• Title/Summary/Keyword: Immersion, Interface

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Users' Design Process in Immersive Environments (몰입형 환경에서의 사용자 디자인 과정에 관한 연구)

  • Cho, Myung Eun;Kim, MI Jeong
    • Korean Institute of Interior Design Journal
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    • v.26 no.2
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    • pp.64-71
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    • 2017
  • The purpose of this study is to investigate the potential of immersive environments in the design domain by analyzing students' design process in immersive environments from cognitive and experiential aspects. To do this, we reviewed major concepts and theories such as users' immersion, participation, presence, and awareness and developed a comprehensive conceptual framework of immersive shared environments. In three different visualization systems of HIVE, teams consisting two students were assigned to design tasks and the design process was analyzed by a customized framework. The characteristics of the immersive environment related to the performance of the design task were different from those of the previous studies. The perception of the relationship between the spaces is very important, and the perception of the surrounding objects is interested in the shape or the material such as whether the object is flat or inclined. Also, it is found that the multi-technology of immersive environments is very useful for creative collaboration. In the future, a more comprehensive analysis of the effects on design decisions in a more diverse visual interface condition and the effects on more diverse design areas should be added.

A Simulation Tool for Ultrasonic Inspection

  • Krishnamurthy, Adarsh;Mohan, K.V.;Karthikeyan, Soumya;Krishnamurthy, C.V.;Balasubramaniam, Krishnan
    • Journal of the Korean Society for Nondestructive Testing
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    • v.26 no.3
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    • pp.153-161
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    • 2006
  • A simulation program SIMULTSONIC is under development at CNDE to help determine and/or help optimize ultrasonic probe locations for inspection of complex components. SIMULTSONIC provides a ray-trace based assessment for immersion and contact modes of inspection. The code written in Visual C++ operating in Microsoft Windows environment provides an interactive user interface. In this paper, a description of the various features of SIMULTSONIC is given followed by examples illustrating the capability of SIMULTSONIC to deal with inspection of canonical objects such as pipes. In particular, the use of SIMULTSONIC in the inspection of very thin-walled pipes (with 450 urn wall thickness) is described. Ray trace based assessment was done using SIMULTSONIC to determine the standoff distance and the angle of oblique incidence for an immersion mode focused transducer. A 3-cycle Hanning window pulse was chosen for simulations. Experiments were carried out to validate the simulations. The A-scans and the associated B-Scan images obtained through simulations show good correlation with experimental results, both with the arrival time of the signal as well as with the signal amplitudes.

Use of High Zinc Bath Entry Strip Temperature to Solve Coating Problems

  • Sippola, Pertti;Smith, David
    • Corrosion Science and Technology
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    • v.9 no.5
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    • pp.175-186
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    • 2010
  • The auto industry is demanding more ductile high-strength steel grades to build lighter and stronger car bodies. The hot-dip galvanizing problems of these new steel grades are creating a demand for an improved method to control zinc wettability. The simplest way to improve zinc wettability on industrial hot-dip galvanizing lines is to increase the strip immersion temperature at zinc bath entry for enhancing the aluminothermic reaction. However, this practice increases the reactivity due to overheating the zinc in the snout which induces the formation of brittle Fe-Zn compounds at the strip/coating interface with the formation of higher amounts of dross in the zinc bath and snout contamination. Thus, this simple practice can only be utilized for short production periods of one to two hours without deteriorating coating quality. This problem has been solved by employing a technique that allows the use of a higher and attuned strip immersion temperature at zinc bath entry while still maintaining a constantly low zinc bath temperature. This has been proven to provide the solution for both the improved wettability and a significant reduction in the amounts of dross in the zinc bath.

Reliability evaluation of Pb-free solder joint with immersion Ag-plated Cu substrate (Immersion Ag가 도금된 Cu기판을 가진 Pb-free solder 접합부의 신뢰성 평가)

