• Title/Summary/Keyword: Implicit Display

Search Result 10, Processing Time 0.022 seconds

Ambient Display: Picture Navigation Based on User Movement (앰비언트 디스플레이: 사용자 위치 이동 기반의 사진 내비게이션)

  • Yoon, Yeo-Jin;Ryu, Han-Sol;Park, Chan-Yong;Park, Soo-Jun;Choi, Soo-Mi
    • Journal of the HCI Society of Korea
    • /
    • v.2 no.2
    • /
    • pp.27-34
    • /
    • 2007
  • In ubiquitous computing, there is increasing demand for ubiquitous displays that react to a user's actions. We propose a method of navigating pictures on an ambient display using implicit interactions. The ambient display can identify the user and measure how far away they are using an RFID reader and ultrasonic sensors. When the user is a long way from the display, it acts as a digital picture and does not attract attention. When the user comes within an appropriate range for interaction, the display shows pictures that are related to the user and provides quasi-3D navigation using the TIP(tour into the picture) method. In addition, menus can be manipulated directly on a touch-screen or remotely using an air mouse. In an emergency, LEDs around the display flash to alert the user.

  • PDF

A Numerical Study on Shock Wave Turbulent Boundary Layer Interactions in High-Speed Flows (고속 흐름에서의 충격파와 난류경계층의 상호작용에 관한 수치적 연구)

  • Mun, Su-Yeon;Son, Chang-Hyeon;Lee, Chung-Won
    • Transactions of the Korean Society of Mechanical Engineers B
    • /
    • v.25 no.3
    • /
    • pp.322-329
    • /
    • 2001
  • A study of the shock wave turbulent boundary layer interaction is presented. The focus of the study is the interactions of the shock waves with the turbulent boundary layer on the falt plate. Three examples are investigated. The computations are performed, using mixed explicit-implicit generalized Galerkin finite element method. The linear equations at each time step are solved by a preconditioned GMRES algorithm. Numerical results indicate that the implicit scheme converges to the asymptotic steady state much faster than the explicit counterpart. The computed surface pressures and skin friction coefficients display good agreement with experimental data. The flowfield manifests a complex shock wave system and a pair of counter-rotating vortices.

Simulation of Moire Effect in 3D Displays

  • Saveljev, Vladimir;Kim, Sung-Kyu
    • Journal of the Optical Society of Korea
    • /
    • v.14 no.4
    • /
    • pp.310-315
    • /
    • 2010
  • Theoretical and experimental investigations of moires in 3D displays were performed. To describe and minimize moires, we propose the polar representation form of moire waves. The experimental and theoretical data are in good agreement except in the neighborhood of the minimization angle. The implicit formulas are found for visible moires of line gratings at finite distances. The computer simulation and the physical experiments confirm the moire appearance for this case.

Situational and Verbal Irony, and Paradox Revisited

  • Yoon, Young-Eun
    • Language and Information
    • /
    • v.10 no.2
    • /
    • pp.67-94
    • /
    • 2006
  • This paper revisits some old issues of irony, i.e., situational vs. verbal irony, and irony vs. paradox, in order to further clarify the issues. Although these issues seem to have been fully discussed, there are still unresolved and/or vague aspects that need to be accounted for. This paper also revisits the issue of theorizing the phenomenon of verbal irony, which has long been scrutinized by many philosophers and linguists including Aristotle, Grice, Sperber and Wilson, and recently, Utsumi and Attardo.

  • PDF

Display Types for Alleviating Negative Attitude toward Advertisements Attached to Web Articles (인터넷 신문기사에 첨부된 광고의 거부감 경감을 위한 광고 제시 방식)

