• 제목/요약/키워드: Industrial Design Evaluation

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산업디자인 제품화 개발을 위한 정략적모듈의 개발 (A Study on the Development of a Quantified Module for the Evaluation of industrial Design Proposals)

  • 우흥룡;신학수;고을한;한석우;홍석기;김창현
    • 디자인학연구
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    • 제9권
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    • pp.801-810
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    • 1994
  • Design Problems are often both multidimensional and highly interactive. Very rarely does any part of a designed thing serve only one purpose. The activity of designing is thus a goal-directed activity and normally a goal-directed problem-solving activity. This means, problem solving is finding a way to get from some initial situation to a desired goal. Designers are transforming agents within a society whose goals are to improve the human condition through physical metamorphosis. Many theorist have agreed that designing involves problem solving or decision making. Accordingly evaluation plays an essential role in design activity. The evaluation factors include all attributes that have levels specified by quantitative and qualitative objectives Alternatives in multi-objective decision prOblems generally possess numerous attributes by which they can be described and compared. The evaluation factors include all attributes that have levels specified by quantitative and qualitative objectives. However since qualitative factors are difficult to quantify as numeral estimates, these factors have tended to be ignored without regard for their importance to human content. We adapted the Accumulative Evaluation Model as an evaluation algorithm for IDES. Industrial Design Evaluation System (IDES) consists of 3 major modules ( 1 Design Element, 2.Matrix, 3.Evaluation). It is intended to be an aid for design evaluation. The luther thinks IDES is a new design evaluation approach which could provide effective rating of design values to make value judgements. It is an attempt to provide industrial designers with access to design evaluation. The author's aim is to produce an Object-Oriented Evaluation System which can guide the designers and decision makers under complex design projects. It uses\ulcorner an Object-Oriented Programming for this prototype, Because of managing complexity (Flexibility and Reusability) and improving productivity(Extensibility & Maintainability and Programming by User) in software development process. The author has chose the C++ because it is a hybrid, rather than pure Object-Oriented Language.

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캡스톤디자인 교과목의 학습성과 평가체계 개발 (Development of the Evaluation System for Learning Outcomes of Capstone Design Course)

  • 김상균
    • 한국산학기술학회논문지
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    • 제12권8호
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    • pp.3452-3457
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    • 2011
  • 본 논문은 공학교육과정에서 사용되는 캡스톤디자인 교과목에 대한 평가체계의 개발 사례를 소개한다. 캡스톤디자인은 대학 과정에서 배운 전문지식을 종합적으로 활용하여, 산업현장의 문제를 분석하고 해결책을 설계하는 교과목이다. 본 논문에서는 캡스톤디자인 교과목과 관련된 기존의 평가 요소, 평가 방법 및 절차를 설명한다. 이를 기반으로 개발된 캡스톤디자인 평가체계를 소개한다. 본 논문에서 제시한 캡스톤디자인 교과목의 학습성과 평가체계는 타대학의 캡스톤디자인 교과목 운영 시 일부 참고될 수 있으며, 산학이 연계된 교육 및 인턴 프로그램 개발 시 평가체계 설계를 위해서도 사용될 수 있다.

ISO 26262의 소프트웨어 설계원리 적용에 대한 검증 도구의 비교 연구 (Study on Comparison of Industrial Static Analysis Tools to Verify the Design Principles for Software Unit Design and Implementation of ISO 26262)

  • 허제호;이홍석;고병각
    • 산업공학
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    • 제25권4호
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    • pp.416-421
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    • 2012
  • One of the activities to improve software quality in ISO 26262 is to apply the design principles for software unit design and implementation mentioned in ISO 26262-6, including the evaluation activity. Before evaluation activity, the tool is compared and selected for evaluation. Because the results of the tool a company selected might have an effect on product quality. In this paper, we suggest the method to compare industrial static analysis tools with some of "MISRA C : 2004 Exemplar Suite" and all lessons learned from comparing tools are described. The result on comparison shows that we just couldn't rely on a result of Static Analysis Tool and need to have another appropriate processes and guidelines to evaluate a software.

기능성 의복의 인간공학적 평가 체계 개발 및 적용: 방염복의 평가 및 개선 대상 파악 (Development and Application of an Ergonomic Evaluation System for Functional Clothing: Evaluation of Flame-proof Clothing and Identification of Design Problems)

  • 조자영;정정림;연수민;장준호;유희천;김희은
    • 대한인간공학회지
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    • 제26권2호
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    • pp.1-13
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    • 2007
  • Ergonomic methods have been effectively applied to design and evaluation of functional clothing. The goals of the present study are to: (1) develop an ergonomic evaluation system for the systematic analysis of functional clothing and (2) examine the usefulness of the proposed evaluation system by applying to flame-proof clothing. Based on the survey of literature and the brainstorming of experts in clothing design and ergonomics, factors considered for clothing evaluation were selected, classified, and complemented, resulting in an ergonomic clothing evaluation system consisting of four factor categories (clothing construction, user, work and environment, and user response). Using the proposed system, a field survey and a laboratory experiment were conducted for flame-proof clothing to identify its design problems. The field survey to workers found a comprehensive set of problems on the flame-proof clothing design in terms of pattern, textile, and color. The laboratory experiment identified additional design problems using a questionnaire that was developed based on an analysis on the relationship between clothing design components and ergonomic evaluation measures. The present study showed the ergonomic evaluation system and the relationship analysis of clothing design components and ergonomic evaluation measures are of use to identify design problems of functional clothing in a comprehensive and analytic manner.

