• 제목/요약/키워드: In-vehicle interface

검색결과 411건 처리시간 0.023초

Design of Vehicle Location Tracking System using Mobile Interface

  • Chung, Ji-Moon;Choi, Sung;Ryu, Keun-Ho
    • 한국디지털정책학회:학술대회논문집
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    • 한국디지털정책학회 2004년도 International Conference on Digital Policy & Management
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    • pp.185-202
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    • 2004
  • Recent development in wireless computing and GPS technology cause the active development in the application system of location information in real-time environment such as transportation vehicle management, air traffic control and location based system. Especially, study about vehicle location tracking system, which monitors the vehicle's position in a control center, is appeared to be a representative application system. However, the current vehicle location tracking system can not provide vehicle position information that is not stored in a database at a specific time to users. We designed a vehicle location tracking system that could track vehicle location using mobile interface such as PDA. The proposed system consist of a vehicle location retrieving server and a mobile interface. It is provide not only the moving vehicle's current location but also the position at a past and future time which is not stored in database for users.

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Multimodal Interface Based on Novel HMI UI/UX for In-Vehicle Infotainment System

  • Kim, Jinwoo;Ryu, Jae Hong;Han, Tae Man
    • ETRI Journal
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    • 제37권4호
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    • pp.793-803
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    • 2015
  • We propose a novel HMI UI/UX for an in-vehicle infotainment system. Our proposed HMI UI comprises multimodal interfaces that allow a driver to safely and intuitively manipulate an infotainment system while driving. Our analysis of a touchscreen interface-based HMI UI/UX reveals that a driver's use of such an interface while driving can cause the driver to be seriously distracted. Our proposed HMI UI/UX is a novel manipulation mechanism for a vehicle infotainment service. It consists of several interfaces that incorporate a variety of modalities, such as speech recognition, a manipulating device, and hand gesture recognition. In addition, we provide an HMI UI framework designed to be manipulated using a simple method based on four directions and one selection motion. Extensive quantitative and qualitative in-vehicle experiments demonstrate that the proposed HMI UI/UX is an efficient mechanism through which to manipulate an infotainment system while driving.

An Air-Interface for Ad Hoc Networks Supporting High Mobility

  • Lott, Matthias;Ebner, Andre;Meincke, Michael;Halfmann, Rudiger;Wischhof, Lars;Schulz, Egon;Rohling,
    • Journal of Communications and Networks
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    • 제6권4호
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    • pp.295-306
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    • 2004
  • In this paper, a novel air-interface is presented for Fleet-Net1, a self-organizing network for inter-vehicle and vehicle-toroadsidecommunication. The air-interface is based upon the lowchip-rate version of UMTS/TDD. To adapt the cellular UMTS standard to an air-interface for ad hoc networks, changes of the physical layer, medium access control sub-layer and radio resource management are required. An overview of the required modifications is given here. Particularly, a decentralized synchronization mechanism is presented and analyzed by means of simulations. Furthermore, changes for the medium access control are explained in detail, which allow for an efficient operation in partly meshed networks and prioritization. Performance results of the overall system considering throughput and delay are derived by means of analytical evaluations and event-driven simulations. Based on realistic mobility models, it is shown that the presented solution provides a robust communication platform even in vehicular environments. The proposed air-interface is a cost-effective solution not only for inter-vehicle communication, but also for ad hoc networking in general, benefiting from the mass-market of UMTS.

The Human Vehicle Interface System for Integrating and Managing the In-Vehicle Interactions with IT Devices

  • Choi, Jong-Woo;Park, Hye-Sun;Kim, Kyong-Ho
    • 대한인간공학회지
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    • 제30권5호
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    • pp.651-657
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    • 2011
  • Objective: The aim of this study is to investigate the system to integrate and manage the in-vehicle interactions between the drivers and the in-vehicle mobile IT devices. Background: As the mobile IT technology is being used anywhere, the drivers are interacting with the mobile IT device on driving situations. The distraction of the driver's attention causes the car accidents. It is necessary to develop the HVI(Human Vehicle Interface System) to integrate and manage the in-vehicle interactions with IT devices. Method: The HVI System is designed not as the interfacing subject but as the supervising system to monitor the driver's status and support the driver to concentrate on the primary tasks. The HVI system collects the status information of the car and driver and estimate the driving workload. Results: The HVI system controls how to provide the output information based on the driving workload. We implemented the HVI system prototype and applied in the real vehicle with the HVI cell phone and the HVI car navigation system. Conclusion: Depending on the driving situations, the HVI system prevented the information output in dangerous situation and diversified the modality and the intensity of the output information. Application: We will extend the HVI system to be connected the other various IT devices and verity the effectiveness of the system through various experiments.

Study of Bidirectional DC-DC Converter Interfacing Energy Storage for Vehicle Power Management Using Real Time Digital Simulator (RTDS)

  • Deng, Yuhang;Foo, Simon Y.;Li, Hui
    • Journal of Power Electronics
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    • 제11권4호
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    • pp.479-489
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    • 2011
  • The bidirectional dc-dc converter, being the interface between Energy Storage Element (ESE) and DC bus, is an essential component of the power management system for vehicle applications including electric vehicle (EV), hybrid electric vehicle (HEV), and fuel cell vehicle (FCV). In this paper, a novel multiphase bidirectional dc-dc converter interfacing with battery to supply and absorb the electric energy in the FCV system was studied with the help of real time digital simulator (RTDS). The mathematical models of fuel cell, battery and dc-dc converter were derived. A power management strategy was developed and first simulated in RTDS. A Power Hardware-In-the-Loop (PHIL) simulation using RTDS is then presented. The main challenge of this PHIL is the requirement for a highly dynamic bidirectional Simulation-Stimulation (Sim-Stim) interface. This paper describes three different interface algorithms. The closed-loop stability of the resulting PHIL system is analyzed in terms of time delay and sampling rate. A prototype bidirectional Sim-Stim interface is designed to implement the PHIL simulation.

