• Title/Summary/Keyword: Improving Creativity

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Understanding of Nondestructive Testing Technique (건설공사의 Value Engineering Study)

  • 최춘배
    • Journal of the Korean Professional Engineers Association
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    • v.34 no.1
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    • pp.53-58
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    • 2001
  • Value Engineering (VE) is an organized process with an impressive history of improving value and quality. VE can be applied to the construction projects with having good study results. The VE study in construction projects gives identification of opportunities to remove unnecessary costs while assuring quality, performance, reliability, and other factors will meet or exceed the clients needs. VE techniques can save money, reduce time, and improve quality, reliability, maintainability, and performance. VE can also make improving of human factors (altitudes, creativity), and team work. According to the results of VE study in recent USA, 5∼35% reduction in initial costs have been made for the construction projects (ROI ranges : 100∼1000). To have successful work results, if possible, VE study shall be considered at project planning stage or basic design stage later than field work stage with application of VE JOB PLAN, multi-disciplinary approach, and proper techniques in respective study phases (pre-workshop / information gathering / function analysis / creativity / judgement and evaluation / development / presentation and implementation) among the detail techniques in many.

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A development of creative capstone design process by product and mold design (제품 및 금형 연계 창의 캡스톤 디자인 교육과정에 관한 연구)

  • Kim, Kyung-A;Han, Seong-Ryeol
    • Design & Manufacturing
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    • v.13 no.4
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    • pp.45-50
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    • 2019
  • The fourth industrial revolution calls for an integrated talent by improving working-level skills within the big framework of creativity and convergence. Therefore, university education focuses on solving the problem of practical ability education by improving employment ability. Based on this improvement in practical skills, this study is based on the field-based design curriculum of Capstone. Currently, the Capstone Design Course is being implemented at most universities, extending its scope to the fields of engineering, humanities, social studies and arts. However, there is a limit to the core concept of Capstone design education and capacity education developed in line with the foreign educational environment and applied directly to our nation's university education. In terms of overseas cases, the core focus is to develop practical, design, and prototype capabilities by forming a team among all grades and multidisciplinary institutions to support the capital and manpower of the industry. However, the nation's industrial linkage and curriculum have difficulties in carrying out multi-disciplinary education. In this study, students were asked to team up and solve the challenges that the industry needs based on the expertise acquired in the lower grade curriculum by applying majors and 3D printing through the first and second semester courses of the fourth grade to address these limitations. In addition, business skills for the process of creativity and leadership experience in our country through a suitable design capstone class to review the efficiency of education by applying a model. In order to achieve the purpose of Capstone design subject, the goal setting, class model composition, class model application, verification and evaluation, and final class model development procedures were carried out. Through this process, it will be used as a basic material for educating design class capstone design.

Study of the Way to Learn Algorithms through play (놀이를 통한 알고리즘 학습 방안 연구)

  • Kim, Sung-Wan;im, Jong-Hoon
    • 한국정보교육학회:학술대회논문집
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    • 2010.08a
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    • pp.235-241
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    • 2010
  • This paper has been studied about algorithm teaching methods for improving the problem-solving skills and creativity in rapidly changing information society. Especially the algorithms for teaching about computer is very important. Because it is effective learning content for finding the best solution to solve a problem and improve the students' logical thinking. However, teaching algorithms can be monotonous to children on account of using only computer and languages. So It needs to consider about the cognitive structure and level of elementary school students. Therefore, this study has the purpose to acquaint students with the principle of algorithm and improve problem-solving and creativity using games, not computer.

