• Title/Summary/Keyword: Improvisation

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The Impact of Organizational Improvisation on Market Orientation

  • Kim, Seung-Ho;Shim, Joon-Sup
    • International Journal of Contents
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    • v.8 no.1
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    • pp.82-87
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    • 2012
  • Organizational improvisation, the convergence of planning and execution, has emerged as an alternative approach to the limitations in strategic planning. Organizational improvisation has a significant impact not only on organizational performance, but also on market orientation, which has emerged as a key issue in the field of technology commercialization. This study investigates both the effect of organizational improvisation on market orientation, as well as the effect of environmental turbulence and time pressure on organizational improvisation. Results show that organizational improvisation has a positive influence on market orientation, with a stronger effect on the diffusion of market information. This is greatly impacted by environmental turbulence and time pressure. As a result, promoting competencies in organizational improvisation at the corporate level is suggested as a significant means to enhance market-oriented organizational innovation.

Media Improvisation of Lecturers in the State-Owned Colleges of Education in the South-West, Nigeria

  • Ogunwuyi, Babatunde Oyeyemi;Adenike, Omoike
    • International Journal of Knowledge Content Development & Technology
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    • v.12 no.3
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    • pp.7-17
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    • 2022
  • Media improvisation among lecturers in colleges is inevitable because of insufficient media resources for utilization. The study investigated media improvisation in the state -owned colleges of education in the South-West, Nigeria. The study is anchored on Media Richness Theory. Stratified sampling technique was adopted to select 812 lecturers. Media improvisation scale (r = .71) was used for data collection and T-test statistical method was adopted for data analysis. The result showed that there was no significant differences between media improvisation of Art/Social Science and Science lecturers (Crit - t = 1.96, Cal. t = 821, df = 278, p>.05) and that of lecturers in the School of Art/Social Sciences and Vocational/Technical Education (Crit. t = 1.96, Cal. t = .136, df = 276, p>.05). Significant difference did not exit between that of the Schools of Languages and Education (Crit. t = 1.96, Cal. t = 1.946, dif. = 288 p<.05) . It is recommended that media improvisation of lecturers in schools should be encouraged and improved upon.

Influence of Lecturers' Psychological Factors, media Improvisation on Media Resources Utilization in Colleges of Education, Nigeria

  • Ogunwuyi, Babatunde Oyeyemi
    • International Journal of Knowledge Content Development & Technology
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    • v.12 no.4
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    • pp.7-23
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    • 2022
  • Media utilization in colleges of education in Nigeria is compulsory to train pre-service teachers. Psychological variables (emotional intelligence, and self-efficacy) and media improvisation were investigated on media resources utilization among lecturers in colleges of education in the South-West, Nigeria. The descriptive design was adopted and multi-staged procedure was used to select 812 (493 males; 319 females). Emotional intelligence (r = 0.79), media improvisation (r = 0.71), self-efficacy (r = 0.85 and media resources utilization r = 0.96) scales were used for data collection. The data were analyzed using descriptive statistics and Pearson product moment at 0.05 level of significance. The level of emotional intelligence, self-efficacy and media improvisation were high. Significant relationship existed among: emotional intelligence (r = 0.42), Media improvisation (r = 0.46) and Teaching self-efficacy (r = 0.31) to media resources utilization. It recommended that lecturers' emotional intelligence, self-efficacy and media improvisation are to be promoted in colleges of education.

Balancing Efficiency and Flexibility in Software Project: The Role of Team Collective Improvisation, behavioral integration, and member diversity

  • Lee, Young-Joo;Lee, Jung-Hoon;Ham, Kyung Sun
    • Journal of Contemporary Eastern Asia
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    • v.16 no.1
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    • pp.22-45
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    • 2017
  • The successful management of software (SW) projects is a continuous concern to managers, which is attributed to the contradictory demands that most projects are facing; meeting user requirements within time and budget limit while flexibly dealing risks during the progress of the projects. The present study asserts project performance and risk mitigation are not tradeoff but to be achieved simultaneously, which is called SW project ambidexterity. Drawing on the literature on organizational behavior, hypotheses are developed speculating the relation among project performance, risk mitigation, team collective improvisation, team behavioral integration, and team diversity. Using empirical data collected from 102 SW project teams of 507 team members in South Korea, empirical analysis indicates team collective improvisation is a significant antecedent to SW project ambidexterity, playing a pivotal role to balance the contradictory demands. Furthermore, team behavioral integration positively influences the degree of team collective improvisation, and the magnitude of the relation is partially contingent on the team members' age and major diversity. The present study advances theory by providing a context specific explanation about the SW project ambidexterity and its precedents.

Active Narrative of Digital Game and Improvisation (디지털 게임의 능동서사와 즉흥연기)

  • Yu, Hui-Beom;Sung, Jung-Hwan
    • Journal of Korea Game Society
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    • v.16 no.2
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    • pp.75-86
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    • 2016
  • Game studies of theatrical approach explained interactive property of game in humanistic background. Those studies analyze the game, and based on Aristoteles Poetic Attribute. But theatrical approach has a problem by user's unpredictable intervention in narrative (Active narrative). This paper intended to see in the glance of any impact on the Aristotelian model by active narrative. As a result of the active narrative remake the causality between materials of drama. Also, it can be seen to define a kind of the "Improvisation" in theatrical view. But it exposed a essential difference in the form an expression by substance and material of media. It was defined forms of improvisation in the gaming environment which are 'Self-generated Individuality', 'Self-definition Faction', 'Eccentric Behavior Contending', 'Trolling' and 'Bug Play'. Finally this paper proposes the characteristics of the improvisation of the game and the direction to be improved game analysis model in humanities through forms of improvisation in game environment.