  • Yun Jeong-Won;Jeong Seung-Bu
    • Proceedings of the KWS Conference
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    • 2006.05a
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    • pp.30-32
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    • 2006
  • The interfacial reaction and reliability of eutectic Sn-Pb and Pb-free eutectic Sn-Ag ball-grid-array (BGA) solders with an immersion Ag-plated Cu substrate were evaluated following isothermal aging at $150^{\circ}C$. During reflowing, the topmost Ag layer was dissolved completely into the molten solder, leaving the Cu layer exposed to the molten solder for both solder systems. A typical scallop-type Cu-Sn intermetallic compound (IMC) layer was formed at both of the solder/Cu interfaces during reflowing. The thickness of the Cu-Sn IMCs for both solders was found to increase linearly with the square root of isothermal aging time. The growth of the $Cu_3Sn$ layer for the Sn-37Pb solder was faster than that for the Sn-3.5Ag solder, In the case of the Sn-37Pb solder, the formation of the Pb-rich layer on the Cu-Sn IMC layer retarded the growth of the $Cu_6Sn_5$ IMC layer, and thereby increased the growth rate of the $Cu_3Sn$ IMC layer. In the ball shear test conducted on the Sn-37Pb/Ag-plated Cu joint after aging for 500h, fracturing occurred at the solder/$Cu_6Sn_5$ interface. The shear failure was significantly related to the interfacial adhesion strength between the Pb-rich and $Cu_6Sn_5$ IMC layers. On the other hand, all fracturing occurred in the bulk solder for the Sn-3.5Ag/Ag-plated Cu joint, which confirmed its desirable joint reliability.

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A Change of Shear Bond Strength of Orthodontic Resin Adhesives under Water Immersion (침수후 시간에 따른 교정용 레진접착제의 전단결합강도 변화)

  • Lee, Je-Jun;Kim, Jong-Chul
    • The korean journal of orthodontics
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    • v.28 no.5 s.70
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    • pp.783-789
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    • 1998
  • The purpose of this study was to evaluate the changes of shear bond strengths and failure patterns in orthodontic resin adhesives according to the water immersion time. Metal brackets were bonded to the specimens involving the premolars with chemical-cured($Concise^{\circledR}$) and light-cured($Transbond^{\circledR}$) adhesives. The shear bond strength was measured on universal testing machine and the failure patterns were assessed with the adhesive remnant index(ARI) after storage in distilled water at $37^{\circ}C$ for 1 day, 1 week and 1, 3, and 6 months, respectively. The results were as follows. 1. The shear bond strengths at the 6 month in both Concise and Transbond were significantly higher than those at the 1 day, 1 week and 1 month(p<0.05). There were positive correlations between shear bond strength and water immersion time in both Concise and Transbond(P<0.01). 2. There were no significant differences in shear bond strength between Concise and Transbond. 3. The brackets were failed primarily at the bracket base-adhesive interface and there was no significant difference in the incidence of ARI scores according to the water immersion time.

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Solderability of thin ENEPIG plating Layer for Fine Pitch Package application (미세피치 패키지 적용을 위한 thin ENEPIG 도금층의 솔더링 특성)

  • Back, Jong-Hoon;Lee, Byung-Suk;Yoo, Sehoon;Han, Deok-Gon;Jung, Seung-Boo;Yoon, Jeong-Won
    • Journal of the Microelectronics and Packaging Society
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    • v.24 no.1
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    • pp.83-90
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    • 2017
  • In this paper, we evaluated the solderability of thin electroless nickel-electroless palladium-immersion gold (ENEPIG) plating layer for fine-pitch package applications. Firstly, the wetting behavior, interfacial reactions, and mechanical reliability of a Sn-3.0Ag-0.5Cu (SAC305) solder alloy on a thin ENEPIG coated substrate were evaluated. In the wetting test, maximum wetting force increased with increasing immersion time, and the wetting force remained a constant value after 5 s immersion time. In the initial soldering reaction, $(Cu,Ni)_6Sn_5$ intermetallic compound (IMC) and P-rich Ni layer formed at the SAC305/ENEPIG interface. After a prolonged reaction, the P-rich Ni layer was destroyed, and $(Cu,Ni)_3Sn$ IMC formed underneath the destroyed P-rich Ni layer. In the high-speed shear test, the percentage of brittle fracture increased with increasing shear speed.