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The roles of public libraries on the cultural development of Korea (한국의 문화발전에 대한 공공도서관의 역할)

  • 박인웅
    • Journal of Korean Library and Information Science Society
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    • v.21
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    • pp.291-323
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    • 1994
  • The Result of the study can be summarized as follows : (1) Korean culture and public library look extremely wasted equally. Judging from this fact, I believe that it is impossible for public library can contribute to development of Korean culture. (2) But, public library can contribute to development of culture in the cultural environment that mental desire is prior to physical wants. This cultural environment can be built up with reading of good books. Therefore, if class to reading education and diverse reading education programs can be activated in a large portion of the nationwide public libraries and the majority of a local resident are capable of improving their creativity power, thinking power and imaginative faculty, public library can contribute to produce such cultural circumstances. (3) Quality, culture, a human and mind receive mu6 respect in Korean Society as advanced civil, democratic and industrial society in the future. The Society will be influenced by reason and rational culture will be suitable to this society. Creativity power, thinking-power, imaginative faculty, intelligence and power of information management are demanded to the greatest degree for the development of idea and new technology in the society under the control of rational culture. So, lifelong education with library use is the most fruitful and inexpensive way for the improvement of these powers.

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A Study on the Development of New Mathematical Evaluation System for Improving Students' Creativity (창의성 신장을 위한 새로운 수학교육 평가 방안에 관한 연구)

  • 박배훈;류희찬;이기석;김인수
    • School Mathematics
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    • v.5 no.1
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    • pp.1-25
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    • 2003
  • This study develops a performance assessment system to improve grade 4-9 students' creativity. First, this study discusses its educational meaning, its task types, scoring methods and practical application methods. Then, this study provides the typical examples of performance assessment task classified by each of the types and its scoring rubrics. Finally, this study analyzes students' achievement levels for each task. Each task includes item informations such as content area, evaluation goal, evaluation procedure, preparatory material, characteristics, considering points, scoring rubric etc. for grade 4-9 teachers to use them in their evaluation processes directly without difficulties.

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Effects of Multiple-Intelligence Activities Using English Children's Tales on the Linguistic Capacity of Children for Rural Areas (영어동화를 활용한 다중지능영역별 활동이 농촌 지역 유아의 언어기능에 미치는 효과)

  • Min, Hyun-Jung;Ham, Joung-Hyun
    • Journal of Agricultural Extension & Community Development
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    • v.16 no.1
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    • pp.125-152
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    • 2009
  • The objective of this study, which applies the multiple-disciplinary approach to the developmental characteristics of children, is to study and develop a class model that can be applied to actual kindergarten classes in rural area. For this purpose, this study proposes teaching and learning methodologies for children based on English children's tales to help make the English education of children more effective and efficient. Based on the findings, the following suggestions should be considered for improving the English-education class model for kindergartners for rural areas: First, various activities based on the multiple-intelligence approach are important methods of children-oriented education advanced by the Sixth Children's Curriculum, helping children grow their independence and creativity. Second, various activities developed by this study on the basis of the multiple-intelligence approach to promote children's reading, listening, speaking, and writing abilities helped children improve their linguistic capacities, improve creativity, and remain motivated, which was reinforced by the differences found between the test group and the control group.

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Cohesiveness of Internet Based Virtual Teams in the e-business: Roles of Various Types of Leadership

  • Hahm, SangWoo
    • Journal of Internet Computing and Services
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    • v.19 no.5
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    • pp.123-131
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    • 2018
  • A virtual team consists of various members with a range of professional skills. An IT virtual team can confer such advantages as improving creativity and solving problems in e-business. However, virtual teams are less cohesive than off-line based teams, at least partly because they do not meet face-to-face to solve problems. If the cohesion of the members in a team is weak, overall performance can decrease. Therefore, this study seeks to understand the specific types of leadership needed to increase the cohesiveness of the members in a virtual team. Leadership is the most important factor for the successful operation of a virtual team. Leaders engage members with goals, and motivate them by creating positive relationships. This study describes the idealized influence of transformational leadership in which a leader directly engages members in a goal, and the role of participative goal setting in which members set their own goals. In addition, this research demonstrates the benefits of a positive attitude of a leader towards their team members and the influence of leader-member exchanges. If the cohesion of virtual teams is improved through specific leadership, the team members will be more committed to their teams and work, and the team's performance will improve. Furthermore, the successful operation of virtual teams will provide an opportunity for companies in e-business to gain a competitive advantage in the contemporary environment, where creativity is important.