인테리어 내장재의 고급감에 관한 시각 및 촉각변수의 수량화 모형 개발 (Development of Quantification Models on Visual and Tactile Design Characteristics for the Luxuriousness of Interior Covering Materials)

  • 반상우;윤명환
    • 대한산업공학회지
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    • 제33권4호
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    • pp.393-401
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    • 2007
  • Affective aspects of design attributes such as color, Pattern, and texture are important to the overall impression and the success of interior products. Among all the interior materials, wallpapers and flooring materials take up largest construction area and they are main components in creating affective impression for customers. This study aims to investigate the relationship between luxuriousness and related affective variables and design elements of wallpapers and flooring materials. The approach consists of 3 steps: (1) selecting related affective features and product design attributes through a literature survey, opinion of expert panel, and focus group interview, (2) conducting evaluation experiments, and (3) developing Kansei models using multivariate statistical analysis and analyzing critical attributes. Evaluation experiment was conducted using a questionnaire made up of 7-point scale and 100-point scale and 30 housewives and 20 interior designers participated in the evaluation experiment. The result of evaluation was analyzed through principal component regression and quantification I analysis. As a result of analyzing the survey data, the relationship between luxuriousness and related affective features and product design attributes was identified, moreover a optimal combination of the design component was identified. Consequently, it is expected that the results of the study would be a basis of the concept of emotion-based design by giving insights about how customers perceive the luxuriousness and suggesting the optimal combination, and providing specific quantitative design guidelines.

E3(환경, 사용자, 경제) 친화형 제품 개발을 위한 디자인 아이디어 개발 및 평가 절차 (Design Ideation and Evaluation Process for E3(Ecology, Ergonomics, Economy)-Friendly Product Development)

  • 이원섭;이백희;김은하;유희천
    • 대한산업공학회지
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    • 제40권3호
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    • pp.299-304
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    • 2014
  • Objective : The present study was intended to develop a design ideation and evaluation process for the development of ecology-, ergonomics-, and economy-friendly ($E^3$-friendly) products. Background : Due to increasing social and legal requirements on global sustainability, manufacturing companies have made more efforts ever than before for the development of eco-friendly products. However, most eco-friendly products are often criticized due to lacking ergonomic and/or economic considerations. Method : An $E^3$-friendly product development process consisting of (1) survey of eco-friendly products, (2) characterization of eco-friendly products, (3) design ideation for $E^3$-friendly product, and (4) design idea evaluation for $E^3$-friendliness was established and applied to the development of a novel product which supports drinking of daily recommended amount of water. Results : Fifty-five design characteristics were identified by a survey of forty eco-friendly products and incorporated into the proposed ideation and evaluation process. New ideas and design changes were developed effectively using the proposed development process for a novel $E^3$-friendly bottle for support of water drinking. Conclusion : The proposed process was found effective for the development of eco-friendly design ideas and improvements. Application : The proposed system would be of use to develop better design ideas having market competitiveness.

Affective Evaluation of Interior Design of Commercial Cars using 3D Images

  • Park, Kunwoo;Park, Jaekyu;Kim, Sungmin;Choe, Jaeho;Jung, Eui S.
    • 대한인간공학회지
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    • 제33권6호
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    • pp.515-532
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    • 2014
  • Objective: The purpose of this study is to define consumers' affection on the interior design of commercial cars in terms of its design factors: color, embossing and gloss as independent factors. Background: Existing affective studies related to interior of vehicle focus on just sedans. However, there is no affective study about the interior of commercial cars. In addition, it is hard to change levels to which manufactures want. Method: Representative design factors were drawn using ANOVA and SNK analysis and definitive affective vocabularies were drawn using factor analysis. Furthermore, the results of 3D experiment were analyzed using ANOVA and LSD analysis. 3D images for the experiment were made using 3D max program. The experiment revealed that consumers discerned the differences in levels of each design factor and affective vocabulary. Results: The ANOVA revealed that beige color "A" type and non-gloss were the most preferred design in terms of the affective vocabularies and total preference. Conclusion: The result of the experiment may help manufactures to design the interior of commercial cars in the near future. Furthermore, the ANOVA result of affective vocabularies evaluation is expected to suggest a meaningful guideline. Application: The study results may be utilized as a guideline for interior design of commercial cars.