모바일 인터페이스를 이용한 차량 위치 추적 시스템 설계 (Design of Vehicle Location Tracking System using Mobile Interface)

  • 오준석;안윤애;장승연;이봉규;류근호
    • 정보처리학회논문지D
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    • 제9D권6호
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    • pp.1071-1082
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    • 2002
  • 무선 컴퓨팅 기술 및 이동 객체의 위치를 정확하게 추적할 수 있는 GPS 기술의 발달로 인하여 물류 차량 관리, 항공 교통 통제, 위치 기반 서비스 등과 같은 실시간 환경의 위치 정보 응용 시스템의 개발이 활발해지고 있다. 특히, 차량의 위치를 관제 센터에서 실시간으로 파악하는 차량 위치 추적 시스템에 관한 연구가 대표적인 응용 시스템으로 등장하였다. 그런데 기존의 차량 위치 추적 시스템은 데이터베이스에 저장되지 않은 특정 시간의 차량 위치 정보를 사용자에게 제공하지 못하는 문제점을 갖는다. 따라서 이 논문에서는 PDA와 같은 모바일 인터페이스를 통하여 실시간으로 차량의 위치 추적이 가능한 시스템을 설계한다. 제안 시스템은 차량 위치 검색 서버와 모바일 인터페이스로 구성되며, 이동 차량의 현재 위치뿐만 아니라 데이터베이스에 저장되지 않은 과거 및 미래 위치 정보까지 사용자에게 제공하는 장점을 갖는다.

Launch Vehicle Telemetry MUX Test by using the Spacecraft Simulator

  • Won, Young-Jin;Lee, Jin-Ho;Yun, Seok-Teak;Kim, Jin-Hee;Lee, Sang-Ryool
    • 한국우주과학회:학술대회논문집(한국우주과학회보)
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    • 한국우주과학회 2009년도 한국우주과학회보 제18권2호
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    • pp.46.3-46.3
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    • 2009
  • The SAR (Synthetic Aperture Radar) satellite has the advantage of implementing the imaging mission even though it is night time, cloudy weather, and all weather conditions, which is different from the satellite with the optical payload. This is the reason why the SAR satellite comes into the spotlight in the observation satellite field. The Korea Aerospace Research Institute (KARI) has been developing the first Korean SAR satellite and is currently integrating and testing the Flight Model. For the launch vehicle service, KARI finalized the selection of the launch vehicle service provider and finished Critical Design Review (CDR) of the interface between the bus and the launch vehicle. KARI and launch vehicle service provider also finished the test of the telemetry interface between the bus and the launch vehicle. The test of the telemetry interface has the purpose of checking the interface of the telemetry which is the SOH(State-of-Health) of the satellite in an early launch stage. For this test, KARI has finished the development of the spacecraft simulator which is composed of the bus simulator to generate the analog telemetry and the launch vehicle simulator to gather the telemetry. In this research, the result of the hardware implementation and the software implementation for the spacecraft simulator were described. Finally the results of the launch vehicle telemetry MUX test which were performed at the launch vehicle provider's design office by using the spacecraft simulator were summarized. It is expected that this simulator will be used in the next test after the manufacture of the launch vehicle.

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궤도 차량의 기동성능 예측 시뮬레이터 개발 (Development of a Simulator for Moving Capability Estimation of Track Vehicle)

  • 서운학
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 1998년도 춘계학술대회 논문집
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    • pp.65-70
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    • 1998
  • In this paper, we developed a Windows 95 version off-line programming system which can simulate a track vehicle model in 30 graphics space. The track vehicle was adopted as an objective model. The interface between users and the off-line program system in the Windows 95's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc were utilized for 3D Graphics.

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궤도 차량의 기동성능 예측을 위한 동적 시뮬레이터 개발 (Development of a Dynamic Simulator for Moving Capability Estimation of Track Vehicle)

  • 조길수
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 1999년도 추계학술대회 논문집 - 한국공작기계학회
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    • pp.137-141
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    • 1999
  • In this paper, we developed a Windows 95 version off-line programming system which can simulate a track vehicle model in 3D graphics space. The track vehicle was adopted as an objective model. The interface between users and the off-line program system in the Windows 95's graphic user interface environment was also studied. The developing language is Microsoft visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D Graphics.

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궤도 차량의 기동성능 예측을 위한 동적 모델링 및 시뮬레이터 개발 (Development of a Simulator and Dynamic Modeling for Moving Capability estimation of Track Vehicle)

  • 김종수
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 2000년도 춘계학술대회논문집 - 한국공작기계학회
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    • pp.194-198
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    • 2000
  • In this paper, we developed a Windows 98 version off-line programming system which can simulate a track vehicle model in 3D graphics space. The track vehicle was adopted as an objective model. The interface between users and the off-line program system in the Windows 98' graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D graphics.

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