• Title/Summary/Keyword: Industries

Search Result 15,457, Processing Time 0.035 seconds

Development of Adventure Game that Emphasizes the Healing Elements based on Sensitivity (감성기반의 힐링 요소를 강조한 어드벤처 게임 개발)

  • Chae, Soo-Yun;Lee, Sang-Wook;Park, Kwan-Woo;Lee, Jue-Seung;Shin, Tae-Seok;Lee, Tae-Woo;Kim, So-Yeon;Kim, So-Yeong;Kang, Myung-Ju;Park, Chan-Il;Kim, Sang-Jung;Lee, Jong-Won;Oh, Hyoun-Ju
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2014.07a
    • /
    • pp.469-472
    • /
    • 2014
  • 성장 가능성이 큰 콘텐츠의 핵심으로 불리는 게임은 매년 높은 매출을 보임에도 불구하고, 사회 내 입지가 좁아지고 있다. 이를 탈피하기 위해, 힐링 콘텐츠를 통한 게임의 단점을 극복하고, 부정적인 인식을 줄이기 위한 게임 개발을 시도하였다. 본 논문에서는 게임 산업의 현재를 분석하고, 힐링 콘텐츠를 활용한 게임 개발배경을 설명하고, 힐링 콘텐츠의 정의와 그 내용을 활용한 퍼즐 어드벤처 게임을 개발하였다.

  • PDF

Action Game Development Emphasized Skill System and Realistic Action (스킬 시스템과 사실적인 액션을 강조한 액션게임 개발)

  • Ko, Yong-Wi;Nam, Yeong-Jun;Seong, Gwi-Jung;Baek, Cheol;Kim, Beon-Yeong;Park, Gwang-Hu;Kim, Hun-Su;Bang, Gyeong-Seop;Kang, Myung-Ju;Park, Chan-Il;Oh, Hyoun-Ju;Kim, Sang-Jung;Lee, Jong-Won
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2014.07a
    • /
    • pp.495-498
    • /
    • 2014
  • 본 논문에서는 2014년도 청강문화산업대학교 게임 전공의 졸업 작품 프로젝트 중 "Majesty on Sword:위대함이 깃든 검"이라는 액션 게임 개발을 정리한 것이다. 이 게임은 기본 게임이 가지고 있는 단점인 수많은 적들을 한꺼번에 사냥하는 과장된 액션의 지루하고 단순한 패턴에서 벗어나 스킬 시스템의 구현과 캐릭터의 사실적인 액션을 강조하여 기존 액션게임과 어떤 차별점을 두고 개발하였는지 기술한 논문이다.

  • PDF

Development of Action Adventure Game Including Puzzle Elements for Improving Game Immersion Degree (게임 몰입도 향상을 위한 퍼즐요소가 포함된 액션 어드벤처게임 개발)

  • Lee, Jae-Gyu;Yoo, Ri;Huh, Yeong-Joo;Jo, Eun-Bin;Kim, Do-Yeon;Park, Hyun-Dong;Lee, Mi-Ji;Seo, Ji-Hyun;Park, Chan-Il;Kim, Sang-Jung;Lee, Jong-Won;Oh, Hyoun-Ju;Kang, Myung-Ju
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2014.07a
    • /
    • pp.285-287
    • /
    • 2014
  • 본 논문은 어드벤처 게임의 몰입도를 향상시키기 위해 퍼즐요소를 추가해 개발한 게임 'Labyrinth'에 대해 다루고 있다. 'Labyrinth'는 지하유적을 탐험하며 함정을 피하고 퍼즐을 풀어 최종적으로 보물을 획득하는 게임이다. 본 논문에서는 액션 어드벤처 게임에 퍼즐요소를 추가하여 게임에 대한 사용자의 피로도를 감소시키고 몰입도를 향상시키도록 하였다.

  • PDF

Development of a 3D Action Game based on the Dynamic Elements (다이내믹 요소 기반의 3D 액션 게임개발)

  • Kang, Sun-Gyu;Kim, Su-Ji;Kang, Na-Hyeon;Kim, Min-su;Lee, Song-Ju;Kang, Myung-Ju;Park, Chan-Il;Kim, Sang-Jung;Lee, Jong-Won;Oh, Hyoun-Ju
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2014.07a
    • /
    • pp.473-475
    • /
    • 2014
  • 게임은 과거와는 달리 전반적인 기술이 향상되면서 표현의 한계가 넓어지면서 3D공간에서 현실과 같은 착각을 일으킬 수 있을 정도로 다이내믹한 장면이 연출이 가능해졌다[1]. 플레이어의 반사 신경을 자극하여 캐릭터를 조작하는 쾌감을 느낄 수 있는 액션요소[2]를 덧붙여 다이내믹한 연출과 게임의 액션요소를 결합한 게임을 개발하였다.

