• Title/Summary/Keyword: Industry platform

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A Study on the Industry Platform of Electric Vehicles (전기자동차의 산업플랫폼에 대한 연구)

  • Chung, Sunyang;Cho, Hyeongrye;Choi, Jinho
    • Journal of Korea Technology Innovation Society
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    • v.16 no.2
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    • pp.530-558
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    • 2013
  • New strategies in the automobile industry have been required with the advent of new green car era. This study examines how to develop the electric automobile industry among green cars effectively. It's necessary to change fragmentary relationship-based analysis focusing on stakeholders in the existing automobile industry into platform-based analysis. The purpose of this study aims to define an analytical framework for adopting a more developed industry platform. To this end, the following major issues are analyzed. First, what is the definition of industrial platform, why is it needed? Second, who participate in industry platform, what are the working factors of the platform? Third, who are participants in industry platform applicable to electric vehicle market and what are the working factors for electric vehicle industry platform? Fourth, this researcher derives analytic framework of electric vehicle industry platform based on related cases and discusses applicable measures for the framework.

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A Study on the Distribution Platform Business based on Shinsegae Group

  • KIM, So Hyung
    • Journal of Distribution Science
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    • v.19 no.4
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    • pp.15-24
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    • 2021
  • Purpose: This study deals with the strategic direction of platform business in the 4th Industrial Revolution. In a changing industrial environment, companies that leverage platform businesses can benefit greatly. Platform business is especially important in the distribution industry, so a variety of case analysis studies are needed. In this study, the Shinsegae Group, a platform leader, was selected and case-analyzed to learn more about the growth and development of platform businesses in the distribution industry. Research design, data and Methodology: Various literature research on platform business and secondary data of the distribution industry were reviewed. In this study, additionally, the interview method was used to discuss the development of more platform businesses through the Shinsegae and E-mart related departments. Results: This study investigated the development process and success of distribution platforms. First, a successful platform business builds multi distribution channels. Second, a successful distribution platform business attracts many participants. Third, a successful distribution develops various private label products to build a sustainable platform system. Conclusions and Implications: This study could provide a good example for the growth of companies with distribution platform business. Further implications were discussed.

A Study on the Change of Education System with the Development of Digital Content Industry

  • Kim, Jisoo
    • International journal of advanced smart convergence
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    • v.8 no.3
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    • pp.145-150
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    • 2019
  • Due to the development of science and technology and the emergence of new industries, the environmental change of the digital contents industry is rapidly progressing. The scope of technological development in the digital contents industry is affecting not only the entertainment industry but also various industries. Recently, with the development of digital convergence using realistic content, games, video, and VR have provided new opportunities for the growth of the content industry. The researcher determined that a new education system would need to be changed as the digital contents industry developed. For this purpose, an AHP questionnaire was conducted for experts with a high basic understanding of the education platform based on previous studies. We proposed a platform model for human resource development as an education system that meets the demand of digital contents industry. The education system for nurturing talents needed by future society should include elements that can interest the learning of users. The platform should not be approached from a system point of view, but should be developed from the content and user's point of view, considering the platform's original purpose.

A Study On Factors Influencing on Participation Intention of Open Collaboration Platform : Focused on Music Industry (개방형 협업 플랫폼 참여의도에 영향을 미치는 요인에 관한 연구 : 음악산업을 중심으로)

  • Lee, Dongmin;Li, Long;Song, Youngju;Gim, Gwang-Yong
    • Journal of Information Technology Services
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    • v.13 no.1
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    • pp.161-179
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    • 2014
  • Added value of music industry in Korea is not distributed and calculated properly, and this obstacle brings various problems in a creative environment. Meanwhile, a new business model such as Open Collaboration, Crowdsourcing and platform that makes decisions and innovation from external resources has been appeared in commercial area. This new model like a composer delivers to consumers directly through Youtube.com, and multi collaboration is applied to the music industry, and it enables a new type of mechanism for creation, distribution, division, and calculation of music. However there are not enough empirical study of the music market because existing relative researches has been centered around fundamental concepts and application methodologies. This research defines Open Collaboration Platform in the music industry, and studies affecting factors of Participation Intention for example Justice, Information System Quality and Perceived Value. For a survey we apply PLS(Partial Least Square) to analyse Equity, Information System Quality and structural equation between Perceived Value and Participation Intention. Analysis results show Distributive Justice and Procedural Justice affects Platform Trust, and Service Quality, Economical Value and Emotional Value affects Platform Usefulness. Also Platform Trust and Platform Usefulness affects Platform Participation Intention. We discussed academic and practical implication based on research results.

Telematics Terminal Platform Testbed Technologies for Open Platform Test

  • Hong Sang Gi;Lee Jun Wook;Choi Wan Sik
    • Proceedings of the KSRS Conference
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    • 2004.10a
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    • pp.375-378
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    • 2004
  • In the telematics industry, the development of an open telematics terminal platform technology will be a great contribution to the telematics industry with an interoperability and adaptability of the telematics services. This paper proposes a terminal platform test process and a prototype of terminal platform testbed systems for an open telematics terminal platform test.

