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http://dx.doi.org/10.7583/JKGS.2016.16.2.75

Active Narrative of Digital Game and Improvisation  

Yu, Hui-Beom (Department of Media Graduate School Soongsil University)
Sung, Jung-Hwan (Dept. of Global Media, Soong-sil University)
Abstract
Game studies of theatrical approach explained interactive property of game in humanistic background. Those studies analyze the game, and based on Aristoteles Poetic Attribute. But theatrical approach has a problem by user's unpredictable intervention in narrative (Active narrative). This paper intended to see in the glance of any impact on the Aristotelian model by active narrative. As a result of the active narrative remake the causality between materials of drama. Also, it can be seen to define a kind of the "Improvisation" in theatrical view. But it exposed a essential difference in the form an expression by substance and material of media. It was defined forms of improvisation in the gaming environment which are 'Self-generated Individuality', 'Self-definition Faction', 'Eccentric Behavior Contending', 'Trolling' and 'Bug Play'. Finally this paper proposes the characteristics of the improvisation of the game and the direction to be improved game analysis model in humanities through forms of improvisation in game environment.
Keywords
MMORPG; User Experience; Improvisation; Character's Role;
Citations & Related Records
Times Cited By KSCI : 1  (Citation Analysis)
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