• Title/Summary/Keyword: Industry-Oriented Education

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Comparative Analysis of Dental Hygiene Course Students' NCS Learning Goals before and after NCS Class

  • Woo, Hee-Sun
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.3
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    • pp.79-84
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    • 2018
  • The government developed National Competency Standards and expands field friendly education for innovation of industrial field based education training. NCS is the national level of standards that the government systemized knowledge, skills and attitudes required to work in industrial fields by each industry and each level. This study was intended to research NCS education contents of an introduction of dental hygienics, which is a basic major subject among subjects of dental hygiene course, to present learning goals accordingly, and to be used as a basic resource of NCS field oriented classes of dental hygienists through the comparison before and after. In case of the dental hygiene course, dental hygienists are performing important core tasks as clinicians at dental offices. Therefore, such comprehensive and professional performance abilities as scaling, oral prophylaxis and oral health education are required at the fields. The education process and education contents for this should be researched continuously.

A Design Technique of 3D-based Meta-model for Development of Demand-Oriented Curriculum (수요지향 교과과정 개발을 위한 3차원 기반의 메타모델 설계 기법)

  • Cho, Eunsook;Pak, Suehee;Chang, Juno
    • The Journal of Korean Association of Computer Education
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    • v.8 no.6
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    • pp.1-12
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    • 2005
  • IT education in the colleges or universities and IT industry in producing IT manpower are urgently called for to balance its supply and demand. To correct this problem, Ministry of Information and Communication launched a program where demand-oriented curriculums are developed and applied to colleges. This paper proposes a design technique based on meta-model and software development process in developing curriculums and courses. This meta-modeling technique is proven to result in the extendibility, flexibility and quality improvement in software design. Therefore, we expect that proposed technique makes it possible to be improved in quality.

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New Fashion Industry Trend Corresponding to New Media & Internet Infrastructure (뉴미디어 및 인터넷 시대에 부응하는 패션산업의 새로운 동향)

  • 김수진;한명숙
    • The Research Journal of the Costume Culture
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    • v.10 no.3
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    • pp.293-305
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    • 2002
  • This paper describes the new trends of fashion industry in the era of digital media and Internet paradigm, where fashion is no longer just static contents. Fashion becomes crucial and dynamic contents for infotainment, mobile Internet, and digital media. As therefore, the fashion industry could be positioned as fashion information industry and key elements of fashion communication. In the future, fashion education should be repositioned as dynamic Intermediary not only for traditional textile design, costume design, and merchandising, but also for dynamic fashion information provider, fashion communication and fashion-oriented media related to digital Information, and Internet. As a case study, we briefly describe the successful co-marketing strategies of world-class luxury fashion brands, fashion media, and Internet service provider.

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NCS academic achievement and learning transfer ARCS motivation theory in ICT in the field of environmental education through interactive and immersive learning (NCS환경에서 ICT분야 교육에 ARCS 동기이론이 상호작용성과 학습몰입을 통해 학업성취도와 학습전이에 미치는 영향)

  • Park, Dongcheul;Kwon, Dosoon;Hwang, Changyu
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.11 no.3
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    • pp.179-200
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    • 2015
  • Recent national policies National Competency Standards(NCS) to develop teaching-oriented education in the field of industry and learning is taking place. Plan to take advantage of the Internet and multimedia classes, information and communication technology (ICT) for ways to leverage the integration appearing in various forms. The purpose of this study is causal influence on the ARCS motivation theory can determine the basic psychology of human motivation factors and the desires of a typical human nature theory dealing with the psychological needs of interactivity and immersion is learning achievement and learning transfer and to validate the demonstration. By applying information and communication technology sector in the development of learning in information and communication equipment training program modules from a field study conducted at the NCS with a clear empirical and empirical research through the synchronization to the learner and to explore the possibility of generalization.

Research of Application of Rapid Prototyping in Architectural Industry and Its Educational Status - With Focus on the Mid-size Firm and Graduate CAAD Education in U.S- (건축 산업에서의 신속조형기술 응용과 교육 연구 -미국의 중소규모 사무소와 대학원 CAAD 교육을 중심으로-)

  • Jung, C. H.
    • Korean Journal of Computational Design and Engineering
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    • v.9 no.1
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    • pp.77-91
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    • 2004
  • Integrating computer-aided design with computer-aided fabrication and construction will fundamentally redefine the relationship between design and construction. Rapid prototyping(RP) is evaluated as one of the integration method available but it has been regarded as very expensive and complex design evaluation tool and is only suitable for large mechanical design shops in automobile and aerospace industry. However current status of rapid prototyping is changing since the new generation of RP equipment, less expensive and more user-friendlier, now can be installed and use in design firms. Simultaneously increasing use of 3D CAAD software is also helping to use rapid prototyping widely. It is crucial to acknowledge rapid prototyping technologies are not only for avant-garde architect such as Frank O. Gehry but ordinary 90% architects, who can have benefit from fast and cost-effective technology. With its fast development and adaptation in architectural industry, it is quite necessary to include rapid prototyping education in regular CAAD courses either undergraduate or graduate level.

Research for activation of new industry-university cooperation (신(新)산학협력 활성화 방안 연구)

  • Kim, Taeyoung;Sul, Won-Sik;Lee, Yeoungil;Ko, Hyuk-Jin
    • Journal of Digital Convergence
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    • v.17 no.12
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    • pp.77-82
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    • 2019
  • In this paper, we propose a new industry - university collaboration plan through the analysis of the present state of industry-academia cooperation and government support projects, and analysis of major overseas cases. The following is the plan for activating the new crop cooperation. First, it is necessary to strengthen the innovation of education system and establishment of new education course based on future demand through future-oriented industry-university cooperation. Second, active industry-academia cooperation should stimulate entrepreneurship education and entrepreneurship based on university resources. Third, it should act as an anchor of regional innovation by actively cooperating with local innovation entities. It is necessary to develop an industry-university cooperation model that can generate profits and contribute to university finance.