  • PDF

Games QA using Checklists Technique (체크리스트 기법을 이용한 게임 QA)

  • Lee, Jin-Ho;Jung, Hyeon-Cheol;Kang, Seung-Gon;Cho, Hyun-Woo;Lee, Je-Meong;Kang, Myung-Ju;Park, Chan-Il;Oh, Hyoun-Ju;Kim, Sang-Jung;Lee, Jong-Won
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2014.07a
    • /
    • pp.307-310
    • /
    • 2014
  • 본 논문에서는 여러 가지 소프트웨어 테스트 기법 중 "체크리스트" 기법을 이용하여 2014년 청강문화산업대학 게임전공 졸업작품 게임 13점을 대상으로 테스트를 진행하고 그에 따른 결과에 대해 의견을 제시한다. "체크리스트"란 테스트하거나 평가해야 할 내용과 경험을 나열해 놓은 것을 의미하며, 체계적으로 도출되기 보다는 테스트 경험과 노하우를 정리하고 목록화하여 테스팅에서 해당 내용을 누락 없이 검증하는 것을 목적으로 작성하는 문서다. 테스트의 진행은 개발팀의 기획서 분석에서 시작되며, 기획서에서 기반한 게임의 실제 구현비율과 동작 가능한 비율을 중점으로 평가하였다.

  • PDF

A New Approach of TPM Activities in Korea (TPM 활동의 한국적 접근방식)

  • 최진욱;유정상;고현우
    • Journal of Korean Society of Industrial and Systems Engineering
    • /
    • v.19 no.40
    • /
    • pp.219-231
    • /
    • 1996
  • TPM was introduced to industries of Korea in the middle of the 80's. Thereafter, the reorganization of Korean industrial structure brought out the spread of TPM activities. However, TPM activities in Korean industries seem to be inferior to those in Japanese industries. We think this situation has occurred, because many Korean industries have directly applied the TPM model developed by Japanese industries without adjustment. In this paper, based on consulting experience, we present a TPM model that is suitable to the culture of Korean industries and can be a means of improving a competitive power of company.

  • PDF

Technological Competitiveness of the Korean Industries (한국의 산업 유형별 기술경쟁력 패턴)

  • 이공래
    • Journal of Technology Innovation
    • /
    • v.5 no.2
    • /
    • pp.48-79
    • /
    • 1997
  • This study aims to evaluate and identify the patterns of the technological competitiveness of the Korean industry. Such statistics as R&D expenditure and R&D manpower as input indexes, US patent registrations and export sales as output indexse were used. It was turned out that such industrial types as specialized-suppliers industries, scale-intensive industries and science-intensive industries showed relatively strong technical competitiveness. However, resource-intensive industries and labor-intensive industries which had maintained a competitive advantage in the 1970s and the 1980s appeared to be gradually losing their technological competitiveness. These results are by and large in accordance with the trends of export performance. This study conducted the canonical discriminant analysis in order to test the correctness of the patterns displayed in the technological competitiveness of the Korean industry. The result of the analysis showed that the five patterns of technical strength of the Korean industries are significantly independent each other for four respective variables which are used to distinguish industries. This implies that the ex ante industrial classification into five types was correct in terms of the ex post statistics, and that the patterns of technological competitiveness discovered in this study are also statistically correct.

  • PDF

Creative Industries in Germany - Recent Development and the Role of Science and Technology Parks

  • Gruehn, Dietwald
    • World Technopolis Review
    • /
    • v.3 no.1
    • /
    • pp.30-38
    • /
    • 2014
  • The paper deals with the emergence of creative industries in Germany in the last decade and points out the recent development of creative industries at examples from different sub-segments. Recent national and regional policies are reflected and the importance of creative industries in relation to other economic branches will be discussed. Key factors for the development of creative industries are highlighted based on a literature review and a compilation of several empirical research studies. The paper points out the role of Science & Technology Parks for the development and further development of creative industries, based on German experiences. Finally, the conclusion deals with some ideas to facilitate the impact of Science and Technology Parks on creative industries in Germany.

The Changes in the Characteristics and Distribution of Maquiladora Industries in Mexico (멕시코 마낄라도라산업의 특성과 분포 변화)

  • Kim, Hee-Soon
    • Journal of the Economic Geographical Society of Korea
    • /
    • v.11 no.2
    • /
    • pp.251-271
    • /
    • 2008
  • Maquiladora industries have grown due to the decrease in labor costs caused by Mexico's economic crisis and the increase in possibility of Mexico's advance into North American markets caused by the NAFTA that come into effect since the 1980s and 1990s. Early Marquiladora industries have started to be located in the Northern borders of Mexico using young-female labor forces centered on the textile and electronic part industries. However, after the 1980s, the port soared, and the regional range of Maquiladora industries has also enlarged to 25 states. The most important regions of Maquiladora industries in Mexico are Chihuahua and Baja California and their cities are Ciudad Juares and Tijuana. Maquiladora industries had grown in terms of the cost of product and the employment until the end of the 1990s. However, Maquiladora industries have decreased in the cost of product and the employment since the 2000s. The regional range of Maquiladora industries has enlarged into the entire of Mexico, but most of Maquilador industries is still located in Northern border regions centered on six states. The textile industry is a representative one of Maquiladora industries and the early Maquilador industries have been focused on the textile industry. Thus, the textile industry in Maquiladora shows the same pattern as any other industries in Mexico. However, machinery and electronic part industries have been concentrated on the Northern border states and existing manufacturing zones. In terms of the change in employment by industry, machinery and electronic part industries occupied most high employment proportion and the textile industry sector was the next. The distinguished point is that service industries are growing.

  • PDF