  • Yu, Hyun-Jin;Lim, Seong-Taek;Chung, Jin-Gu;Lee, Ju-Hwan
    • 한국HCI학회:학술대회논문집
    • /
    • 2007.02b
    • /
    • pp.554-559
    • /
    • 2007
  • 최근 인터넷 관련 기술의 급속한 발전으로 사람들의 다양한 사회적, 경제적 행위들이 인터넷을 기반으로 확대되고 있다. 특히 우리나라의 경우 초고속 통신망의 확산과 더불어 인터넷 쇼핑몰과 상거래시장 또한 빠르게 성장하였다. 이러한 상황에서 인터넷을 매체로 하는 광고기법 또한 다양하게 적용되고 있는데, 인터넷을 통한 광고 효과를 극대화하기 위해 인터넷 신문기사 주변에 배치된 배너광고, 팝업광고 등 여러 가지 시도들이 있어왔다. 이러한 시도들은 인터넷 사용자의 편의에 대한 고려보다는 광고내용을 얼마나 잘 전달할 수 있는가에 초점이 맞추어져 있었다. 그러나 광고내용이 잘 전달된다 하더라도 소비자가 그 광고에 대해 불쾌감을 느끼게 된다면 과연 인터넷 광고효과가 높다고 말할 수 없을 것이다. 예를 들어, 팝업광고에 대한 대응책으로 개인적으로 팝업 블록커(pop-up blocker)를 사용하겠는가에 대한 설문조사 결과를 보면 사람들이 팝업 블록커를 이용해서라도 팝업광고를 피하고자 하는 비율이 77%에 달한다는 것을 알 수 있다. 실제로 Windows XP 서비스팩 2 이후의 버전은 인터넷 사용자들의 편의를 위해 자동 팝업 차단기능을 갖추고 있는 실정이다. 팝업광고를 통해 아무리 높은 정보전달 효과가 발생한다 하더라도 사용자들은 팝업광고에 대하여 거부감이나 부정적 감정을 느낄 수 있다. 그리고 광고정보가 전달된다 하더라도 팝업광고에 대한 사용자들의 불편함이 그 광고에 대한 부정적 감정으로 전이되어 광고대상에 대한 이미지에 악영향을 미칠 수 있음에 유의해야 한다. 그러므로 광고효과는 극대화하면서, 혹은 기존의 수준을 유지하면서 광고에 대한 거부감을 줄인 광고형태를 찾기 위한 다양한 노력들이 필요하다. 이를 위해 본 연구에서는 인터넷 신문기사에 첨부된 광고에 대한 사용자의 거부감을 줄일 수 있는 새로운 광고 제시 방식을 찾고자 일반적으로 사용되는 배너와 팝업 등 두 가지 광고 제시 방식과 전면에 돌출하지 않는 형태로 인터넷 신문기사의 배경에 삽입된 광고 제시 방식을 비교하였다. 그 결과, 인터넷 신문기사 영역의 주변 특정 부분(코너나 중간 부분 등)에 광고를 삽입한 배너 형태의 광고와 인터넷 신문기사 위에 광고가 돌출 등장하여 콘텐츠를 가리는 팝업 형태의 광고 제시 방식보다 새롭게 제안된 백그라운드 형태의 광고 제시 방식이 인터넷 신문기사를 읽는 사용자에게 거부감을 줄이며 동시에 광고효과를 유지할 수 있음을 확인하였다. 이러한 결과를 인터넷 광고 제시 방식으로 활용한다면 인터넷 사용자에게 콘텐츠를 방해하여 발생하는 명시적인 거부감(explicit negative attitude)을 줄이면서도 암묵적인(implicit) 광고효과를 얻을 수 있을 것이다.

  • PDF

Pertinent issues on the strength design of steel structures to AS4100-1998

  • Bradford, Mark A.
    • Steel and Composite Structures
    • /
    • v.5 no.2_3
    • /
    • pp.87-101
    • /
    • 2005
  • This paper describes of an overview to the strength rules in the Australian AS4100 Steel Structures Code that was first issued in Limit States Format in 1990. It focuses on pertinent and characteristic issues, such as the means of analysis for second order effects in frames, and highlights how the tiered approach may lead to efficient design using advanced analysis techniques. It also considers design against buckling in some detail, and shows how advanced solutions may be readily incorporated into the design rules. Implicit in the formulations are the necessity for ductility of the steel, and the scope of the code is limited to steels that display this necessary ductility characteristic.

Self-Relaxation for Multilayer Perceptron

  • Liou, Cheng-Yuan;Chen, Hwann-Txong
    • Proceedings of the Korean Institute of Intelligent Systems Conference
    • /
    • 1998.06a
    • /
    • pp.113-117
    • /
    • 1998
  • We propose a way to show the inherent learning complexity for the multilayer perceptron. We display the solution space and the error surfaces on the input space of a single neuron with two inputs. The evolution of its weights will follow one of the two error surfaces. We observe that when we use the back-propagation(BP) learning algorithm (1), the wight cam not jump to the lower error surface due to the implicit continuity constraint on the changes of weight. The self-relaxation approach is to explicity find out the best combination of all neurons' two error surfaces. The time complexity of training a multilayer perceptron by self-relaxationis exponential to the number of neurons.

  • PDF

Nonlinear Finite Element Analysis on Global and Distortional Buckling of Cold-Formed Steel Members (냉간성형강재의 전체좌굴 및 뒤틀림좌굴에 대한 비선형유한요소해석)

  • Kang, Hyun Koo;Rha, Chang Soon
    • Journal of the Computational Structural Engineering Institute of Korea
    • /
    • v.27 no.2
    • /
    • pp.79-86
    • /
    • 2014
  • This paper presents modelling approaches for the global and distortional buckling of cold-formed built-up steel sections using the finite element software packages, ANSYS and ABAQUS. Thin thickness of the cold-formed steel causes nonlinear behaviour due to local and distortional buckling, thus careful consideration is required in modelling for numerical analysis. Implicit static modelling using ANSYS provides unstable numerical results as the load approaches the limit point but explicit dyamic modelling with ABAQUS is able to display the behaviour even in post-buckling range. Meanwhile, axial load capacities obtained from the numerical analysis show higher values than the experimental axial capacities, due to eccentricity during the test. Axial capacities of the cold-formed steel obtained through numerical analysis requires reduction factor, and this paper suggests 0.88 for the factor.

