• Title/Summary/Keyword: Image-space collision detection

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Image-based Collision Detection on GPU (GPU를 이용한 이미지 기반 충돌검사)

  • Jang, Han-Young;Jung, Taek-Sang;Han, Jung-Hyun
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.812-817
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    • 2006
  • This paper presents an image-space algorithm to real-time collision detection, which is run completely by GPU. For a single object or for multiple objects with no collision, the front and back faces appear alternately along the view direction. However, such alternation is violated when objects collide. Based on these observations, the algorithm has been devised, and the implementation utilizes the state-of-the-art functionalities of GPU such as framebuffer objects(FBO), vertex buffer object(VBO) and occlusion query. The experimental results show the feasibility of GPU-intensive collision detection and its performance gain in real-time applications such as 3D games.

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GPU-based Image-space Collision Detection among Closed Objects (GPU를 이용한 이미지 공간 충돌 검사 기법)

  • Jang, Han-Young;Jeong, Taek-Sang;Han, Jung-Hyun
    • Journal of the HCI Society of Korea
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    • v.1 no.1
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    • pp.45-52
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    • 2006
  • This paper presents an image-space algorithm to real-time collision detection, which is run completely by GPU. For a single object or for multiple objects with no collision, the front and back faces appear alternately along the view direction. However, such alternation is violated when objects collide. Based on these observations, the algorithm propose the depth peeling method which renders the minimal surface of objects, not whole surface, to find colliding. The Depth peeling method utilizes the state-of-the-art functionalities of GPU such as framebuffer object, vertexbuffer object, and occlusion query. Combining these functions, multi-pass rendering and context switch can be done with low overhead. Therefore proposed approach has less rendering times and rendering overhead than previous image-space collision detection. The algorithm can handle deformable objects and complex objects, and its precision is governed by the resolution of the render-target-texture. The experimental results show the feasibility of GPU-based collision detection and its performance gain in real-time applications such as 3D games.

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High-Speed Virtual Endoscopy using Improved Space-Leaping (개선된 공간 도약법을 이용한 고속 가상 내시경 기법)

  • Shin, Byeong-Seok;Jin, Ge
    • Journal of KIISE:Computer Systems and Theory
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    • v.29 no.8
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    • pp.463-471
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    • 2002
  • In order to implement virtual endoscopy, high-speed rendering algorithm that generates accurate perspective projection images and efficient collision detection method are essential. In this paper we propose an efficient virtual endoscopy system based on volume rendering technique. It is possible to skip over empty (transparent) space using the distance value produced in preprocessing time, and it does not deteriorate image quality since it is an extension of ray-casting. It also accelerates rendering speed with minimal loss of image quality by adjusting sampling interval along a ray according to direction of the ray. Using the distance information, we can simplify the collision detection of volumetric objects.

Night Time Leading Vehicle Detection Using Statistical Feature Based SVM (통계적 특징 기반 SVM을 이용한 야간 전방 차량 검출 기법)

  • Joung, Jung-Eun;Kim, Hyun-Koo;Park, Ju-Hyun;Jung, Ho-Youl
    • IEMEK Journal of Embedded Systems and Applications
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    • v.7 no.4
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    • pp.163-172
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    • 2012
  • A driver assistance system is critical to improve a convenience and stability of vehicle driving. Several systems have been already commercialized such as adaptive cruise control system and forward collision warning system. Efficient vehicle detection is very important to improve such driver assistance systems. Most existing vehicle detection systems are based on a radar system, which measures distance between a host and leading (or oncoming) vehicles under various weather conditions. However, it requires high deployment cost and complexity overload when there are many vehicles. A camera based vehicle detection technique is also good alternative method because of low cost and simple implementation. In general, night time vehicle detection is more complicated than day time vehicle detection, because it is much more difficult to distinguish the vehicle's features such as outline and color under the dim environment. This paper proposes a method to detect vehicles at night time using analysis of a captured color space with reduction of reflection and other light sources in images. Four colors spaces, namely RGB, YCbCr, normalized RGB and Ruta-RGB, are compared each other and evaluated. A suboptimal threshold value is determined by Otsu algorithm and applied to extract candidates of taillights of leading vehicles. Statistical features such as mean, variance, skewness, kurtosis, and entropy are extracted from the candidate regions and used as feature vector for SVM(Support Vector Machine) classifier. According to our simulation results, the proposed statistical feature based SVM provides relatively high performances of leading vehicle detection with various distances in variable nighttime environments.

Track-Before-Detect Algorithm for Multiple Target Detection (다수 표적 탐지를 위한 Track-Before-Detect 알고리듬 연구)

  • Won, Dae-Yeon;Shim, Sang-Wook;Kim, Keum-Seong;Tahk, Min-Jea;Seong, Kie-Jeong;Kim, Eung-Tai
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.39 no.9
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    • pp.848-857
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    • 2011
  • Vision-based collision avoidance system for air traffic management requires a excellent multiple target detection algorithm under low signal-to-noise ratio (SNR) levels. The track-before-detect (TBD) approaches have significant applications such as detection of small and dim targets from an image sequence. In this paper, two detection algorithms with the TBD approaches are proposed to satisfy the multiple target detection requirements. The first algorithm, based on a dynamic programming approach, is designed to classify multiple targets by using a k-means clustering algorithm. In the second approach, a hidden Markov model (HMM) is slightly modified for detecting multiple targets sequentially. Both of the proposed approaches are used in numerical simulations with variations in target appearance properties to provide satisfactory performance as multiple target detection methods.