The Effect of Vocal Improvisation in Decreasing Musical Performance Anxiety of College Students Majoring in Music (목소리 즉흥을 통한 음대생의 연주불안 감소 연구)

  • Song, Ji Ae
    • Journal of Music and Human Behavior
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    • v.6 no.2
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    • pp.43-70
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    • 2009
  • The purpose of this study was to find out how a vocal improvisation program can improve performance anxiety of students who are majoring in music. Four students participated in the vocal improvisation program for 8 weeks, and Spielberger's State-Trait Anxiety Inventory was administered prior to and after the completion of program. The following are results from this study. First, participants' anxiety score as measured by STAI-S significantly decreased 16.5 (p < .068) average. Second, a decrease in the subjects' practical anxiety level was quantitatively shown following this program the participants' anxiety score decreased on average by 25.5 (p < .068). Third, the subjects reported a positive musical experience as an outcome of this study. The results of the research as described above support priority researches that the music therapy program influences to decrease musical performance anxiety. The vocal improvisation program used in this study proved effective for decreasing general anxiety and releasing musical performance anxiety. This study indicates future uses of music therapy and music psychotherapy for college students who experience musical performance anxiety.

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The Application of Augmented Scale to Improvisation - In the Tune "Wilderness" - (오그먼티드 스케일을 작곡과 즉흥연주에 어떻게 적용할 것인가 - 작품 "Wilderness"를 중심으로 -)

  • Kim, Sung-Bae
    • Proceedings of the KAIS Fall Conference
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    • 2010.05b
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    • pp.681-684
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    • 2010
  • Augmented Scale은 모던한 사운드의 스케일로서 현대 재즈에서 종종 사용되고 있다. 본 연구에서는 재즈 피아니스트 비안(Vian)의 작품 "Wilderness"에서 이 스케일을 멜로디와 화성에 어떻게 적용했는지 살펴본다. 무엇보다도 이 곡의 솔로 형식(solo form)에서 즉흥연주(improvisation)를 위한 재즈 라인 (jazz line)을 어떻게 접근할 것인지 연구한다.

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A study on the Improvisation for Jazz vocal starter - Practice and analysis using root position in chord and chord-tones (재즈 보컬 입문자를 위한 즉흥연주에 관한 연구 - 코드의 근음과 코드 톤을 이용한 연습방법 및 연출 분석)

  • Kang, Eun-Mi;Cho, Tae-Seon
    • Journal of Digital Convergence
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    • v.15 no.6
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    • pp.377-383
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    • 2017
  • In this thesis, Improvisation of Jazz Vocal that can be characterized as Jazz music, namely practice of Scat suggest that way of applied approach that root position of chord and chord tones. Scat plays a solo using reproduced tunes of meaningless scat syllable that is not use the lyrics and melodies, which are written in a score. For this, Using the root position of chord is a reference point that Jazz vocal constructs a musical melody. Singing person can develop that reference point from simple scat to develop increasingly complex scat and can express that musical expression and communion. It analyzed the music functionally with a standard Jazz music 'All of me' as the center from composition of chord tone that improvise song to bass line, bass scat, analysis of chord tones arpeggio and expression. In this thesis, the improvisation of a Jazz vocal that may seem somewhat abstruse and complex could be relatively easy to construct through a gradual approach.

Formative Characteristics of Graffiti in Fashion Since 2000 (2000년 이후 패션에 나타난 그라피티 이미지의 조형적 특성)

  • Ryu, Hyun-Jung
    • Journal of the Korea Fashion and Costume Design Association
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    • v.13 no.1
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    • pp.159-167
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    • 2011
  • The purpose of this study is to understand graffiti images in fashion trends since 2000 and to play a guiding role in the development of fashion designs. The methods of this study are an academic literature review as well as practical study through actual case studies about. The formative characteristics of graffiti in fashion since 2000 are summarized as amusement, abstract and improvisation as follows. First, amusement graffiti is humble, weak and unfinished, but the immature and informal characters give people vitality, composure and enjoyment. It stirs up memories of childhood and induces a close affinity and comfort, and so It expresses relaxing and cozy desire. Second, abstract graffiti represents ambiguity and obscurity beyond form. It is born by reacting to equality, symmetry, mechanism, man-created beauty and the completeness of modernism. The characteristics are disorder, uncertainty, incompletion, uniformity, freedom, nature and so on. Third, improvisation graffiti is deeply related to 'indeterminacy' of post modernism which cannot forecast a perfection. This is more important as a process than an effect. Improvisation pursues humanism which denies perfection and determinacy by reaction of new technology.

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A Study of Creative Drama Activities for Young Children Based on Picture Books (그림책을 이용한 유아 창의극 활동에서의 유아 반응에 대한 탐구)

  • Choi, Kyoung;Hyun, Eun-Ja
    • Korean Journal of Child Studies
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    • v.32 no.2
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    • pp.123-148
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    • 2011
  • The purpose of this study was to explore children's experiences in a series of creative drama activities based around the use of picture books. The subjects were a total of 17 children 4 years of age. The research, implemented over the courses of 10 weeks, was integrated into their daily education curriculum. The children's drama activities were collected by participant observation, field notes, audio and videotape transcriptions, documentation of the young children's drama activities (eg. pantomimes, role plays & improvised expression, improvisations). The analysis reveals the following findings : 1) even shy and passive young children tried to participate in pantomime activities after reading books. 2) In role play & improvised expression activities, young children were immersed in the improvised situation and spontaneously expressed their emotions and thoughts as actors without the use of any scripts, in an impromptu manner. 3) In improvisation, young children collaborated with other children to create the improvisation by extending or transforming the content of the picture books through their own ideas.