An Analysis of Changes in Perception of Metaverse through Big Data - Comparing Before and After COVID-19 - (빅데이터 분석을 통한 메타버스에 대한 인식 변화 분석 - 코로나19 발생 전후 비교를 중심으로 -)

  • Kang, Yu Rim;Kim, Mun Young
    • Fashion & Textile Research Journal
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    • v.24 no.5
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    • pp.593-604
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    • 2022
  • The purpose of this study is to analyze the flow of change in perception of metaverse before and after COVID-19 through big data analysis. This research method used Textom to collect all data, including metaverse for two years before COVID-19 (2018.1.1~2019.11.30) and after COVID-19 outbreak (2020.1.11~2021.12.31), and the collection channels were selected by Naver and Google. The collected data were text mining, and word frequency, TF-IDF, word cloud, network analysis, and emotional analysis were conducted. As a result of the analysis, first, hotels, weddings, and glades were commonly extracted as social issues related to metaverse before and after COVID-19, and keywords such as robots and launches were derived, so the frequency of keywords related to hotels and weddings was high. Second, the association of the pre-COVID-19 metaverse keywords was platform-oriented, content-oriented, economic-oriented, and online promotion-oriented, and post-COVID-19 clusters were event-oriented, ontact sales-oriented, stock-oriented, and new businesses. Third, positive keywords such as likes, interest, and joy before COVID-19 were high, and positive keywords such as likes, joy, and interest after COVID-19. In conclusion, through this study, it was found that metaverse has firmly established itself as a new platform business model that can be used in various fields such as tourism, travel, festivals, and education using smart technology and metaverse.

Purchasing Behaviors of Budget-priced Cosmetics According to the Shopping Orientation and Demographics (쇼핑성향과 인구통계적 변인에 따른 초저가 화장품의 구매행동)

  • Hyun, Jung-Hee;Choo, Tae-Gue
    • Fashion & Textile Research Journal
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    • v.7 no.6
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    • pp.624-632
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    • 2005
  • The purpose of this study was to examine the consumers' purchasing behavior of budget-priced cosmetics according to the shopping orientation. Questionnaires used for this study were composed of 57 questions including 21 questions about cosmetic shopping orientation, 32 questions about budget-priced cosmetic purchasing behavior and four questions about demographic variables. Questionnaires were administrated to 20 to 49 aged 317 women who have shopping experience on budget-priced cosmetics. Data were analyzed by using factor analysis, cluster analysis, ANOVA, ${\chi}^2$-test, correlation, crosstabulation analysis, and scheffe test utilizing SPSS/WIN. The results were as follows. First, shopping orientation of cosmetics were classified into 5 factors: 'interest and impulsive purchasing tendency', 'price-oriented purchasing tendency', 'ration-oriented purchasing tendency', 'famous brand-oriented purchasing tendency' and 'brand royalty- oriented purchasing tendency'. According to the shopping orientation of cosmetics, the respondents were classified into 4 groups: 'passive shopping group', 'rational shopping group', 'active shopping group', 'neutral shopping group'. Second, when comparing each group's purchasing behavior of budget-priced cosmetics with shopping orientation of cosmetics, there was not significant difference in one time purchasing cost and the number of shop visits. In case of demographic variables concerning purchasing behavior of budget-priced cosmetics, there was significant differences in one time purchasing cost according to age, level of education and employment status. The number of shop visits had also difference according to age, level of education and monthly family income. Based on these results, marketing strategies for demographic characteristics of target market rather than the shopping orientation are needed.

The Effect of Motivation of Preliminary Entrepreneur on Entrepreneurial Spirit in Service Industry -Focused on Participant of Cyber University- (예비 서비스 창업자의 동기요인이 기업가정신에 미치는 영향 -사이버대학교 수강자를 중심으로-)

  • Kim, Kyung-Hoe;Kim, Jin-Young
    • Management & Information Systems Review
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    • v.30 no.4
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    • pp.511-537
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    • 2011
  • The start-up program of service company is able to give the positive effect to the job creation and growth but actually the rate of success for start-up program in service industry low and thus the effective support program is required. Recently, it is required that entrepreneurial spirit for success of start-up program in service industry. We examined entrepreneurial spirit between participation motivation in service industry. The results are as follows. As a result of survey for education program participant, it was found that 4 causes of Entrepreneurial Spirit such as innovation thought, market-oriented thought and art-oriented thought, management thought are all significant and especially, the effect of management thought showed somewhat high level in entrepreneurial spirit. Hereafter, this study may help to guide the motivation of preliminary entrepreneurs as food & beverage, restaurant business, retailer, other service industry.

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Design and implementation of an internship-based project system (인턴쉽 기반 프로젝트 시스템의 설계 및 구현)

  • Kim, Jong-Eom
    • Journal of the Korea Computer Industry Society
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    • v.5 no.9
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    • pp.903-910
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    • 2004
  • From the learner competency-based education, the necessity of the learner-oriented education and the mutual cooperation among the leamers has been increased. An internship-based education system will achieve a progressive development in understanding and the competency for the job to be performed by the mutual interactions between the leamers and between the learners and the lecturer. This paper presents the project-based learning system in order to facilitate and achieve the goals of the industrial business processing system implementations in the ongoing popular Internet environments. In the proposed internship-based system, the lecturer presents a problem to be solved and leads the education as a supervisor.

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