A Study on Training Courses Development and Analysis for Improving the Creativity using Arduino (창의성 향상을 위한 아두이노 활용 교육과정 개발과 분석)

  • Shim, Jooeun;Ko, Jooyoug;Shim, Jaechang
    • Journal of Korea Multimedia Society
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    • v.17 no.4
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    • pp.514-525
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    • 2014
  • We have performed a short-term computer information and communication technology education using Arduino. The purpose of this education was to progress basic training interestingly and discover excellent students. Training was about practicing basic examples about H/W, S/W, communication, and solving creative tasks. We divided training participants into a team composed of each 3 members and educated them for 10 hours. Instructors were consists of 1 main teacher and 3 teacher assistants. Training was about assembling Arduino based robot, blinking LED, operating speaker, serial communication, producing software for wireless communications and autonomous of robot, and control hardware of robot. Through this study, we developed a meaningful ICT integrated curriculum which has high usefulness in a short period. Students participated in this education completed 96% out of 10 creative tasks, and this study analyzes the result of curriculum and suggests further research directions.

A study on the improvement of core competencies and its related factors of dental laboratory technology students: focusing on K university in Gangwon-do (치기공(학)과 대학생의 핵심역량 향상과 관련요인에 대한 연구: 강원지역 K 대학 중심으로 )

  • Hye-Eun Lee
    • Journal of Technologic Dentistry
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    • v.44 no.4
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    • pp.144-153
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    • 2022
  • Purpose: This study examines the influence and the relevance of personal background factors, social activity factors, and satisfaction factors for university education of college students in terms of changes in core competencies required by companies, so as to provide basic data for developing a curriculum necessary for improving core competencies. Methods: A self-administered questionnaire survey was administered to 172 college students from the Department of Dental Laboratory Technology at K University in Gangwon Province, who understood the purpose of this study and agreed to participate, from September 10, 2022 to September 30, 2022. Results: 1. The core competency scores of university students in the dental technology department for teamwork was 3.91±0.65, creativity was 3.66±0.70, challenging spirit was 3.64±0.74, professionalism was 3.54±0.74, global was 3.29±0.69. 2. To enhance the core competencies of college students in the dental technology department, it is necessary to improve the satisfaction with the curriculum through the expansion of educational infrastructure, and help in the career decision and preparation process. Conclusion: It is necessary to seek research that identifies the core competencies of dental technicians and university students based on the image of human resources desired by companies in a more diverse way and programs necessary to promote them.

How Human Resource Agility Improves Distribution of Human Resource Performance at Private Universities in Indonesia

  • MEGAWATY;Djabir HAMZAH;Andi RENI;Muhammad TOAHA
    • Journal of Distribution Science
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    • v.22 no.5
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    • pp.59-66
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    • 2024
  • Purpose of this study is to examine how human resources agility affects the distribution of performance lecturers and education staff at private universities in Indonesia. Sample and data in this research is 389 respondents from 265.000 lecturers and academic workers in 3115 Private universities in Indonesia. Methodology in this study used the Structural Equation Model to analyze how human factors agility such as creativity, focus, effectivity, and efficiency have an influence on agility and performance. Results show that agility plays a very important role in improving the performance of lecturers and staff at private universities in Indonesia. It was found that human factors agility, where indicators such as creativity, focus, effectivity, and efficiency have an influence on the agility and performance of lecturers and staff at private universities in Indonesia. Conclusion from this research agility factors is important to improve the distribution of performance Lecturers and Staff's on Private University in Indonesia. Hopefully, in further research to other researcher add some other important variables such as the working environment and spirit of leadership in influencing agility as well as the performance of teachers and staff at Private Universities in Indonesia.