An Interactive Image Transmission For Mobile Devices (모바일 시스템을 위한 인터랙터브 이미지 전송)

  • Lim, Nak-Won;Kim, Dae-Young;Lee, Hae-Young
    • Journal of the Korea Computer Graphics Society
    • /
    • v.17 no.2
    • /
    • pp.17-26
    • /
    • 2011
  • This paper presents an interactive progressive image transmission method, which enables a remote user to interactively select and transmit preferred regions from an index image. Our enhanced quadtree decomposition using PSNR-based rules and new implicit quadtree coding provide better rate-distortion performance than previous quadtree coders as well as leading bit plane methods. An adaptive traversal of child nodes is introduced for better visual display of restored images. Depth-first traversal combined with breadth-first traversal of the quadtree to accomplish interactive transmission as presented, results in a method that provides competitive performance at a low level of computational complexity. Moreover, our decoding requires only simple arithmetic which is enabling our method to be used for real-time mobile applications.

Design Evaluation Model Based on Consumer Values: Three-step Approach from Product Attributes, Perceived Attributes, to Consumer Values (소비자 가치기반 디자인 평가 모형: 제품 속성, 인지 속성, 소비자 가치의 3단계 접근)

  • Kim, Keon-Woo;Park, Do-Hyung
    • Journal of Intelligence and Information Systems
    • /
    • v.23 no.4
    • /
    • pp.57-76
    • /
    • 2017
  • Recently, consumer needs are diversifying as information technologies are evolving rapidly. A lot of IT devices such as smart phones and tablet PCs are launching following the trend of information technology. While IT devices focused on the technical advance and improvement a few years ago, the situation is changed now. There is no difference in functional aspects, so companies are trying to differentiate IT devices in terms of appearance design. Consumers also consider design as being a more important factor in the decision-making of smart phones. Smart phones have become a fashion items, revealing consumers' own characteristics and personality. As the design and appearance of the smartphone become important things, it is necessary to examine consumer values from the design and appearance of IT devices. Furthermore, it is crucial to clarify the mechanisms of consumers' design evaluation and develop the design evaluation model based on the mechanism. Since the influence of design gets continuously strong, various and many studies related to design were carried out. These studies can classify three main streams. The first stream focuses on the role of design from the perspective of marketing and communication. The second one is the studies to find out an effective and appealing design from the perspective of industrial design. The last one is to examine the consumer values created by a product design, which means consumers' perception or feeling when they look and feel it. These numerous studies somewhat have dealt with consumer values, but they do not include product attributes, or do not cover the whole process and mechanism from product attributes to consumer values. In this study, we try to develop the holistic design evaluation model based on consumer values based on three-step approach from product attributes, perceived attributes, to consumer values. Product attributes means the real and physical characteristics each smart phone has. They consist of bezel, length, width, thickness, weight and curvature. Perceived attributes are derived from consumers' perception on product attributes. We consider perceived size of device, perceived size of display, perceived thickness, perceived weight, perceived bezel (top - bottom / left - right side), perceived curvature of edge, perceived curvature of back side, gap of each part, perceived gloss and perceived screen ratio. They are factorized into six clusters named as 'Size,' 'Slimness,' 'No-Frame,' 'Roundness,' 'Screen Ratio,' and 'Looseness.' We conducted qualitative research to find out consumer values, which are categorized into two: look and feel values. We identified the values named as 'Silhouette,' 'Neatness,' 'Attractiveness,' 'Polishing,' 'Innovativeness,' 'Professionalism,' 'Intellectualness,' 'Individuality,' and 'Distinctiveness' in terms of look values. Also, we identifies 'Stability,' 'Comfortableness,' 'Grip,' 'Solidity,' 'Non-fragility,' and 'Smoothness' in terms of feel values. They are factorized into five key values: 'Sleek Value,' 'Professional Value,' 'Unique Value,' 'Comfortable Value,' and 'Solid Value.' Finally, we developed the holistic design evaluation model by analyzing each relationship from product attributes, perceived attributes, to consumer values. This study has several theoretical and practical contributions. First, we found consumer values in terms of design evaluation and implicit chain relationship from the objective and physical characteristics to the subjective and mental evaluation. That is, the model explains the mechanism of design evaluation in consumer minds. Second, we suggest a general design evaluation process from product attributes, perceived attributes to consumer values. It is an adaptable methodology not only smart phone but also other IT products. Practically, this model can support the decision-making when companies initiative new product development. It can help product designers focus on their capacities with limited resources. Moreover, if its model combined with machine learning collecting consumers' purchasing data, most preferred values, sales data, etc., it will be able to evolve intelligent design decision support system.