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A Study on the Development of E-Commerce Shipping Platform in China

  • Ying, Lou;Lee, Su-Ho;Shou, Jian-Min
    • Journal of Navigation and Port Research
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    • v.40 no.2
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    • pp.73-82
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    • 2016
  • With the advent of Internet era, e-commerce has become the focus of human's life. It leads a new direction of social development. As the representative of traditional industry, shipping industry is confronted with a series of difficulties, which have to break through the traditional and existing model to make their business for survival. With the increasing pricking up of market competition, shipping industry is now facing development bottle neck, but e-commerce provides a new way to solve the problem. This paper firstly describes the existing forms of the e-commerce shipping platform. Secondly analyzes the data for the situation of shipping industry in China, the data for expected functions of an e-commerce shipping platform and the data for how to choose a specific e-commerce shipping platform. Thirdly analyzes the potential risks of establishing e-commerce shipping platform in China. Based on the above researched, the paper provides a suggested model of the shipping e-commerce shipping platform in China.

A Study on the Improvement of 'Geospatial Information Open Platform' for Geospatial Information Convergence Industry

  • Song, Ki-Sung;Seok, Sang-Muk;Kwon, Hoe-Yun;Hwang, Jung-Rae
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.7
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    • pp.31-38
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    • 2016
  • In this paper, we propose a direction for improving 'Geospatial information open platform' service to support the converged and integrated geospatial information. Since there can be a number of issues relating to the support for geospatial information convergence industry, two qualitative surveys were performed to collect opinions comprehensively and specifically. The responses from 165 experts from 5 areas that use geospatial information were used, and the requirements of demanders were divided into the aspect of policy, aspect of data development and distribution, and aspect of data utilization support in order to effectively analyze the survey results. As a result, a total of 26 major issues were derived and it was deemed that it is necessary to find a way to expand the role of 'Geospatial information open platform' from "Open-API Oriented Passive Spatial Information Open Platform" to "Platform that Comprehensively Provides Active Convergence Support Information" order to resolve the issues derived.

A Study on trend Analysis and Future Prospects of Cloud Game Industry - Focus on Device, Platform, Contents - (클라우드 게임산업 동향분석 및 전망에 관한 연구 - 디바이스, 플랫폼, 콘텐츠를 중심으로 -)

  • Doo, Ill Chul;Baek, Jae Yong;Shin, Hyun Wook
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.10 no.4
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    • pp.181-195
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    • 2014
  • The game Industry has been a major leader in business world with its size and volume in terms of profit and culture contents, and ever increasing at the moment. Cloud Game has appeared as a new, combined game format, playable on smart TV and smart phone with its upgraded storage size and fast spreading N-screen. This research studies the present reality of the cloud industry by focusing on three categories which are device type, Platform, and game contents consequently in order to determine the future prospect of cloud games. First, the cloud game business will thrive as devices such as smart TV and smart phone are used widely. Second, the cloud game industry will have a new era when OS systems of Platform are united effectively. Third, the previous platform holders will have to face new challenges brought up by cloud games' service providers. Forth, the gamer, developer, and service provider need each other in order to widen the spectrum of business in cloud game industry.

A Study on Big Data Platform Based on Hadoop for the Applications in Ship and Offshore Industry (조선 해양 산업에서의 응용을 위한 하둡 기반의 빅데이터 플랫폼 연구)

  • Kim, Seong-Hoon;Roh, Myung-Il;Kim, Ki-Su
    • Korean Journal of Computational Design and Engineering
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    • v.21 no.3
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    • pp.334-340
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    • 2016
  • As Information Technology (IT) is developed constantly, big data is becoming important in various industries, including ship and offshore industry where a lot of data are being generated. However, it is difficult to apply big data to ship and offshore industry because there is no generalized platform for its application. Therefore, this study presents a big data platform based on the Hadoop for applications in ship and offshore industry. The Hadoop is one of the most popular big data technologies. The presented platform includes existing data of shipyard and is possible to manage and process the data. To check the applicability of the platform, it is applied to estimate the weight of offshore plant topsides. The result shows that the platform can be one of alternatives to use effectively big data in ship and offshore industry.

Terrestrial Broadcasting Content Distribution Strategy in the Multi Platform Environment (멀티 플랫폼 시대 지상파 방송 콘텐츠 유통 전략 방안)

  • Chung, Dong Hun
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.8 no.2
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    • pp.117-130
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    • 2012
  • Due to the development of network and device, it is called mobile age that boosts various distribution routes of multi-media content and it constructs a new digital content consumption trend. N-screen is one of the new-introduced examples in the digital age and broadcasting industry believes it as a crisis and challenge as well. It becomes a ubiquitous multi-media environment that people watch multi-media content everywhere and any time they want to and competition happens beyond the boundaries such as network industry, terminal industry, pay TV market, traditional terrestrial TV, etc. And then how should the broadcasting service prepare for the N-screen business? The present research proposes a few terrestial broadcasting content strategies in the multi platform environment. First, instead of N-screen, it proposes multi platform, especially One Source Multi Platform(OSMP). Second, so-called 'Integrated Terrestrial Broadcasting OSMP Alliance(IBPA)' must be founded. Third, IBPA should support multi-tasking UX for viewers to have rich experience. Last, it becomes more important and necessary to support local terrestrial broadcasting service for public service in the multi platform age.