Comparison of a Learner's Experience on Zoom and Spatial (줌과 스페이셜의 학습자 경험 비교 평가)

  • Yejin Lee;Kwang-Tae Jung
    • Journal of Practical Engineering Education
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    • v.14 no.3
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    • pp.535-541
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    • 2022
  • Zoom has been most popularly used as a non-face-to-face online class tool since COVID19, but due to the recent spread of the metaverse, the use of the metaverse platform is increasing. In particular, since a metaverse platform 'Spatial' provides online classroom creation and various learning functions, and various interactions between instructors and learners or learners and learners are possible, it is highly likely to be used in university classes. Since Zoom and Spatial each have their own strengths and weaknesses for the purpose of class use, it is necessary to find out the strengths and weaknesses of each by comparing and analyzing the learner's experience in class use. In this study, a quantitative analysis of usability, immersion, and satisfaction and a qualitative analysis of individual opinions were performed in order to compare and analyze the learner's experience. SUS (System Usability Scale) was used for usability evaluation, and Magnitude Estimation method was used for immersion and satisfaction evaluation. Thirty-five people who had participated in classes using Zoom and Spatial participated as subjects in this study. Zoom was higher than Spatial at the significance level of 0.05 in usability and satisfaction. On the other hand, the immersion in class was higher in Spatial than in Zoom. Since Spatial provides online classroom creation and various learning functions, and provides various interactions and fun elements between instructors and learners or learners and learners, the immersion in classes was high. If the user interface and interaction of Spatial are improved in the future, it is judged that it can be used as an effective online teaching tool that can replace zoom in university classes.

Intrinsically Extended Moving Least Squares Finite Difference Method for Potential Problems with Interfacial Boundary (계면경계를 갖는 포텐셜 문제 해석을 위한 내적확장된 이동최소제곱 유한차분법)

  • Yoon, Young-Cheol;Lee, Sang-Ho
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.22 no.5
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    • pp.411-420
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    • 2009
  • This study presents an extended finite difference method based on moving least squares(MLS) method for solving potential problems with interfacial boundary. The approximation constructed from the MLS Taylor polynomial is modified by inserting of wedge functions for the interface modeling. Governing equations are node-wisely discretized without involving element or grid; immersion of interfacial condition into the approximation circumvents numerical difficulties owing to geometrical modeling of interface. Interface modeling introduces no additional unknowns in the system of equations but makes the system overdetermined. So, the numbers of unknowns and equations are equalized by the symmetrization of the stiffness matrix. Increase in computational effort is the trade-off for ease of interface modeling. Numerical results clearly show that the developed numerical scheme sharply describes the wedge behavior as well as jumps and efficiently and accurately solves potential problems with interface.

The Development of Realistic Virtual Reality Game with Leap Motion Reflected Physical strength and Score Characters (물리적인 힘과 스코어 캐릭터를 반영한 립모션 체험형 가상현실 게임개발)

  • Park, Gangrae;Lee, Byungseok;Kim, Seongdong;Chin, Seongah
    • Journal of Korea Game Society
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    • v.16 no.4
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    • pp.69-78
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    • 2016
  • With the development of game technology, the realistic game graphics, interface technology, and various content services with immersion are being required in the content area. NUI has been developed through CLI and GUI. Unlike the conventional methods, it is an interface that could be the intuitive and realistic interface for human as a natural action realized. we propose a boxing simulation game using leap motion of it. Providing a realistic 3D experimental environment through VR headsets game, we also propose a method that can be calculated the scores if the user-controlled interface (fist) could be to punch the target (sandbag) of the internal in accordance with changes of the angle of target impact with the physical characteristics.

Learning System for Scientific Experiments with Multi-touch Screen and Tangible User Interface (멀티 터치스크린과 실감형 인터페이스를 적용한 과학 실험 학습 시스템)

  • Kim, Jun-Woo;Maeng, Jun-Hee;Joo, Jee-Young;Im, Kwang-Hyuk
    • The Journal of the Korea Contents Association
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    • v.10 no.8
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    • pp.461-471
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    • 2010
  • Recently, Augmented Reality(AR) technologies have been emerged, which shows the types of digital contents integrating real and virtual worlds. To maximize the effect of AR technology, tangible user interface, which enables users to interact with the contents in the same way in which they manipulate objects in real world, is applied. In particular, we expect that the technologies are able to enhance learners' interests and degree of immersion, and produce new learning contents in order to maximize the effect of learning. In this paper, we propose a learning system for scientific experiments with multi-touch screen and tangible user interface. The system consists of an experiment table equipped with a large multi-touch screen and a realistic learning device that can detect the user's simple gestures. In real world, some scientific experiments involve high cost, long time or dangerous objects, but this system will overcome such hindrance and provide learners with a variety of experiment experience in realistic ways.