A Study of Automatic Recognition on Target and Flame Based Gradient Vector Field Using Infrared Image (적외선 영상을 이용한 Gradient Vector Field 기반의 표적 및 화염 자동인식 연구)

  • Kim, Chun-Ho;Lee, Ju-Young
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.49 no.1
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    • pp.63-73
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    • 2021
  • This paper presents a algorithm for automatic target recognition robust to the influence of the flame in order to track the target by EOTS(Electro-Optical Targeting System) equipped on UAV(Unmanned Aerial Vehicle) when there is aerial target or marine target with flame at the same time. The proposed method converts infrared images of targets and flames into a gradient vector field, and applies each gradient magnitude to a polynomial curve fitting technique to extract polynomial coefficients, and learns them in a shallow neural network model to automatically recognize targets and flames. The performance of the proposed technique was confirmed by utilizing the various infrared image database of the target and flame. Using this algorithm, it can be applied to areas where collision avoidance, forest fire detection, automatic detection and recognition of targets in the air and sea during automatic flight of unmanned aircraft.

Real-time geometry identification of moving ships by computer vision techniques in bridge area

  • Li, Shunlong;Guo, Yapeng;Xu, Yang;Li, Zhonglong
    • Smart Structures and Systems
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    • v.23 no.4
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    • pp.359-371
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    • 2019
  • As part of a structural health monitoring system, the relative geometric relationship between a ship and bridge has been recognized as important for bridge authorities and ship owners to avoid ship-bridge collision. This study proposes a novel computer vision method for the real-time geometric parameter identification of moving ships based on a single shot multibox detector (SSD) by using transfer learning techniques and monocular vision. The identification framework consists of ship detection (coarse scale) and geometric parameter calculation (fine scale) modules. For the ship detection, the SSD, which is a deep learning algorithm, was employed and fine-tuned by ship image samples downloaded from the Internet to obtain the rectangle regions of interest in the coarse scale. Subsequently, for the geometric parameter calculation, an accurate ship contour is created using morphological operations within the saturation channel in hue, saturation, and value color space. Furthermore, a local coordinate system was constructed using projective geometry transformation to calculate the geometric parameters of ships, such as width, length, height, localization, and velocity. The application of the proposed method to in situ video images, obtained from cameras set on the girder of the Wuhan Yangtze River Bridge above the shipping channel, confirmed the efficiency, accuracy, and effectiveness of the proposed method.

Lane Departure Warning System Using Top-view Space (Top-view 공간을 활용한 차선 이탈 경보 시스템)

  • Park, Han-dong;Oh, Jeong-su
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.05a
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    • pp.815-818
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    • 2016
  • Forward collision warning systems(FCWS) and lane departure warning systems(LDWS) need regions of interest for detecting lanes and objects as road regions. In general, the lane departure warning system using a vehicle front camera is tracking a lane curve using RANSAC or the like in the form of a straight line obtained image are compared with the center of the vehicle. This algorithm has weaknesses that requires a wide range of the lane being vulnerable to the curve. This paper presents an algorithm that checks whether the current lane departure by car from the Top-view space. The algorithm also can check whether the vehicle in the lane departure of the narrow range, and shows the result that is almost not affected by noise.

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2.5D Mapping Module and 3D Cloth Simulation System (2.5D Mapping 모듈과 3D 의복 시뮬레이션 시스템)

  • Kim Ju-Ri;Kim Young-Un;Joung Suck-Tae;Jung Sung-Tae
    • The KIPS Transactions:PartA
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    • v.13A no.4 s.101
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    • pp.371-380
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    • 2006
  • This paper utilizing model picture of finished clothes in fashion design field various material (textile fabrics) doing Draping directly can invent new design, and do not produce direction sample or poetic theme width and confirm clothes work to simulation. Also, construct database about model and material image and embodied system that can confirm Mapping result by real time. And propose clothes simulation system to dress to 3D human body model of imagination because using several cloth pieces first by process to do so that can do simulation dressing abstracted poetic theme width to 3D model here. Proposed system creates 3D model who put clothes by physical simulation that do fetters to mass-spring model after read 3D human body model file and 2D foundation pattern file. System of this treatise examines collision between triangle that compose human body model for realistic simulation and triangle that compose clothes and achieved reaction processing. Because number of triangle to compose human body is very much, this collision examination and reaction processing need much times. To solve this problem, treatise that see could create realistic picture by method to diminish collision public prosecutor and reaction processing number, and could dress clothes to imagination human body model within water plant taking advantage of Octree space sharing techniques.