
  • This study empirically analyzed the effects of Emotional Intelligence and work-family conflict on organizational effectiveness such as job performance and turnover in the advertising industry. Analysis results showed that emotional intelligence a significant impact in part on job performance and turnover intention. In particular, the more use of emotion is higher job performance, and the more regulation of emotion is lower turnover intention. Second, work-family conflict is proved on a partially significant impact on organizational effectiveness, and especially family conflicts caused by works was found to increase the degree of turnover. The results of this study suggest that the need for the establishment of appropriate systems and organizational culture which can increase emotional intelligence and reduce family conflict for performance and human resource management of the organization.

A Study of protective measures of the source program for the development of the Internet of Things (IoT): Protection of the program as well as plagiarism research (사물인터넷(IoT)발전을 위한 소스프로그램 보호방안 연구: 프로그램의 보호와 유사표절 연구)

  • Lee, Jong-Sik
    • Journal of the Korea Convergence Society
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    • v.9 no.4
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    • pp.31-45
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    • 2018
  • Recent dramatical development of computer technology related to internet technology intensifies the dispute over software of computer or smart device. Research on software has been flourished with political issuing of fierce competition among nations for software development. Particularly industrial growth in ethernet based big data and IoT (Internet of Things) has promoted to build and develop open source programs based on java, xcode and C. On these circumstances, issue on software piracy has been confronted despite the basic security policy protecting intellectual property rights of software and thus it is of substantial importance to protect the rights of originality of source program license. However, the other issue on source technology protection of developer is the possibility of hindrance to advancement in industry and culture by developing programs. This study discuss the way of enhancing legal stability of IoT application program development and reinforcing precision in inspection of program plagiarism by analyzing the source programs with newly introducing text mining technique, thus suggests an alternative protective way of infringement of personal information due to duplicating program.

A Case Study on Uniform Design Development -Focused on F Distribution Enterprise- (기업의 유니폼 디자인 개발 연구 -F 유통업체 사례를 중심으로-)

  • Kim Zang-Mi;Park Hye-Won
    • Journal of the Korean Society of Costume
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    • v.56 no.5 s.104
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    • pp.75-88
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    • 2006
  • The conception of uniform is changing from function and economical efficiency of the past to symbolism and aesthetic sense So, in such a management strategical point of view as enterprises' PR, scouting talent, organization revitalization etc, this is required to settle uniform culture which is proper to each enterprise and design development. The purpose of this thesis is, first, to study to help distribution enterprises' CI or PR by examining the present condition of uniform design in domestic fashion distribution enterprise and planning uniform design on the base of real case and finally making a real thing in person. Second is to suggest to fashion enterprise security of competitive ability of uniform-producing enterprise by developing article design of worth. Third is to present academic area with how to do design education in a wide range not based on trend article development. Following is how and what to study to carry out these purposes. Details about necessity and how and what to study are in an introduction, the conception of uniform in theory through precedential records examination in chapter 2, the present condition of uniform design based on Changwon city in chapter 3, planning uniform design and making a real thing suitable for F enterprise in chapter 4, and the conclusion is in chapter 5. Through this study, I became to know that uniform in distribution enterprise who treats visitors face to face is very important. I supply material and information concluded from this study to uniform industry and hope this will be helpful in developing uniform. It is significant in that this study as being related with enlarged uniform and enterprise, beyond such a uniform area as school uniform and hospital one, expanded the study range of clothing. I already tell you that this study is based on visual expression of uniform and wearer's feeling in clothes is not included.